[G] New Terran Bronze to Masters - 1 Base Only - Page 4
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The_Unseen
France1923 Posts
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sertman
United States540 Posts
On January 30 2013 00:17 govie wrote: Tried it on ladder and failed (silver). Maybe it didnt work because i didnt really believed this build was viable tho (ill be honest). Marine are so weak without upgrades and the push is a bit late as i see it. But then again, i did nothing really wrong..... Im still guessing 2rax (11/11 or Concussive push) is more viable then this 6rax, just because it hits sooner and u can transition out of it. Does anyone have the same experiences and feelings bout this build? it probably didn't work because you have silver level mechanics. post the replay and we'll see where you are at the time of the push compared to where the OP is i think this method is the best for getting better, you've got to get your mechanics up to masters level before you worry about getting your intelligence up there | ||
Grayboosh
United States68 Posts
On January 24 2013 00:04 Scail wrote: -Don't learn to make workers throughout the game Yes you do, in the builds I describe all the workers are not pulled (just the oversaturated ones) -Don't learn to constantly make supply depots In the builds I'm using, with the exception of the bronze build (I cut out the depots to make it easier), you need to make depots until the end of the game in most situations -Don't learn to add on production You're right, but there is more attention paid to managing the production facilities you do have (not over queuing), and this is something easily picked up later -Don't learn to expand and defense expansions Not always true, you could be attacked earlier than your timing or be counter attacked while executing a build - and besides, this is really just multitasking, and you are exercising that skill by denying and attacking expansions -Don't learn to know when to sacrifice an expansion That's extremely game specific, not a general skill - but you do get a lot of practice trading units and in so doing develop your skill at estimating cost and reward -Don't learn to prioritize adding said depots/production/expansions over obsessing over microing a battle You need to continually produce workers/units/supply while being aggressive and is the same skill whether you have 1 base or 4, the only difference is more depots when you move your screen back to base - very minor Sure if your only goal is to get that little Masters icon next to your name to get some warm fuzzy feeling then 1base is the way to go. If you want to also know you are looked down upon by the majority of the community and your skills are nothing but a paper tiger then go the approach of learning the game proper. The goal is to improve, and achieving Masters is the proof of that improvement. While you will get a warm fuzzy feeling, it's because you've improved. I'm not saying one base is the end all be all of SC2, I'm saying it's a great place to start and learn the game all the way to the higher levels. After you're there, as I detailed in the original post, learning the rest is quite easy because you have all the skills necessary to learn them quickly. After all, a Command Center is just another part of a build an a small addition to the same hotkey you've been using since bronze. The skills you learn approaching the game this way is a far cry from a paper tiger - it's a concrete foundation ready to support the full weight, complexity, and depth of SC2. There's nothing wrong with trying to get to masters on one base strats and 6 pools. The problem is the people who let them get there. Scouting is a big part of the game, but people take macro strats for granted as if there's a NR 10 rule in place on ladder. It's up to diamond leaguers to make sure people who only execute these strats never make it to masters. | ||
Mr. Black
United States470 Posts
I don't like big one base all-ins, just because when they get scouted and shut down, it feels pretty bad, but when you win, it's like, well, my opponent screwed that up. That's how it feels to me. Then again, one of the worst feelings is playing a super long game and losing because you didn't find a hidden expo, and you were way further behind than you thought. EDIT: Forgot to make my point--don't hate on someone who's trying to help people learn. If we all played the same way, the game would be boring. | ||
Willzzz
United Kingdom774 Posts
I am fully behind aggressive play and I think it genuinely does help you improve your play. It makes it a hell of a lot easier to work out WHY you lost, and that is the key thing that you need in order to improve. If you try and teach a low level player to macro chances are they make dozens of big mistakes over a long game. This makes it really hard to identify and then correct the critical mistakes. Personally I'd advocate a middle ground of 2-base timing attacks, these can be very almost as powerful as all-ins, but are much easier to transition out of if you don't flat-out kill your opponent. | ||
loazis
Netherlands381 Posts
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Grapefruit
Germany439 Posts
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YumYumGranola
Canada346 Posts
You might get to masters on ladder because every game is a 1-off, I you were playing a boX you'd lose much more because your game is 1 dimensional. And while certain people can learn to a point an then branch out I don't buy that they couldn't have just been practicing macro games the whole time and also improved. Maybe it helps with ladder anxiety because winning a lot is more fun, regardless of whether or not you are exploiting ladder tendencies. Oh well, the greatest joy for me is holding an all-in so bring it on. | ||
PauseBreak
United States270 Posts
I was Protoss for a long time, and all I knew was very strong all-in's. But by the time that I got high enough, players knew how to hold off all in's (if scouted properly) and I hit a wall. So, take this series with a grain of salt. Edit: I'm going to tries this method out, but I will be starting it at the Plat. MMR and see how it works. Because Plat level is just about the time Filters B.O.'s no long really worked when the meta game transitioned over. I will give this the benefit of the doubt. | ||
trew
Sweden93 Posts
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crow_mw
Poland115 Posts
My question is - should I focus on better control, as it is subpar if I am unable to make the plat build work against terran or does that strategy require master skills to pull off anyway? | ||
DeathScythe
United States15 Posts
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govie
9334 Posts
On February 01 2013 01:28 sertman wrote: it probably didn't work because you have silver level mechanics. post the replay and we'll see where you are at the time of the push compared to where the OP is i think this method is the best for getting better, you've got to get your mechanics up to masters level before you worry about getting your intelligence up there Just say : Your wrong, it does work, try it again. Don't give up ![]() ![]() Next update: On topic Worked better this time, dunno if it was bad luck last time or i did something wrong. I'm guessing with the silver build, i could try to get a nice winratio in total with the 6rax/6minute marinepush. Against any expanding player it feels like a basic autowin, aslong as : 1. U dont get supplyblocked before 6 minutes; 2. Move out at 6 minutes not later, the later u move out, the harder it gets; 3. Keep filling those production cycles when u push out. So in general. My first experiences were negative, but after trying again, it went better. I want to play with it some more today, to get like 20 games, and then post a winratio of a silverleagueplayer doing the silverbuild in every matchup. | ||
TangSC
Canada1866 Posts
We need to stop judging styles and players based on their worker count, and realize there are many deep fundamentals and mechanics that can be improved only by incorporating a variety of styles. | ||
DreamKiller
United States15 Posts
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ApocAlypsE007
Israel1007 Posts
I do want to try the exact opposite. I will lose all my placements in HotS and play Random so this is a clean slate for me. I want to try to play as greedy as humanly possible and roll over opponents with huge economy. Losing will force me to scout better and to the point, I will have to sharpen my timings and micro, and of course take advantage of my income. Risk vs reward. | ||
kaykaykay
Singapore637 Posts
I just started playing sc2 yesterday, absolute first game. never touched BW before, seldom even touched the RTS genre. Literally didn't even know what an SCV was until my first game (AI). Stepping out of my comfort zone of Dota2 / 1 unit control games to learn something mechanically tougher.. but I'm keen to learn so why not? I have seen Filter's videos as well as OP's ones and I feel that Filter's macro style leading to longer games means there are more mistakes a new player like me run into, yes, i know mistakes are essential to learning but using Filter's macro style, I feel that I have to play AI until I can not only hit the benchmarks but also be able to learn everything the terran race has to offer before playing my 1st game against a real life opponent. with the OP's guide, the learning curve isn't that steep, and personally I'm more confident using his tactics at matchmaking because he runs through what the lower tier units do and uses them to great effectiveness. In Filter's videos, he's already talking about factory, gas, starport, medivacs, reactor etc when a day ago I didn't even know what a supply depot did. So thanks OP, keep those videos coming because they are informative at least to me, a complete newcomer. | ||
trew
Sweden93 Posts
On February 02 2013 10:41 trew wrote: I'm really enjoying this series. Eagerly awaiting the next diamond builds, as I'm soon there. :-) I'd love to see more videos. I tried the diamond TvP build yesterday and it was not pretty. Poor toss. | ||
Novacute
Australia313 Posts
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fatalslaughter
16 Posts
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