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[G] New Terran Bronze to Masters - 1 Base Only - Page 4

Forum Index > StarCraft 2 Strategy
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The_Unseen
Profile Joined March 2011
France1923 Posts
January 31 2013 10:00 GMT
#61
I support OP massively, I got where I am thanks to ultra agressive play, made me better. Nothing less.
I got five reasons for you to shut up
sertman
Profile Blog Joined February 2011
United States540 Posts
January 31 2013 16:28 GMT
#62
On January 30 2013 00:17 govie wrote:
Tried it on ladder and failed (silver). Maybe it didnt work because i didnt really believed this build was viable tho (ill be honest). Marine are so weak without upgrades and the push is a bit late as i see it. But then again, i did nothing really wrong.....

Im still guessing 2rax (11/11 or Concussive push) is more viable then this 6rax, just because it hits sooner and u can transition out of it. Does anyone have the same experiences and feelings bout this build?


it probably didn't work because you have silver level mechanics. post the replay and we'll see where you are at the time of the push compared to where the OP is

i think this method is the best for getting better, you've got to get your mechanics up to masters level before you worry about getting your intelligence up there
Grayboosh
Profile Joined March 2011
United States68 Posts
January 31 2013 18:14 GMT
#63
On January 24 2013 00:04 Scail wrote:
-Don't learn to make workers throughout the game
Yes you do, in the builds I describe all the workers are not pulled (just the oversaturated ones)

-Don't learn to constantly make supply depots
In the builds I'm using, with the exception of the bronze build (I cut out the depots to make it easier), you need to make depots until the end of the game in most situations

-Don't learn to add on production
You're right, but there is more attention paid to managing the production facilities you do have (not over queuing), and this is something easily picked up later

-Don't learn to expand and defense expansions
Not always true, you could be attacked earlier than your timing or be counter attacked while executing a build - and besides, this is really just multitasking, and you are exercising that skill by denying and attacking expansions

-Don't learn to know when to sacrifice an expansion
That's extremely game specific, not a general skill - but you do get a lot of practice trading units and in so doing develop your skill at estimating cost and reward

-Don't learn to prioritize adding said depots/production/expansions over obsessing over microing a battle
You need to continually produce workers/units/supply while being aggressive and is the same skill whether you have 1 base or 4, the only difference is more depots when you move your screen back to base - very minor


Sure if your only goal is to get that little Masters icon next to your name to get some warm fuzzy feeling then 1base is the way to go. If you want to also know you are looked down upon by the majority of the community and your skills are nothing but a paper tiger then go the approach of learning the game proper.
The goal is to improve, and achieving Masters is the proof of that improvement. While you will get a warm fuzzy feeling, it's because you've improved. I'm not saying one base is the end all be all of SC2, I'm saying it's a great place to start and learn the game all the way to the higher levels. After you're there, as I detailed in the original post, learning the rest is quite easy because you have all the skills necessary to learn them quickly. After all, a Command Center is just another part of a build an a small addition to the same hotkey you've been using since bronze. The skills you learn approaching the game this way is a far cry from a paper tiger - it's a concrete foundation ready to support the full weight, complexity, and depth of SC2.


There's nothing wrong with trying to get to masters on one base strats and 6 pools. The problem is the people who let them get there. Scouting is a big part of the game, but people take macro strats for granted as if there's a NR 10 rule in place on ladder.

It's up to diamond leaguers to make sure people who only execute these strats never make it to masters.
You're goin down gray bush.
Mr. Black
Profile Blog Joined May 2011
United States470 Posts
Last Edited: 2013-01-31 18:47:59
January 31 2013 18:46 GMT
#64
This isn't for me, but it could definitely help people. Anyone who makes stuff for free for other people is ok in my book. I don't get all the negativity.

I don't like big one base all-ins, just because when they get scouted and shut down, it feels pretty bad, but when you win, it's like, well, my opponent screwed that up. That's how it feels to me. Then again, one of the worst feelings is playing a super long game and losing because you didn't find a hidden expo, and you were way further behind than you thought.

EDIT: Forgot to make my point--don't hate on someone who's trying to help people learn. If we all played the same way, the game would be boring.
Make more anything.
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
January 31 2013 19:05 GMT
#65
People seem to forget just how often Code S/Proleague players use 1 base strategies.

I am fully behind aggressive play and I think it genuinely does help you improve your play. It makes it a hell of a lot easier to work out WHY you lost, and that is the key thing that you need in order to improve.

If you try and teach a low level player to macro chances are they make dozens of big mistakes over a long game. This makes it really hard to identify and then correct the critical mistakes.

Personally I'd advocate a middle ground of 2-base timing attacks, these can be very almost as powerful as all-ins, but are much easier to transition out of if you don't flat-out kill your opponent.
loazis
Profile Joined February 2011
Netherlands381 Posts
January 31 2013 19:13 GMT
#66
I really like the idea, but the main appeal of Filter's series is that he gives clear "build orders" or benchmarks in texts as well as in his videos for every strategy or stage he shows. I might be overlooking something here, but it seems like you just created a playlist of videos that exclusively show your play and no clear instructions or anything of the sort. Adding instructions, theory and benchmarks might make this a more complete guide and more useful to players
There is no spoon.
Grapefruit
Profile Joined November 2010
Germany439 Posts
January 31 2013 21:27 GMT
#67
Keep the videos coming, man.
Starcraft 2 is funny, everybody picks the race, which he considers to be the weakest. ¯\_(ツ)_/¯
YumYumGranola
Profile Joined June 2011
Canada346 Posts
January 31 2013 22:49 GMT
#68
Meh I really don't buy the idea that 1 base all-ins teach you micro, in fact I argue the opposite. The whole point of an all-in is sacrificing economy/tech for units, so generally when you're executing an all-in you're going to be ahead in army. Therefore unless your micro is worse than your opponents you should win. Now if you're playing standard and scout the all-in relatively late you need much more impressive micro to hold. Think, when jaedong defeats a 6 pool with a hatch first it's incredible, but if somebody 6 pools another player nobody gushes about their micro, unless their awing over mostly eye candy maneuvers like ff a bunker or kiting with banshees, both of which aren't that hard.

You might get to masters on ladder because every game is a 1-off, I you were playing a boX you'd lose much more because your game is 1 dimensional. And while certain people can learn to a point an then branch out I don't buy that they couldn't have just been practicing macro games the whole time and also improved. Maybe it helps with ladder anxiety because winning a lot is more fun, regardless of whether or not you are exploiting ladder tendencies. Oh well, the greatest joy for me is holding an all-in so bring it on.
PauseBreak
Profile Blog Joined April 2011
United States270 Posts
Last Edited: 2013-02-02 00:26:37
January 31 2013 23:42 GMT
#69
I do believe that Filter's approach is technically better if you want to learn a macro game. But it is also nice to know a ton of strategies even if its on 1 base.

I was Protoss for a long time, and all I knew was very strong all-in's. But by the time that I got high enough, players knew how to hold off all in's (if scouted properly) and I hit a wall. So, take this series with a grain of salt.

Edit:

I'm going to tries this method out, but I will be starting it at the Plat. MMR and see how it works. Because Plat level is just about the time Filters B.O.'s no long really worked when the meta game transitioned over. I will give this the benefit of the doubt.
trew
Profile Joined May 2010
Sweden93 Posts
February 02 2013 01:41 GMT
#70
I'm really enjoying this series. Eagerly awaiting the next diamond builds, as I'm soon there. :-)
crow_mw
Profile Joined March 2012
Poland115 Posts
February 04 2013 10:35 GMT
#71
I have tried the platinum build in high plat EU server and against zerg and protoss I am able to win almost every time. However against terran I almost never win. 'The build is countered by banhee and tanks' in tutorial means about any terran opening. On the other hand you make it almost work against quite a few tanks, where as I loose to even two or three.

My question is - should I focus on better control, as it is subpar if I am unable to make the plat build work against terran or does that strategy require master skills to pull off anyway?
DeathScythe
Profile Joined February 2012
United States15 Posts
February 04 2013 14:07 GMT
#72
Blindly following an execution can only lead to so much success. So much more skill of the game comes from having a really good 'game sense'. If you ever play in tournaments its a whole different realm of competition, you can't 1 build your way to a best of x series. If your goal is ever grandmasters/high masters, you will meet the same players time and time again, sometimes 2-5 times a day. If u only do that 1 build, you start becoming readable and very beatable.
govie
Profile Blog Joined November 2012
9334 Posts
February 04 2013 14:53 GMT
#73
On February 01 2013 01:28 sertman wrote:
Show nested quote +
On January 30 2013 00:17 govie wrote:
Tried it on ladder and failed (silver). Maybe it didnt work because i didnt really believed this build was viable tho (ill be honest). Marine are so weak without upgrades and the push is a bit late as i see it. But then again, i did nothing really wrong.....

Im still guessing 2rax (11/11 or Concussive push) is more viable then this 6rax, just because it hits sooner and u can transition out of it. Does anyone have the same experiences and feelings bout this build?


it probably didn't work because you have silver level mechanics. post the replay and we'll see where you are at the time of the push compared to where the OP is

i think this method is the best for getting better, you've got to get your mechanics up to masters level before you worry about getting your intelligence up there


Just say : Your wrong, it does work, try it again. Don't give up Ofcourse, i must post my experiences till now, even if they were negative in the start. If u don't like that, thats your problem. Dont forget silverleague players will never have a master-mechanics, because there in silverleague

Next update: On topic
Worked better this time, dunno if it was bad luck last time or i did something wrong. I'm guessing with the silver build, i could try to get a nice winratio in total with the 6rax/6minute marinepush. Against any expanding player it feels like a basic autowin, aslong as :

1. U dont get supplyblocked before 6 minutes;
2. Move out at 6 minutes not later, the later u move out, the harder it gets;
3. Keep filling those production cycles when u push out.

So in general. My first experiences were negative, but after trying again, it went better. I want to play with it some more today, to get like 20 games, and then post a winratio of a silverleagueplayer doing the silverbuild in every matchup.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
February 04 2013 15:44 GMT
#74
I think a lot of people are being too critical of this series, because it's based on all-in play. Personally, I think if you make it to a division, you belong there - whether you macro or all-in. It's not about which style you choose, it's about executing that style as best you can.

We need to stop judging styles and players based on their worker count, and realize there are many deep fundamentals and mechanics that can be improved only by incorporating a variety of styles.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
DreamKiller
Profile Joined November 2010
United States15 Posts
February 04 2013 17:49 GMT
#75
Well said Tang!
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
February 04 2013 19:24 GMT
#76
I like this guide and I do think while this doesn't teach you how to macro from 70 worker saturation, it does teach you the important skill of making decisions on the fly in battles, prioritizing targets and general micro and basic multitasking, something that the FilterSC guide misses, so I think both guides compliment each other nicely.
I do want to try the exact opposite.
I will lose all my placements in HotS and play Random so this is a clean slate for me.
I want to try to play as greedy as humanly possible and roll over opponents with huge economy.
Losing will force me to scout better and to the point, I will have to sharpen my timings and micro, and of course take advantage of my income.
Risk vs reward.
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
kaykaykay
Profile Joined July 2012
Singapore637 Posts
Last Edited: 2013-02-05 07:50:05
February 05 2013 07:46 GMT
#77
How bout some comments from the perspective of a beginner.

I just started playing sc2 yesterday, absolute first game.
never touched BW before, seldom even touched the RTS genre.
Literally didn't even know what an SCV was until my first game (AI).
Stepping out of my comfort zone of Dota2 / 1 unit control games to learn something mechanically tougher..
but I'm keen to learn so why not?

I have seen Filter's videos as well as OP's ones and I feel that Filter's macro style leading to longer games means there are more mistakes a new player like me run into,
yes, i know mistakes are essential to learning but using Filter's macro style, I feel that I have to play AI until I can not only hit the benchmarks but also be able to learn everything the terran race has to offer before playing my 1st game against a real life opponent.

with the OP's guide, the learning curve isn't that steep, and personally I'm more confident using his tactics at matchmaking because he runs through what the lower tier units do and uses them to great effectiveness.

In Filter's videos, he's already talking about factory, gas, starport, medivacs, reactor etc when a day ago I didn't even know what a supply depot did.


So thanks OP, keep those videos coming because they are informative at least to me, a complete newcomer.
Starve the ego, feed the soul.
trew
Profile Joined May 2010
Sweden93 Posts
February 08 2013 14:32 GMT
#78
On February 02 2013 10:41 trew wrote:
I'm really enjoying this series. Eagerly awaiting the next diamond builds, as I'm soon there. :-)


I'd love to see more videos. I tried the diamond TvP build yesterday and it was not pretty. Poor toss.
Novacute
Profile Joined September 2011
Australia313 Posts
February 08 2013 16:42 GMT
#79
I feel that one base play is quite good in improving very tight timings that we rarely see these days. Having a 1 base eco also strongly encourages better unit control to make the timing successful. All in all, there are advantages and disadvantages. Good write OP.
fatalslaughter
Profile Joined July 2012
16 Posts
February 10 2013 10:46 GMT
#80
Reached Diamond league today playing primarily macrogames. Except TvP . Eagerly awaiting your future videos! I hope to reach masters before HOTS is out.
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