On January 17 2013 20:57 Silvang wrote: Hey Mario.
Thanks for the excellent guide!
I have a question. I've been watching your stream yesterday and noticed you are also using a "variation" of sorts, where you go for a 1-1-1 with an armory and make an initial attack with 3-5 helions +1 medivac, transforming them to hellbats on site. I found it to be extra powerful and gave it a shot already (i tried with 1-1+armory and no medivac for earlier aggression) and it seems to be working very well. Is this a new opener you are trying, do you already have it "standardized" or are you fleshing it out currently?
Cheers in advance and thanks for your great guides.
I have also found this to be quite powerful. I personally have been doing a 1-2-0 with armory and hitting with 6 hellbats (2 are made by the first factory while waiting for the second to complete, then 2 at each) with a couple of waves of 4 following up shortly after. I've found that even if you eventually sacrifice this force it puts you ahead, and making a round or 2 of mines from the hellbats before the end of the assault makes any counter attacks very unlikely to succeed. From here however I don't play with Marios style, I make a CC, and a second rax behind the attack, swap the reactors onto the rax and transition into marine/tank with bio upgrades and add on a starport with the aim to eventually be using MMM with mine support in the late game. It's funny tho, because it seems that this opener and harsh transition gives enough defence and a fair bit of flexibility.
On January 17 2013 20:57 Silvang wrote: Hey Mario.
Thanks for the excellent guide!
I have a question. I've been watching your stream yesterday and noticed you are also using a "variation" of sorts, where you go for a 1-1-1 with an armory and make an initial attack with 3-5 helions +1 medivac, transforming them to hellbats on site. I found it to be extra powerful and gave it a shot already (i tried with 1-1+armory and no medivac for earlier aggression) and it seems to be working very well. Is this a new opener you are trying, do you already have it "standardized" or are you fleshing it out currently?
Cheers in advance and thanks for your great guides.
i just want to comment that ive been doing this opener for a while in the beta, but doing a timing with blueflame and armory; with last patch you dont need to research blueflame so i would suspect you could probably fit in another dropship, maybe even a quicker thor.
On December 16 2012 07:20 sevia wrote: I think I played you on Antiga yesterday (name on HotS is Tycho). I went mutas into swarm hosts, you made tons of widow mines and ghosts. My mutas did absolutely nothing (you built like 20+ turrets on 3 bases haha), but in the end I think I just battering ram'd with around 30 swarm hosts until the game ended.
I don't see ghosts included anywhere in the guide, were you just testing that idea? Were you preparing for swarm hosts specifically? Using snipe + nukes to zone them was a really novel idea.
This is a strategy i'm still working on yes! Inbetween sniping overseers to protect widow mines, sniping queens and laying nukes around is a style i'm currently developing. I'm still trying to find the proper opening for it and expansion timings.
ok guys this THIS can be a wonderfull strat really
keep on bro, i will test TONIGHT ur build
EDIT : Mario, are u featured on TL.net ? where can i see when u are streaming pls ?
On December 16 2012 07:20 sevia wrote: I think I played you on Antiga yesterday (name on HotS is Tycho). I went mutas into swarm hosts, you made tons of widow mines and ghosts. My mutas did absolutely nothing (you built like 20+ turrets on 3 bases haha), but in the end I think I just battering ram'd with around 30 swarm hosts until the game ended.
I don't see ghosts included anywhere in the guide, were you just testing that idea? Were you preparing for swarm hosts specifically? Using snipe + nukes to zone them was a really novel idea.
This is a strategy i'm still working on yes! Inbetween sniping overseers to protect widow mines, sniping queens and laying nukes around is a style i'm currently developing. I'm still trying to find the proper opening for it and expansion timings.
ok guys this THIS can be a wonderfull strat really
keep on bro, i will test TONIGHT ur build
EDIT : Mario, are u featured on TL.net ? where can i see when u are streaming pls ?
Update! (If the video doesn't work please allow 10 minutes to pass as it is processing):
Hey everyone, I decided to try a video tutorial instead of a typed out one. This allows me to go into further depth and really explain positioning / battles. If you however don't like the video example please provide feed back and I will type out the guide as well. This video guide is approximately 1 hour 20 minutes long.
Looking forward to watching the video when it's finished processing. Would be cool if you could collaborate/discuss with other mech players like Goody to get their thoughts
Given he is top 40GM, i think he's alright with meching.
He's actually a low GM, below the top 100 with a record far inferior to 2:1. My biggest reservations are toward the fact that the Koreans Zerg and Terran said there was no way mech would work against a good zerg. That plus the fact that bio works really well against zerg make me not see the pertinence of mech TvZ. In essence my question is; why should I mech TvZ rather than go bio?
Given he is top 40GM, i think he's alright with meching.
He's actually a low GM, below the top 100 with a record far inferior to 2:1. My biggest reservations are toward the fact that the Koreans Zerg and Terran said there was no way mech would work against a good zerg. That plus the fact that bio works really well against zerg make me not see the pertinence of mech TvZ. In essence my question is; why should I mech TvZ rather than go bio?
I play on europe a lot and I have a 60% win loss, I peaked at top 25 gm when I was playing NA actively. This isn't an advertisement on a car sale. If you don't want to mech, don't. This is what works for me at grandmaster and will benefit most of the north america / europe population who want to mech at their level.
He's actually a low GM, below the top 100 with a record far inferior to 2:1. My biggest reservations are toward the fact that the Koreans Zerg and Terran said there was no way mech would work against a good zerg. That plus the fact that bio works really well against zerg make me not see the pertinence of mech TvZ. In essence my question is; why should I mech TvZ rather than go bio?
You should remember that even if a playstyle is not 'viable' for korean top GSL player you can still use it for yourself and you will see that most playstyle can be done at master or below play.
Why should you go for mech? for fun ofc!!! All is about fun unless you are a professional. If you enjoy positional playing do HTOmario kind of stuff, that is great! Otherwise do your own stuff you enjoy most.
On April 16 2013 23:23 HTOMario wrote: I play on europe a lot and I have a 60% win loss, I peaked at top 25 gm when I was playing NA actively. This isn't an advertisement on a car sale. If you don't want to mech, don't. This is what works for me at grandmaster and will benefit most of the north america / europe population who want to mech at their level.
Sorry if I came across as trolling, this wasn't my intention, I'm simply trying to figure something out and, sadly, it's hard to convey tone through text. If you leave the fun/interest out of the equation, do you believe that mech is a superior (more sure/efficient) play style than bio? And on another note, is your choice to play mech purely motivated by the attraction you have toward that style of play/fun you have doing it, leaving the potential performance-wise aside?