• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:00
CEST 12:00
KST 19:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
RSL Revival: Season 5 - Qualifiers and Main Event8Code S Season 1 (2026) - RO12 Results02026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
ASL21 General Discussion Why there arent any 256x256 pro maps? [BSL22] RO16 Group B - Saturday 21:00 CEST BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro8 Day 2 Escore Tournament StarCraft Season 2 [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread Daigo vs Menard Best of 10 Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
ramps on octagon
StaticNine
Sexual Health Of Gamers
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1936 users

[G] STParting's Soulful Immortal All-in (PvZ) - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
November 14 2012 17:47 GMT
#41
Please don't tell these people they can people this off. Not everyone has the soul x.x
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Equity213
Profile Joined July 2011
Canada873 Posts
November 14 2012 17:57 GMT
#42
Dont need a soul when you have 3 immortals.

Finally got this one down. Awsome build, thanks for sharing.
Dubsy
Profile Joined July 2011
Canada186 Posts
November 14 2012 18:31 GMT
#43
Can someone explain to me the high ground pylon? I always feel a little robbed when I go low ground and am basically forced to 9 scout.

Ie: where exactly do the buildings go, is it safe to nexus first (blind) vs 14pool, vs 10pool etc. is it ever good to go gate before pylon, etc.

Mostly looking for the reasoning and positioning of high ground pylon.
With a right-left, right-left you're toothless, And then you say "Goddamn they ruthless!"
nebula.
Profile Blog Joined November 2011
Sweden1431 Posts
November 14 2012 18:32 GMT
#44
On November 15 2012 02:47 GhandiEAGLE wrote:
Please don't tell these people they can people this off.


wat
I miss you July ~~~ I was in PonyTales #7 wooho!
RemarK
Profile Blog Joined April 2011
United States452 Posts
November 14 2012 22:14 GMT
#45
On November 15 2012 03:31 Dubsy wrote:
Can someone explain to me the high ground pylon? I always feel a little robbed when I go low ground and am basically forced to 9 scout.

Ie: where exactly do the buildings go, is it safe to nexus first (blind) vs 14pool, vs 10pool etc. is it ever good to go gate before pylon, etc.

Mostly looking for the reasoning and positioning of high ground pylon.


I think the high ground pylon is to minimize lost mining time and save the forge / 9 pylon against an early pool.

However, when I do this build I just go for a standard 9 pylon --> scout and lowground forge after the Nexus goes down. I'm not comfortable playing as blind / greedy as PartinG does, especially on ladder. You can still move out on time with a 9 pylon, 9 scout, 17 Nexus opener.
I <3 StarCraft.
HungrySC2
Profile Blog Joined September 2011
United States191 Posts
November 14 2012 23:37 GMT
#46
I haven't watched enough lately to know, but it would seem like any semi-fast lair play (gasp... zerg actually would have to mine gas before 8 minutes, not you leenock) would just shut this build down before it got out of the gate especially on larger maps...

I also play terran so I have no ladder experience with either race against the build... just saying
"First say to yourself what you would be; And then do what you have to do. (Epictetus)
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
November 14 2012 23:59 GMT
#47
On November 15 2012 02:26 RiSkyToss wrote:
Show nested quote +
On November 15 2012 01:10 oOOoOphidian wrote:
On November 14 2012 21:15 sitromit wrote:
Sniper played really greedy in the opening. I don't know if that's always a viable way to hold it. He went hatch 1st into 3 min 3rd.

That's because parting when 16 nexus without scouting, isn't it?

You can't scout a nexus first before a hatch first.

If they don't probe scout you can safely hatch first.
Creator of sc2unmasked.com
phodacbiet
Profile Joined August 2010
United States1740 Posts
November 15 2012 00:00 GMT
#48
On November 15 2012 08:37 HungrySC2 wrote:
I haven't watched enough lately to know, but it would seem like any semi-fast lair play (gasp... zerg actually would have to mine gas before 8 minutes, not you leenock) would just shut this build down before it got out of the gate especially on larger maps...

I also play terran so I have no ladder experience with either race against the build... just saying


Zerg start mining gas at 6 30 O_O
RemarK
Profile Blog Joined April 2011
United States452 Posts
November 15 2012 00:06 GMT
#49
On November 15 2012 08:37 HungrySC2 wrote:
I haven't watched enough lately to know, but it would seem like any semi-fast lair play (gasp... zerg actually would have to mine gas before 8 minutes, not you leenock) would just shut this build down before it got out of the gate especially on larger maps...

I also play terran so I have no ladder experience with either race against the build... just saying


The only type of fast lair play that would shut this build down is 2-base tech - I think it goes without saying this build is designed to hit a Zerg who plays standard with gasless triple hatch. However, just in case, I added this as a disclaimer at the top of the build order skeleton.

On November 15 2012 08:59 oOOoOphidian wrote:
If they don't probe scout you can safely hatch first.


Yes, this is absolutely true - many Zerg respond to a delayed / no Probe scout build by going hatch first, which is yet another reason I prefer to 9 scout when I do this build.
I <3 StarCraft.
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
November 15 2012 00:07 GMT
#50
On November 15 2012 08:37 HungrySC2 wrote:
I haven't watched enough lately to know, but it would seem like any semi-fast lair play (gasp... zerg actually would have to mine gas before 8 minutes, not you leenock) would just shut this build down before it got out of the gate especially on larger maps...

I also play terran so I have no ladder experience with either race against the build... just saying

You shouldn't comment on matchups that you don't understand

Zerg takes gas at 6:00 in standard ZvP, any other build from Zerg loses to a majority of other builds the Protoss have. I mean I kind of like Nestea's fast muta build, but the 4:30 gas hurts your eco so much that, while still possible, defending 4gate +1 or 7gate all ins hurts your economy to the point where you die pretty much. Like it's hard enough to defend a 7gate when you hit 70 supply at 8:00, let alone fast gas giving you 5-10 less. That's up to 20 less speedlings. Not a fun time.

I don't want to be rude, but clearly you don't pay much attention to ZvP

On the discussion of this, what do you guys think is better to defend immo/sentry?

1) Cut drones around 60, mass roach/ling and engage early to kill sentries/waste FF, or baserace if things go south

2) Fast gas for fast lair, infestors/mutas

3) Use spine/ling to buy time for standard infestor timing (11:30ish)
Getting back into sc2 O_o
Xaeldaren
Profile Joined June 2010
Ireland588 Posts
November 15 2012 02:03 GMT
#51
On November 15 2012 09:07 Mavvie wrote:
Show nested quote +
On November 15 2012 08:37 HungrySC2 wrote:
I haven't watched enough lately to know, but it would seem like any semi-fast lair play (gasp... zerg actually would have to mine gas before 8 minutes, not you leenock) would just shut this build down before it got out of the gate especially on larger maps...

I also play terran so I have no ladder experience with either race against the build... just saying

You shouldn't comment on matchups that you don't understand

Zerg takes gas at 6:00 in standard ZvP, any other build from Zerg loses to a majority of other builds the Protoss have. I mean I kind of like Nestea's fast muta build, but the 4:30 gas hurts your eco so much that, while still possible, defending 4gate +1 or 7gate all ins hurts your economy to the point where you die pretty much. Like it's hard enough to defend a 7gate when you hit 70 supply at 8:00, let alone fast gas giving you 5-10 less. That's up to 20 less speedlings. Not a fun time.

I don't want to be rude, but clearly you don't pay much attention to ZvP

On the discussion of this, what do you guys think is better to defend immo/sentry?

1) Cut drones around 60, mass roach/ling and engage early to kill sentries/waste FF, or baserace if things go south

2) Fast gas for fast lair, infestors/mutas

3) Use spine/ling to buy time for standard infestor timing (11:30ish)


Take this with a pinch of salt as I'm only mid-high Diamond player (but can still execute reasonably well 8:50 push out etc) but the times I have the most trouble with this build is when the Zerg recognises it (either by knowing the gas timings or scouting the ludicrously early robo) and cuts Drones to mass Roach/Ling, looking for a mid-map engagement. The worst times are when a Zerg intercepts you in a relatively open area with a composition heavily skewed towards Lings rather than Roaches.

Also, bace trading is pretty much the worst thing you can do in my (possibly terrible/wrong) opinion, considering PartinG specifically walls off in two places to prevent this. You need to consider that from a Protoss perspective if you heavily commit to the base trade then I can simply warp in a Sentry or two at my ramp to infinitely delay you while my main army goes to town on your bases.
RemarK
Profile Blog Joined April 2011
United States452 Posts
November 15 2012 02:41 GMT
#52
On November 15 2012 09:07 Mavvie wrote:
Show nested quote +
On November 15 2012 08:37 HungrySC2 wrote:
I haven't watched enough lately to know, but it would seem like any semi-fast lair play (gasp... zerg actually would have to mine gas before 8 minutes, not you leenock) would just shut this build down before it got out of the gate especially on larger maps...

I also play terran so I have no ladder experience with either race against the build... just saying

You shouldn't comment on matchups that you don't understand

Zerg takes gas at 6:00 in standard ZvP, any other build from Zerg loses to a majority of other builds the Protoss have. I mean I kind of like Nestea's fast muta build, but the 4:30 gas hurts your eco so much that, while still possible, defending 4gate +1 or 7gate all ins hurts your economy to the point where you die pretty much. Like it's hard enough to defend a 7gate when you hit 70 supply at 8:00, let alone fast gas giving you 5-10 less. That's up to 20 less speedlings. Not a fun time.

I don't want to be rude, but clearly you don't pay much attention to ZvP

On the discussion of this, what do you guys think is better to defend immo/sentry?

1) Cut drones around 60, mass roach/ling and engage early to kill sentries/waste FF, or baserace if things go south

2) Fast gas for fast lair, infestors/mutas

3) Use spine/ling to buy time for standard infestor timing (11:30ish)


Option number 1 sounds like the best and most standard choice. Base trading is generally best used as a last resort, although a swift counter attack with 5-7 roaches and some lings when you see the Toss move out for the first time can be powerful. A good / refined player will be probably have a tight wall and be able to warp-in to avoid taking damage, but it's also the mark of a good Z to check for such holes in a defense. Worst case scenario is you gain nothing / force a few warpins on the wrong side of the wall
I <3 StarCraft.
FrozenProbe
Profile Joined March 2012
Italy276 Posts
November 15 2012 08:07 GMT
#53
This build is already dead in pro-level play, just 2-3 weeks and at every level everyone can just laugh on your face.

RemarK
Profile Blog Joined April 2011
United States452 Posts
November 15 2012 08:36 GMT
#54
On November 15 2012 17:07 AngryPenguin wrote:
This build is already dead in pro-level play, just 2-3 weeks and at every level everyone can just laugh on your face.



Darn
I <3 StarCraft.
Nyast
Profile Joined November 2010
Belgium554 Posts
Last Edited: 2012-11-15 12:53:49
November 15 2012 10:44 GMT
#55
While I agree this build is very strong as an all-in, I think not comitting to it, continuing probe production a little bit, faking a push until the middle of the map and coming back to take a third.. might be even better. The only way for Zerg to survive this push is to not under-estimate it, and there's no early sign saying whether you're going to commit or not, so he HAS to stop droning and produce a lot of low-tech units. That's delaying his eco and tech significantly, and I think Protoss can hit the pre-BL timings with a 3 bases eco a lot more easily with that..
Insoleet
Profile Joined May 2012
France1806 Posts
November 15 2012 11:02 GMT
#56
On November 15 2012 19:44 Nyast wrote:
While I agree this build is very strong as an all-in, I think not comitting to it, continying probe production a little bit, faking a push until the middle of the map and coming back to take a third.. might be even better. The only way for Zerg to survive this push is to not under-estimate it, and there's no early sign saying whether you're going to commit or not, so he HAS to stop droning and produce a lot of low-tech units. That's delaying his eco and tech significantly, and I think Protoss can hit the pre-BL timings with a 3 bases eco a lot more easily with that..


Zerg needs to recognize if its all in or not by watching at the nexus producing probes
Nyast
Profile Joined November 2010
Belgium554 Posts
Last Edited: 2012-11-15 12:47:39
November 15 2012 12:46 GMT
#57
On November 15 2012 20:02 Insoleet wrote:
Show nested quote +
On November 15 2012 19:44 Nyast wrote:
While I agree this build is very strong as an all-in, I think not comitting to it, continying probe production a little bit, faking a push until the middle of the map and coming back to take a third.. might be even better. The only way for Zerg to survive this push is to not under-estimate it, and there's no early sign saying whether you're going to commit or not, so he HAS to stop droning and produce a lot of low-tech units. That's delaying his eco and tech significantly, and I think Protoss can hit the pre-BL timings with a 3 bases eco a lot more easily with that..


Zerg needs to recognize if its all in or not by watching at the nexus producing probes


How can he do that ? This build cuts probes after the first and a half immortal around 8'.. at this point the Protoss definitely has a stalker and a few sentries out already. Scouting with overlords isn't gonna happen anymore.
Insoleet
Profile Joined May 2012
France1806 Posts
November 15 2012 15:55 GMT
#58
On November 15 2012 21:46 Nyast wrote:
Show nested quote +
On November 15 2012 20:02 Insoleet wrote:
On November 15 2012 19:44 Nyast wrote:
While I agree this build is very strong as an all-in, I think not comitting to it, continying probe production a little bit, faking a push until the middle of the map and coming back to take a third.. might be even better. The only way for Zerg to survive this push is to not under-estimate it, and there's no early sign saying whether you're going to commit or not, so he HAS to stop droning and produce a lot of low-tech units. That's delaying his eco and tech significantly, and I think Protoss can hit the pre-BL timings with a 3 bases eco a lot more easily with that..


Zerg needs to recognize if its all in or not by watching at the nexus producing probes


How can he do that ? This build cuts probes after the first and a half immortal around 8'.. at this point the Protoss definitely has a stalker and a few sentries out already. Scouting with overlords isn't gonna happen anymore.


Expanding protoss will continue to produce probes on nexus after 8... Zerg needs to look at the nexus at 8:30 for example. Not hard with an overseer.
Nyast
Profile Joined November 2010
Belgium554 Posts
November 15 2012 17:12 GMT
#59
On November 16 2012 00:55 Insoleet wrote:
Show nested quote +
On November 15 2012 21:46 Nyast wrote:
On November 15 2012 20:02 Insoleet wrote:
On November 15 2012 19:44 Nyast wrote:
While I agree this build is very strong as an all-in, I think not comitting to it, continying probe production a little bit, faking a push until the middle of the map and coming back to take a third.. might be even better. The only way for Zerg to survive this push is to not under-estimate it, and there's no early sign saying whether you're going to commit or not, so he HAS to stop droning and produce a lot of low-tech units. That's delaying his eco and tech significantly, and I think Protoss can hit the pre-BL timings with a 3 bases eco a lot more easily with that..


Zerg needs to recognize if its all in or not by watching at the nexus producing probes


How can he do that ? This build cuts probes after the first and a half immortal around 8'.. at this point the Protoss definitely has a stalker and a few sentries out already. Scouting with overlords isn't gonna happen anymore.


Expanding protoss will continue to produce probes on nexus after 8... Zerg needs to look at the nexus at 8:30 for example. Not hard with an overseer.


Hum right, but if the Protoss sees the overseer incoming, what prevents him from producing a probe at that time ? Zerg will have no way to know that toss had cut probes. And 8'30 is still quite late to react, toss moves out at 9', even if he sees no produced probe, is a minute enough to counter the push ?
Moosegills
Profile Joined March 2011
United States558 Posts
November 15 2012 17:31 GMT
#60
Lol at ppl saying its just another all in, its easy to hold if you scout etc. You can often know this is coming before the game and still die to it...
#1 HuK fan, zerg player playing for http://www.complexitygaming.com - @coL_Moosegills
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 5: Group B
herO vs TriGGeR
NightMare vs Solar
Ryung 0
Tasteless0
Rex0
3DClanTV 0
IntoTheiNu 0
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 0
Rex 0
Tasteless 0
StarCraft: Brood War
Killer 498
Rush 482
Larva 402
Leta 235
Soma 190
ToSsGirL 151
PianO 143
Hyuk 116
Dewaltoss 112
EffOrt 98
[ Show more ]
Hm[arnc] 86
sorry 42
Sharp 34
Pusan 24
Sacsri 23
IntoTheRainbow 23
NotJumperer 22
yabsab 17
NaDa 17
Terrorterran 9
Shine 8
[sc1f]eonzerg 3
Dota 2
XaKoH 767
XcaliburYe240
monkeys_forever225
NeuroSwarm133
Counter-Strike
zeus550
Other Games
singsing1744
WinterStarcraft624
B2W.Neo350
DeMusliM202
Livibee98
MindelVK19
Railgan14
Organizations
Other Games
BasetradeTV270
Dota 2
PGL Dota 2 - Main Stream123
StarCraft 2
IntoTheiNu 110
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• LUISG 16
• 3DClanTV 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1509
Upcoming Events
uThermal 2v2 Circuit
4h
BSL
9h
IPSL
9h
eOnzErG vs TBD
G5 vs Nesh
Patches Events
14h
Replay Cast
23h
Wardi Open
1d
Afreeca Starleague
1d
Jaedong vs Light
Monday Night Weeklies
1d 6h
Replay Cast
1d 14h
Sparkling Tuna Cup
2 days
[ Show More ]
Afreeca Starleague
2 days
Snow vs Flash
WardiTV Invitational
2 days
GSL
2 days
Classic vs Cure
Maru vs Rogue
GSL
3 days
SHIN vs Zoun
ByuN vs herO
OSC
4 days
OSC
4 days
Replay Cast
4 days
Escore
5 days
The PondCast
5 days
WardiTV Invitational
5 days
Replay Cast
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
6 days
BSL
6 days
Replay Cast
6 days
Sparkling Tuna Cup
7 days
RSL Revival
7 days
Cure vs Zoun
Clem vs Lambo
Liquipedia Results

Completed

Escore Tournament S2: W5
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W6
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.