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[G] STParting's Soulful Immortal All-in (PvZ) - Page 2

Forum Index > StarCraft 2 Strategy
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McTeazy
Profile Joined January 2012
Canada297 Posts
November 13 2012 22:37 GMT
#21
I think the base trade is the best way to beat it, as evidenced by the fact that parting double walls his base when he moves out (aka walls in his natural choke AND his main choke with pylons). honestly though if you're playing against someone who can hit parting's 9 minute timing and doesn't completely whiff forcefields, i think you're pretty much boned.
a person is smart, people are stupid
CryMore
Profile Joined March 2010
United States497 Posts
November 13 2012 22:48 GMT
#22
So Parting only uses 6-gates now? I guess my macro is bad or I'm not chronoing gates fast enough, but I always float with only 6 gates, especially if I am going zealot sentry heavy in my warp-ins.
"What wins? 3-base Protoss or 2-base Zerg?" "1-base Terran"
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
Last Edited: 2012-11-13 23:00:24
November 13 2012 22:55 GMT
#23
In his game against losira on entombed, I noticed he doesnt warp in a single stalker the entire push (this could be because he lost his natural)

But something I noticed was that if you warp in only zealot sentry, the zealots do a way better job vs. lings than stalkers ever could. (immortals should always be microed to hit roaches) and with all your gas going towards more sentries, you essentially have an unlimited number of forcefields at your disposal.

You'll be surprised at how effective it is not warping in any stalkers

tl;dr stalkers suck :D


Edit: Another reason that warping in only zealot sentry is good is that your push maintains its power all throughout the push so long as your immortals survive. Even if you lose 3-4 sentries or cast alot of early FF's your pushes effectiveness will remain the same as your gas is going on more sentries and minerals going on zealots. The zealot warp ins also allow for faster reinforcement since the cooldown on zealots is slightly lower than that of other gateway units.

*note, if your going to be going zealot/sentry warp ins, you're going to have to move up to 8 gateways in order to spend your money. You cant afford to miss a warp in either or your macro will snowball and you'll find yourself with 1000minerals you cant spend.
Thats "Grand-Master" SMURF to you.....
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
Last Edited: 2012-11-13 23:55:03
November 13 2012 23:48 GMT
#24
On November 14 2012 07:48 CryMore wrote:
So Parting only uses 6-gates now? I guess my macro is bad or I'm not chronoing gates fast enough, but I always float with only 6 gates, especially if I am going zealot sentry heavy in my warp-ins.

No, you make the 7th gateway as you are pushing out.

Also I don't recommend an 8th gateway unless your macro is very bad. All you need to do to spend your money is warp in mostly zealot/sentry off 7 gates and chrono them constantly.
Creator of sc2unmasked.com
OpTiKDziNE
Profile Joined September 2012
8 Posts
November 14 2012 01:39 GMT
#25
this build is really strong ! however i just would like ti know if you scout and confirm a third being built would it be safer to keep the probe to 100% confirm a third has been up in case zerg sneakingly cancelled the third and tries a 2 base all in ? and if that is the case how well with this hold and/or how will the build be altered. what do you do in the event a 10 pool just build more sentries and chrono on gate units instead of the robo ? thanks in advance great guide to btw!
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
November 14 2012 01:45 GMT
#26
i saw something interesting on wcs ro8 . he never warped in with warp prism . always used pylons and used warp prism for micro purpose only .
1/4 \pi \epsilon_0
Merany
Profile Blog Joined February 2011
France890 Posts
November 14 2012 05:51 GMT
#27
I lost a couple games on ladder recently, when doing this build, against mutas and speedlings where Z goes directly into base trade mode. What do you think is the optimal answer in this case?
Belha
Profile Joined December 2010
Italy2850 Posts
November 14 2012 07:24 GMT
#28
On November 14 2012 04:45 Teoita wrote:
Show nested quote +
On November 14 2012 04:39 nagthirteen wrote:
Oh god.. Why?


In the words of Grubby himself..."well, Protoss struggles with infestor/broodlord a bit. YOU ASKED FOR IT ZERGS! YOU BROUGHT THIS ON YOURSELVES"

Anyway thanks for posting your guides are awesome


Lol, I remember watching Minigun stream and he said after a totally undeserved lose vs infestor-Blord:

"And THIS is why we go 2 base immortal"
Chicken gank op
RemarK
Profile Blog Joined April 2011
United States452 Posts
November 14 2012 08:37 GMT
#29
On November 14 2012 14:51 Merany wrote:
I lost a couple games on ladder recently, when doing this build, against mutas and speedlings where Z goes directly into base trade mode. What do you think is the optimal answer in this case?


Fastest Zerg can have mutas out with off of a gasless triple hatch opening is ~11:00. Since you're moving out at 8:50~, you should be hitting way before they have mutas out. That said, you should also have a tight wall off and an extra cannon to be safe if you're pushing out later. Honestly though, it sounds like your problem is macro / timing related rather than strategy related.

If the Zerg is staying on 2-bases, you shouldn't do this build at all, of course - standard response to a 2-base Zerg is to get a fast Stargate, make a Sentry or two to be safe against roach all-ins / baneling busts, and chrono Phoenix to scout if he's going 2-base Infestor or 2-base Muta.

Also, I really like warping in zealot Sentry and adding 2 gates instead of just one when you move out (so you have 8-gates total). Extra forcefields are really nice and many Zergs try to beat this push by making more speedlings than roaches. Might add that to the guide in a bit, thanks AGiantSmurf.
I <3 StarCraft.
tar
Profile Joined October 2010
Germany991 Posts
November 14 2012 11:58 GMT
#30
ty RemarK for this! i've been doing a variant of this build where u get +1 armor and only 2 immortals. While quite good, since I started using ur/parting's soul version, my winrate got a nice extra boost.

And with regard to all the Zergs saying this is boring and bad play or l2macro (actually on ladder every other zerg tells me that):

Why should a toss want to play a 20 to 30+ minute game only then to (most probably) lose to Bl infestor spines?
the fast 3 hatch style is basically forcing toss in 2 or sometimes 3 base all ins. You want another style? don't get a fast 3rd and at least I would just love to play the macro game with u
whoever I pick for my anti team turns gosu
CCalms
Profile Joined November 2010
United States341 Posts
November 14 2012 12:01 GMT
#31
Parting just lost with this in GSL. Time to find a new all-in, everyone. May I suggest the Zealot Dance Party.
iGX
Profile Joined June 2010
Australia414 Posts
November 14 2012 12:07 GMT
#32
On November 14 2012 21:01 CCalms wrote:
Parting just lost with this in GSL. Time to find a new all-in, everyone. May I suggest the Zealot Dance Party.


with every build you're bound to still lose every now and then. i don't think a loss in the gsl will make this build any less viable.

plus i reckon a vast majority of players, on ladder especially, still won't be able to hold even if builds get figured out lol.

thanks for the guide though!
When your bases are ashes...then you have my permission to "GG".
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2012-11-14 12:09:44
November 14 2012 12:09 GMT
#33
To be fair, Parting did fuck up his forcefields during the first fight and just donated all the zealots for free.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
brofestor
Profile Joined October 2012
Singapore101 Posts
Last Edited: 2012-11-14 12:19:35
November 14 2012 12:13 GMT
#34
On November 14 2012 21:09 Teoita wrote:
To be fair, Parting did fuck up his forcefields during the first fight and just donated all the zealots for free.


he lost 3 sentries with full energy in the very first engagement.

plus he warp in stalkers instead of more sentries/zeals after the first engagement.,

oh yeah and the fast +1 carapace
sitromit
Profile Joined June 2011
7051 Posts
Last Edited: 2012-11-14 12:16:28
November 14 2012 12:15 GMT
#35
Sniper played really greedy in the opening. I don't know if that's always a viable way to hold it. He went hatch 1st into 3 min 3rd.
hfsrj
Profile Joined October 2012
Germany166 Posts
November 14 2012 12:20 GMT
#36
Anyone tried queens' range to snipe sentries ? With about 6/7 queens ?
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
November 14 2012 14:42 GMT
#37
You should dub this STparting's WonWonWon build guide
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
November 14 2012 16:10 GMT
#38
On November 14 2012 21:15 sitromit wrote:
Sniper played really greedy in the opening. I don't know if that's always a viable way to hold it. He went hatch 1st into 3 min 3rd.

That's because parting when 16 nexus without scouting, isn't it?
Creator of sc2unmasked.com
RiSkysc2
Profile Joined September 2011
696 Posts
November 14 2012 17:26 GMT
#39
On November 15 2012 01:10 oOOoOphidian wrote:
Show nested quote +
On November 14 2012 21:15 sitromit wrote:
Sniper played really greedy in the opening. I don't know if that's always a viable way to hold it. He went hatch 1st into 3 min 3rd.

That's because parting when 16 nexus without scouting, isn't it?

You can't scout a nexus first before a hatch first.
CloudStrife56
Profile Joined November 2012
United States6 Posts
November 14 2012 17:39 GMT
#40
On November 15 2012 02:26 RiSkyToss wrote:
Show nested quote +
On November 15 2012 01:10 oOOoOphidian wrote:
On November 14 2012 21:15 sitromit wrote:
Sniper played really greedy in the opening. I don't know if that's always a viable way to hold it. He went hatch 1st into 3 min 3rd.

That's because parting when 16 nexus without scouting, isn't it?

You can't scout a nexus first before a hatch first.


Parting is known to nexus first and not scout. Sniper just meta-gamed him.
"Literally WooferZ !" - WooferZ 2012 | Cloud.1186
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