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[G] STParting's Soulful Immortal All-in (PvZ) - Page 7

Forum Index > StarCraft 2 Strategy
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RandomRice
Profile Joined January 2011
United States303 Posts
December 08 2012 07:20 GMT
#121
Wat....
You want to cut at that drone count to hold this. He had roach speed and army to win. Just got way out of position
Picklebread
Profile Joined June 2011
808 Posts
December 08 2012 07:21 GMT
#122
On December 08 2012 16:20 RandomRice wrote:
Wat....
You want to cut at that drone count to hold this. He had roach speed and army to win. Just got way out of position

He had like 48 drones it was weird.
Jowj
Profile Joined June 2012
United States248 Posts
December 08 2012 07:22 GMT
#123
He had less than the optimal number of drones. Also I apologize, I said 65 drones but I meant 65 supply. He had 65 supply at 8 minutes which is pretty awful.
Strategy
monk
Profile Blog Joined May 2009
United States8477 Posts
Last Edited: 2012-12-08 07:29:27
December 08 2012 07:28 GMT
#124
On December 08 2012 16:19 phodacbiet wrote:
Show nested quote +
On December 08 2012 16:13 Jowj wrote:
JD played like shit. Only 65 drones by 8 minutes is like midmaster NA level of macro. He'll get better i'm sure but he straight up deserved to lose to that.


That is because you cut drones at 60 to hold sentry immortal all in. 66 drones is the MAX you can have and thats already very greedy. Sure Jaedong didn't do very well, but not having enough drones wasn't the reason he lost, he just engaged like a foreigner. Dont criticize good players if you are bad and are mid master lol.

This is actually incorrect. It's a finer detail, but you actually want to cut closer to the 54 drone range. This allows you not only more units, but also earlier units to either base trade or engage at a key 9:10-9:40 timing, before any non-sentry/immortal units are out. About half a year ago, everyone was cutting around 60 and holding off inefficient pushes, but you can't do this versus the best, fastest Parting-style pushes.

Also, that game he was at such low supply because he invested at least 8 lings in the early game to kill the rocks between the natural and third. In my opinion, this is not the correct way to hold an immortal all-in. Yes, killing the rocks makes it not auto-loss if the Protoss gets up the ramp, but imo, it's better to get more economy and try to stop Protoss from getting up the ramp in the first place. Either way, this build is just really hard to defend, especially on Ohana.
Moderator
Jowj
Profile Joined June 2012
United States248 Posts
December 08 2012 08:05 GMT
#125
On December 08 2012 16:28 monk. wrote:
Show nested quote +
On December 08 2012 16:19 phodacbiet wrote:
On December 08 2012 16:13 Jowj wrote:
JD played like shit. Only 65 drones by 8 minutes is like midmaster NA level of macro. He'll get better i'm sure but he straight up deserved to lose to that.


That is because you cut drones at 60 to hold sentry immortal all in. 66 drones is the MAX you can have and thats already very greedy. Sure Jaedong didn't do very well, but not having enough drones wasn't the reason he lost, he just engaged like a foreigner. Dont criticize good players if you are bad and are mid master lol.

This is actually incorrect. It's a finer detail, but you actually want to cut closer to the 54 drone range. This allows you not only more units, but also earlier units to either base trade or engage at a key 9:10-9:40 timing, before any non-sentry/immortal units are out. About half a year ago, everyone was cutting around 60 and holding off inefficient pushes, but you can't do this versus the best, fastest Parting-style pushes.

Also, that game he was at such low supply because he invested at least 8 lings in the early game to kill the rocks between the natural and third. In my opinion, this is not the correct way to hold an immortal all-in. Yes, killing the rocks makes it not auto-loss if the Protoss gets up the ramp, but imo, it's better to get more economy and try to stop Protoss from getting up the ramp in the first place. Either way, this build is just really hard to defend, especially on Ohana.


I didn't even think about the lings in the earlier game that's an excellent point. He probably would have ended up with ~70 supply then, which is alright I guess, not the greatest but not the worst. So, I was overly harsh but still JD should have macroed better.

However, the bit about not engaging/baiting many ff in the 9:10 > 9:40 window (depending on hhis move out) is another super important point. Since he had not done that I would have rather seen at least an attempted basetrade than a flank with no spines.

Strategy
Csong
Profile Joined March 2012
Canada396 Posts
December 08 2012 08:26 GMT
#126
sigh as if there wasnt enough protoss immortal sentry allining, now you guys make a guide?! why! Q.Q
Cornix
Profile Joined June 2011
United States220 Posts
December 09 2012 19:14 GMT
#127
On December 08 2012 17:26 Csong wrote:
sigh as if there wasnt enough protoss immortal sentry allining, now you guys make a guide?! why! Q.Q

http://www.teamliquid.net/forum/viewmessage.php?topic_id=360647

I just want to point out that that has been around for ~3 months longer than this thread.
iS.SunnY, writer extraordinaire. Miami CSL!
Zennith
Profile Blog Joined July 2011
United States795 Posts
December 09 2012 19:33 GMT
#128
Honestly, I've found that the best way to hold this push on Ohana involves Nydus. If you scout it or know it is coming, throw down a Nydus ASAP and use it to basetrade. Pull drones from the third to the main and spine at the top of the ramp. This way you can bring your amy back for the most part when they try to push the top of your ramp and you can hold your main while wiping out their bases entirely.

http://drop.sc/282829 - this is a replay where he retreats to try to save his base.

http://drop.sc/282818 - this is a replay where the toss tries to bust the main ramp after the nydus.


Obviously the execution isn't Parting level, either from them or me (I'm merely a mid-high masters player), but the idea is there and seems pretty solid.
Sentinel Gaming Competitive Team Manager | 1500+ points Masters Zerg | twitch.tv/zennith6
skorched
Profile Joined October 2010
United States81 Posts
December 09 2012 23:21 GMT
#129
On December 10 2012 04:33 Zennith wrote:
Honestly, I've found that the best way to hold this push on Ohana involves Nydus. If you scout it or know it is coming, throw down a Nydus ASAP and use it to basetrade. Pull drones from the third to the main and spine at the top of the ramp. This way you can bring your amy back for the most part when they try to push the top of your ramp and you can hold your main while wiping out their bases entirely.

http://drop.sc/282829 - this is a replay where he retreats to try to save his base.

http://drop.sc/282818 - this is a replay where the toss tries to bust the main ramp after the nydus.


Obviously the execution isn't Parting level, either from them or me (I'm merely a mid-high masters player), but the idea is there and seems pretty solid.


This is pretty damn hilarious I might add.
I love the sound of Medivacs getting feedbacked.
bretfart
Profile Joined July 2012
114 Posts
December 11 2012 11:13 GMT
#130
On December 10 2012 08:21 skorched wrote:
+ Show Spoiler +
On December 10 2012 04:33 Zennith wrote:
Honestly, I've found that the best way to hold this push on Ohana involves Nydus. If you scout it or know it is coming, throw down a Nydus ASAP and use it to basetrade. Pull drones from the third to the main and spine at the top of the ramp. This way you can bring your amy back for the most part when they try to push the top of your ramp and you can hold your main while wiping out their bases entirely.

http://drop.sc/282829 - this is a replay where he retreats to try to save his base.

http://drop.sc/282818 - this is a replay where the toss tries to bust the main ramp after the nydus.


Obviously the execution isn't Parting level, either from them or me (I'm merely a mid-high masters player), but the idea is there and seems pretty solid.


This is pretty damn hilarious I might add.


It's not. Actually TLO uses this to great effect from time to time.
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
Last Edited: 2012-12-11 11:35:59
December 11 2012 11:35 GMT
#131
On December 08 2012 16:22 Jowj wrote:
He had less than the optimal number of drones. Also I apologize, I said 65 drones but I meant 65 supply. He had 65 supply at 8 minutes which is pretty awful.

the early pressure (zealot/stalker/stalker poke) forced units and jaedong overreacted because his scouting was insufficient. he probably thought it was an earlier warpgate attack
Creator of sc2unmasked.com
Axeltoss
Profile Blog Joined December 2010
United States283 Posts
December 13 2012 03:38 GMT
#132
Hey I have this video kinda laying out a PvZ all-in from Rain. I'm not sure where to put it, but I'd like to help people and share it so forgive me if this is the wrong location!

@Axeltoss
RemarK
Profile Blog Joined April 2011
United States452 Posts
Last Edited: 2012-12-15 05:12:45
December 15 2012 05:12 GMT
#133
On December 13 2012 12:38 ROOTAxeltoss wrote:
Hey I have this video kinda laying out a PvZ all-in from Rain. I'm not sure where to put it, but I'd like to help people and share it so forgive me if this is the wrong location!


Thanks for sharing - that's a nice video, I'll add it to the OP.
I <3 StarCraft.
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