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The (HotS) Zerg Help Me Thread Beta - Page 13

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tehcaekftw
Profile Joined March 2012
Denmark138 Posts
January 07 2013 15:20 GMT
#241
Muta/Ling(/bling) midgame vs Protoss is pretty good. Of course, as it has always been, you cannot engage protoss' army directly with that combo if they do decide to move out. Mutas should be flying around, harrassing stuff, picking off workers and pylons and critical tech buildings, maybe even army units. Mutas are supposed ot keep a protoss in their bases, until you can get out Hive tech, namely transition into ling/bling/ultra/viper, and at this point he is probably just gonna have a big army of stalkers and collosus, which is really easy for that combo to beat.

If he DOES move out, you simply basetrade him. Your army, his base. Mutas kill stuff really really fast, so does zerglings. You will most of the time win a basetrade if you react fast enough and dont loose your army while moving across the map.
RedZ
Profile Joined July 2011
16 Posts
Last Edited: 2013-01-08 00:16:14
January 08 2013 00:14 GMT
#242
On January 07 2013 23:53 MuffinCookie wrote:


I've heard of this 3-4 queen style before, I think from Wings of the Liberty too. What are the timings for the 3rd and 4th queen? Do you just make them right after the 1st and 2nd queens? What I have been doing so far is just a 14hatch/15pool with two queens almost immediately after the pool pops (preferably producing simultaneously). And then I just wing it. Which is terrible, because it works in the Bronze League. My placement matches went pretty badly.

And for ZvP, I played against someone who didn't do the usual FFE, and went for a Mothership Core/Gateway push which basically killed me. In this case, I wouldn't take a third, right? Thanks.

*Edit: I have one more question. I really like using the Swarm Host, it seems to just kill things really well. Even if it feels like I have a smaller/weaker army, everything on the ground just dies to Locusts. What goes well with Swarm Hosts? Thanks again.



Yes, 3rd and 4th queen almost immediatly after your first two pop. 15hatch/16pool is a bit better though since you will be able to start your first two queens at the same time

and if they open gate expand or basically anything except FFE, you need to send an overlord in their base at 5:30 to try and see their tech (dark shrine, stargate, a shit ton of warp gates). If that happens, no third until they expand

re: swarm hosts - I dont use swarm hosts, but i imagine corruptors and/or hydralisks as they will cover the air while swarm hosts handle the ground
raybasto
Profile Joined April 2010
United States151 Posts
January 08 2013 23:58 GMT
#243
I'm starting to get into HotS. What are the standard strategies and unit compositions for each match up?

From what I read, Roach/Hydra/Viper for ZvT and Muta/Ling/Bane for ZvZ? Is that correct? What about ZvP?

Where can I find good vods/reps?
SDRB - Mid/High Master Level Zerg || Follow me at Twitch.tv/RayBasto and @RaymondBasto
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 09 2013 00:08 GMT
#244
On January 09 2013 08:58 raybasto wrote:
I'm starting to get into HotS. What are the standard strategies and unit compositions for each match up?

From what I read, Roach/Hydra/Viper for ZvT and Muta/Ling/Bane for ZvZ? Is that correct? What about ZvP?

Where can I find good vods/reps?


Um roach/hydra/viper is good vs mech not good vs bio zvt.

Not sure but I think the best composition late game zvt that isn't bl/corr/infestor is ultra/ling/bane/viper/infestor.

I would watch idra vods and you will see what he does in all the match ups so far.

zvz is muta for the most part.

zvp is roach/hydra/viper, muta/ling/bane - ultra.
When I think of something else, something will go here
raybasto
Profile Joined April 2010
United States151 Posts
January 09 2013 01:21 GMT
#245
On January 09 2013 09:08 blade55555 wrote:
Show nested quote +
On January 09 2013 08:58 raybasto wrote:
I'm starting to get into HotS. What are the standard strategies and unit compositions for each match up?

From what I read, Roach/Hydra/Viper for ZvT and Muta/Ling/Bane for ZvZ? Is that correct? What about ZvP?

Where can I find good vods/reps?


Um roach/hydra/viper is good vs mech not good vs bio zvt.

Not sure but I think the best composition late game zvt that isn't bl/corr/infestor is ultra/ling/bane/viper/infestor.

I would watch idra vods and you will see what he does in all the match ups so far.

zvz is muta for the most part.

zvp is roach/hydra/viper, muta/ling/bane - ultra.


So still Ling/Bane/Infestor midgame into Broodlord/Infestor/Ling/Bane late game ZvT?

How is ZvZ late game? Just upgraded Muta/Ling/Bane?
SDRB - Mid/High Master Level Zerg || Follow me at Twitch.tv/RayBasto and @RaymondBasto
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 09 2013 01:34 GMT
#246
On January 09 2013 10:21 raybasto wrote:
Show nested quote +
On January 09 2013 09:08 blade55555 wrote:
On January 09 2013 08:58 raybasto wrote:
I'm starting to get into HotS. What are the standard strategies and unit compositions for each match up?

From what I read, Roach/Hydra/Viper for ZvT and Muta/Ling/Bane for ZvZ? Is that correct? What about ZvP?

Where can I find good vods/reps?


Um roach/hydra/viper is good vs mech not good vs bio zvt.

Not sure but I think the best composition late game zvt that isn't bl/corr/infestor is ultra/ling/bane/viper/infestor.

I would watch idra vods and you will see what he does in all the match ups so far.

zvz is muta for the most part.

zvp is roach/hydra/viper, muta/ling/bane - ultra.


So still Ling/Bane/Infestor midgame into Broodlord/Infestor/Ling/Bane late game ZvT?

How is ZvZ late game? Just upgraded Muta/Ling/Bane?


um zvt it might be the best not sure I go fast ultra with ling/bane/ultra/infestor/viper. But that's a lot harder to use then bl/corr/infestor so not sure. I honestly have no idea if terran can beat bl/corr/infestor or not in hots.

zvz late game its only muta if both players go muta.
When I think of something else, something will go here
ghost_face
Profile Joined August 2012
Australia33 Posts
Last Edited: 2013-01-09 02:25:18
January 09 2013 02:22 GMT
#247
I am only in gold league (in hots) but I have been doing fine in ZvZ without going muta (I think I'm 7 wins 2 losses).

I start building roaches once I'm saturated on 2 bases. 2-3 spores at each base ~8 minutes. I throw down a nydus before I get infesters. When they start harassing with mutas, I drop a nydus worm near their base (usually in their third) and I'm almost always able to do some nice damage, maybe even snipe their natural if they invested too much in mutas. I also drop a third while I'm doing this. The nydus removes a lot of the mutas map control, and the roaches will usually be able to do more damage then the mutas will. (Edit: If you have burrow you can even snipe their spire or spawning pool or roach warren if they forget detection)

Usually they will have some defenses so the roaches won't be enough to win, so I just start getting some infestors (4-6) and then start getting hydras. Once the infestors are out you are in a very good position. They should be behind economically (can snipe third with nydus if they try to take it) and infestors are no where near as bad against mutas in HoTs as people are making them out to be (once you get the timing down).

Anyone else refusing to go muta vs muta and getting away with it at a higher level? Or is this only working because I'm in gold?
Forikorder
Profile Joined August 2011
Canada8840 Posts
January 09 2013 04:27 GMT
#248
On January 09 2013 11:22 ghost_face wrote:
I am only in gold league (in hots) but I have been doing fine in ZvZ without going muta (I think I'm 7 wins 2 losses).

I start building roaches once I'm saturated on 2 bases. 2-3 spores at each base ~8 minutes. I throw down a nydus before I get infesters. When they start harassing with mutas, I drop a nydus worm near their base (usually in their third) and I'm almost always able to do some nice damage, maybe even snipe their natural if they invested too much in mutas. I also drop a third while I'm doing this. The nydus removes a lot of the mutas map control, and the roaches will usually be able to do more damage then the mutas will. (Edit: If you have burrow you can even snipe their spire or spawning pool or roach warren if they forget detection)

Usually they will have some defenses so the roaches won't be enough to win, so I just start getting some infestors (4-6) and then start getting hydras. Once the infestors are out you are in a very good position. They should be behind economically (can snipe third with nydus if they try to take it) and infestors are no where near as bad against mutas in HoTs as people are making them out to be (once you get the timing down).

Anyone else refusing to go muta vs muta and getting away with it at a higher level? Or is this only working because I'm in gold?

that third should never go up agaisnt a competent muta player until you have hydras or infesters to babysit it and should have there third up around the time the mutas start popping
ghost_face
Profile Joined August 2012
Australia33 Posts
January 09 2013 08:55 GMT
#249
On January 09 2013 13:27 Forikorder wrote:
Show nested quote +
On January 09 2013 11:22 ghost_face wrote:
I am only in gold league (in hots) but I have been doing fine in ZvZ without going muta (I think I'm 7 wins 2 losses).

I start building roaches once I'm saturated on 2 bases. 2-3 spores at each base ~8 minutes. I throw down a nydus before I get infesters. When they start harassing with mutas, I drop a nydus worm near their base (usually in their third) and I'm almost always able to do some nice damage, maybe even snipe their natural if they invested too much in mutas. I also drop a third while I'm doing this. The nydus removes a lot of the mutas map control, and the roaches will usually be able to do more damage then the mutas will. (Edit: If you have burrow you can even snipe their spire or spawning pool or roach warren if they forget detection)

Usually they will have some defenses so the roaches won't be enough to win, so I just start getting some infestors (4-6) and then start getting hydras. Once the infestors are out you are in a very good position. They should be behind economically (can snipe third with nydus if they try to take it) and infestors are no where near as bad against mutas in HoTs as people are making them out to be (once you get the timing down).

Anyone else refusing to go muta vs muta and getting away with it at a higher level? Or is this only working because I'm in gold?

that third should never go up agaisnt a competent muta player until you have hydras or infesters to babysit it and should have there third up around the time the mutas start popping


What usually happens is that I nydus into their third when their mutas hit my base, so I can force a cancel on the third/snipe it and then start to damage the nat.

The mutas may be able to delay my third, you're right, but it depends on whether they want to bring them back to defend or not. The lack of mid game map control is definitely the biggest weakness.
Forikorder
Profile Joined August 2011
Canada8840 Posts
January 09 2013 13:16 GMT
#250
On January 09 2013 17:55 ghost_face wrote:
Show nested quote +
On January 09 2013 13:27 Forikorder wrote:
On January 09 2013 11:22 ghost_face wrote:
I am only in gold league (in hots) but I have been doing fine in ZvZ without going muta (I think I'm 7 wins 2 losses).

I start building roaches once I'm saturated on 2 bases. 2-3 spores at each base ~8 minutes. I throw down a nydus before I get infesters. When they start harassing with mutas, I drop a nydus worm near their base (usually in their third) and I'm almost always able to do some nice damage, maybe even snipe their natural if they invested too much in mutas. I also drop a third while I'm doing this. The nydus removes a lot of the mutas map control, and the roaches will usually be able to do more damage then the mutas will. (Edit: If you have burrow you can even snipe their spire or spawning pool or roach warren if they forget detection)

Usually they will have some defenses so the roaches won't be enough to win, so I just start getting some infestors (4-6) and then start getting hydras. Once the infestors are out you are in a very good position. They should be behind economically (can snipe third with nydus if they try to take it) and infestors are no where near as bad against mutas in HoTs as people are making them out to be (once you get the timing down).

Anyone else refusing to go muta vs muta and getting away with it at a higher level? Or is this only working because I'm in gold?

that third should never go up agaisnt a competent muta player until you have hydras or infesters to babysit it and should have there third up around the time the mutas start popping


What usually happens is that I nydus into their third when their mutas hit my base, so I can force a cancel on the third/snipe it and then start to damage the nat.

The mutas may be able to delay my third, you're right, but it depends on whether they want to bring them back to defend or not. The lack of mid game map control is definitely the biggest weakness.

your relying on them not noticing the nydus, if they do you just lose immediately

also yhey should have cleaned up any OLs near the third
MstrJinbo
Profile Joined March 2011
United States1251 Posts
January 09 2013 14:31 GMT
#251
On January 07 2013 23:53 MuffinCookie wrote:
Show nested quote +
On January 07 2013 18:09 RedZ wrote:
On January 07 2013 14:30 MuffinCookie wrote:
Greetings everyone.

I just started playing Heart of the Swarm, and while I've been playing (I'm Zerg, by the way), I've noticed a few standards throughout my game, i.e. Protoss gets Mothership Core, Terran sends two Widow Mines to my base at a consistent time, etc. I would just like to know, what have the standards for ZvP, ZvT, and ZvZ developed to up to this point, and what sort of opening and mid-game should I go with? Thanks.


I'm about platinum/diamond and while I see lots of different stuff (especially cheese) there are a few trends I've noticed

ZvT - I open hatch first, 3-4 queen with a relatively fast gas around 20 supply and then I stay on line/bane and take a fast third and get a really fast hive into ultralisks. Does well against everything except a thor ball with a lot of tanks. Against bio, Ultra/ling/bling/viper is really, really good and it'll work against mech too, but not quite as well depending on how many thors to tanks he has. If he is going mech, I favor an ultra/hydra style leaning more towards ultras.


I've heard of this 3-4 queen style before, I think from Wings of the Liberty too. What are the timings for the 3rd and 4th queen? Do you just make them right after the 1st and 2nd queens? What I have been doing so far is just a 14hatch/15pool with two queens almost immediately after the pool pops (preferably producing simultaneously). And then I just wing it. Which is terrible, because it works in the Bronze League. My placement matches went pretty badly.

And for ZvP, I played against someone who didn't do the usual FFE, and went for a Mothership Core/Gateway push which basically killed me. In this case, I wouldn't take a third, right? Thanks.

*Edit: I have one more question. I really like using the Swarm Host, it seems to just kill things really well. Even if it feels like I have a smaller/weaker army, everything on the ground just dies to Locusts. What goes well with Swarm Hosts? Thanks again.


4 queen build is basically an economic hatch first (typically a 15h/16p). Then build two queens as soon as your pool finishes. Build two more queens immediately after the first 2 finish. Finally you take either double gas at 30ish supply or 3-4 gas at 40ish supply.
Mephtral
Profile Joined December 2011
Sweden60 Posts
January 09 2013 16:09 GMT
#252
Ok so.. I'm a "midmaster" Zerg (WOL), and i simply cannot deal with these new reapers once they commit to them(more than 3-4)

I open 15 hatch, 16 pool, 17 gas and then i get 2 queens as soon as my spawning pool finishes, and i make a spine at my natural right away after that (If i scout reaper opening) so that it will be completed before there is 2 or 3 reapers attacking me, and as soon as my 2 queens finish i build a third one, and then i get speed at 100 gas.

I've tried rushing for roaches as soon as i see it coming, and it doesn't work, because not only do they get perfect scouting once they get to my base, they are also alot more mobile, and they can kill my whole mineral line before i'm halfway across map, and they already got techlabs for fast marauders to hold any roach push.

I've tried sitting on 2base gettings a ton of lings trying to chase them away while teching for mutas -> Wont ever be able to catch them, because they are so fast and can see up cliffs - so i just end up losing tons and tons of lings, so eventually they just get to my mineral line anyway, because the opponent gets a bigger and bigger army, while mine just keeps dieing, no matter how good i micro.

I've heard people say 4-6 queen openers, i've tried that, and it just dies if the terran micros properly i feel, it's not like i can chase them offcreep, and once they are offcreep it doesn't take that long until their health is good enough to join the battle again.


Maybe there is a good way to defend vs them, i dont know of any as of yet tho
I just know that i get incredibly angry when i play against this, so much that i just stop enjoying the game for hours after it has happened... and i am being incredibly rude to my opponents..

So my question is more or less; how am i supposed to deal with more then 1-3 reapers, how i do i deal with for example 3rax reaper?

Just need to make this clear: I do not have any problems vs 1-3 reapers, normal reaper openings i can deal with 100% fine, it's the additional reapers that make it impossible to hold off with queens/lings for me.
Forikorder
Profile Joined August 2011
Canada8840 Posts
January 09 2013 16:13 GMT
#253
On January 10 2013 01:09 Mephtral wrote:
Ok so.. I'm a "midmaster" Zerg (WOL), and i simply cannot deal with these new reapers once they commit to them(more than 3-4)

I open 15 hatch, 16 pool, 17 gas and then i get 2 queens as soon as my spawning pool finishes, and i make a spine at my natural right away after that (If i scout reaper opening) so that it will be completed before there is 2 or 3 reapers attacking me, and as soon as my 2 queens finish i build a third one, and then i get speed at 100 gas.

I've tried rushing for roaches as soon as i see it coming, and it doesn't work, because not only do they get perfect scouting once they get to my base, they are also alot more mobile, and they can kill my whole mineral line before i'm halfway across map, and they already got techlabs for fast marauders to hold any roach push.

I've tried sitting on 2base gettings a ton of lings trying to chase them away while teching for mutas -> Wont ever be able to catch them, because they are so fast and can see up cliffs - so i just end up losing tons and tons of lings, so eventually they just get to my mineral line anyway, because the opponent gets a bigger and bigger army, while mine just keeps dieing, no matter how good i micro.

I've heard people say 4-6 queen openers, i've tried that, and it just dies if the terran micros properly i feel, it's not like i can chase them offcreep, and once they are offcreep it doesn't take that long until their health is good enough to join the battle again.


Maybe there is a good way to defend vs them, i dont know of any as of yet tho
I just know that i get incredibly angry when i play against this, so much that i just stop enjoying the game for hours after it has happened... and i am being incredibly rude to my opponents..

So my question is more or less; how am i supposed to deal with more then 1-3 reapers, how i do i deal with for example 3rax reaper?

Just need to make this clear: I do not have any problems vs 1-3 reapers, normal reaper openings i can deal with 100% fine, it's the additional reapers that make it impossible to hold off with queens/lings for me.

What about making roachs and instead of walking across the map just leave them near your mineral lines to kill the reapers....?
Mephtral
Profile Joined December 2011
Sweden60 Posts
Last Edited: 2013-01-09 16:30:02
January 09 2013 16:26 GMT
#254
On January 10 2013 01:13 Forikorder wrote:
Show nested quote +
On January 10 2013 01:09 Mephtral wrote:
Ok so.. I'm a "midmaster" Zerg (WOL), and i simply cannot deal with these new reapers once they commit to them(more than 3-4)

I open 15 hatch, 16 pool, 17 gas and then i get 2 queens as soon as my spawning pool finishes, and i make a spine at my natural right away after that (If i scout reaper opening) so that it will be completed before there is 2 or 3 reapers attacking me, and as soon as my 2 queens finish i build a third one, and then i get speed at 100 gas.

I've tried rushing for roaches as soon as i see it coming, and it doesn't work, because not only do they get perfect scouting once they get to my base, they are also alot more mobile, and they can kill my whole mineral line before i'm halfway across map, and they already got techlabs for fast marauders to hold any roach push.

I've tried sitting on 2base gettings a ton of lings trying to chase them away while teching for mutas -> Wont ever be able to catch them, because they are so fast and can see up cliffs - so i just end up losing tons and tons of lings, so eventually they just get to my mineral line anyway, because the opponent gets a bigger and bigger army, while mine just keeps dieing, no matter how good i micro.

I've heard people say 4-6 queen openers, i've tried that, and it just dies if the terran micros properly i feel, it's not like i can chase them offcreep, and once they are offcreep it doesn't take that long until their health is good enough to join the battle again.


Maybe there is a good way to defend vs them, i dont know of any as of yet tho
I just know that i get incredibly angry when i play against this, so much that i just stop enjoying the game for hours after it has happened... and i am being incredibly rude to my opponents..

So my question is more or less; how am i supposed to deal with more then 1-3 reapers, how i do i deal with for example 3rax reaper?

Just need to make this clear: I do not have any problems vs 1-3 reapers, normal reaper openings i can deal with 100% fine, it's the additional reapers that make it impossible to hold off with queens/lings for me.

What about making roachs and instead of walking across the map just leave them near your mineral lines to kill the reapers....?



Sorry should've mentioned why i dont do that; it requires quite a few roaches to hold off mass reapers, because of how much more mobility they have

For example on cloud kingdom i cant defend my main and my natural with roaches unless i make an actual army, because its impossible to position myself above cliffs to catch him or gain a advantage over him, because he can see up cliffs and got same range(actually 0,5 more someone told me, dont know if it matters tho) + shoots and heals faster.

And sure it's true i could do something like, take double gas and go mass roach, and THEN drone.. but during that he still got a good eco behind it if he just makes a 2nd cc by delaying 1 round of reapers during his harass.
And as i said, he already got techlabs, so if he wants to do a marauder heavy push when he sees i'm commiting to roaches, he can easily do so, so i want to avoid that if at all possible



/Edit: I'm not saying it wont work, i'll continue trying roaches to defend, and combine it with better building placement and overall better army control, but i would personally prefer not to rely on roaches vs a terran with 3+ techlabs when i i'm barely on 2 base eco.
Forikorder
Profile Joined August 2011
Canada8840 Posts
January 09 2013 16:29 GMT
#255
On January 10 2013 01:26 Mephtral wrote:
Show nested quote +
On January 10 2013 01:13 Forikorder wrote:
On January 10 2013 01:09 Mephtral wrote:
Ok so.. I'm a "midmaster" Zerg (WOL), and i simply cannot deal with these new reapers once they commit to them(more than 3-4)

I open 15 hatch, 16 pool, 17 gas and then i get 2 queens as soon as my spawning pool finishes, and i make a spine at my natural right away after that (If i scout reaper opening) so that it will be completed before there is 2 or 3 reapers attacking me, and as soon as my 2 queens finish i build a third one, and then i get speed at 100 gas.

I've tried rushing for roaches as soon as i see it coming, and it doesn't work, because not only do they get perfect scouting once they get to my base, they are also alot more mobile, and they can kill my whole mineral line before i'm halfway across map, and they already got techlabs for fast marauders to hold any roach push.

I've tried sitting on 2base gettings a ton of lings trying to chase them away while teching for mutas -> Wont ever be able to catch them, because they are so fast and can see up cliffs - so i just end up losing tons and tons of lings, so eventually they just get to my mineral line anyway, because the opponent gets a bigger and bigger army, while mine just keeps dieing, no matter how good i micro.

I've heard people say 4-6 queen openers, i've tried that, and it just dies if the terran micros properly i feel, it's not like i can chase them offcreep, and once they are offcreep it doesn't take that long until their health is good enough to join the battle again.


Maybe there is a good way to defend vs them, i dont know of any as of yet tho
I just know that i get incredibly angry when i play against this, so much that i just stop enjoying the game for hours after it has happened... and i am being incredibly rude to my opponents..

So my question is more or less; how am i supposed to deal with more then 1-3 reapers, how i do i deal with for example 3rax reaper?

Just need to make this clear: I do not have any problems vs 1-3 reapers, normal reaper openings i can deal with 100% fine, it's the additional reapers that make it impossible to hold off with queens/lings for me.

What about making roachs and instead of walking across the map just leave them near your mineral lines to kill the reapers....?



Sorry should've mentioned why i dont do that; it requires quite a few roaches to hold off mass reapers, because of how much more mobility they have

For example on cloud kingdom i cant defend my main and my natural with roaches unless i make an actual army, because its impossible to position myself above cliffs to catch him or gain a advantage over him, because he can see up cliffs and got same range(actually 0,5 more someone told me, dont know if it matters tho) + shoots and heals faster.

And sure it's true i could do something like, take double gas and go mass roach, and THEN drone.. but during that he still got a good eco behind it if he just makes a 2nd cc by delaying 1 round of reapers during his harass.
And as i said, he already got techlabs, so if he wants to do a marauder heavy push when he sees i'm commiting to roaches, he can easily do so, so i want to avoid that if at all possible


you dont need mass reapers just enough to zone him out of the mineral line marauder pushs are easy enough to hold with spine/ling/roach

it may suck having to go so far to defend reapers but theres no other way really im prettty sure blizz said reaper nerfs incoming to just wait it out i guess
Novacute
Profile Joined September 2011
Australia313 Posts
Last Edited: 2013-01-09 16:46:00
January 09 2013 16:39 GMT
#256
On January 10 2013 01:26 Mephtral wrote:
Show nested quote +
On January 10 2013 01:13 Forikorder wrote:
On January 10 2013 01:09 Mephtral wrote:
Ok so.. I'm a "midmaster" Zerg (WOL), and i simply cannot deal with these new reapers once they commit to them(more than 3-4)

I open 15 hatch, 16 pool, 17 gas and then i get 2 queens as soon as my spawning pool finishes, and i make a spine at my natural right away after that (If i scout reaper opening) so that it will be completed before there is 2 or 3 reapers attacking me, and as soon as my 2 queens finish i build a third one, and then i get speed at 100 gas.

I've tried rushing for roaches as soon as i see it coming, and it doesn't work, because not only do they get perfect scouting once they get to my base, they are also alot more mobile, and they can kill my whole mineral line before i'm halfway across map, and they already got techlabs for fast marauders to hold any roach push.

I've tried sitting on 2base gettings a ton of lings trying to chase them away while teching for mutas -> Wont ever be able to catch them, because they are so fast and can see up cliffs - so i just end up losing tons and tons of lings, so eventually they just get to my mineral line anyway, because the opponent gets a bigger and bigger army, while mine just keeps dieing, no matter how good i micro.

I've heard people say 4-6 queen openers, i've tried that, and it just dies if the terran micros properly i feel, it's not like i can chase them offcreep, and once they are offcreep it doesn't take that long until their health is good enough to join the battle again.


Maybe there is a good way to defend vs them, i dont know of any as of yet tho
I just know that i get incredibly angry when i play against this, so much that i just stop enjoying the game for hours after it has happened... and i am being incredibly rude to my opponents..

So my question is more or less; how am i supposed to deal with more then 1-3 reapers, how i do i deal with for example 3rax reaper?

Just need to make this clear: I do not have any problems vs 1-3 reapers, normal reaper openings i can deal with 100% fine, it's the additional reapers that make it impossible to hold off with queens/lings for me.

What about making roachs and instead of walking across the map just leave them near your mineral lines to kill the reapers....?



Sorry should've mentioned why i dont do that; it requires quite a few roaches to hold off mass reapers, because of how much more mobility they have

For example on cloud kingdom i cant defend my main and my natural with roaches unless i make an actual army, because its impossible to position myself above cliffs to catch him or gain a advantage over him, because he can see up cliffs and got same range(actually 0,5 more someone told me, dont know if it matters tho) + shoots and heals faster.

And sure it's true i could do something like, take double gas and go mass roach, and THEN drone.. but during that he still got a good eco behind it if he just makes a 2nd cc by delaying 1 round of reapers during his harass.
And as i said, he already got techlabs, so if he wants to do a marauder heavy push when he sees i'm commiting to roaches, he can easily do so, so i want to avoid that if at all possible



/Edit: I'm not saying it wont work, i'll continue trying roaches to defend, and combine it with better building placement and overall better army control, but i would personally prefer not to rely on roaches vs a terran with 3+ techlabs when i i'm barely on 2 base eco.


Earlier gas is better when you see a 13 gas from a T player. A 15 pool 17 gas would be quite strong. From there you'd just follow Stephano's 7-8 roach opening off 2 bases (6-7 min warren). THese roaches are used defensively against those incoming reapers. The one big advantage Z has against reapers is overlords. At that point you will have enough to position along vulnerable cliffs to see reapers coming from a mile away. This makes roach positioning alot easier which culminates to 0 losses. Try to fight on creep since roaches move faster than reapers and focus fire (4 to 1 shot 1). Each reaper is costly to the terran.

Also, try transitioning to 2 base muta with this build. If they 3-4 rax reaper, they can only pump so many marines and the mutas could usually 1) End the game if he over commits to reapers, go for banshee tech. 2) Forces more raxes, turrets and turtling to occur. For result 2, this is where the zerg shines, because of the constant muta threat, u can keep harassing them and keep T contained to 2 bases, while you freely DOUBLE expand, with enough resources to build a medium sized ling/bling army and transition to hive as your 4th is saturated properly. Just don't lose those mutas early on and slowly replace them as your upgrades and eco becomes strong (the ideal comp i'd go for is typically ultra/viper and infestor). That should end the game with good flanks in place or even an attack move if the T has too many rines. This is a good day to be a zerg my friend.
LoveTool
Profile Joined April 2012
Sweden143 Posts
January 09 2013 19:39 GMT
#257
On December 29 2012 06:28 Atthasit wrote:
Speaking of the devil, has anyone figured a legit way to use swarm hosts yet?


ZvP - Host/Corruptor/Roach/Overseer/Infestor seems like a good composition. Heavy on SH, infestors for support, corruptors to kill observers
raybasto
Profile Joined April 2010
United States151 Posts
Last Edited: 2013-01-11 10:52:00
January 11 2013 10:50 GMT
#258
How do you stop the 1 Gate Cyber Expand with Zealot/Stalker/MSC pressure?

What opening should I be doing against Toss? 3 hatch into 5:45 gas like in WoL?
SDRB - Mid/High Master Level Zerg || Follow me at Twitch.tv/RayBasto and @RaymondBasto
Forikorder
Profile Joined August 2011
Canada8840 Posts
January 11 2013 11:02 GMT
#259
On January 11 2013 19:50 raybasto wrote:
How do you stop the 1 Gate Cyber Expand with Zealot/Stalker/MSC pressure?

What opening should I be doing against Toss? 3 hatch into 5:45 gas like in WoL?

only if they FFE
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 11 2013 11:04 GMT
#260
On January 11 2013 19:50 raybasto wrote:
How do you stop the 1 Gate Cyber Expand with Zealot/Stalker/MSC pressure?

What opening should I be doing against Toss? 3 hatch into 5:45 gas like in WoL?


Whenever you see 1 gate play you should be getting a gas asap and I always make a third queen as well since you shouldn't take your third for a little bit (you want to make sure he expands and isn't doing the expand into 5 gate).

When I think of something else, something will go here
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