• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:05
CEST 06:05
KST 13:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away SC4ALL II: SC2 Player Announcement 6/8 - Maru GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
Replay Review Process - What do you do? Pros React To: First 'Fastest' Map in ASL History BW General Discussion [Personal Project Share] Terran Defense v0.60 ASL22 General Discussion
Tourneys
[ASL22] Ro24 Group C Toronto invitational lan 22 august [ASL22] Ro24 Group A [ASL22] Ro24 Group B
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5177 users

[G] TheStaircase - An Alternative Improvement Method - Pag…

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 46 47 48 49 50 78 Next
jcr2001
Profile Blog Joined August 2004
Singapore53 Posts
June 08 2013 11:28 GMT
#941
Go to ggtracker, TOOLS > TheStaircase Benchmarks. It takes the median average timings of each league and matchup.
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2013-06-08 17:58:12
June 08 2013 17:52 GMT
#942
I'm finding the saturation time to be incredibly varied. I've hit Masters saturation speed consistently for main and nat, but I've ranged from Plat to Bronze for third.

Albeit the Bronze game was after I lost about 10-15 SCVs from drops. A Gold game had none of that, and I hit the 50 SCVs at 10 minutes benchmark, too.

Also, I'm glad I went back to step 1. I forgot how satisfying it is to make clueless standard players rage.
fengshaun
Profile Joined April 2012
149 Posts
June 08 2013 20:45 GMT
#943
what exactly is saturation time supposed to gauge? How much worker production is missed?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 08 2013 21:49 GMT
#944
Saturation Speed gauges your ability to saturate minerals quickly. This means you must produce workers quickly, defend from harass, and have your workers at the right place at the right time. That last one means having 16 workers on one base and 16 on another instead of 8 on one and 24 on the other. Workers are useless unless they are doing something, and putting them in the right place makes their "something" more effective.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Fiziks
Profile Joined December 2010
United States59 Posts
June 10 2013 21:06 GMT
#945
Holy Crap. Just saw the Staircase view on GGTracker. This is so awesome. I feel like GG Tracker + Staircase + Core is already the ultimate improvement method, but man, once GGTracker gets User Defined Benchmarks it'll be all over.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 11 2013 00:11 GMT
#946
Fiziks, what do you mean "User Defined Benchmarks"
Commentatorhttps://www.youtube.com/JaKaTaKtv
Tuplex
Profile Joined May 2010
80 Posts
June 11 2013 02:29 GMT
#947
Is the base considered "saturated" with 16 workers on minerals, or 24?
Antylamon
Profile Joined March 2011
United States1981 Posts
June 11 2013 02:34 GMT
#948
On June 11 2013 11:29 Tuplex wrote:
Is the base considered "saturated" with 16 workers on minerals, or 24?

16
jcr2001
Profile Blog Joined August 2004
Singapore53 Posts
June 11 2013 04:19 GMT
#949
On June 11 2013 09:11 JaKaTaK wrote:
Fiziks, what do you mean "User Defined Benchmarks"

Maybe he means something like TheStaircase being fully integrated into ggtracker, negating the need for a separate spreadsheet altogether. At least, that's how I interpreted it.
Brainiac777
Profile Joined March 2013
Canada1 Post
June 11 2013 08:39 GMT
#950
This concept seems so simplistic and easy. With Blizzard's new implementation of Unranked Matches, this fits in perfectly for teaching newbies like me. I see learning Starcraft 2 as:
1. TheStaircase
2. Build Orders
3. Unit Counters
4. Map Analysis
5. Micro

If you need, I will try to give you replays of my attempts at doing this concept, I main Protoss if that helps.
Beedebdoo
Profile Joined June 2013
130 Posts
Last Edited: 2013-06-11 15:01:49
June 11 2013 14:41 GMT
#951
" - No more than b+1 supply structures in construction at a time, (where b = the number of mining bases) "
Shouldn't this be up in the The Rules section, rather than under Guidelines/Notes? At least it seems like a rule to me ^^

BTW, how will version 6.0 redefine TheStaircase? What will change? Looking at GGTracker it doesn't look like something currently part of TheStaircase, so I'm guessing it's pretty big?

EDIT:
On June 11 2013 09:11 JaKaTaK wrote:
Fiziks, what do you mean "User Defined Benchmarks"

I think he's talking about this suggestion on the GGTracker forums:
https://ggtracker.uservoice.com/forums/150981-general/suggestions/3917130-enable-user-defined-benchmarks
fengshaun
Profile Joined April 2012
149 Posts
June 11 2013 16:54 GMT
#952
So, are injects completely removed from TheStaircase? What percent is a good percent for a pass?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 11 2013 17:32 GMT
#953
ggtracker is a platform for metrics and coaching methods. TheStaircase is using that platform. The advantage of this situation is that I can choose and craft whichever benchmarks I feel are meaningful, where other coaches can do the same. Neither one of us have to show each other's benchmarks, and the metrics that ggtracker are absolutely sure about will be in the standard view. A great example of this is Saturation Speed. I personally feel that this metric is very important, however, there isn't at this time enough evidence for ggtracker as a whole to be convinced that it is meaningful enough to be in standard view. So we put it to the test with TheStaircase and maybe eventually the community as a whole accepts it as an important metric like Spending Skill is and then it becomes standard.

@Braniac
I think its really important to start micro/multitasking as soon as you get the basics (aka as soon as you start step 2). Multitasking is a very difficult part of Sc2 and working on it when you have simplified your side of the game is very helpful to making it easier when you allow the game to become more complex.

@jcr
After the beta period (which we are now in!) there will be TheStaircase page that will teach you how to do TheStaircase, give you tips on how to improve your weak areas, and monitor all the rules and benchmarks for you. (no spreadsheet required!) For now, we need as many people testing the beta and providing feedback and replays as possible!

Commentatorhttps://www.youtube.com/JaKaTaKtv
Fiziks
Profile Joined December 2010
United States59 Posts
Last Edited: 2013-06-11 18:38:13
June 11 2013 18:37 GMT
#954
@JaK: Don't quote me on this because I could be clearly misinformed, but from what I can tell, it looks like GGTracker is considering adding a feature that allows you to define Benchmarks that you want to hit. Then GGTracker will tell you whether you met or failed those benchmarks. For instance, I personally want to make it a benchmark for myself that I always hit 50 SCVs by 10 minutes. Not sure how it would work yet, but you would presumably define this in GGTracker somewhere and then at a glance it tells you whether or not you met/failed that benchmark.

Depending on how full featured they make this, it could seriously become an awesome tool with infinite possibilities. Beyond even just using it to learn to macro like a pro, you can then use it to perfect BO's, like let's say I saw Flash do a 2-Base Timing Push with X # of Marines, X Marauders, +1, and Stim at exactly 7:05 or whatever. I would love to set those exact benchmarks at 7:05 and see over 10 games how many times I hit that.

I'm not 100% sure whether they will do it, but I frequently go to their UserVoice Feedback page to browse through what other features they are working on and considering. This one was suggested a while ago and has been tagged as a "Planned" feature. Don't know if that means they are just "looking into it" and may still abandon it after research, but I really really hope they add this because it would be SOOOO insanely awesome.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 11 2013 19:34 GMT
#955
@Fiziks
Creating metrics in ggtracker does take a bit of time, so programming in specific criteria like that seems like a time consuming but worth while endeavor. For instance, the number of workers over time would be a metric, once that was implemented and the framework was there for custom benchmarks you could adjust the number of workers and time etc. Although I feel that 50 workers at 10 minutes is pretty arbitrary and rigid. Saturation Speed is a much more flexible and meaningful metric IMO. I assume you disagree, and would love to hear your opinion on the matter.
Commentatorhttps://www.youtube.com/JaKaTaKtv
dsjoerg
Profile Joined January 2012
United States384 Posts
June 11 2013 19:40 GMT
#956
On June 12 2013 03:37 Fiziks wrote:
I'm not 100% sure whether they will do it, but I frequently go to their UserVoice Feedback page to browse through what other features they are working on and considering. This one was suggested a while ago and has been tagged as a "Planned" feature. Don't know if that means they are just "looking into it" and may still abandon it after research, but I really really hope they add this because it would be SOOOO insanely awesome.


Hi, GGTracker here. While we will do user-defined benchmarks at some point, there are a bunch of easier-to-implement projects that will come first, for example fully implementing TheStaircase, and adding stats like EAPM and Combat Effectiveness.

That said, user-defined benchmarks will be awesome!

With all the coding to be done, I'm never gonna get into Plat
card-carrying grubby fan. developer of GGTracker.
Antylamon
Profile Joined March 2011
United States1981 Posts
June 11 2013 19:42 GMT
#957
On June 12 2013 04:34 JaKaTaK wrote:
@Fiziks
Creating metrics in ggtracker does take a bit of time, so programming in specific criteria like that seems like a time consuming but worth while endeavor. For instance, the number of workers over time would be a metric, once that was implemented and the framework was there for custom benchmarks you could adjust the number of workers and time etc. Although I feel that 50 workers at 10 minutes is pretty arbitrary and rigid. Saturation Speed is a much more flexible and meaningful metric IMO. I assume you disagree, and would love to hear your opinion on the matter.

Basically, if you aren't constantly producing SCVs as Terran, you're screwed.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 11 2013 20:26 GMT
#958
@Anti
I agree, Saturation Speed takes this into account in addition to making sure each SCV is in an efficient place. For example, I can have 50 SCVs at 10 minutes but have over 24 at one base and under 16 at another. The important part of having SCVs is increasing income. Which is why I think Saturation Speed is a more meaningful than just raw SCV count.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Fiziks
Profile Joined December 2010
United States59 Posts
June 11 2013 21:26 GMT
#959
@JaK: I totally agree that Saturation Speed is a more useful/flexible metric, so I'm not saying SCV count should replace it. I was just using that as an example. Only reason I still personally use SCV count is because it gives me a tangible goal at certain time intervals. Right now my Saturation Speed will always either read Bronze or Masters. So I'm either noob at it or Awesome at it. I still look at SCV count because it tells me how far off I was from the target and not just the result.

@dsjoerg: Thanks for responding! I figured that you guys have a lot of other stuff on your plate, so I wasn't expecting this to be implemented any time soon. I'm totally content and happy with the site as-is, but just seeing the other possibilities coming down the pipe really get me excited for what cool ways I can improve my game.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 12 2013 00:16 GMT
#960
@Fiziks
Cool! Thanks for the feedback. I'll try to make it more apparent how far off a player is from the mark. If you go to the match, you can see how much time it took you and then go to the benchmarks page to see how far off you were, but this is too much work. Going to make it easier for sure I think user set benchmarks as a whole are awesome though.

@everyone
What do you think would make an awesome metric? What criticisms do you have about the ones we are currently using? This is beta, let's make some improvements :D
Commentatorhttps://www.youtube.com/JaKaTaKtv
Prev 1 46 47 48 49 50 78 Next
Please log in or register to reply.
Live Events Refresh
Next event in 5h 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 147
ProTech118
Nina 62
StarCraft: Brood War
Britney 25476
Bale 128
Noble 59
Jaeyun 11
Icarus 8
Dota 2
The International102544
Gorgc4841
NeuroSwarm164
League of Legends
JimRising 719
Super Smash Bros
hungrybox475
Mew2King45
Other Games
summit1g7576
C9.Mang0312
WinterStarcraft297
ViBE142
Organizations
Other Games
gamesdonequick681
BasetradeTV31
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH425
• davetesta26
• practicex 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki18
• iopq 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Noizen18
League of Legends
• Lourlo916
Upcoming Events
Sparkling Tuna Cup
5h 55m
PiG Sty Festival
7h 55m
Solar vs Reynor
Serral vs TBD
OSC
11h 55m
Afreeca Starleague
1d 5h
hero vs ggaemo
Larva vs Mong
The Patches Monday
1d 11h
Afreeca Starleague
2 days
Soulkey vs PianO
JyJ vs sSak
GSL
2 days
PiGosaur Cup
2 days
Replay Cast
2 days
Afreeca Starleague
3 days
Mini vs Calm
Queen vs EffOrt
[ Show More ]
Replay Cast
3 days
The PondCast
4 days
IntoTheTV X SOOP
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S3: W8
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.