• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:00
CEST 13:00
KST 20:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments1[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes145BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes #1: Maru - Greatest Players of All Time Team TLMC #5 - Finalists & Open Tournaments Team Liquid Map Contest #21 - Presented by Monster Energy Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues
Tourneys
Stellar Fest KSL Week 80 StarCraft Evolution League (SC Evo Biweekly) RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
Soulkey on ASL S20 ASL20 General Discussion BW General Discussion Diplomacy, Cosmonarchy Edition ASL TICKET LIVE help! :D
Tourneys
[ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Borderlands 3 Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Big Programming Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1679 users

[G] TheStaircase - An Alternative Improvement Method - Pag…

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 46 47 48 49 50 78 Next
jcr2001
Profile Blog Joined August 2004
Singapore53 Posts
June 08 2013 11:28 GMT
#941
Go to ggtracker, TOOLS > TheStaircase Benchmarks. It takes the median average timings of each league and matchup.
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2013-06-08 17:58:12
June 08 2013 17:52 GMT
#942
I'm finding the saturation time to be incredibly varied. I've hit Masters saturation speed consistently for main and nat, but I've ranged from Plat to Bronze for third.

Albeit the Bronze game was after I lost about 10-15 SCVs from drops. A Gold game had none of that, and I hit the 50 SCVs at 10 minutes benchmark, too.

Also, I'm glad I went back to step 1. I forgot how satisfying it is to make clueless standard players rage.
fengshaun
Profile Joined April 2012
149 Posts
June 08 2013 20:45 GMT
#943
what exactly is saturation time supposed to gauge? How much worker production is missed?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 08 2013 21:49 GMT
#944
Saturation Speed gauges your ability to saturate minerals quickly. This means you must produce workers quickly, defend from harass, and have your workers at the right place at the right time. That last one means having 16 workers on one base and 16 on another instead of 8 on one and 24 on the other. Workers are useless unless they are doing something, and putting them in the right place makes their "something" more effective.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Fiziks
Profile Joined December 2010
United States59 Posts
June 10 2013 21:06 GMT
#945
Holy Crap. Just saw the Staircase view on GGTracker. This is so awesome. I feel like GG Tracker + Staircase + Core is already the ultimate improvement method, but man, once GGTracker gets User Defined Benchmarks it'll be all over.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 11 2013 00:11 GMT
#946
Fiziks, what do you mean "User Defined Benchmarks"
Commentatorhttps://www.youtube.com/JaKaTaKtv
Tuplex
Profile Joined May 2010
80 Posts
June 11 2013 02:29 GMT
#947
Is the base considered "saturated" with 16 workers on minerals, or 24?
Antylamon
Profile Joined March 2011
United States1981 Posts
June 11 2013 02:34 GMT
#948
On June 11 2013 11:29 Tuplex wrote:
Is the base considered "saturated" with 16 workers on minerals, or 24?

16
jcr2001
Profile Blog Joined August 2004
Singapore53 Posts
June 11 2013 04:19 GMT
#949
On June 11 2013 09:11 JaKaTaK wrote:
Fiziks, what do you mean "User Defined Benchmarks"

Maybe he means something like TheStaircase being fully integrated into ggtracker, negating the need for a separate spreadsheet altogether. At least, that's how I interpreted it.
Brainiac777
Profile Joined March 2013
Canada1 Post
June 11 2013 08:39 GMT
#950
This concept seems so simplistic and easy. With Blizzard's new implementation of Unranked Matches, this fits in perfectly for teaching newbies like me. I see learning Starcraft 2 as:
1. TheStaircase
2. Build Orders
3. Unit Counters
4. Map Analysis
5. Micro

If you need, I will try to give you replays of my attempts at doing this concept, I main Protoss if that helps.
Beedebdoo
Profile Joined June 2013
130 Posts
Last Edited: 2013-06-11 15:01:49
June 11 2013 14:41 GMT
#951
" - No more than b+1 supply structures in construction at a time, (where b = the number of mining bases) "
Shouldn't this be up in the The Rules section, rather than under Guidelines/Notes? At least it seems like a rule to me ^^

BTW, how will version 6.0 redefine TheStaircase? What will change? Looking at GGTracker it doesn't look like something currently part of TheStaircase, so I'm guessing it's pretty big?

EDIT:
On June 11 2013 09:11 JaKaTaK wrote:
Fiziks, what do you mean "User Defined Benchmarks"

I think he's talking about this suggestion on the GGTracker forums:
https://ggtracker.uservoice.com/forums/150981-general/suggestions/3917130-enable-user-defined-benchmarks
fengshaun
Profile Joined April 2012
149 Posts
June 11 2013 16:54 GMT
#952
So, are injects completely removed from TheStaircase? What percent is a good percent for a pass?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 11 2013 17:32 GMT
#953
ggtracker is a platform for metrics and coaching methods. TheStaircase is using that platform. The advantage of this situation is that I can choose and craft whichever benchmarks I feel are meaningful, where other coaches can do the same. Neither one of us have to show each other's benchmarks, and the metrics that ggtracker are absolutely sure about will be in the standard view. A great example of this is Saturation Speed. I personally feel that this metric is very important, however, there isn't at this time enough evidence for ggtracker as a whole to be convinced that it is meaningful enough to be in standard view. So we put it to the test with TheStaircase and maybe eventually the community as a whole accepts it as an important metric like Spending Skill is and then it becomes standard.

@Braniac
I think its really important to start micro/multitasking as soon as you get the basics (aka as soon as you start step 2). Multitasking is a very difficult part of Sc2 and working on it when you have simplified your side of the game is very helpful to making it easier when you allow the game to become more complex.

@jcr
After the beta period (which we are now in!) there will be TheStaircase page that will teach you how to do TheStaircase, give you tips on how to improve your weak areas, and monitor all the rules and benchmarks for you. (no spreadsheet required!) For now, we need as many people testing the beta and providing feedback and replays as possible!

Commentatorhttps://www.youtube.com/JaKaTaKtv
Fiziks
Profile Joined December 2010
United States59 Posts
Last Edited: 2013-06-11 18:38:13
June 11 2013 18:37 GMT
#954
@JaK: Don't quote me on this because I could be clearly misinformed, but from what I can tell, it looks like GGTracker is considering adding a feature that allows you to define Benchmarks that you want to hit. Then GGTracker will tell you whether you met or failed those benchmarks. For instance, I personally want to make it a benchmark for myself that I always hit 50 SCVs by 10 minutes. Not sure how it would work yet, but you would presumably define this in GGTracker somewhere and then at a glance it tells you whether or not you met/failed that benchmark.

Depending on how full featured they make this, it could seriously become an awesome tool with infinite possibilities. Beyond even just using it to learn to macro like a pro, you can then use it to perfect BO's, like let's say I saw Flash do a 2-Base Timing Push with X # of Marines, X Marauders, +1, and Stim at exactly 7:05 or whatever. I would love to set those exact benchmarks at 7:05 and see over 10 games how many times I hit that.

I'm not 100% sure whether they will do it, but I frequently go to their UserVoice Feedback page to browse through what other features they are working on and considering. This one was suggested a while ago and has been tagged as a "Planned" feature. Don't know if that means they are just "looking into it" and may still abandon it after research, but I really really hope they add this because it would be SOOOO insanely awesome.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 11 2013 19:34 GMT
#955
@Fiziks
Creating metrics in ggtracker does take a bit of time, so programming in specific criteria like that seems like a time consuming but worth while endeavor. For instance, the number of workers over time would be a metric, once that was implemented and the framework was there for custom benchmarks you could adjust the number of workers and time etc. Although I feel that 50 workers at 10 minutes is pretty arbitrary and rigid. Saturation Speed is a much more flexible and meaningful metric IMO. I assume you disagree, and would love to hear your opinion on the matter.
Commentatorhttps://www.youtube.com/JaKaTaKtv
dsjoerg
Profile Joined January 2012
United States384 Posts
June 11 2013 19:40 GMT
#956
On June 12 2013 03:37 Fiziks wrote:
I'm not 100% sure whether they will do it, but I frequently go to their UserVoice Feedback page to browse through what other features they are working on and considering. This one was suggested a while ago and has been tagged as a "Planned" feature. Don't know if that means they are just "looking into it" and may still abandon it after research, but I really really hope they add this because it would be SOOOO insanely awesome.


Hi, GGTracker here. While we will do user-defined benchmarks at some point, there are a bunch of easier-to-implement projects that will come first, for example fully implementing TheStaircase, and adding stats like EAPM and Combat Effectiveness.

That said, user-defined benchmarks will be awesome!

With all the coding to be done, I'm never gonna get into Plat
card-carrying grubby fan. developer of GGTracker.
Antylamon
Profile Joined March 2011
United States1981 Posts
June 11 2013 19:42 GMT
#957
On June 12 2013 04:34 JaKaTaK wrote:
@Fiziks
Creating metrics in ggtracker does take a bit of time, so programming in specific criteria like that seems like a time consuming but worth while endeavor. For instance, the number of workers over time would be a metric, once that was implemented and the framework was there for custom benchmarks you could adjust the number of workers and time etc. Although I feel that 50 workers at 10 minutes is pretty arbitrary and rigid. Saturation Speed is a much more flexible and meaningful metric IMO. I assume you disagree, and would love to hear your opinion on the matter.

Basically, if you aren't constantly producing SCVs as Terran, you're screwed.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 11 2013 20:26 GMT
#958
@Anti
I agree, Saturation Speed takes this into account in addition to making sure each SCV is in an efficient place. For example, I can have 50 SCVs at 10 minutes but have over 24 at one base and under 16 at another. The important part of having SCVs is increasing income. Which is why I think Saturation Speed is a more meaningful than just raw SCV count.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Fiziks
Profile Joined December 2010
United States59 Posts
June 11 2013 21:26 GMT
#959
@JaK: I totally agree that Saturation Speed is a more useful/flexible metric, so I'm not saying SCV count should replace it. I was just using that as an example. Only reason I still personally use SCV count is because it gives me a tangible goal at certain time intervals. Right now my Saturation Speed will always either read Bronze or Masters. So I'm either noob at it or Awesome at it. I still look at SCV count because it tells me how far off I was from the target and not just the result.

@dsjoerg: Thanks for responding! I figured that you guys have a lot of other stuff on your plate, so I wasn't expecting this to be implemented any time soon. I'm totally content and happy with the site as-is, but just seeing the other possibilities coming down the pipe really get me excited for what cool ways I can improve my game.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 12 2013 00:16 GMT
#960
@Fiziks
Cool! Thanks for the feedback. I'll try to make it more apparent how far off a player is from the mark. If you go to the match, you can see how much time it took you and then go to the benchmarks page to see how far off you were, but this is too much work. Going to make it easier for sure I think user set benchmarks as a whole are awesome though.

@everyone
What do you think would make an awesome metric? What criticisms do you have about the ones we are currently using? This is beta, let's make some improvements :D
Commentatorhttps://www.youtube.com/JaKaTaKtv
Prev 1 46 47 48 49 50 78 Next
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 2: Playoffs Day 7
Reynor vs CureLIVE!
TBD vs Zoun
Tasteless1066
Crank 1024
RotterdaM713
IndyStarCraft 199
Rex103
CranKy Ducklings89
3DClanTV 54
IntoTheiNu 25
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 1066
Crank 1024
RotterdaM 713
IndyStarCraft 199
Rex 103
ProTech52
MindelVK 39
Railgan 18
StarCraft: Brood War
Calm 6254
Horang2 1928
Rain 1884
GuemChi 1440
Flash 1160
actioN 419
Larva 415
EffOrt 388
Hyuk 331
BeSt 256
[ Show more ]
Zeus 237
Hyun 235
firebathero 210
Pusan 176
Last 148
PianO 143
Soma 81
ajuk12(nOOB) 76
ZZZero.O 71
Aegong 67
Free 67
Rush 60
Sharp 58
Nal_rA 54
sSak 48
soO 22
Movie 22
Bale 21
Sexy 21
sas.Sziky 19
Sacsri 17
ivOry 12
HiyA 11
Hm[arnc] 3
Terrorterran 1
Dota 2
XcaliburYe1206
Fuzer 220
Counter-Strike
allub254
Heroes of the Storm
Khaldor152
Other Games
crisheroes338
B2W.Neo230
DeMusliM166
NeuroSwarm52
Trikslyr23
OptimusSC210
Organizations
Other Games
gamesdonequick754
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1165
• Stunt552
Other Games
• WagamamaTV329
Upcoming Events
BSL Open LAN 2025 - War…
4h
OSC
10h
BSL Open LAN 2025 - War…
21h
RSL Revival
23h
Classic vs TBD
WardiTV Invitational
1d
Online Event
1d 5h
Wardi Open
2 days
Monday Night Weeklies
2 days
Sparkling Tuna Cup
2 days
LiuLi Cup
4 days
[ Show More ]
The PondCast
4 days
CranKy Ducklings
5 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.