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[L][D] Terran Mech: Resources - Page 24

Forum Index > StarCraft 2 Strategy
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kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
September 07 2012 20:18 GMT
#461
I kind of agree with you. I think the Ver and Dwf picked it apart very well and on second thoughts I am not sure whether it belongs here. However, I wish to see what he does about the criticism. Though, apologies to him, I think I will take it down. On other news, tomorrow I'm getting off my arse and redoing the vods section! There will be a short guide on how you can contribute to it included.
saaaa
Profile Joined November 2010
Germany419 Posts
Last Edited: 2012-09-11 10:25:33
September 11 2012 10:19 GMT
#462
Guys whats your late game transition in TvT with mech against bio+mech, pure bio or pure mech?


I'm not sure what the is the correct response. my responses so far:

against mech: fast BC tech -nearly completly air transition
against bio+mech: raven+viking and some banshees to snipe tanks and ground support from tanks
against pure bio: raven+viking+banshee (later bc) and tank+hellion support

are these the correct responses? What do you think? replays are welcome
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
Last Edited: 2012-09-11 10:34:23
September 11 2012 10:28 GMT
#463
For me I always transition into mass battlecruiser.

Against Bio I do it slower as I wait until I get a critical tank count where he can't push me and I can secure bases.

Against Mech I do it faster as it always benefits you to be the first person to do it as long as you have good space control, it's good to prepare starports with both techlabs and reactors and then react to what he's doing, if he's going to add a bunch of vikings really quickly, then stop battlecruisers and add ravens with vikings yourself, make sure you have 1 or two thors for extra damage too.

If the mech player goes full bcs too, then just carry on with bcs and get better yamatos than he does. I mean you can get loads of vikings, but BC vs BC is much more fun! :D

If you're too slow to transition first, just add vikings and ravens, then add BCs after.

One thing I will say though is make sure you get your air upgrades as quick as possible. Against all matchups in TvT I've been getting 2 armories, then adding +3 attack on my mech and getting +3 on plating for my air as quickly as possible since it basically makes the BCs survive forever against marines.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
saaaa
Profile Joined November 2010
Germany419 Posts
Last Edited: 2012-09-11 10:40:29
September 11 2012 10:39 GMT
#464
On September 11 2012 19:28 Qikz wrote:
For me I always transition into mass battlecruiser.

Against Bio I do it slower as I wait until I get a critical tank count where he can't push me and I can secure bases.

Against Mech I do it faster as it always benefits you to be the first person to do it as long as you have good space control, it's good to prepare starports with both techlabs and reactors and then react to what he's doing, if he's going to add a bunch of vikings really quickly, then stop battlecruisers and add ravens with vikings yourself, make sure you have 1 or two thors for extra damage too.

If the mech player goes full bcs too, then just carry on with bcs and get better yamatos than he does. I mean you can get loads of vikings, but BC vs BC is much more fun! :D

If you're too slow to transition first, just add vikings and ravens, then add BCs after.


against mech you only need some BC imo because raven with pdd, hsm and lots of vikings rape the traditional bc+viking composition and just add some BC to snipe thors, kill turetts and kill ground units of course..

against pure bio i find it really hard to go into mass BC because marines are fast and kill your BC really efficient or should i just build mass hellion (no gas need) and transition into Air (BC/Raven/Viking), because most bio player build tons of starport if they noticed they can not break you with bio.

against tank+marine+medivac i like to snipe tanks with banshee and i really like hsm against marines :D
you can also throw down auto turrets around his tanks and "catch" them.

Absentia
Profile Joined March 2011
United Kingdom973 Posts
September 11 2012 10:47 GMT
#465
On September 11 2012 19:39 saaaa wrote:
Show nested quote +
On September 11 2012 19:28 Qikz wrote:
For me I always transition into mass battlecruiser.

Against Bio I do it slower as I wait until I get a critical tank count where he can't push me and I can secure bases.

Against Mech I do it faster as it always benefits you to be the first person to do it as long as you have good space control, it's good to prepare starports with both techlabs and reactors and then react to what he's doing, if he's going to add a bunch of vikings really quickly, then stop battlecruisers and add ravens with vikings yourself, make sure you have 1 or two thors for extra damage too.

If the mech player goes full bcs too, then just carry on with bcs and get better yamatos than he does. I mean you can get loads of vikings, but BC vs BC is much more fun! :D

If you're too slow to transition first, just add vikings and ravens, then add BCs after.


against mech you only need some BC imo because raven with pdd, hsm and lots of vikings rape the traditional bc+viking composition and just add some BC to snipe thors, kill turetts and kill ground units of course..

against pure bio i find it really hard to go into mass BC because marines are fast and kill your BC really efficient or should i just build mass hellion (no gas need) and transition into Air (BC/Raven/Viking), because most bio player build tons of starport if they noticed they can not break you with bio.

against tank+marine+medivac i like to snipe tanks with banshee and i really like hsm against marines :D
you can also throw down auto turrets around his tanks and "catch" them.



Every time I've gone up against mass BC i've lost because of Yamato Cannon spam.
Does anybody really feel comfortable when it goes to air vs air? It seems like a complete clusterfuck when the engagement happens. I don't know what i'm supposed to prioritise compositionally and the engagement seems to come down to who happened to get the better composition and hits the AOE.
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
September 11 2012 11:01 GMT
#466
On September 11 2012 19:47 Absentia wrote:
Show nested quote +
On September 11 2012 19:39 saaaa wrote:
On September 11 2012 19:28 Qikz wrote:
For me I always transition into mass battlecruiser.

Against Bio I do it slower as I wait until I get a critical tank count where he can't push me and I can secure bases.

Against Mech I do it faster as it always benefits you to be the first person to do it as long as you have good space control, it's good to prepare starports with both techlabs and reactors and then react to what he's doing, if he's going to add a bunch of vikings really quickly, then stop battlecruisers and add ravens with vikings yourself, make sure you have 1 or two thors for extra damage too.

If the mech player goes full bcs too, then just carry on with bcs and get better yamatos than he does. I mean you can get loads of vikings, but BC vs BC is much more fun! :D

If you're too slow to transition first, just add vikings and ravens, then add BCs after.


against mech you only need some BC imo because raven with pdd, hsm and lots of vikings rape the traditional bc+viking composition and just add some BC to snipe thors, kill turetts and kill ground units of course..

against pure bio i find it really hard to go into mass BC because marines are fast and kill your BC really efficient or should i just build mass hellion (no gas need) and transition into Air (BC/Raven/Viking), because most bio player build tons of starport if they noticed they can not break you with bio.

against tank+marine+medivac i like to snipe tanks with banshee and i really like hsm against marines :D
you can also throw down auto turrets around his tanks and "catch" them.



Every time I've gone up against mass BC i've lost because of Yamato Cannon spam.
Does anybody really feel comfortable when it goes to air vs air? It seems like a complete clusterfuck when the engagement happens. I don't know what i'm supposed to prioritise compositionally and the engagement seems to come down to who happened to get the better composition and hits the AOE.


I love when it goes to air vs air as I usually win. What you want to do is when you have a lot of battlecruisers, make sure to try to yamato the ravens as you go into engage. I don't even bother using HSM as two thors underneath your army, good yamato cannons and also good viking spread means you'll most likely win most air engagements.

If you feel you've fallen behind in the air transition and it'll be hard to catch up, just start getting up a lot of thors and also turrets and force him to engage you while you're on top of them all. Even with a smaller airforce, with decent ground to air you'll still win.

The most important thing is to focus down the ravens with whatever you can quickly, which is usually yamato cannons as they go through PDD.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
mousez
Profile Joined March 2011
Australia94 Posts
September 11 2012 11:31 GMT
#467
http://www.teamliquid.net/forum/viewmessage.php?topic_id=365623 perhaps adding this discussion to the topic would be beneficial?
gday
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
September 11 2012 15:39 GMT
#468
Well the discussion is pretty dead, as well as there being not much room for a discussion in the first place. Thank you for suggesting something, but I will have to say no.
saaaa
Profile Joined November 2010
Germany419 Posts
September 12 2012 10:36 GMT
#469
On September 11 2012 19:39 saaaa wrote:
Show nested quote +
On September 11 2012 19:28 Qikz wrote:
For me I always transition into mass battlecruiser.

Against Bio I do it slower as I wait until I get a critical tank count where he can't push me and I can secure bases.

Against Mech I do it faster as it always benefits you to be the first person to do it as long as you have good space control, it's good to prepare starports with both techlabs and reactors and then react to what he's doing, if he's going to add a bunch of vikings really quickly, then stop battlecruisers and add ravens with vikings yourself, make sure you have 1 or two thors for extra damage too.

If the mech player goes full bcs too, then just carry on with bcs and get better yamatos than he does. I mean you can get loads of vikings, but BC vs BC is much more fun! :D

If you're too slow to transition first, just add vikings and ravens, then add BCs after.


against mech you only need some BC imo because raven with pdd, hsm and lots of vikings rape the traditional bc+viking composition and just add some BC to snipe thors, kill turetts and kill ground units of course..

against pure bio i find it really hard to go into mass BC because marines are fast and kill your BC really efficient or should i just build mass hellion (no gas need) and transition into Air (BC/Raven/Viking), because most bio player build tons of starport if they noticed they can not break you with bio.

against tank+marine+medivac i like to snipe tanks with banshee and i really like hsm against marines :D
you can also throw down auto turrets around his tanks and "catch" them.



come on guys i'am really interested in your opinions and want to discuss whats the best way to play against the different compositions of terran.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
September 12 2012 19:27 GMT
#470
vs bio you make tanks.
vs mech you make tanks.

Early on in mech vs mech thors can be useful (regardless of air presence).

If the bio player gets tanks but doesn't get air you make banshees to snipe his tanks (using the dynamic between tank/viking/banshee).

If the bio player goes mass air you make mass viking with raven support and then bcs. Ghosts can be useful at this point for emping ravens.

Ultimately tvt converges no matter what style either player is using (mech vs bio, mech vs mech, bio vs bio) into bc/raven/viking/thor + tank (and maybe ghost) support, and either marine or hellion filler as is appropriate.

Seeker is pretty bad vs bio. You can nail the center marine of a group (you'll almost certainly lose the raven to get that shot off though) and you'll kill something like 6 marines and injure a few more (which his medics will heal instantly).

Most frequently you're going to encounter mech vs bio where the bio will add in tanks on 3base and vikings on 4base (and bcs). Nobody actually goes "pure bio" for an entire game unless it's either a very short game or they want to lose really badly the moment the mecher maxes.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
September 14 2012 20:09 GMT
#471
Ok so I've been trying and trying to get your opening to work for me Lyra, I couldn't get it to work so just now I thought I'd try my own opening which opens 1 rax FE into siege expand. From there I go to the comp that you use but I get all my tanks first to keep me super safe early, I sit on my three bases I secure when I get my thors and start transitioning into BCs.

I just had a game there where the composition worked so well (I forgot ghosts even) that I ended up with about 6 BCs, 6 thors and 5 tanks with hellions and just went and killed him. God damn BCs are strong with Thor and Siege support. First TvP I've won in a good load of days too! Happy :D
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
September 14 2012 21:02 GMT
#472
Lyra what is your opening? Thor expand into 8 tank 6 Thor then banshee ghost tank?
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
September 15 2012 02:32 GMT
#473
Well Qikz keep doing whatever works for you. If it ever stops working I can teach you my style if you're interested. You shouldn't be attacking with 6 bc 6 thor 5 tank ever though ._>

Kollin my typical opening is thor expand (most frequently it's armory cc thor if I'm not concerned about aggression). Unless stuff protoss does drives me to do otherwise I have a soft goal of 8 tank 6 thor, but that's independant of the opening itself. So if I scout what looks like a 4gate and get a tank instead of hellion/armory I'll make a few tanks after cc to remain secure before adding in thors. Typically though, if I open my thor expand it's 3rd cc after 3rd thor, then tank/siege, fact fact, ghost acad, moebius reactor, 2nd rax, ghost production (the ghost production part is a little different from what I used to, where I got much later ghost upgrades and just started ghost production on 1rax asap), 4th cc is when I can afford, then turrets to keep me secure as I spread out and expand, etc; as is possible in-game. From there the buildings I make and how I use them is dependant on the map and game.

My midgame is thor/tank/hellion/ghost, and yes I add ports after I buy 6th thor (assuming I've already gotten 8th tank). Depending on opponent's composition and my determination of their probability of aggression I may make some more tanks, or I might make some banshees, else I'll go into bc production. Unless I feel compelled to make more for defense's sake I won't make more tank/thor.

Lategame I'll be pumping ghosts, bcs, nukes as I use them, hellions as supply allows, and maybe ravens if I can't afford bcs for cost or supply and feel compelled to make something. I'll add a few more facts and a 3rd rax (the rax earlier than the facts) for rapid remaxing purposes. Once the fighting starts in earnest I'll replace ghosts and thors with highest priority, and then bcs. I often make pure hellion from facts in endgame scenarios if my thor count is acceptable. I don't make more tanks typically. My endgame army almost never includes any tanks. Tanks are only useful vs mass stalker by that point for defensive purposes. Max stalker is typical if you win a fight but have your own army badly damaged in the process. Protoss makes stalker to quickly remax and run around map and if your army isn't good enough to split up adequately tanks can be useful. If I'm broke I may make banshees instead of bcs.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
September 15 2012 16:32 GMT
#474
Ah Lyra I forgot to say I only went and attacked after I killed his entire army. He attacked into me, lost everything and I pushed since I knew he didn't have enough to stop me.

Almost won another game just there, but it was on cloud kingdom and he ran up the ramp and killed my main. That game taught me that Yamato can actually be cancelled by Feedback, half killing the BCs and also making them a lot weaker again. Kind of sucks, but I'll have to be careful of that in the future.

Also just won me a TvT and got myself promoted back to Diamond after an entire season of being back in plat. I'm on the rise again! :D
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
September 15 2012 17:14 GMT
#475
That's why you have to stay on top of ghost production and use.

If he attacks into you and suicides everything you pressure his expos and harass as is possible but you don't attack. Protoss remaxes instantly on gate units, which suck. So you just make your army invincible and laugh as he can't do anything with his and can't make a good army without suiciding everything again. If you attack at that time he has a chance to win.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
saaaa
Profile Joined November 2010
Germany419 Posts
September 16 2012 13:57 GMT
#476
Where do you build your 3rd CC at around 8:30? Do you build it directly in the right spot or on a saver place?

i sometimes just forget to fly it to the 3rd base when its finished and then it stays for around 3 minutes in base.

Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
September 16 2012 15:14 GMT
#477
What matchup/map/scenario?
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
saaaa
Profile Joined November 2010
Germany419 Posts
September 16 2012 15:34 GMT
#478
in TvZ sry
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
September 16 2012 16:44 GMT
#479
If zerg didn't get gas I'll make my 3rd cc at my 3rd. If they get gas I'll make it in-base and lift it in so as to not worry about speedling harass. Just watch a rep and see what else is going on when your cc finishes to remember to oc it, and couple what's going on when that oc finishes to lift it.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
September 16 2012 16:46 GMT
#480
Lyra! I did it! :D

http://drop.sc/253697

I think that's how you play right? Just I used my own opening that you helped me get right yesterday. It was on entombed too!
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
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