[L][D] Terran Mech: Resources - Page 26
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Blackknight232
United States169 Posts
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Lyyna
France776 Posts
On October 02 2012 13:13 Blackknight232 wrote: so after 4 games of back to back tvz's i've been wondering about what people think in terms of playing a heavy defensive style where instead of YOU attacking the zerg, you force him to come to you since terran can sit near the p.f's, and infestor's can't ge near ur army to chain fungal or lob I.T since u'll have turrets up and lots of tanks and zero agression till u know you win someone is talking about me. | ||
Nightmarjoo
United States3359 Posts
On October 02 2012 13:13 Blackknight232 wrote: so after 4 games of back to back tvz's i've been wondering about what people think in terms of playing a heavy defensive style where instead of YOU attacking the zerg, you force him to come to you since terran can sit near the p.f's, and infestor's can't ge near ur army to chain fungal or lob I.T since u'll have turrets up and lots of tanks and zero agression till u know you win Welcome to proper mech. Your army is more effective if you're fightingn ear your pfs and turrets (see if those corruptors chase your vikings over a line of turrets). If zerg isn't attacking you cuz he can't, you can further improve your composition and accumulate more spellcaster energy. However this doesn't mean you can't be aggressive, it just means that you aren't being aggressive with the core of your army. So hellions and banshees if you have them should still be running around, killing tumors, maybe drones, checking his unit composition, getting free stray-unit kills, etc. You should be nuking multiple expos at once constantly, and then adapting to his army reaction. If he pulls too many units you can kill more tumors, etc. Or you can sneak a ghost into a previously unsafe location, and/or run hellions somewhere, etc. | ||
ConstantSc
Australia33 Posts
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Nightmarjoo
United States3359 Posts
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saaaa
Germany419 Posts
i want to study the No Gas FE into 4 Fac but i can not find any replays/vods maybe someone know some matches where this strategy is executed thx | ||
Nightmarjoo
United States3359 Posts
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saaaa
Germany419 Posts
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Nightmarjoo
United States3359 Posts
I usually do fact reactor, port, fact fact, raven, techlabltechlab, fagflame, fact, tanks, siege. I dunno the gas timing, but for port production/fact construction/fagflame you need 3gas, and then need 4gas to make 4th fact and constant 2tanks and siege. Don't make tanks asap, at first you're just making hellions to control map and harass as is possible. Assuming you don't lose much, your attack timing is on ~150 supply. You can either make 3rd cc as you push, or pull a healthy scv count and go all-in (presumably based on how greedy your opponent has been and/or on how much damage you've been able to do with your hellions). The problem with this build is that since you're going FE your opponent can fairly safely be pretty greedy which makes it hard to succeed with the attack. I saw TheStc use a similar build in the past except he opened gas first fagflame cc (more ambiguous, but worse mineral income which slows fact timing). | ||
Nightmarjoo
United States3359 Posts
Here's my take on the build. It didn't go very well: despite taking a fast 3rd cc he was able to easily defend; though that's mostly due to my messing up my port production (accidentally made an extra techlab instead of reactor, and decided to put the 4th fact on reactor instead of port). The rest of the game is interesting though imo: shows my lategame tvt tactics. | ||
saaaa
Germany419 Posts
You send your first 150 Supply to Contain him and the rest of your army is rallied home to defend your base. You get complete map control, you have the air control and deny him his 3rd base and he needs it to transition into air. In fact you can buy time and you can not face a fast air transition. My fault in the first games i played this strat was that i want to kill him even if i faced a fe build. You can just contain him and get huge advantages from this. | ||
saaaa
Germany419 Posts
On October 12 2012 19:11 saaaa wrote: I think if you face and are able to hold a one base play or a late Expansion build like Fast CLoak Banshee there is no way for your opponent to hold this attack properly and maybe even directly kill him. If he plays a fe strategy it's in my opinion more a very hard contain move and no kill move. You send your first 150 Supply to Contain him and the rest of your army is rallied home to defend your base. You get complete map control, you have the air control and deny him his 3rd base and he needs it to transition into air. In fact you can buy time and you can not face a fast air transition. My fault in the first games i played this strat was that i want to kill him even if i faced a fe build. You can just contain him and get huge advantages from this. Why all terrans get Blue Flame before Siege? I think Siege is way better against Bio centric armies espicially with maradaurs. edit: sry hit the quote button not the edit.. | ||
Nightmarjoo
United States3359 Posts
On October 12 2012 19:12 saaaa wrote: Why all terrans get Blue Flame before Siege? I think Siege is way better against Bio centric armies espicially with maradaurs. edit: sry hit the quote button not the edit.. Map control. Hellions are fast. If you get siege first and constantly make tanks you either have less gas to make other facts with (and raven, vikings, everything else that requires gas). You have 0 aggression-potential unless you're also massing marines (which is viable). If you need to defend, you have to leave your tanks sieged in possible attack/drop locations, splitting up your force. By contrast Hellions can easily pick off individual units if he's not careful with good harass, and can quickly move to wherever your opponent is being aggressive at. | ||
ConstantSc
Australia33 Posts
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AndreiDaGiant
United States394 Posts
On October 13 2012 08:05 Nightmarjoo wrote: Map control. Hellions are fast. If you get siege first and constantly make tanks you either have less gas to make other facts with (and raven, vikings, everything else that requires gas). You have 0 aggression-potential unless you're also massing marines (which is viable). If you need to defend, you have to leave your tanks sieged in possible attack/drop locations, splitting up your force. By contrast Hellions can easily pick off individual units if he's not careful with good harass, and can quickly move to wherever your opponent is being aggressive at. also hellions can 2 shot marines without combat shield with blue flames so they are very strong early if you hit before they have combat shield | ||
kollin
United Kingdom8380 Posts
www.teamliquid.net/forum/viewmessage.php?topic_id=378181 | ||
Nightmarjoo
United States3359 Posts
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Arrogant
Canada51 Posts
On October 03 2012 12:14 Nightmarjoo wrote: I always use ghosts tvz; look at my replay packs. Where would I find your replay packs? | ||
kollin
United Kingdom8380 Posts
Look at the OP, under replay packs :D | ||
saaaa
Germany419 Posts
What do you think about 2 Fac BF Hellion against Gasless Zergs? Is it worth it in your opinion? And against a Gas Opening i would use a cloak banshee to Defend and do damage to a possible 3rd. | ||
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