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[L][D] Terran Mech: Resources - Page 26

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 24 25 26 27 28 33 Next All
Blackknight232
Profile Joined July 2011
United States169 Posts
October 02 2012 04:13 GMT
#501
so after 4 games of back to back tvz's i've been wondering about what people think in terms of playing a heavy defensive style where instead of YOU attacking the zerg, you force him to come to you since terran can sit near the p.f's, and infestor's can't ge near ur army to chain fungal or lob I.T since u'll have turrets up and lots of tanks and zero agression till u know you win
Lyyna
Profile Joined June 2011
France776 Posts
October 02 2012 07:33 GMT
#502
On October 02 2012 13:13 Blackknight232 wrote:
so after 4 games of back to back tvz's i've been wondering about what people think in terms of playing a heavy defensive style where instead of YOU attacking the zerg, you force him to come to you since terran can sit near the p.f's, and infestor's can't ge near ur army to chain fungal or lob I.T since u'll have turrets up and lots of tanks and zero agression till u know you win

someone is talking about me.
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
October 02 2012 14:19 GMT
#503
On October 02 2012 13:13 Blackknight232 wrote:
so after 4 games of back to back tvz's i've been wondering about what people think in terms of playing a heavy defensive style where instead of YOU attacking the zerg, you force him to come to you since terran can sit near the p.f's, and infestor's can't ge near ur army to chain fungal or lob I.T since u'll have turrets up and lots of tanks and zero agression till u know you win

Welcome to proper mech. Your army is more effective if you're fightingn ear your pfs and turrets (see if those corruptors chase your vikings over a line of turrets). If zerg isn't attacking you cuz he can't, you can further improve your composition and accumulate more spellcaster energy. However this doesn't mean you can't be aggressive, it just means that you aren't being aggressive with the core of your army. So hellions and banshees if you have them should still be running around, killing tumors, maybe drones, checking his unit composition, getting free stray-unit kills, etc. You should be nuking multiple expos at once constantly, and then adapting to his army reaction. If he pulls too many units you can kill more tumors, etc. Or you can sneak a ghost into a previously unsafe location, and/or run hellions somewhere, etc.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
ConstantSc
Profile Joined June 2012
Australia33 Posts
October 03 2012 01:17 GMT
#504
Anyone experimented with Ghost in TVZ to counter Infestors?
It is what it is - FilterSc
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
October 03 2012 03:14 GMT
#505
I always use ghosts tvz; look at my replay packs.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
saaaa
Profile Joined November 2010
Germany419 Posts
October 07 2012 23:32 GMT
#506
i need your help guys

i want to study the No Gas FE into 4 Fac but i can not find any replays/vods

maybe someone know some matches where this strategy is executed

thx
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
October 08 2012 02:46 GMT
#507
What matchup?
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
saaaa
Profile Joined November 2010
Germany419 Posts
October 08 2012 10:49 GMT
#508
in TvT .. i saw taeja, forgg und mvp did this in the past
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
October 09 2012 03:22 GMT
#509
I don't know any good example games. The build is pretty straight forward though, as I understand it. 1rax cc 2gas (if you make cc on 1depot at 16 or 17 (1 marine) with 2gas asap after cc your factory is 20 seconds faster than if you make cc on 2depot with constant scv production (20 cc), but you have significantly poorer mineral income. From there you're dumping the minerals you have thanks to the FE into hellions for map control, getting raven and vikings to both be safe from banshee but also to help your push (viking for vision, pdd for marauder/viking), and you can get a banshee too if you want (best if opponent isn't making early vikings).

I usually do fact reactor, port, fact fact, raven, techlabltechlab, fagflame, fact, tanks, siege. I dunno the gas timing, but for port production/fact construction/fagflame you need 3gas, and then need 4gas to make 4th fact and constant 2tanks and siege. Don't make tanks asap, at first you're just making hellions to control map and harass as is possible. Assuming you don't lose much, your attack timing is on ~150 supply. You can either make 3rd cc as you push, or pull a healthy scv count and go all-in (presumably based on how greedy your opponent has been and/or on how much damage you've been able to do with your hellions).

The problem with this build is that since you're going FE your opponent can fairly safely be pretty greedy which makes it hard to succeed with the attack. I saw TheStc use a similar build in the past except he opened gas first fagflame cc (more ambiguous, but worse mineral income which slows fact timing).
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
October 10 2012 05:08 GMT
#510
http://drop.sc/263055
Here's my take on the build. It didn't go very well: despite taking a fast 3rd cc he was able to easily defend; though that's mostly due to my messing up my port production (accidentally made an extra techlab instead of reactor, and decided to put the 4th fact on reactor instead of port). The rest of the game is interesting though imo: shows my lategame tvt tactics.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
saaaa
Profile Joined November 2010
Germany419 Posts
October 12 2012 10:11 GMT
#511
I think if you face and are able to hold a one base play or a late Expansion build like Fast CLoak Banshee there is no way for your opponent to hold this attack properly and maybe even directly kill him. If he plays a fe strategy it's in my opinion more a very hard contain move and no kill move.

You send your first 150 Supply to Contain him and the rest of your army is rallied home to defend your base. You get complete map control, you have the air control and deny him his 3rd base and he needs it to transition into air. In fact you can buy time and you can not face a fast air transition.

My fault in the first games i played this strat was that i want to kill him even if i faced a fe build. You can just contain him and get huge advantages from this.
saaaa
Profile Joined November 2010
Germany419 Posts
Last Edited: 2012-10-12 10:12:51
October 12 2012 10:12 GMT
#512
On October 12 2012 19:11 saaaa wrote:
I think if you face and are able to hold a one base play or a late Expansion build like Fast CLoak Banshee there is no way for your opponent to hold this attack properly and maybe even directly kill him. If he plays a fe strategy it's in my opinion more a very hard contain move and no kill move.

You send your first 150 Supply to Contain him and the rest of your army is rallied home to defend your base. You get complete map control, you have the air control and deny him his 3rd base and he needs it to transition into air. In fact you can buy time and you can not face a fast air transition.

My fault in the first games i played this strat was that i want to kill him even if i faced a fe build. You can just contain him and get huge advantages from this.



Why all terrans get Blue Flame before Siege?
I think Siege is way better against Bio centric armies espicially with maradaurs.

edit: sry hit the quote button not the edit..
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
October 12 2012 23:05 GMT
#513
On October 12 2012 19:12 saaaa wrote:
Show nested quote +
On October 12 2012 19:11 saaaa wrote:
I think if you face and are able to hold a one base play or a late Expansion build like Fast CLoak Banshee there is no way for your opponent to hold this attack properly and maybe even directly kill him. If he plays a fe strategy it's in my opinion more a very hard contain move and no kill move.

You send your first 150 Supply to Contain him and the rest of your army is rallied home to defend your base. You get complete map control, you have the air control and deny him his 3rd base and he needs it to transition into air. In fact you can buy time and you can not face a fast air transition.

My fault in the first games i played this strat was that i want to kill him even if i faced a fe build. You can just contain him and get huge advantages from this.



Why all terrans get Blue Flame before Siege?
I think Siege is way better against Bio centric armies espicially with maradaurs.

edit: sry hit the quote button not the edit..

Map control. Hellions are fast. If you get siege first and constantly make tanks you either have less gas to make other facts with (and raven, vikings, everything else that requires gas). You have 0 aggression-potential unless you're also massing marines (which is viable). If you need to defend, you have to leave your tanks sieged in possible attack/drop locations, splitting up your force. By contrast Hellions can easily pick off individual units if he's not careful with good harass, and can quickly move to wherever your opponent is being aggressive at.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
ConstantSc
Profile Joined June 2012
Australia33 Posts
October 21 2012 03:30 GMT
#514
Just want to say that the double fact blue flame hellion from MVP this GSL was amazing.. Even if zerg blocks it.. with ALOT of defence = Money spent on NOT drones and NOT economy, and if it does work,, GG...
It is what it is - FilterSc
AndreiDaGiant
Profile Joined October 2010
United States394 Posts
October 21 2012 05:28 GMT
#515
On October 13 2012 08:05 Nightmarjoo wrote:
Show nested quote +
On October 12 2012 19:12 saaaa wrote:
On October 12 2012 19:11 saaaa wrote:
I think if you face and are able to hold a one base play or a late Expansion build like Fast CLoak Banshee there is no way for your opponent to hold this attack properly and maybe even directly kill him. If he plays a fe strategy it's in my opinion more a very hard contain move and no kill move.

You send your first 150 Supply to Contain him and the rest of your army is rallied home to defend your base. You get complete map control, you have the air control and deny him his 3rd base and he needs it to transition into air. In fact you can buy time and you can not face a fast air transition.

My fault in the first games i played this strat was that i want to kill him even if i faced a fe build. You can just contain him and get huge advantages from this.



Why all terrans get Blue Flame before Siege?
I think Siege is way better against Bio centric armies espicially with maradaurs.

edit: sry hit the quote button not the edit..

Map control. Hellions are fast. If you get siege first and constantly make tanks you either have less gas to make other facts with (and raven, vikings, everything else that requires gas). You have 0 aggression-potential unless you're also massing marines (which is viable). If you need to defend, you have to leave your tanks sieged in possible attack/drop locations, splitting up your force. By contrast Hellions can easily pick off individual units if he's not careful with good harass, and can quickly move to wherever your opponent is being aggressive at.



also hellions can 2 shot marines without combat shield with blue flames so they are very strong early if you hit before they have combat shield
Terran Metal for the Win
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
October 26 2012 11:26 GMT
#516
Updated with StimmedProbe's guide!

www.teamliquid.net/forum/viewmessage.php?topic_id=378181
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
Last Edited: 2012-10-26 16:27:59
October 26 2012 16:25 GMT
#517
Well, I'll try it out, but I'm not a fan of it at first glance. See my comments in his thread for why. I could be wrong though, I just really dislike tank/hellion based builds.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Arrogant
Profile Joined June 2012
Canada51 Posts
October 29 2012 16:12 GMT
#518
On October 03 2012 12:14 Nightmarjoo wrote:
I always use ghosts tvz; look at my replay packs.


Where would I find your replay packs?
Team Synergy
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
October 29 2012 16:54 GMT
#519
On October 30 2012 01:12 Arrogant wrote:
Show nested quote +
On October 03 2012 12:14 Nightmarjoo wrote:
I always use ghosts tvz; look at my replay packs.


Where would I find your replay packs?


Look at the OP, under replay packs :D
saaaa
Profile Joined November 2010
Germany419 Posts
November 08 2012 09:27 GMT
#520
hi mech bro's,

What do you think about 2 Fac BF Hellion against Gasless Zergs? Is it worth it in your opinion?

And against a Gas Opening i would use a cloak banshee to Defend and do damage to a possible 3rd.
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