• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:17
CEST 16:17
KST 23:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202542Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up5LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced58
StarCraft 2
General
Clem Interview: "PvT is a bit insane right now" Serral wins EWC 2025 TL Team Map Contest #5: Presented by Monster Energy Would you prefer the game to be balanced around top-tier pro level or average pro level? Weekly Cups (Jul 28-Aug 3): herO doubles up
Tourneys
WardiTV Mondays $5,000 WardiTV Summer Championship 2025 Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
Which top zerg/toss will fail in qualifiers? BW General Discussion Google Play ASL (Season 20) Announced How do the new Battle.net ranks translate? Nobody gona talk about this year crazy qualifiers?
Tourneys
[ASL20] Online Qualifiers Day 2 [Megathread] Daily Proleagues Cosmonarchy Pro Showmatches [ASL20] Online Qualifiers Day 1
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft?
Other Games
General Games
Nintendo Switch Thread Total Annihilation Server - TAForever Stormgate/Frost Giant Megathread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Bitcoin discussion thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread 9/11 Anniversary
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 730 users

Terran building armor vs Infantry armor - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 Next All
Ironsights
Profile Joined January 2011
United States196 Posts
July 23 2012 00:48 GMT
#41
On July 22 2012 21:53 Nachtwind wrote:
One thing also to note about upgrades -the more /units you have you want to upgrade the more cost efficient is the upgrade.
Example: +1 melee for 100 zerglinge, + 1 range for 3 roachen

So if you ever build more bunkers, rax, pf then marines let me know.

EDIT: Not that i don´t like your idea. It would be really fun if that would work.
Nontheless these upgrades have their place. Armor is really good in the lategame. Most people even doesn´t know that nanosteel frame gives your normal CC and PF 5 extra cargo space


Actually, since I favor Sky Terran builds, I DO make more PF's and Bunkers than marines.

It isn't uncommon for me to have only 4-16 marines, depending on the number of bunkers I feel I need in teh early game, and the nI just keep moving the bunkers to the next expansion.

Not saying this is tourny-good, but it works on the ladder. And hey, having a random "WTF did he just do?!" build is a good idea, even in tourny play, yes?
Pain, like any other emotion, can be turned off. // If there can be no victory, then I shall fight forever.
SKDN
Profile Joined April 2012
Sweden243 Posts
July 23 2012 00:59 GMT
#42
I always get structure upgrades after 3-3 ; Its not that expensive lategame and If it helps me save some PF why not?
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
July 23 2012 01:54 GMT
#43
I tried a cute build with raven auto-turrets acting like the old missile turrets in BW and used them to push with tank/hellion/marine/medivac with the +2 armor buildings. Auto-turrets tanked his entire ling squad lol.

Then my ravens got fungal'd+muta'd and I cried.
im deaf
D u o
Profile Joined October 2011
Canada381 Posts
Last Edited: 2012-07-23 02:02:38
July 23 2012 02:02 GMT
#44
Marines are mobile, Bunkers are not. Committing to building armor is saying I'm playing passive take 5 bases and kill me in 20 minutes. It's really good, I'm not taking away from that but your army is what needs to be upgraded so it can punish the opponent if they're being greedy, and to hit timings. It's only place is mid/lategame.
wot?
The_Sanjuro
Profile Blog Joined February 2011
United States41 Posts
July 23 2012 16:07 GMT
#45
For me I always forget to build my armory at the perfect time when my 1/1 finishes, so then my eBay just sits there doing nothing so I feel I might as well get it. If you have 2 eBay's you can research it while your building your armory then once your armory is done, you can get +2, then your other +2 is only delayed 30 seconds or so. Someone mentioned auto turrets and using building armor with auto turrets is so AWESOME!!! I had 2 turrets dropped behind a mineral line and was able to effectively shut down mining at that base for a good minute or so, and the best thing about ravens is that they don't need to really be with your army unlike marine drops, unless you see cloak but for the most part you can have them be rouge assassins. I wish they would make them a little faster or give them an upgrade to be faster. Turrets are like super marines with no legs. Why do Ravens cost so MUCH!!! 200/100 would be fine like the ghost or reduce the cost on auto turrets to 25 and lower the length of time they stay up.
Im rushing DEPOS!!!
Blazinghand *
Profile Blog Joined December 2010
United States25552 Posts
July 23 2012 16:37 GMT
#46
On July 22 2012 03:01 Staboteur wrote:
Show nested quote +
On July 22 2012 02:16 rebotfc wrote:
I like building armor but principally because it helps vs muta run-ins on turrets.

Also Banelings are not affected by building armour upgrades AFAIK.


I don't know why that would be true, I think it would be more that -2 damage on 80 (+5) damage would be hard to notice.


You are incorrect, and have spread misinformation. Please check your facts before making false statements like this. The baneling anti-building attack is unaffected by building armor, regardless as to why you would think or not think it to be the case. Any Zerg or Terran player who has ever fought against or used a baneling bust (the vast majority of which hit without using +1) will tell you that it's 5 banelings to kill a 400-hp depot. This is because the depot's 1 armor does NOT reduce baneling damage. If it did, it would take an extra baneling.

Liquipedia agrees with me and rebotfc:
Baneling damage on buildings is not mitigated by armor, so that the 1 armor that most buildings possess and the Terran Building Armor upgrade that grants +2 armor does not affect Baneling damage.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
S_SienZ
Profile Joined September 2011
1878 Posts
Last Edited: 2012-07-23 16:52:31
July 23 2012 16:51 GMT
#47
On July 22 2012 04:14 a176 wrote:
I have a question.. Why does terran even have this upgrade?

Protoss has Mass Recall / Warp-ins, Zerg has insane mobility (current TvZ allows a lot of creep), Terrans are kinda fucked when out of position so buildings esp static defences are all you got to defend at times.

On topic: Could be useful when going triple CC double eBay against 6 queen opening. Interesting.
Blazinghand *
Profile Blog Joined December 2010
United States25552 Posts
July 23 2012 16:53 GMT
#48
On July 24 2012 01:51 S_SienZ wrote:
Show nested quote +
On July 22 2012 04:14 a176 wrote:
I have a question.. Why does terran even have this upgrade?

Protoss has Mass Recall / Warp-ins, Zerg has insane mobility (current TvZ allows a lot of creep), Terrans are kinda fucked when out of position so buildings esp static defences are all you got to defend at times.

On topic: Could be useful when going triple CC double eBay against 6 queen opening. Interesting.


I also believe Protoss can upgrade their building's Shield armor with the forge upgrades, so the idea of getting armor upgrades for buildings isn't totally unprecedented.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
HelioSeven
Profile Joined February 2012
United States193 Posts
July 23 2012 17:20 GMT
#49
On July 24 2012 01:53 Blazinghand wrote:
Show nested quote +
On July 24 2012 01:51 S_SienZ wrote:
On July 22 2012 04:14 a176 wrote:
I have a question.. Why does terran even have this upgrade?

Protoss has Mass Recall / Warp-ins, Zerg has insane mobility (current TvZ allows a lot of creep), Terrans are kinda fucked when out of position so buildings esp static defences are all you got to defend at times.

On topic: Could be useful when going triple CC double eBay against 6 queen opening. Interesting.


I also believe Protoss can upgrade their building's Shield armor with the forge upgrades, so the idea of getting armor upgrades for buildings isn't totally unprecedented.


This is true and correct. Skytoss builds will very often rely on plasma shield uprades, not only for the extra protection to the air units but also because Skytoss generally involves putting cannons everywhere and a half. Cannons w/ +3 shields survive for ever against speedlings.
If I smite you, have you been smitten?
BroodKingEXE
Profile Blog Joined November 2011
United States829 Posts
July 23 2012 18:22 GMT
#50
On July 23 2012 11:02 D u o wrote:
Marines are mobile, Bunkers are not. Committing to building armor is saying I'm playing passive take 5 bases and kill me in 20 minutes. It's really good, I'm not taking away from that but your army is what needs to be upgraded so it can punish the opponent if they're being greedy, and to hit timings. It's only place is mid/lategame.


What if the terran did this? Zerg has invested in mutas which failed which puts them behind. Why not mass expand due to the ability to better defend your bases. If I can defend each base with half as many units as previously, how is the Zerg supposed to beat that?
Playing Protoss = Opponent owned
HelioSeven
Profile Joined February 2012
United States193 Posts
July 23 2012 19:22 GMT
#51
On July 24 2012 03:22 BroodKingEXE wrote:
Show nested quote +
On July 23 2012 11:02 D u o wrote:
Marines are mobile, Bunkers are not. Committing to building armor is saying I'm playing passive take 5 bases and kill me in 20 minutes. It's really good, I'm not taking away from that but your army is what needs to be upgraded so it can punish the opponent if they're being greedy, and to hit timings. It's only place is mid/lategame.


What if the terran did this? Zerg has invested in mutas which failed which puts them behind. Why not mass expand due to the ability to better defend your bases. If I can defend each base with half as many units as previously, how is the Zerg supposed to beat that?


Yeah, I'm with you on this one. I don't really see a reason why Terran has to punish a greedy Zerg, as opposed to just being greedy yourself. People who say that Terran has to pressure or commit to timing attacks against a greedy Zerg just don't know how to macro, I guess.
If I smite you, have you been smitten?
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
July 23 2012 21:38 GMT
#52
On July 24 2012 04:22 HelioSeven wrote:
Show nested quote +
On July 24 2012 03:22 BroodKingEXE wrote:
On July 23 2012 11:02 D u o wrote:
Marines are mobile, Bunkers are not. Committing to building armor is saying I'm playing passive take 5 bases and kill me in 20 minutes. It's really good, I'm not taking away from that but your army is what needs to be upgraded so it can punish the opponent if they're being greedy, and to hit timings. It's only place is mid/lategame.


What if the terran did this? Zerg has invested in mutas which failed which puts them behind. Why not mass expand due to the ability to better defend your bases. If I can defend each base with half as many units as previously, how is the Zerg supposed to beat that?


Yeah, I'm with you on this one. I don't really see a reason why Terran has to punish a greedy Zerg, as opposed to just being greedy yourself. People who say that Terran has to pressure or commit to timing attacks against a greedy Zerg just don't know how to macro, I guess.

Actually, it tends to be the fact that Zerg can switch into full-on aggression at the tip of a hat that Terrans have a difficult time being greedy in response. Unlike Zerg, Terran isn't able to insta-make an army to defend. It can work, but it relies on the Zerg not scouting well, or not doing anything about it.
Twitter: @iamcaustic
yoona2012
Profile Joined February 2012
Denmark196 Posts
July 23 2012 22:33 GMT
#53
On July 23 2012 09:48 Ironsights wrote:Actually, since I favor Sky Terran builds, I DO make more PF's and Bunkers than marines.


Sorry nobody is going to believe that statement unless you´re low league. Sure it may happen on rare occasion where you can get away with just dumping excess minerals into hellions but in most sky-terran games regardless of what race youre up against, you need alot of marines - not only as a mineral dump, but also as cannonfodder. Furthermore there´s no point in making a bunker if you don´t make marines for it, so saying you´re making more bunkers (and pfs) than you make marines is either low league play or a lie.


On July 24 2012 04:22 HelioSeven wrote:
Show nested quote +
On July 24 2012 03:22 BroodKingEXE wrote:
What if the terran did this? Zerg has invested in mutas which failed which puts them behind. Why not mass expand due to the ability to better defend your bases. If I can defend each base with half as many units as previously, how is the Zerg supposed to beat that?


Yeah, I'm with you on this one. I don't really see a reason why Terran has to punish a greedy Zerg, as opposed to just being greedy yourself. People who say that Terran has to pressure or commit to timing attacks against a greedy Zerg just don't know how to macro, I guess.


There´s not really such a thing as a failed mutas simply because you have turrets up. If the mutas forced turrets they still did something, and they can always be used for map control, picking of tanks and denying drops - and a zerg isn´t forced to continue muta production just because he made 6-8.

The reason why most people say that terran have to punish a greedy zerg isn´t because terran can´t be greedy too. The reasons are:
1) Terran can´t be as greedy as zerg no matter how hard a terran tries. Zerg injection mechanics, cheaper hatchery combined with a more reactive and easier defence because of zerg mobility, queen, creep and ability to make as many units as resources and larva allows, makes zerg superior in terms of playing greedy.

2) If both zerg and terran plays greedy, they are both setting up for a longer game, and it´s quite commonly agreed upon that terran are at a disadvantage vs zerg the longer the game goes on. It becomes increasingly harder to expand for a terran and a 5+ base zerg with brood, infestor, ultra tech is difficult to deal with and the odds are against you.

3) Greedy terran openings (such as 1 rax double expand) are much easier to lose with than greedy zerg openings (such as a 4 queen opening into fast 3rd). You may very well die to a number of allins even if scouted while a zerg who scouts an all in may better defend it even if he opened greedy.
HelioSeven
Profile Joined February 2012
United States193 Posts
July 24 2012 03:34 GMT
#54
On July 24 2012 07:33 yoona2012 wrote:
Show nested quote +
On July 23 2012 09:48 Ironsights wrote:Actually, since I favor Sky Terran builds, I DO make more PF's and Bunkers than marines.


Sorry nobody is going to believe that statement unless you´re low league. Sure it may happen on rare occasion where you can get away with just dumping excess minerals into hellions but in most sky-terran games regardless of what race youre up against, you need alot of marines - not only as a mineral dump, but also as cannonfodder. Furthermore there´s no point in making a bunker if you don´t make marines for it, so saying you´re making more bunkers (and pfs) than you make marines is either low league play or a lie.


What about mech? What about mech with marines? No medivacs, no stim, no drops. With mech, you've got siege tank lines and turrets anyway, spend some mins on bunkers for the marines and get building armor instead of unit armor. With one ebay you can make mech much less vulnerable to air play (mutas included), and generally have a higher base dps against everything that isn't Light when using marines and bunkers as mineral dumps instead of hellions. Just food for thought.

Though personally, I agree with ironsights, skyterran occupies a somewhat niche place in current meta-game, but it does exist. Could help with that too, definitely.
If I smite you, have you been smitten?
PedroBlanco
Profile Joined August 2011
Canada65 Posts
July 24 2012 20:08 GMT
#55
Here, I used building armour against a protoss. When he attacked me, I couldn't repair because of sentries. One bunker stayed alive long enough to defend with minimal losses. Well worth the upgrade here. Mid-High masters level play.

http://drop.sc/227173
ScythedBlade
Profile Joined May 2010
308 Posts
July 24 2012 20:16 GMT
#56
You guys would be very surprised to see what building armor does. I used to think Protoss Shield Armor would never work. Then I tried Asmodeus's PvZ build and saw how cannons with shield upgrades stood up to hydras ... ...

On paper it sounds bad. In practice, it might be very useful and we should definitely explore more terran builds that perhaps may even rely on getting BUILDING ARMOR instead of +1 armor for marines in early game and then rely on mech upgrades for late game.
virgol
Profile Joined May 2010
Sweden61 Posts
Last Edited: 2012-07-24 20:55:53
July 24 2012 20:49 GMT
#57
In my mech gamestyle I always get building armor pretty quickly since I depend on walling off with PF's, turrets to keep me alive while teching hard and expanding pretty aggressively.

In short: I feel that for a turtle gamestyle building armor is absolutely an important upgrade while the "in your face"-aggressive terran will of course resent it.
Thylacine
Profile Joined August 2011
Sweden882 Posts
July 24 2012 21:11 GMT
#58
On July 22 2012 01:45 Saechiis wrote:
You're overthinking this imo, you want to attack Zerg, not turtle up behind armor upgraded buildings. The scenario's where you don't die to a Zerg push because you have building armor are so scarce compared to your use of marines offensively and defensively. It's not worth getting building armor over infantry armor unless you're already on +3.


I agree with everything this man said, and I firmly believe this is why we never see armor upgrade for buildings.

But, super late game it's awesome when you're already 3-3 on bio.
What you're looking at could be the end of a particularly terrifying nightmare. It isn't. It's the beginning. Introducing Mr. John Valentine, air traveler. His destination: the Twilight Zone...
Berailfor
Profile Joined January 2012
441 Posts
July 24 2012 21:32 GMT
#59
Yeah +1 armor is still much better. It effects more things in your arsenal, and effects things that can move. How many bunkers do you plan on making? Sure total against seedlings you get 100 extra hits for a bunker. But when your army is big enough you will get more than that total with your overall marines. And for PF's sure there is no arguing it's good. But how often do a Zerg do an engagement into a PF. Almost never unless they are certain they are going to crush you. So pretty much the deal is the fact that when you leave your base. The upgrade does nothing for you. And if your going 1 E-bay your going to get attack first anyway as the main reason you die normally is because of banelings, not zerglings. Which aren't really effected by armor. And if 2 E-bay. Your planning on going upgrades fast so you wouldn't want to be 3-2 when you could be 3-3. So all in all. While it's a good thought, it's pretty bad comparatively.
BroodKingEXE
Profile Blog Joined November 2011
United States829 Posts
July 25 2012 07:06 GMT
#60
On July 24 2012 07:33 yoona2012 wrote:
Show nested quote +
On July 23 2012 09:48 Ironsights wrote:Actually, since I favor Sky Terran builds, I DO make more PF's and Bunkers than marines.


Sorry nobody is going to believe that statement unless you´re low league. Sure it may happen on rare occasion where you can get away with just dumping excess minerals into hellions but in most sky-terran games regardless of what race youre up against, you need alot of marines - not only as a mineral dump, but also as cannonfodder. Furthermore there´s no point in making a bunker if you don´t make marines for it, so saying you´re making more bunkers (and pfs) than you make marines is either low league play or a lie.


Show nested quote +
On July 24 2012 04:22 HelioSeven wrote:
On July 24 2012 03:22 BroodKingEXE wrote:
What if the terran did this? Zerg has invested in mutas which failed which puts them behind. Why not mass expand due to the ability to better defend your bases. If I can defend each base with half as many units as previously, how is the Zerg supposed to beat that?


Yeah, I'm with you on this one. I don't really see a reason why Terran has to punish a greedy Zerg, as opposed to just being greedy yourself. People who say that Terran has to pressure or commit to timing attacks against a greedy Zerg just don't know how to macro, I guess.


There´s not really such a thing as a failed mutas simply because you have turrets up. If the mutas forced turrets they still did something, and they can always be used for map control, picking of tanks and denying drops - and a zerg isn´t forced to continue muta production just because he made 6-8.

The reason why most people say that terran have to punish a greedy zerg isn´t because terran can´t be greedy too. The reasons are:
1) Terran can´t be as greedy as zerg no matter how hard a terran tries. Zerg injection mechanics, cheaper hatchery combined with a more reactive and easier defence because of zerg mobility, queen, creep and ability to make as many units as resources and larva allows, makes zerg superior in terms of playing greedy.

2) If both zerg and terran plays greedy, they are both setting up for a longer game, and it´s quite commonly agreed upon that terran are at a disadvantage vs zerg the longer the game goes on. It becomes increasingly harder to expand for a terran and a 5+ base zerg with brood, infestor, ultra tech is difficult to deal with and the odds are against you.

3) Greedy terran openings (such as 1 rax double expand) are much easier to lose with than greedy zerg openings (such as a 4 queen opening into fast 3rd). You may very well die to a number of allins even if scouted while a zerg who scouts an all in may better defend it even if he opened greedy.


To keep up this mechanical lead Zerg needs to be 2-3 bases ahead of a late game terran. Building armour prevents Zerg from stopping the Terran from getting the expansions to keep toe to toe with a Zerg. Building armor is a one time cost and will not put Terran too far behind as those 6-8 mutas which cost 600/600 will offset the cost of a 150/150 upgrade plus a few turrets. The mutas also have contributed to a delayed army size of the Zerg allowing Terran to expand with greater defensive potential. Upgraded Buildings prevent crackling runbys which are the backbone of lategame Zerg's exapnsin control of terran.
Playing Protoss = Opponent owned
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 653
Lowko405
Hui .171
ProTech55
Vindicta 42
Codebar 18
StarCraft: Brood War
Rain 7255
Calm 4799
Bisu 2981
Shuttle 2421
Horang2 1940
Flash 1799
EffOrt 995
firebathero 986
Mini 836
Soulkey 419
[ Show more ]
ggaemo 400
Barracks 309
hero 262
ZerO 220
Mong 196
Soma 167
Snow 160
Hyuk 158
Zeus 109
Killer 100
Rush 86
ToSsGirL 73
TY 71
Movie 56
JYJ50
Sharp 44
PianO 42
[sc1f]eonzerg 39
sSak 33
sorry 32
scan(afreeca) 17
Yoon 17
JulyZerg 13
IntoTheRainbow 12
SilentControl 10
Terrorterran 9
Bale 6
Stormgate
TKL 103
Dota 2
Gorgc5257
qojqva3624
Dendi1171
XaKoH 455
XcaliburYe270
syndereN24
Counter-Strike
byalli267
zeus214
oskar168
markeloff59
kRYSTAL_38
Other Games
singsing2571
B2W.Neo1782
hiko873
Beastyqt726
DeMusliM427
crisheroes409
Happy253
RotterdaM236
Fuzer 211
ArmadaUGS76
PartinGtheBigBoy57
QueenE39
ZerO(Twitch)13
Organizations
StarCraft: Brood War
UltimateBattle 24
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 68
• davetesta28
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• FirePhoenix5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2818
• WagamamaTV563
League of Legends
• Nemesis4880
• TFBlade363
Upcoming Events
WardiTV Summer Champion…
43m
PiGosaur Monday
9h 43m
WardiTV Summer Champion…
20h 43m
Stormgate Nexus
23h 43m
uThermal 2v2 Circuit
1d 1h
The PondCast
1d 19h
WardiTV Summer Champion…
1d 20h
Replay Cast
2 days
LiuLi Cup
2 days
uThermal 2v2 Circuit
3 days
[ Show More ]
RSL Revival
3 days
RSL Revival
3 days
uThermal 2v2 Circuit
4 days
CSO Cup
4 days
Sparkling Tuna Cup
4 days
uThermal 2v2 Circuit
5 days
Wardi Open
5 days
RotterdaM Event
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.