• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:24
CEST 02:24
KST 09:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun4[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists19[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
WardiTV Spring Cup 2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament INu's Battles#14 <BO.9 2Matches> GSL CK: More events planned pending crowdfunding
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
BW General Discussion Leta's ASL S21 Ro.16 review ASL21 General Discussion JaeDong's ASL S21 Ro16 Post-Review [ASL21] Ro8 Preview Pt1: Inheritors
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro8 Day 1 [ASL21] Ro8 Day 2 [ASL21] Ro16 Group D
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1434 users

[D] PvZ - Jangbi's 1gate pressure into fast 3rd - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 7 8 9 Next All
RyLai
Profile Joined May 2011
United States477 Posts
July 15 2012 05:50 GMT
#21
On July 15 2012 11:59 quillian wrote:
I like it, this is similar to what I've been doing with my 1 gate fe PvZ, except you can pressure sooner with zealots and faster warpgate. My current build gets a 5:30 nexus, right after the first 2 zealots and stalker chase the scouting lings and overlord away. Need to explore transitions more fully, I quite like the blink play shown here.

This also relies on the current metagame -- if zergs start getting earlier roach warrens reactively, it could just die outright.


Unless that's a 5:30 3rd Nexus, that's a REALLY slow Nexus by today's standards.
Jaeger
Profile Joined December 2009
United States1150 Posts
July 15 2012 05:59 GMT
#22
On July 15 2012 14:39 RyLai wrote:
It's good to finally see Protoss players (or at least just Jangbi) do something REALLY cool without centering everything around Warp Gate tech, and off of a single gateway! But it's heavily reliant on Zergs being as greedy as they've been the past several months. If they'd just get early Ling Speed, they could not only stop the pressure, but more or less deny your third base until you have a decent army. It'd be nice if Protoss players throw in early non-warp pressure like this to force Zerg players to be a little less greedy and maybe force them to at least get an earlier Ling Speed. Hell, it'd be REALLY cool if Protoss players started developing a lot of cool little pressure openers that didn't rely on Warp Gate tech.


Yep but as long as you scout his gas just before lings pop (and he hasn't taken it yet) you know you'll have at least 3 minutes before he has ling speed.
https://www.dotabuff.com/players/8137911
Just_a_Moth
Profile Joined March 2012
Canada1968 Posts
July 15 2012 05:59 GMT
#23
Jangbi is the master of the 2/1 Gate in BW so this is probably a good build even though it's in SC2.
mewo
Profile Joined July 2011
United States221 Posts
Last Edited: 2012-07-15 06:26:13
July 15 2012 06:24 GMT
#24
What a cool build. So happy kespa players are around. Between this and the way nony has been playing I feel like the matchup is really opening up for me. Also I think it is 3:10 after the gas starts that they can have speed.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
July 15 2012 06:32 GMT
#25
On July 15 2012 04:28 Zephyr.Sky wrote:
Show nested quote +
On July 15 2012 03:46 city42 wrote:
On July 15 2012 03:39 Zephyr.Sky wrote:
I should also point out that 17 nexus is very greedy. Any early pool build would walk over you. 14forge/15nex is safer.

I don't think he is suggesting a blind 17 nexus...


On a large map that is the only kind of 17 nexus there is. By the time you scout the zerg you will probably reach that food. Unless it's a 2 player map.


Similarly, early pools aren't as strong on small maps, and you can still double probe scout on 4 player maps, or just take the gamble that 4 player maps are.

It's not like the build just falls apart if you can't go nexus first. You could just do the build with a forge first, or just do it on 2 player maps...
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
mewo
Profile Joined July 2011
United States221 Posts
July 15 2012 06:44 GMT
#26
On July 15 2012 15:32 Belial88 wrote:
Show nested quote +
On July 15 2012 04:28 Zephyr.Sky wrote:
On July 15 2012 03:46 city42 wrote:
On July 15 2012 03:39 Zephyr.Sky wrote:
I should also point out that 17 nexus is very greedy. Any early pool build would walk over you. 14forge/15nex is safer.

I don't think he is suggesting a blind 17 nexus...


On a large map that is the only kind of 17 nexus there is. By the time you scout the zerg you will probably reach that food. Unless it's a 2 player map.


Similarly, early pools aren't as strong on small maps, and you can still double probe scout on 4 player maps, or just take the gamble that 4 player maps are.

It's not like the build just falls apart if you can't go nexus first. You could just do the build with a forge first, or just do it on 2 player maps...

I'm not sure how much the 2 zealots rely on timing but it might be that it doesn't time out well enough with forge first. If any mid master and above zerg are around I'd be happy to help test it.

0neder
Profile Joined July 2009
United States3733 Posts
July 15 2012 06:52 GMT
#27
Those Kespa scrubs coming up with good sc2 builds? Awesome! Especially to see this stuff when he's, you know, preparing for the last OSL final and all. No big deal.
Dirichlet
Profile Joined April 2011
21 Posts
July 15 2012 07:06 GMT
#28
anyone got any high level replays of this?
-Switch-
Profile Joined August 2010
Canada506 Posts
July 15 2012 07:20 GMT
#29
On July 15 2012 03:23 Zephyr.Sky wrote:
Show nested quote +
On July 15 2012 03:20 Jaeger wrote:
You build 2 zealots followed by 5 stalkers off of one gate while pressuring the 3rd.
When your 3rd finishes you are 3base to 3base with equal worker count generally.


One problem with that is, that if the Zerg sees so many units he will expect a timing attack, and in turn make attacking units, which once he realizes you aren't going to 2base-all-in him, he will send at your third, where he will be able to trade more cost efficiently than yourself. The whole point of the fast 3 nexus is to get on equal footing economically with the zerg. You do NOT want to force attacking units out of him in this case.


the only thing he can defend that early pressure with is zerglings and unless he gets speed which most zergs don't right now you should not lose your stalkers to his slow lings and you will be fine.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2012-07-15 07:26:38
July 15 2012 07:26 GMT
#30
nvm delete thought this was 1 gate expand.

Interesting build though, specially when he's preparing for OSL.
When I think of something else, something will go here
quillian
Profile Joined April 2010
United States318 Posts
July 15 2012 13:13 GMT
#31
On July 15 2012 14:50 RyLai wrote:
Show nested quote +
On July 15 2012 11:59 quillian wrote:
I like it, this is similar to what I've been doing with my 1 gate fe PvZ, except you can pressure sooner with zealots and faster warpgate. My current build gets a 5:30 nexus, right after the first 2 zealots and stalker chase the scouting lings and overlord away. Need to explore transitions more fully, I quite like the blink play shown here.

This also relies on the current metagame -- if zergs start getting earlier roach warrens reactively, it could just die outright.


Unless that's a 5:30 3rd Nexus, that's a REALLY slow Nexus by today's standards.

...of course that's the third.
Build is gate, nexus, zealot, gas, cyber, zealot, stalker, forge, nexus

You do the same thing as the video, everything is just 30 seconds sooner, except the cannon which you delay till your poke

quillian
Profile Joined April 2010
United States318 Posts
July 15 2012 14:32 GMT
#32
On July 15 2012 16:20 -Switch- wrote:
Show nested quote +
On July 15 2012 03:23 Zephyr.Sky wrote:
On July 15 2012 03:20 Jaeger wrote:
You build 2 zealots followed by 5 stalkers off of one gate while pressuring the 3rd.
When your 3rd finishes you are 3base to 3base with equal worker count generally.


One problem with that is, that if the Zerg sees so many units he will expect a timing attack, and in turn make attacking units, which once he realizes you aren't going to 2base-all-in him, he will send at your third, where he will be able to trade more cost efficiently than yourself. The whole point of the fast 3 nexus is to get on equal footing economically with the zerg. You do NOT want to force attacking units out of him in this case.


the only thing he can defend that early pressure with is zerglings and unless he gets speed which most zergs don't right now you should not lose your stalkers to his slow lings and you will be fine.

Exactly, you only expand once you scout his gasless third, so the only thing he will have to attack with is slow lings. You can have a good sized force and cannons at the third by the normal time roaches hit. That said, zergs will probably start to find earlier roach timings that shut down the poke, but allow for less droning
Jaeger
Profile Joined December 2009
United States1150 Posts
July 15 2012 16:32 GMT
#33
On July 15 2012 23:32 quillian wrote:
Show nested quote +
On July 15 2012 16:20 -Switch- wrote:
On July 15 2012 03:23 Zephyr.Sky wrote:
On July 15 2012 03:20 Jaeger wrote:
You build 2 zealots followed by 5 stalkers off of one gate while pressuring the 3rd.
When your 3rd finishes you are 3base to 3base with equal worker count generally.


One problem with that is, that if the Zerg sees so many units he will expect a timing attack, and in turn make attacking units, which once he realizes you aren't going to 2base-all-in him, he will send at your third, where he will be able to trade more cost efficiently than yourself. The whole point of the fast 3 nexus is to get on equal footing economically with the zerg. You do NOT want to force attacking units out of him in this case.


the only thing he can defend that early pressure with is zerglings and unless he gets speed which most zergs don't right now you should not lose your stalkers to his slow lings and you will be fine.

Exactly, you only expand once you scout his gasless third, so the only thing he will have to attack with is slow lings. You can have a good sized force and cannons at the third by the normal time roaches hit. That said, zergs will probably start to find earlier roach timings that shut down the poke, but allow for less droning


Even if they get earlier roaches it won't really shut down the poke. Stalkers can still micro just fine against slow roaches.
https://www.dotabuff.com/players/8137911
covetousrat
Profile Joined October 2010
2109 Posts
July 15 2012 18:25 GMT
#34
Wow jangbi looks really good in sc2 already.
quillian
Profile Joined April 2010
United States318 Posts
July 15 2012 18:26 GMT
#35
On July 16 2012 01:32 Jaeger wrote:
Show nested quote +
On July 15 2012 23:32 quillian wrote:
On July 15 2012 16:20 -Switch- wrote:
On July 15 2012 03:23 Zephyr.Sky wrote:
On July 15 2012 03:20 Jaeger wrote:
You build 2 zealots followed by 5 stalkers off of one gate while pressuring the 3rd.
When your 3rd finishes you are 3base to 3base with equal worker count generally.


One problem with that is, that if the Zerg sees so many units he will expect a timing attack, and in turn make attacking units, which once he realizes you aren't going to 2base-all-in him, he will send at your third, where he will be able to trade more cost efficiently than yourself. The whole point of the fast 3 nexus is to get on equal footing economically with the zerg. You do NOT want to force attacking units out of him in this case.


the only thing he can defend that early pressure with is zerglings and unless he gets speed which most zergs don't right now you should not lose your stalkers to his slow lings and you will be fine.

Exactly, you only expand once you scout his gasless third, so the only thing he will have to attack with is slow lings. You can have a good sized force and cannons at the third by the normal time roaches hit. That said, zergs will probably start to find earlier roach timings that shut down the poke, but allow for less droning


Even if they get earlier roaches it won't really shut down the poke. Stalkers can still micro just fine against slow roaches.

Yeah. The only early game problem I've had is vs banelings on maps with a more open Nat/ third. Since you don't have early sentries it can be tough to stop.
McTeazy
Profile Joined January 2012
Canada297 Posts
Last Edited: 2012-07-16 05:10:21
July 15 2012 22:12 GMT
#36
On July 16 2012 03:25 covetousrat wrote:
Wow jangbi looks really good in sc2 already.


His blink micro was mind numbingly quick. Most people do it in slices, he was doing individual stalkers SO fast.

EDIT: to contribute something other than the above:

I'm not sure how much the 2 zealots rely on timing but it might be that it doesn't time out well enough with forge first. If any mid master and above zerg are around I'd be happy to help test it.


i've been trying to learn this against the AI (i have a terrible track record of absolutely botching builds unless i practise them like 25 times) and i've been doing my standard ladder FFE, where i go 13 forge, 17 cannon, 17 nexus, 17 gate, 18 pylon, 18 gas.

DISCLAIMER: I'm bad. i'm in plat.

So to compare to a replay of myself doing it (i think i had the execution pretty spot on with this one) at 5:50 Jangbi has 28 probes, 2 zealots, 1 stalker and 1 stalker in production. I have 27 probes, 2 zealots, and a stalker 15 seconds away. I do notice however that i'm floating a chronoboost that jangbi may have used on his zealots which may bring my timing closer to his.

This seems... weird? why do i have only 1 less probe than a nexus first? i do have 100 less minerals... maybe that's the discrepancy, or perhaps 2 probes are about to pop for jangbi.

Anyways, with my super conservative FFE it seems to delay the timing by 15 seconds. but like i said this could be an extra chronoboost that i didn't use. hard to tell from a vod
a person is smart, people are stupid
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
Last Edited: 2012-07-16 02:04:35
July 16 2012 01:49 GMT
#37
The coach gave him this build and I think it is brilliant. I don't think it is too risky and it can still work against a zerg who goes for faster speed than normal (for example, muta/ling off 3 hatch gets fast speed, but this would be a good counter as you get such a fast third base).

I have an HQ vod of a cast I did for this game btw. You can read the supply better etc - http://www.twitch.tv/ooooophidian/b/323962026?t=1h36m

Jangbi is so good at blink :D
Creator of sc2unmasked.com
Jaeger
Profile Joined December 2009
United States1150 Posts
Last Edited: 2012-07-16 06:59:13
July 16 2012 06:58 GMT
#38
On July 16 2012 10:49 oOOoOphidian wrote:
The coach gave him this build and I think it is brilliant. I don't think it is too risky and it can still work against a zerg who goes for faster speed than normal (for example, muta/ling off 3 hatch gets fast speed, but this would be a good counter as you get such a fast third base).

I have an HQ vod of a cast I did for this game btw. You can read the supply better etc - http://www.twitch.tv/ooooophidian/b/323962026?t=1h36m

Jangbi is so good at blink :D


Thanks. How do you know he got it from the coach? Is it in an interview? If so did he say anything else about the build?


p.s.

Keep up the good casting work, enjoyed skt stx last night.
https://www.dotabuff.com/players/8137911
StarGalaxy
Profile Joined March 2011
Germany744 Posts
July 16 2012 07:16 GMT
#39
i am sceptical about that build. There are a lot of all ins that are even on 2 base hard to defend.
The zenio 3 hatch baneling bust?
The roach ling all in that just hits before warpgate finishes?
i dont see a way to defend that on 3 bases.
Cj hero | Zest
Bahamuth
Profile Joined September 2011
134 Posts
July 16 2012 07:40 GMT
#40
On July 16 2012 16:16 OrbitalPlane wrote:
i am sceptical about that build. There are a lot of all ins that are even on 2 base hard to defend.
The zenio 3 hatch baneling bust?
The roach ling all in that just hits before warpgate finishes?
i dont see a way to defend that on 3 bases.


Both of these allins can be scouted quite easily though. You're just not going to make a 3rd if you scout anything suspicious.
Prev 1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#79 (TLMC 22 Edition)
PiGStarcraft365
davetesta14
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft365
CosmosSc2 46
ProTech26
StarCraft: Brood War
Britney 13366
GuemChi 3486
Artosis 612
NaDa 21
Dota 2
monkeys_forever665
capcasts144
Counter-Strike
fl0m3021
Super Smash Bros
hungrybox1265
Other Games
summit1g8009
tarik_tv6610
Day[9].tv671
shahzam506
C9.Mang0276
Maynarde86
PPMD21
minikerr5
Organizations
Other Games
gamesdonequick927
BasetradeTV239
Dota 2
PGL Dota 2 - Main Stream138
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 77
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1631
• Day9tv671
Upcoming Events
GSL
9h 6m
Rogue vs Percival
Zoun vs Solar
Replay Cast
23h 36m
GSL
1d 9h
Cure vs TriGGeR
ByuN vs Bunny
KCM Race Survival
1d 9h
Big Gabe
1d 11h
Replay Cast
1d 23h
Replay Cast
2 days
Escore
2 days
OSC
2 days
Replay Cast
2 days
[ Show More ]
Replay Cast
3 days
RSL Revival
3 days
IPSL
3 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
3 days
Replay Cast
3 days
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
IPSL
4 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
5 days
Wardi Open
5 days
Afreeca Starleague
5 days
Jaedong vs Light
Monday Night Weeklies
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Snow vs Flash
Liquipedia Results

Completed

Escore Tournament S2: W4
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.