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[D] PvZ - Jangbi's 1gate pressure into fast 3rd - Page 9

Forum Index > StarCraft 2 Strategy
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-IntEnZ-
Profile Joined March 2011
Sweden50 Posts
August 01 2012 04:41 GMT
#161
I like the build, will have to practice it a bit on ladder in the future...
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
August 01 2012 07:58 GMT
#162
On August 01 2012 11:57 AnonymousEmu wrote:
Ok sweet thanks , Im not to crazy about faking an expo just because more than half the time they never scout it in the first place ... lol

You only really need to do that vs a good player who is going 3 hatch. A 2 base player can't really deal with it easily even if they know it's coming.
Creator of sc2unmasked.com
Jaeger
Profile Joined December 2009
United States1150 Posts
August 01 2012 19:36 GMT
#163
I've had pretty good success doing this same 2 zealot 5 stalker pressure off 1 gate into a 2base 3 immortal warp prism timing attack. Just involves starting your gasses earlier (like after first stalker), adding a robo, then adding on the additional 5 gates in your main without taking a 3rd.

I find this a bit preferable on maps like antiga where it's hard to hold roach ling aggression but very easy to assault their 3rd with immortal sentry.
https://www.dotabuff.com/players/8137911
aLmosTeu
Profile Joined June 2011
Germany101 Posts
August 01 2012 21:07 GMT
#164
seems really cool, thanks, i'll try it!
songers
Profile Joined February 2011
Canada47 Posts
August 01 2012 21:36 GMT
#165
I really like this build. It's too bad my execution of it is SO sloppy. I regularly forget to make probes and my nexus is always late...still works though
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2012-08-02 05:23:48
August 02 2012 05:23 GMT
#166
On August 01 2012 08:56 AnonymousEmu wrote:
Like the build!
My question is if this works vs a zerg without a fast 3rd, because at my silver level a small amount of zergs will take a fast 3rd

Thanks!


Below diamond just practice a basic 2 base all in, and adapting to situations. Dont use a build order, follow an idea of when/how you should be getting things and what your goals in the game are, you will need to do that if you plan on being successful at masters+ at any point in time.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Ea
Profile Joined March 2011
United States121 Posts
August 07 2012 21:57 GMT
#167
A little scary to pull off vs fast lings. Depending on the map, it can be difficult to defend the third to a counter attack if you aren't careful with multitasking.
Omnibrad
Profile Joined March 2007
United States29 Posts
August 08 2012 04:50 GMT
#168
On August 08 2012 06:57 Ea wrote:
A little scary to pull off vs fast lings. Depending on the map, it can be difficult to defend the third to a counter attack if you aren't careful with multitasking.


This is OK though. The whole point of this opener in PvZ is to prevent the Zerg from doing what he really wants to do which is endless droning. If you can force an early speed upgrade, the Zerg is sacrificing something. If you can force a bunch of Lings, the Zerg is sacrificing something. You don't actually have to attack and deal damage with your units...you can often just force the Zerg to play a "fair" game instead of growing his economy by leaps and bounds and that act alone is enough to make it all worthwhile.

I often find myself using this build on the ladder and dropping the early Stalker pressure because the Zerg has done something to counteract it, but at least the economy is evenly matched. You don't *have* to attack or make Stalkers early if it's not going to work. The beauty of this build is you can follow up with pretty much whatever you want, and so long as you are scouting the Zerg and reacting properly then you should be in good shape with a good economy while theirs isn't light years ahead of you.
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