On June 25 2012 16:59 Asukurra wrote:
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The 3rd gos down at 3:15 so by the 5 min mark its about to pop, and yea ive had alot of aggressive T try to punish this but vs high gold/ mid plat players they put themselves behind imo, too many have scouted it near finished and suddenly go full throttle attack (extra rax and all marine push) ect ect but by the time they can do a reaction attack the 6 queens can be up and at any time i can swap between drone and defence mode, teh amount of larva can simply overwhelm most pushs with slow lings alone and this isnt a you must stay on gas less, it allows fast tech (6 gas if you keep your 3rd) and roach warren +1 gas at any time will keep you alive if they over commit to Hellions, also with the increase of mins and drones you can be libral with the spine crawlers, they are helpful late game as well, if they pull back then you have a 3rd and can move the spines beind the min lines to help defend drops ect ect
not so much a novelty, just a greedy build that seams to get away with it more oftern then I would have thought, thats why I brought it up here
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the build isnt designed to stay gas less until XXX time or XXX supply its a stay gas less until you feel under pressure then take all together to boom your tech, as for the 6-8 hellions, 4 queens sitting in 1 area (after spreading some creep hopefully) will buy enough time to get A)Roachs or B) spines the drone increase and min increase allows as such and I find this super early 3rd to be a better then thought time as no one expects it and people underestimate the amount of defence you can suddenly produce to hold off people 'knee jerk' attacking (going "what greedy bastard, better go kill him")
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On June 25 2012 08:16 GRCJH wrote:
Top 8 diamond terran here.
Any particular reason you're going for a 4 minute third?
Have you spent any time going for a more standard 6 or 7 minute third?
A meching terran will be able to take down that third with hellions alone. It's also vulnerable to bunker rushes off of 1 barracks. You'll be surprised at how aggressive a terran can be after their first rax is complete should you throw down a hatch that early.
Equally you'll be just as surprised at how easy it can be to defend a third when you take it at 6 - 7 minutes. You'll be able to transfer drones too rather than having to make drones to saturate both your natural and third at the same time.
There's nothing wrong with a little greed, but I detect a hint of novelty in a 4 minute third, it doesn't seem practical or safe.
EDIT: ahh I see the numbers, good for you for testing it all out!
I stand by the novelty statement but who cares what I think, follow your heart... your gross zerg heart...
Top 8 diamond terran here.
Any particular reason you're going for a 4 minute third?
Have you spent any time going for a more standard 6 or 7 minute third?
A meching terran will be able to take down that third with hellions alone. It's also vulnerable to bunker rushes off of 1 barracks. You'll be surprised at how aggressive a terran can be after their first rax is complete should you throw down a hatch that early.
Equally you'll be just as surprised at how easy it can be to defend a third when you take it at 6 - 7 minutes. You'll be able to transfer drones too rather than having to make drones to saturate both your natural and third at the same time.
There's nothing wrong with a little greed, but I detect a hint of novelty in a 4 minute third, it doesn't seem practical or safe.
EDIT: ahh I see the numbers, good for you for testing it all out!

The 3rd gos down at 3:15 so by the 5 min mark its about to pop, and yea ive had alot of aggressive T try to punish this but vs high gold/ mid plat players they put themselves behind imo, too many have scouted it near finished and suddenly go full throttle attack (extra rax and all marine push) ect ect but by the time they can do a reaction attack the 6 queens can be up and at any time i can swap between drone and defence mode, teh amount of larva can simply overwhelm most pushs with slow lings alone and this isnt a you must stay on gas less, it allows fast tech (6 gas if you keep your 3rd) and roach warren +1 gas at any time will keep you alive if they over commit to Hellions, also with the increase of mins and drones you can be libral with the spine crawlers, they are helpful late game as well, if they pull back then you have a 3rd and can move the spines beind the min lines to help defend drops ect ect
not so much a novelty, just a greedy build that seams to get away with it more oftern then I would have thought, thats why I brought it up here
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I don't know why but going gasless until the 50 supply mark seems very risky even against a FE Terran. With 6 queens, it still seems like a decent amount of hellions would be able to outmaneuver the queens even on the creep. 2 queens/hatch isn't going to do much to defend 6-8 hellions constantly alternating between your nat/3rd frying drones.
That said, I've been trying to find a good timing to get a 3rd against T. Most of the time I just play it safe and build a macro hatch first since losing a 3rd to Ts first push is almost auto GG.
That said, I've been trying to find a good timing to get a 3rd against T. Most of the time I just play it safe and build a macro hatch first since losing a 3rd to Ts first push is almost auto GG.
the build isnt designed to stay gas less until XXX time or XXX supply its a stay gas less until you feel under pressure then take all together to boom your tech, as for the 6-8 hellions, 4 queens sitting in 1 area (after spreading some creep hopefully) will buy enough time to get A)Roachs or B) spines the drone increase and min increase allows as such and I find this super early 3rd to be a better then thought time as no one expects it and people underestimate the amount of defence you can suddenly produce to hold off people 'knee jerk' attacking (going "what greedy bastard, better go kill him")
you WILL die to any kind of 2 rax, you know this, yes?