• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:52
CEST 23:52
KST 06:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
uThermal's 2v2 Tour: $15,000 Main Event5Serral wins EWC 202543Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9
Community News
SC2's Safe House 2 - October 18 & 194Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments5[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4
StarCraft 2
General
TL Team Map Contest #5: Presented by Monster Energy Rogue Talks: "Koreans could dominate again" uThermal's 2v2 Tour: $15,000 Main Event The GOAT ranking of GOAT rankings RSL Revival patreon money discussion thread
Tourneys
SC2's Safe House 2 - October 18 & 19 LiuLi Cup - August 2025 Tournaments $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays RSL Season 2 Qualifier Links and Dates
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
StarCon Philadelphia ASL Season 20 Ro24 Groups BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams BW General Discussion Player “Jedi” cheat on CSL
Tourneys
[Megathread] Daily Proleagues KCM 2025 Season 3 Small VOD Thread 2.0 [ASL20] Online Qualifiers Day 2
Strategy
Fighting Spirit mining rates [G] Mineral Boosting Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread [Manga] One Piece Movie Discussion! Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Gaming After Dark: Poor Slee…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 671 users

[D] Zerg Greedy 3rd ZvT - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 Next All
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
Last Edited: 2012-06-24 21:54:31
June 24 2012 21:53 GMT
#21
On June 25 2012 05:55 Mavvie wrote:
I am totally no expert in this game, but it appears that some people here must be wrong Considering that the masters players say it's a breeze to defend a really fast third, yet everyone else is saying that they could kill it with the units that they would have. Again, I'm no expert, but you shouldn't have medivacs at 6:00, assuming you expanded. And also, it's only 40 seconds after the third hatch finishes until their production will exceed anything you have, and if you don't pressure then zerg can make drones and win.

I shall definitely try this style today! It seems like a nice alternative to the early roach agression -> third.
Thanks for the writeup! ^_^


The point is that if you throw your third down earlier than 6 minutes, and the terran just went with 4 naked rax after cc and moves to your third, you have to make lings or sack the third.
If you make lings the third does nothing for you, if you sack the third the third does nothing for you.

I realize this is called a greedy third but there is no reason, with the current state of ZvT, to be this greedy.
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
Asukurra
Profile Joined June 2012
United Kingdom50 Posts
June 24 2012 22:28 GMT
#22
I need to say this is mainly vs a FE T, not a go to build for any situation, but that being said here are the numbers from doing tests without outside player input, ie being left alone for the first 7 mins, this was to gauge the potential of this build not to show its viability

3rd before queens

5:00 game time
105 mins, 24 drones 3 larvae
2Queens

7:30 game time
760 mins 59 drones 11 larvae
3Queens

3rd at 5mins

5:00 game time
135 mins, 21 drones, 2 larvae

7:30 game time
435 mins, 55 drones, 0 larvae

both games played with 1 set of lings being made when pool pop'ed and was both played using 10ovi 15h 16p and queens up to the amount of hatchs and wasnt supply blocked in either game.

with a decent player trying this I think it might be doable for a ladder game or 2, as you can see in the 7:30 of game 1 i have more larvae then I can get rid and plenty of mins for 3 queens and gas/evos ect ect
GRCJH
Profile Joined May 2012
Canada76 Posts
Last Edited: 2012-06-24 23:19:16
June 24 2012 23:16 GMT
#23
Top 8 diamond terran here.

Any particular reason you're going for a 4 minute third?
Have you spent any time going for a more standard 6 or 7 minute third?

A meching terran will be able to take down that third with hellions alone. It's also vulnerable to bunker rushes off of 1 barracks. You'll be surprised at how aggressive a terran can be after their first rax is complete should you throw down a hatch that early.

Equally you'll be just as surprised at how easy it can be to defend a third when you take it at 6 - 7 minutes. You'll be able to transfer drones too rather than having to make drones to saturate both your natural and third at the same time.

There's nothing wrong with a little greed, but I detect a hint of novelty in a 4 minute third, it doesn't seem practical or safe.

EDIT: ahh I see the numbers, good for you for testing it all out! I stand by the novelty statement but who cares what I think, follow your heart... your gross zerg heart...
you were born too soon, you'll never explore the galaxy
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
June 25 2012 01:38 GMT
#24
I tried this build, and managed to survive a 3rax semi-all-in, losing only 3 queens and ALMOST losing my hatch :D i felt like SUCH a troll when my hatchery survived with so little health. But anyways, despite not following your exact BO, i DID manage to survive the game, and had SUCH a macro advantage that the rest of the game was mine

Here's the rep:
http://drop.sc/204770
Getting back into sc2 O_o
Mindflow
Profile Joined November 2010
Korea (South)320 Posts
June 25 2012 01:55 GMT
#25
Please for god sake, some master+ zerg PM me with a good good build vs zerg as terran. Im so lost in the matchup that im actually considering crying myself to Protoss. its fucking terrible right now
sagefreke
Profile Joined August 2010
United States241 Posts
June 25 2012 03:23 GMT
#26
I don't know why but going gasless until the 50 supply mark seems very risky even against a FE Terran. With 6 queens, it still seems like a decent amount of hellions would be able to outmaneuver the queens even on the creep. 2 queens/hatch isn't going to do much to defend 6-8 hellions constantly alternating between your nat/3rd frying drones.

That said, I've been trying to find a good timing to get a 3rd against T. Most of the time I just play it safe and build a macro hatch first since losing a 3rd to Ts first push is almost auto GG.
yo yo yo
Asukurra
Profile Joined June 2012
United Kingdom50 Posts
Last Edited: 2012-06-25 08:04:24
June 25 2012 07:59 GMT
#27
+ Show Spoiler +
On June 25 2012 08:16 GRCJH wrote:
Top 8 diamond terran here.

Any particular reason you're going for a 4 minute third?
Have you spent any time going for a more standard 6 or 7 minute third?

A meching terran will be able to take down that third with hellions alone. It's also vulnerable to bunker rushes off of 1 barracks. You'll be surprised at how aggressive a terran can be after their first rax is complete should you throw down a hatch that early.

Equally you'll be just as surprised at how easy it can be to defend a third when you take it at 6 - 7 minutes. You'll be able to transfer drones too rather than having to make drones to saturate both your natural and third at the same time.

There's nothing wrong with a little greed, but I detect a hint of novelty in a 4 minute third, it doesn't seem practical or safe.

EDIT: ahh I see the numbers, good for you for testing it all out! I stand by the novelty statement but who cares what I think, follow your heart... your gross zerg heart...


The 3rd gos down at 3:15 so by the 5 min mark its about to pop, and yea ive had alot of aggressive T try to punish this but vs high gold/ mid plat players they put themselves behind imo, too many have scouted it near finished and suddenly go full throttle attack (extra rax and all marine push) ect ect but by the time they can do a reaction attack the 6 queens can be up and at any time i can swap between drone and defence mode, teh amount of larva can simply overwhelm most pushs with slow lings alone and this isnt a you must stay on gas less, it allows fast tech (6 gas if you keep your 3rd) and roach warren +1 gas at any time will keep you alive if they over commit to Hellions, also with the increase of mins and drones you can be libral with the spine crawlers, they are helpful late game as well, if they pull back then you have a 3rd and can move the spines beind the min lines to help defend drops ect ect

not so much a novelty, just a greedy build that seams to get away with it more oftern then I would have thought, thats why I brought it up here


+ Show Spoiler +
I don't know why but going gasless until the 50 supply mark seems very risky even against a FE Terran. With 6 queens, it still seems like a decent amount of hellions would be able to outmaneuver the queens even on the creep. 2 queens/hatch isn't going to do much to defend 6-8 hellions constantly alternating between your nat/3rd frying drones.

That said, I've been trying to find a good timing to get a 3rd against T. Most of the time I just play it safe and build a macro hatch first since losing a 3rd to Ts first push is almost auto GG.


the build isnt designed to stay gas less until XXX time or XXX supply its a stay gas less until you feel under pressure then take all together to boom your tech, as for the 6-8 hellions, 4 queens sitting in 1 area (after spreading some creep hopefully) will buy enough time to get A)Roachs or B) spines the drone increase and min increase allows as such and I find this super early 3rd to be a better then thought time as no one expects it and people underestimate the amount of defence you can suddenly produce to hold off people 'knee jerk' attacking (going "what greedy bastard, better go kill him")
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
Last Edited: 2012-06-25 08:14:59
June 25 2012 08:09 GMT
#28
I want to have a discussion here but every time anyone says anything they say: "DISCLAIMER: This works on my level but probably not at masters"

Doesn't this defeat the whole purpose? I imagine you all want to improve, so do a build that lets you get there.

On June 25 2012 10:55 Mindflow wrote:
Please for god sake, some master+ zerg PM me with a good good build vs zerg as terran. Im so lost in the matchup that im actually considering crying myself to Protoss. its fucking terrible right now


Wrong thread?
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
Asukurra
Profile Joined June 2012
United Kingdom50 Posts
June 25 2012 12:21 GMT
#29
On June 25 2012 17:09 Clarity_nl wrote:
I want to have a discussion here but every time anyone says anything they say: "DISCLAIMER: This works on my level but probably not at masters"

Doesn't this defeat the whole purpose? I imagine you all want to improve, so do a build that lets you get there.

Show nested quote +
On June 25 2012 10:55 Mindflow wrote:
Please for god sake, some master+ zerg PM me with a good good build vs zerg as terran. Im so lost in the matchup that im actually considering crying myself to Protoss. its fucking terrible right now


Wrong thread?


I agree with this statement to the letter, this is not a [G] so point out things that are flat out wrong/ need to be improved/ removed or even added (this isnt pointing at you Clarity, note to readers who just seam to say this will die to XYZ,),

I belive this to be a ideal Zerg BO (when/ if finished, please dont take that to mean i think this is the best build ever ect ect, its a idea in progress) keeping in like with the Z strenghs, drone to saturation then flood with units to deny/ kill/ cripple ect ect and is a BO based on reactions, one i dont think i have come across before, most BO's i have read/ glanced over have been 'This is to do this at this food then do this then do this' kind of deals, i think Zerg should be played with sheer greed in mind, what drew me to try make one like this is to allow such play, playing gas less until i can say they are doing/ going to do/ cant do this, how many times have you blindly threw down a baneling nest to then see them going Mech ect because then when i can say 'they are doing this, i can react with what i need, they playing super greedy also? then i can focus on creep spread and all that non army jazz and think about taking more bases/ keeping map control/ containment, and vice versa if they are makeing pure marine then i know i can morph more banelings then if they going MM or whatever army they doing


Someone above also asked why I felt it needed to be this greedy, my reasoning is simple, T are ment to have a better early game then Z and a worse off late game, by rushing the 3rd base, the safety questioned, forces the game out of the early game alot sooner and in the Zergs favor with +bases and +income and a more 'hard counter' tech path.

TiBoxy
Profile Joined May 2012
Norway23 Posts
June 25 2012 12:51 GMT
#30
On June 25 2012 07:28 Asukurra wrote:
I need to say this is mainly vs a FE T, not a go to build for any situation, but that being said here are the numbers from doing tests without outside player input, ie being left alone for the first 7 mins, this was to gauge the potential of this build not to show its viability

3rd before queens

5:00 game time
105 mins, 24 drones 3 larvae
2Queens

7:30 game time
760 mins 59 drones 11 larvae
3Queens

3rd at 5mins

5:00 game time
135 mins, 21 drones, 2 larvae

7:30 game time
435 mins, 55 drones, 0 larvae

both games played with 1 set of lings being made when pool pop'ed and was both played using 10ovi 15h 16p and queens up to the amount of hatchs and wasnt supply blocked in either game.

with a decent player trying this I think it might be doable for a ladder game or 2, as you can see in the 7:30 of game 1 i have more larvae then I can get rid and plenty of mins for 3 queens and gas/evos ect ect


The problem here against a good opponent is that when he identifies what you are doing he can send 4 marines and 2-3 scvs, make a bunker at your third and you have no way to stop it yet. All the other pressures I feel can be dealt with against everything except a 1 basing terran ofc.

Just to throw in some ideas here. I have been thinking a while on a 3 hatch before pool opening in ZvT. There have allready been lots of pros playing with the idea in ZvP, although I never really liked it there because of the possibility of cannon rushes.

And the only reason I like the idea in ZvT is that you use the 3rd hatch as a macro hatch/walloff, or maybe even as a way to connect natural and third with creep. I think its safest to pull it out as a wall. Then you take your 3rd base/4th hatch at 6:30. You sacrifice some early game creepspread compared to the 4 queen opening build I explained earlier in the thread, but with the isanely fast 4 hatches you get an insanely ammount of larvae quickly, so it has the potential to be really good if going ling infestor ultra for example.

This is ofc only doable if you manage to varify with your initial dronescout that your oponent is doing 1 rax gasless fe, or cc first. Any reaper opening or 2 rax would destroy this build.

And unlike the first build order I posted, this is just an idea, it is not tried and true. I will test it out in actual ladder matches asap, and post replays and thaughts about this. But I think it might be legit.

Here is a game I just did vs a computer, just to show the idea in practice.
[image loading]

I am still of the opinion that the OPs initial ideas are not legit at any "high" level play.
Asukurra
Profile Joined June 2012
United Kingdom50 Posts
June 25 2012 13:02 GMT
#31
TiBoxy roughly how long does it take to get 4 marines and 2-3 scvs to finish building a Bunker/2 includeing travel time ect ect, i dont play T too well so im not too sure on the timings, but this isnt a 3rd before pool build or anything so slow lings/ queens are still about, if you see the small marine push with the starting lings (that arnt delayed, the only delay from the 2 hatch/ 5min 3rd is about 15-20s on your first 2 queens) then you can make some slow lings to deal with it as if it was a normal bunker push, the only diffrence is there will proberly not be any creep for spines, but pulling drones from the 2nd to kill the scv's/ bunker and a few lings to go after the marines isnt a problem i dont think as if thats all the pressure they are aplying then the 3rd would live and then you can catch up and lost mining time very soon

*note* im at work so cant watch the rep just yet.
Cyro
Profile Blog Joined June 2011
United Kingdom20291 Posts
June 25 2012 13:06 GMT
#32
Taking a third hatch before confirming a 1 base all in is not coming will result in your guatanteed death if it is. Any mid masters terran will dispatch you with ease, it is fundamentally impossible to hold 3 bases to 1, and taking the third so early and then losing it will set you behind too far to compete. If you want to take the third early, confirm the terran has another base first (and even then, ive seen tricky shit, recently particularly, baiting a gasless zerg to take a third base behind 4/6 queens and cancelling the CC after killing the scouting overlord to 1 base all in) so that you can live through scouting and knowledge of timings, instead of dumb luck and incompetance from your opponents.

Also, i have no idea why you are using such a build order with zerg, if you suspect 2rax, 15h14p would be the best response, but if you were to scout a factory building and a completed wall, or a cc, then you can delay to 15h17p. Dont go further than 17 though, which gives you pool and hatch finish at the same time, you can instantly double queen and have a notably stronger economic base.

That in of itself is really not the biggest deal, but the way you list things off by supply is a very worrying and bad way to play if you are looking to improve, and so is doing practically anything that you didnt see a pro player do. I am trying to break into low masters right now, i am a horrible player, and all of my opponents are, too, my last memories of gold league were going ~70% win with 17nexus 20nexus in every matchup on a smurf and having a significantly better (5x+ smaller) ratio of unspent resources to income than all of my opponents, and superior multitasking skills. If you have basic game knowledge (know what every unit does) and you can adapt, then the only things you need to learn are macro (timings and amounts of buildings, etc, not lololololo90drones), mechanics and multitasking, and if you dont mess them up you shouldnt have any trouble reaching masters. The reality is that the vast majority of players (>99%) are subpar and incapable of keeping up with things like spending money, and learning to do things like that makes strategy almost irrelevant when facing those players who cant match you in that regard
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
TiBoxy
Profile Joined May 2012
Norway23 Posts
June 25 2012 13:37 GMT
#33
On June 25 2012 22:02 Asukurra wrote:
TiBoxy roughly how long does it take to get 4 marines and 2-3 scvs to finish building a Bunker/2 includeing travel time ect ect, i dont play T too well so im not too sure on the timings, but this isnt a 3rd before pool build or anything so slow lings/ queens are still about, if you see the small marine push with the starting lings (that arnt delayed, the only delay from the 2 hatch/ 5min 3rd is about 15-20s on your first 2 queens) then you can make some slow lings to deal with it as if it was a normal bunker push, the only diffrence is there will proberly not be any creep for spines, but pulling drones from the 2nd to kill the scv's/ bunker and a few lings to go after the marines isnt a problem i dont think as if thats all the pressure they are aplying then the 3rd would live and then you can catch up and lost mining time very soon

*note* im at work so cant watch the rep just yet.


If the Terran is going 1 rax, cc then 2 gas at 20 (the most normal opening right now), then he will arrive as your hatch finishes, with the bunker done (if you scout him making the bunker then ofc it will not be done, but still you would have to fend of 4 marines and 1-3 scvs with slowlings and drones alone (no queen). Trust me, you will come out way behind, and it can be a 0 investment scenario from the Terrans perspective. Also all the lings you have to make to keep the hatch alive is potential drones you could have been making, and you dont even have your initial 2 bases satchurated at that time, so up to this point your hatch has been nothing but a bad investment that havent started to pay of yet. Meanwhile if your oponent did the build I mentioned he will potentially have hellions reinforcing a little over 1 minute later. And with your opening, the resources doesnt line up to take 2 gas and a roach warren at 6 mins, (especially not if you had to make lings) so those hellions will be kinda hard to defend with 3 spread out queens and slowlings with 0 creeptumors.

I dont want to be overly critical, just laying down the facts as I see them.

The reason why people go 4 queens then 3rd is to connect that base with creep and then some before something really nasty can arrive. With your opening it is just not possible. Yes you will ofc have more larvae and more potential drones, but imo you are not really safe from anything.
ErrorNA
Profile Joined November 2010
United States86 Posts
June 25 2012 20:00 GMT
#34
This sort of build would die to a lot of things, just random marine/bunker pressure or anything really because you dont have creep and you don't have ling speed that early so the 1 rax FE player could throw down extra barracks and just rally to your base.

if you would like to get a greedy fast third check out Intimate ZvX with Stoic. He is a GM zerg doing weekly tutorial videos. check out episode 18 it showcases ZvT. also since you are a lower league then check out his mechanics VOD Intimate ZvX with stoic mechanics. GL HF!
FailCow
Profile Joined March 2012
United States49 Posts
June 25 2012 20:28 GMT
#35
Its viable vs 14 CC
There is "fail" in my name for a reason.
Najda
Profile Joined June 2010
United States3765 Posts
Last Edited: 2012-06-25 20:36:40
June 25 2012 20:33 GMT
#36
On June 25 2012 07:28 Asukurra wrote:
I need to say this is mainly vs a FE T, not a go to build for any situation, but that being said here are the numbers from doing tests without outside player input, ie being left alone for the first 7 mins, this was to gauge the potential of this build not to show its viability

3rd before queens

5:00 game time
105 mins, 24 drones 3 larvae
2Queens

7:30 game time
760 mins 59 drones 11 larvae
3Queens

3rd at 5mins

5:00 game time
135 mins, 21 drones, 2 larvae

7:30 game time
435 mins, 55 drones, 0 larvae

both games played with 1 set of lings being made when pool pop'ed and was both played using 10ovi 15h 16p and queens up to the amount of hatchs and wasnt supply blocked in either game.

with a decent player trying this I think it might be doable for a ladder game or 2, as you can see in the 7:30 of game 1 i have more larvae then I can get rid and plenty of mins for 3 queens and gas/evos ect ect


The difference not seen in the numbers is the amount of queens you have in the second variation, which is used for mass creep spread, safety, and map control (or if they snipe tumors then you're wasting his scans).


On June 25 2012 22:37 TiBoxy wrote:I dont want to be overly critical, just laying down the facts as I see them.

The reason why people go 4 queens then 3rd is to connect that base with creep and then some before something really nasty can arrive. With your opening it is just not possible. Yes you will ofc have more larvae and more potential drones, but imo you are not really safe from anything.


QFT as well. 1 rax bunker pressure would probably be enough to shut down your 3rd or at least force you to make lings/pull drones and you'll almost certainly suffer some damage while he can salvage the bunker and back off taking no damage while still expanding at his normal rate.
EndOfLineTv
Profile Joined February 2011
United States741 Posts
Last Edited: 2012-06-25 22:53:10
June 25 2012 22:52 GMT
#37
High Lvl Master Zerg Here -
To the OP. Yes It can work. However, the build HAS to be adaptable.

For example: Only go for a third base if you scout, 1 rax cc, 14 cc, 1 rax macro cc. If you scout any gas, do not get a third hatch. This means you need to wait to place, or not place, your third base until your lings poke at them.
A drone scout is not good enough because a terran can wait to put down the cc and bunker until you leave or die from the rine.

What I have been playing around with:
they have gasless expanded -->
30 -35 hatch third hatch, with 2 queens,
Drone till early 40's,
3 gas, then roach warren, + evo (for delayed shee attack)
another round of drones, 3 OL.
then delayed roach rush + third queen at new base. (like 5-8 roaches)

These roaches should poke out in the 7-8 min range. Just in time to deal with the terrans's delayed helion poke.
then you poke with them to see what the terran is doing while fully saturating that new base
Mass helion? this is mech, make more roaches for Defense while gettting a macro hatch.

get two evo's, (total), and get 1/1 then speed, then lair

(then do your personal style of build from here. Mutas, roach/bane, infestor, ect ect ect.



But what if, OH shit! I dont see a base!
so then get 4 queen and a spine. and drone up.
But now. OH SHIT THEY Just landed one, and they were gasless.
then get your third base at 40's, and do the same build as before.

Let me know if you want any replays. I will post some later on request. I have a few from today and yesterday.

EndO
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
June 25 2012 23:04 GMT
#38
On June 22 2012 21:59 MrLlama wrote:
high masters zerg

I'm not going to completely shut this idea down because I haven't done any real testing on this yet, but I will give my thoughts.

The reason TvZ is Different than PvZ is that terrans always have forces building. Protoss will leave you alone for 7-8 minutes for the most part and so taking that fast 3rd is easy for you since he had to invest in a forge first instead of a gateway first.

Terrans start off with barracks and factories and thus a fast 21supply 3rd would be no problem whatsoever to kill off. I don't think banshees would be the problem here as those can easily be defended, I just simply think they can walk over to your 3rd with a marine/X force at 6 minutes minutes and kill your 3rd. I've had it happen to me in many games where I have taken a later 3rd and had a roach ling army. Against terran you actually need to invest in units early on and those minerals that you are spending on that 3rd hatch suddenly becomes extra spines or queens that you could have had to defend some sort of push. It just seems too greedy to me.

That being said, I think it'd be interesting to think about taking a fast 3rd hatchery like that in your base as a macro hatch. But it still may be too greedy.

Note: I think if you just extend that 3rd hatch timing to a little beyond 21 supply, you'd be in a better position. Getting it before the queens is too much in my opinion though.



I agree. I play terran and generally start with a 1rax FE into 4rax with a marine timing around 7:00. Based on how zerg has to delay gas and rely on slowlings/queens for this attack, I've almost 100% of the time killed off or denied the 3rd from going down.

Therefore, I agree that this idea works wonderfully against a plethora of builds, but any player that opens with mass rax or some kind of all-in timing before 10:00 is going to stomp this opening.
StrategyAllyssa Grey <3<3
Asukurra
Profile Joined June 2012
United Kingdom50 Posts
June 26 2012 08:01 GMT
#39
I will be intrested in seeing some replays EndOfLine, and SC2John, anything at 7 mins wouldnt be much of a problem as you can have a full saturated 3rd and 6 queens and speed/baneling nest done long before then off of 1 or 2 gas, but judgeing from the responce im getting from higher leagues im getting decressingly confident this is a end league viable BO the mindset seams too aggressive aggainst this build from the T point of View and would be reliant compleately on a indivuduals defence micro
SadCheese
Profile Joined May 2011
11 Posts
June 27 2012 05:19 GMT
#40
Top diamond/low masters here but currently about 80+ % winrate vs. the masters terrans I play often. (I will not give any advice vs. toss since it sucks me into diamond)

First off I think the concept of three hatches early vs. terran is a good one. The current opening game has shifted considerably in the past few months from consistent 2 rax and proxy rax and hellion openings to 1 rax FE. I have found (via roach/bling hits) that I also catch the terran with very greedy 3rd CC after their FE and it's protective bunker, assuming the zerg will be droning. If I smell this with an OL or lucky scout then I usually hit them in the face with roach/bling. My point being that the current metagame is that terran is getting hugely eco early on since zergs have learned to deal with the early game shenanigans and they were getting behind.

So _if_ they do hellions/2 rax, your build is dead period. Fortunately, those are less common now, so your opening is semi-viable.

The idea of hatch before queens is dubious. The main point of having hatcheries is to get minerals. You need drones to accomplish this. In the early game, drones are exponentially more significant (ie, recovery from a failed 6pool is WAY harder than a failed 8pool) and you are essentially sacrificing 7 early game drones for that hatch (300 mins + drone). Each drone mines 40 mins/minute so that's actually big hit early on. Eventually your graph will come back and cross, but no real game scenario will actually allow you to saturate all three such that you are mining more than you would have otherwise with 2 bases. In other words, you will have a hatch that is producing but has no drones mining because you are making zerglings to fend off his aggression. This is what happens when you get too greedy with early hatching.

I actually do play 3 early hatches currently in most terran matches and I'll describe the scenario; it is essentially what you are suggesting, but I can provide a bit more framework so people don't just die by doing it blindly.

If my natural gets up with no bunker aggression and their two marines are killing my gas steal in their base (I hate early banshees and this identifies a proxy 2 rax since they leave you alone) then I check to see if their natural is going down with my first overlord which is in waiting just for this. Most often we see; they usually do this on the low ground since their scout has identified my 15hatch/15pool and they know I'm going macro (your lings won't get there before the bunker unless they are super duper greedy). I only get two lings out, one for a forward scout and one for the farthest zelnaga.

When I see that second CC with my OL that I camp next to their natural gasses, I toss out my third hatch. It's safe. You can get creep to it in time for a banshee, you can get speedlings for hellions (although you gotta play smart because you can get overrun if you aren't ready) and you can still respond to a quick marine/tank pushout.

That's my take at least. I don't fully saturate it for a while, though, usually about 10-12 drones because if you don't start making a few units soon you can get hit hard.. nothing worse than 6 hellions frying your drones because you were way too greedy. I usually stick a spine or two down also because you can afford it and it always pays off, if not now then later for drop defense since the third is usually where they drop first.
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
[BSL 2025] Weekly
18:00
#9
ZZZero.O73
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 157
Vindicta 36
ProTech27
StarCraft: Brood War
Calm 2984
Artosis 1232
EffOrt 266
ggaemo 130
Dewaltoss 86
ZZZero.O 73
yabsab 41
MaD[AoV]32
sas.Sziky 28
Terrorterran 8
Stormgate
JuggernautJason246
Dota 2
Dendi1438
Pyrionflax177
monkeys_forever126
PGG 54
NeuroSwarm47
LuMiX1
League of Legends
Grubby3387
JimRising 358
Counter-Strike
fl0m2636
Stewie2K271
Heroes of the Storm
Khaldor323
Other Games
tarik_tv23075
gofns11824
summit1g10927
Hui .145
kaitlyn55
Organizations
Other Games
gamesdonequick1317
StarCraft 2
angryscii 29
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• printf 184
• musti20045 36
• RyuSc2 19
• davetesta18
• IndyKCrew
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• FirePhoenix1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21652
• Ler101
League of Legends
• Doublelift3972
Other Games
• imaqtpie1672
• Shiphtur171
Upcoming Events
Sparkling Tuna Cup
12h 8m
uThermal 2v2 Circuit
17h 8m
Wardi Open
1d 13h
RotterdaM Event
1d 18h
Replay Cast
2 days
WardiTV Summer Champion…
2 days
RSL Revival
2 days
PiGosaur Monday
3 days
WardiTV Summer Champion…
3 days
The PondCast
4 days
[ Show More ]
WardiTV Summer Champion…
4 days
Replay Cast
5 days
LiuLi Cup
5 days
Online Event
6 days
SC Evo League
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

ASL Season 20
CSLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.