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[G] Storkmans 3cc Fast tank TvZ - Page 4

Forum Index > StarCraft 2 Strategy
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Shoebawka47
Profile Joined January 2012
Canada8 Posts
July 17 2012 01:51 GMT
#61
Other greed builds dont just die to a ling bane roach all in , If you micro well , you can hold it with hellions and a few marauders with nice bunker placement. After that its an auto win . Its hard to learn and can be frustrating , but the only way to be good at tvz is put the burden of micro on your shoulders and believe you can hold an all in if it comes , also , sending in a sacrifical hellion is a good way to see if its coming (Third base, obviously a worse version of the all in , should be holdable ) I take any amount of lings above 10-12 as an all in before 6.00).

IdrA may say that its a good idea to out greed the zerg, but he's wrong. That never will work , and its a really silly idea. Zerg has the super army. You can't stay passive . Listening to IdrA on SOTG was completly wrong , people give this guy too much respect. People have tried to out greed zerg alot , it never works , and the later the game goes on the harder your micro gets.
Vega62a
Profile Blog Joined December 2010
946 Posts
July 17 2012 05:04 GMT
#62
On July 17 2012 00:51 storkman wrote:The point is how do you put on aggression on a competent zerg, you really don't have to overcommit to the tank portion of this build, you can make the two then transition into medivacs,ups,and more racks. These two tanks I feel can play a huge role in defensive infrastructure for us terran players because whenever I play bio and I lose a major engagement next thing i know there is a billion lings/banes running at me so these 2 hefty tanks with good walls can actually help you all throughout the game just a thought though still haven't been able to even look at starcraft


I agree with the second part of this post - don't overcommit to tanks if your opponent is going infestor-ling (obv vs ling-muta you should be going marine-tank) - but you should be putting aggression on a competent zerg the way you always have been - move out, have good map awareness (don't just whine about how you can't get it, force the issue), position well, split well. Just because the zerg has 6 queens and a faster opening doesn't mean your army suddenly autoloses to theirs. MMM is still the hardiest composition I can think of, and you have to be scrappy with it.

On July 17 2012 10:51 Shoebawka47 wrote:
Other greed builds dont just die to a ling bane roach all in , If you micro well , you can hold it with hellions and a few marauders with nice bunker placement. After that its an auto win . Its hard to learn and can be frustrating , but the only way to be good at tvz is put the burden of micro on your shoulders and believe you can hold an all in if it comes , also , sending in a sacrifical hellion is a good way to see if its coming (Third base, obviously a worse version of the all in , should be holdable ) I take any amount of lings above 10-12 as an all in before 6.00).

IdrA may say that its a good idea to out greed the zerg, but he's wrong. That never will work , and its a really silly idea. Zerg has the super army. You can't stay passive . Listening to IdrA on SOTG was completly wrong , people give this guy too much respect. People have tried to out greed zerg alot , it never works , and the later the game goes on the harder your micro gets.


Please don't post in this thread if you don't know what you're talking about. If greedy builds didn't die so easily to roach/ling/bane allin Terrans wouldn't be having the problems they're having, and Idra is, and always will be, more knowledgeable and far better than you at SC.
Content of my posts reflects only my personal opinions, and not those of any employer or subsidiary
BoggieMan
Profile Blog Joined August 2011
520 Posts
July 17 2012 05:53 GMT
#63
the reason alot of people do banshee is because banshees can both defend and apply pressure, tanks cannot. I used to do a build like this, if the zerg allins or attacks you get ahead, if he goes for quick 4 bases you autolose unless he messes up. This build was alot better in the old metagame where zerg took 3th at 7-8 minutes, but a reaction to this would be hatch pool hatch and have 3 saturated bases at around 9-10 minutes. where he can then take a 4th and and start hive while you are struggling to get up your infrastructure enough to support 3 base economy and max out.
Also this will delay upgrades quite a bit for bio unless you get ebays right after third, which will delay rax a bit.
storkman
Profile Joined June 2011
United States157 Posts
Last Edited: 2012-07-18 04:40:58
July 18 2012 04:38 GMT
#64

I don't see why gaz first mean auto dies sorry

Faster gas means faster bust which means you have 2-4 hellions and 3 marines so it means you auto die

the reason alot of people do banshee is because banshees can both defend and apply pressure, tanks cannot. I used to do a build like this, if the zerg allins or attacks you get ahead, if he goes for quick 4 bases you autolose unless he messes up. This build was alot better in the old metagame where zerg took 3th at 7-8 minutes, but a reaction to this would be hatch pool hatch and have 3 saturated bases at around 9-10 minutes. where he can then take a 4th and and start hive while you are struggling to get up your infrastructure enough to support 3 base economy and max out.
Also this will delay upgrades quite a bit for bio unless you get ebays right after third, which will delay rax a bit.


Yes banshee can both defend and apply pressure but for defensive purposes they really aren't that strong, 2 shots to kill 1 ling 4-8 for one roach. By the time your banshee kills his units your whole base will be dead.
OH YEAH
Vega62a
Profile Blog Joined December 2010
946 Posts
July 18 2012 05:20 GMT
#65
On July 17 2012 14:53 BoggieMan wrote:
the reason alot of people do banshee is because banshees can both defend and apply pressure, tanks cannot. I used to do a build like this, if the zerg allins or attacks you get ahead, if he goes for quick 4 bases you autolose unless he messes up. This build was alot better in the old metagame where zerg took 3th at 7-8 minutes, but a reaction to this would be hatch pool hatch and have 3 saturated bases at around 9-10 minutes. where he can then take a 4th and and start hive while you are struggling to get up your infrastructure enough to support 3 base economy and max out.
Also this will delay upgrades quite a bit for bio unless you get ebays right after third, which will delay rax a bit.


You're thinking incorrectly - it's a different kind of pressure that Banshees apply. The point of applying pressure as Terran in the early game is to force your opponent to make units instead of drones. If you're using banshees, it has a different effect - you force them to pull their queens from creeping, and maybe drop 1 spore at each base, but they don't need to use larvae on anything else. When I played zerg, anytime I saw Banshees coming, I just reminded myself, "The counter to Banshees is queens and drones," and I mashed down the D key while microing queens. When you see fast banshees, you know that the most you'll see coming at you is marines in the early game, and those can be dealt with when you see them moving out - basically, a zerg can drone up unafraid if he sees fast banshee, and just be careful with his queens.
Content of my posts reflects only my personal opinions, and not those of any employer or subsidiary
storkman
Profile Joined June 2011
United States157 Posts
July 18 2012 13:52 GMT
#66
You're thinking incorrectly - it's a different kind of pressure that Banshees apply. The point of applying pressure as Terran in the early game is to force your opponent to make units instead of drones. If you're using banshees, it has a different effect - you force them to pull their queens from creeping, and maybe drop 1 spore at each base, but they don't need to use larvae on anything else. When I played zerg, anytime I saw Banshees coming, I just reminded myself, "The counter to Banshees is queens and drones," and I mashed down the D key while microing queens. When you see fast banshees, you know that the most you'll see coming at you is marines in the early game, and those can be dealt with when you see them moving out - basically, a zerg can drone up unafraid if he sees fast banshee, and just be careful with his queens.


Vega I really like all your replies they are all very well thought out and well true. Many people just think banshees are great but in fact all they do is force drones and queens which really aren't the answer because all it will do is once your banshees are gone speed up his creep spread and with his quick 60 drones just win the game. With the hellion nerf terran really has to find a new unit that can shut down queens and until something is buffed or queens are nerfed terran is pretty limited on their options.
OH YEAH
boomudead1
Profile Blog Joined June 2012
United States186 Posts
July 19 2012 07:06 GMT
#67
great work stork. ive been struggling with zerg lately. the build is great. fend off early pushes and equal on eco with solid 22 timing. it still feel a lil shaky when pushing out though, but thanks
Douillos
Profile Joined May 2010
France3195 Posts
July 19 2012 07:58 GMT
#68
Hi,

I would like your opinion on how the uber creep your letting the Z have screws your 2-2 timing, because thats my everyday problem with marine tank passive play. I actually switched out of this style because of how frequent before 6 mins 3rds are from the Z, thus makling early tanks uselss. I have also found that 4 rax 2 with tech lab and 2 with reactor is enough to hold any Z all in with proper sim city and micro. FYI I mainly play full bio or full mech nowadays.
Look a giraffe! Look a fist!!
dohgg
Profile Joined February 2011
310 Posts
Last Edited: 2012-07-19 09:09:32
July 19 2012 09:08 GMT
#69
On July 18 2012 13:38 storkman wrote:


Yes banshee can both defend and apply pressure but for defensive purposes they really aren't that strong, 2 shots to kill 1 ling 4-8 for one roach. By the time your banshee kills his units your whole base will be dead.


The banshee job isnt to deal with roaches or lings, but to deal with banlings, a good FE->Hellions->banshee build, will get a banshee around 7:20 - which will be in time to defend vs roach bane allins which will hit around 8:30-9:00.

Hellions can defelect lings with good micro in choke points, and roaches can be dealt with repaired bunker.

Rushing into fast tanks, can be a great defensive build, but will let the zerg do w/e he wants, in terms of economy and expanding wide. a good zerg will even do a double FE before pool vs your build.
Douillos
Profile Joined May 2010
France3195 Posts
July 19 2012 09:19 GMT
#70
On July 19 2012 18:08 dohgg wrote:
Show nested quote +
On July 18 2012 13:38 storkman wrote:


Yes banshee can both defend and apply pressure but for defensive purposes they really aren't that strong, 2 shots to kill 1 ling 4-8 for one roach. By the time your banshee kills his units your whole base will be dead.




Rushing into fast tanks, can be a great defensive build, but will let the zerg do w/e he wants, in terms of economy and expanding wide. a good zerg will even do a double FE before pool vs your build.


Double FE before pool is only against CC first. I agree with all the rest though!
Look a giraffe! Look a fist!!
storkman
Profile Joined June 2011
United States157 Posts
July 19 2012 15:33 GMT
#71
I would like your opinion on how the uber creep your letting the Z have screws your 2-2 timing, because thats my everyday problem with marine tank passive play. I actually switched out of this style because of how frequent before 6 mins 3rds are from the Z, thus makling early tanks uselss. I have also found that 4 rax 2 with tech lab and 2 with reactor is enough to hold any Z all in with proper sim city and micro. FYI I mainly play full bio or full mech nowadays.


I think people try too hard to make the 2-2 push do damage, it really is just a bench mark for you to hit. The 2-2 timing gives you a time to get out on the map clean up some creep and take a fourth while 3-3 is on the way. Yes you can do damage or end the game with this timing but this 2-2 isn't a desperation attack its kind of like okay I have good ups a good unit comp lets see what you have. The more i've been looking into this build and thinking on it the more solid play would to be transfering from tanks into a mech build. Thus if the zerg busts you win, if they take a fast third you have a nice mech army that can battle all game long.

great work stork. ive been struggling with zerg lately. the build is great. fend off early pushes and equal on eco with solid 22 timing. it still feel a lil shaky when pushing out though, but thanks


Pushing out can be a little rough some times but just be aware of your surroundings so you don't get caught un-seiged or if you are afraid to move out go for some multi pronged drops. 2-2 is just a bench mark to hit it doesn't force you to do the tank push. If you think that t loses in the late game watch DRG vrs Ryung it really shows the power of Terran Late Game(www.gomtv.net code S free video)

The banshee job isnt to deal with roaches or lings, but to deal with banlings, a good FE->Hellions->banshee build, will get a banshee around 7:20 - which will be in time to defend vs roach bane allins which will hit around 8:30-9:00.

Hellions can defelect lings with good micro in choke points, and roaches can be dealt with repaired bunker.

Rushing into fast tanks, can be a great defensive build, but will let the zerg do w/e he wants, in terms of economy and expanding wide. a good zerg will even do a double FE before pool vs your build


Going reactor hellion/banshee allows zergs to do whatever they want... 6 queen build kills both of these pretty handly, all banshees do is force drones. And no zerg will go double FE before pool thats suicide

OH YEAH
ReMoR
Profile Joined April 2011
Denmark13 Posts
July 19 2012 15:51 GMT
#72
Still I dont see how this build can defend a roach ling allin, with so few units...I have tried but equally skilled zerg players have no problems busting through, even though I have been lucky to scout it.


If anyone saw MVP vs Nestea Showmatch the same happened for MVP in 2 of the 3 with roach, ling, bling bust.
storkman
Profile Joined June 2011
United States157 Posts
July 19 2012 18:46 GMT
#73
If you watch the replays you can see it defend all-ins
OH YEAH
dohgg
Profile Joined February 2011
310 Posts
July 19 2012 22:04 GMT
#74
On July 20 2012 00:33 storkman wrote:

Going reactor hellion/banshee allows zergs to do whatever they want... 6 queen build kills both of these pretty handly, all banshees do is force drones. And no zerg will go double FE before pool thats suicide



Oh, and i guess by your opinion going for fast tanks? forces zerg to do what? to not do w/e they want?

I am sorry, and i dont wanna be rude, your guide is really nice and all but you and many other terrans thought they figured out the game by playing "greedy" and also "safe".

And i m sorry, theres no such thing as both greedy and safe vs zerg, tvz right now is coin flip, if you played "safe" and he deiceded to allin you, you won that coin flip, but if you played that safe and "greedy" style, the zerg will always have the abilty to outgreed you, i gave the example of double FE before pool just as an example of how greedy zergs can be when they scout terran going into turtle mode, it can also be a standard FE->pool->3rd (on 4 min).

Right now, the metgame of TvZ is kinda harsh for terran, because that coin-flip is basically decided by how the zerg wish to play it, and going greediest he can behind massing queens is probbaly the best way for him.

So terrans have 2 legitamate option behind 3cc styles, you can do these with:
1. FE->hellions-> banshee , as they are filling both aggresive and defensive jobs.
2. Fe-> walling behind raxs into a MMMs pushes. as Raxs are both good for heavy defensive walls and offensive production structures.

Unfourtnley, FE->tanks, doesnt give you any kind of offensive options - u said banshee and hellions will make a zerg laugh and drone, i say fast tanks will make him rofl and drone heavier, behind 3 hatchs on 4 min.
Mongoose
Profile Blog Joined June 2011
United Kingdom190 Posts
Last Edited: 2012-07-19 22:29:23
July 19 2012 22:27 GMT
#75
This is actually very similar to a build i've been doing against zerg for a while. I do the marine tank one, with only a few small differences in build order.

It is great for dealing with busts, as long as you position things well. If he fails a bust, you've got a great advantage.

But as the guy above me said, if he doesn't all-in you and goes heavy macro, I find that I just can't keep up in macro with the zerg.

Which is why I've tried several variations of this build such as getting a starport before double engi bays, and going for banshee harass, or a second factory for hellion harassment.

But zergs can deal with harassment so effortlessly (you have to be lucky to get hellions into the mineral line, and almost all zergs get detection before you can get cloaked banshees).

Now I tend to do more 2base heavy plays, because although your still rolling the dice a bit, at least you don't have to deal with 15 infestors and brood lords.

Note: I found the 3cc marine tank build to be far more effective before the queen/overlord buffs. This is probably just because zergs are more focused on droning up (or the opposite and doing heavy all ins)
Master league EU Terran
storkman
Profile Joined June 2011
United States157 Posts
July 19 2012 23:06 GMT
#76
Oh, and i guess by your opinion going for fast tanks? forces zerg to do what? to not do w/e they want?

I am sorry, and i dont wanna be rude, your guide is really nice and all but you and many other terrans thought they figured out the game by playing "greedy" and also "safe".

And i m sorry, theres no such thing as both greedy and safe vs zerg, tvz right now is coin flip, if you played "safe" and he deiceded to allin you, you won that coin flip, but if you played that safe and "greedy" style, the zerg will always have the abilty to outgreed you, i gave the example of double FE before pool just as an example of how greedy zergs can be when they scout terran going into turtle mode, it can also be a standard FE->pool->3rd (on 4 min).

Right now, the metgame of TvZ is kinda harsh for terran, because that coin-flip is basically decided by how the zerg wish to play it, and going greediest he can behind massing queens is probbaly the best way for him.

So terrans have 2 legitamate option behind 3cc styles, you can do these with:
1. FE->hellions-> banshee , as they are filling both aggresive and defensive jobs.
2. Fe-> walling behind raxs into a MMMs pushes. as Raxs are both good for heavy defensive walls and offensive production structures.

Unfourtnley, FE->tanks, doesnt give you any kind of offensive options - u said banshee and hellions will make a zerg laugh and drone, i say fast tanks will make him rofl and drone heavier, behind 3 hatchs on 4 min.


The thing is zergs have no clue what tech path you are going other than you are 1 rack expoing, if you go hellions/banshee its pretty apparent when you have hellions driving around everywhere.

You pretty much said that every build doesn't work because the coin-flip is in the zergs hands and whether he picks heads or tails you really don't know what to expect.

Zergs can go for a fast 3 hatch against hellion/banshee why not get a faster third and actually be able to hold busts easily? Maybe this build is not to many peoples liking because most people have started to play bio(I've been fooling around with Z and bio is just laughable) so then yes the tanks and the third will hurt you because playing that style its do damage or die.

For the zerg to know you are going 3 cc tanks he better turn the map hacks on :D


This is actually very similar to a build i've been doing against zerg for a while. I do the marine tank one, with only a few small differences in build order.

It is great for dealing with busts, as long as you position things well. If he fails a bust, you've got a great advantage.

But as the guy above me said, if he doesn't all-in you and goes heavy macro, I find that I just can't keep up in macro with the zerg.

Which is why I've tried several variations of this build such as getting a starport before double engi bays, and going for banshee harass, or a second factory for hellion harassment.

But zergs can deal with harassment so effortlessly (you have to be lucky to get hellions into the mineral line, and almost all zergs get detection before you can get cloaked banshees).

Now I tend to do more 2base heavy plays, because although your still rolling the dice a bit, at least you don't have to deal with 15 infestors and brood lords.

Note: I found the 3cc marine tank build to be far more effective before the queen/overlord buffs. This is probably just because zergs are more focused on droning up (or the opposite and doing heavy all ins)


If you do any build other than 3 cc you'll be miles behind the zerg in economy unless you do some damage(zerg is too greedy) so really any build that focuses on harass is like you crossing your fingers and hoping he forgot to do something.

Going later banshee/hellions will never be able to do anything because then for sure he will have his defenses secured.

Currently I feel like zerg has all the tools to kill every race extremely easily. Blizzard pretty much said okay zergs hit 60 drones 8 min mark and have 50 queens to creep the whole map and then just roll everybody until some break through miracle happens the only way for terrans to handle zergs is playing for the late-game and getting harass through drops and multi-pronged pressure while trying to build up that ultimate comp(Thor/Bc/raven/viking)
OH YEAH
jlai
Profile Joined February 2011
Hong Kong63 Posts
July 22 2012 15:56 GMT
#77
Hi there,

Thanks for making this great guide. Always enjoy reading your guides =)
i agreed that the hellion opening is pretty non optimal nowadays but i'm debating myself whether i should go for an opening with an ability to deny zerg third (like relatively bio heavy one) or just out greed zerg with 3 CC like this build.

After watching Polt VS CoCa yesterday, i started questioning myself if out greed zerg is even an option or not.
[2012 GSTL Season 2] Play off, Ro4, Match2 - TSL.Millenium vs SlayerS_EG
http://www.gomtv.net/2012gstls2/vod/67622/?set=5&lang=


Polt went third CC plus double ebay without producing his first tank until 8:30. he finished +2 2 on his bio by 12:40. he was extremely greedy on his econ. he basically only had his 6 hellions and a few marines for first 10mins. he pushed shortly after his 2-2 is done and he has to push back the entire creep. Zerg got 4 bases by then and he went infestors into corrupters. managed to deny polt by seiging a few times. by the time polt arrived zerg's base corrupters were out. Game went on 15more mins but Polt got rofled at the end.

would like to see what you guys think about this and what mistakes Polt made so this greedy build didn't work out.
storkman
Profile Joined June 2011
United States157 Posts
July 23 2012 14:43 GMT
#78
Hi there,

Thanks for making this great guide. Always enjoy reading your guides =)
i agreed that the hellion opening is pretty non optimal nowadays but i'm debating myself whether i should go for an opening with an ability to deny zerg third (like relatively bio heavy one) or just out greed zerg with 3 CC like this build.

After watching Polt VS CoCa yesterday, i started questioning myself if out greed zerg is even an option or not.
[2012 GSTL Season 2] Play off, Ro4, Match2 - TSL.Millenium vs SlayerS_EG
http://www.gomtv.net/2012gstls2/vod/67622/?set=5&lang=


Polt went third CC plus double ebay without producing his first tank until 8:30. he finished +2 2 on his bio by 12:40. he was extremely greedy on his econ. he basically only had his 6 hellions and a few marines for first 10mins. he pushed shortly after his 2-2 is done and he has to push back the entire creep. Zerg got 4 bases by then and he went infestors into corrupters. managed to deny polt by seiging a few times. by the time polt arrived zerg's base corrupters were out. Game went on 15more mins but Polt got rofled at the end.

would like to see what you guys think about this and what mistakes Polt made so this greedy build didn't work out.


In todays meta-game its pretty rough for the terran because the zerg pretty much decides the pace of the game. I don't have a gsl pass but ill try my best to talk about his play from what you posted.

As terran players we can never really play as greedy as the other two races. Through our macro mechanic we sort of build up an army where as zerg and protoss just kind of spawn a quick army(larva\warpgate) so there comes a point where terran is actually too greedy and is best to stay off the map till near max. No matter how greedy terrans are with their openings they still have to find a way to distract zergs(drops) and try to make them miss as many larva injects as possible. I believe that the early-mid game pace is determined by the zerg but as late game approaches its up to the terrans to keep zergs on their toes and sneak in some damage.

I hope any of that helps can't really help too much without a gomtv pass but even if I did its really hard to judge pro players when they are so much better than you and I.

Thanks for liking my guides :D
OH YEAH
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