• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:13
CET 17:13
KST 01:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? [D] Hacker peak in sc2 ? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
List of top players active on ShieldBattery BGH Auto Balance -> http://bghmmr.eu/ Rollback Netcode in Brood War sOs joins Best's team, Newcatsle University SC4ALL: II Venue Change Announcement!
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stratus: Battle for the sky now on steam Early acc Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Deus Ex 3!?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6929 users

[G] TheCore - Advanced Keyboard Layout - Page 328

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 326 327 328 329 330 432 Next
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2014-05-13 00:41:53
May 13 2014 00:39 GMT
#6541
Out of curiosity, Jak, what do you mean by "Main Army" for Terran? Do you mean everything, all attacking units, or just all attacking units besides MM and Ghosts?
Ninjury_J
Profile Joined August 2012
Canada408 Posts
May 13 2014 01:03 GMT
#6542
Jak,

Small development with the Swarm Host (zerg layout).

"Spawn Locust" exists for both the burrowed and unburrowed SH, but the two can actually have different inputs. This means that spawn locust can be on I/R, the same button that SH burrow is on. Right now spawn locust is on 8 so this would be a significant improvement in key score.
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 13 2014 01:37 GMT
#6543
Main Army is a loose term. I think its best to put all the attacking units in there, but I'm not 100% committed to the idea just yet.
Commentatorhttps://www.youtube.com/JaKaTaKtv
MoonFan
Profile Joined July 2013
Vietnam55 Posts
May 13 2014 02:24 GMT
#6544
Hi Jak, on TheCore Terran, do you think rally hotkey is useful? I have been having problem with setting rally point sometime make my flying building fly around
Mossmyr
Profile Joined May 2011
Sweden35 Posts
May 13 2014 09:32 GMT
#6545
G'day!

Perhaps it has been suggested before (or already fixed in the upcoming version), but why isn't High Templar Feedback on rapid-fire? I've changed mine
onlainari
Profile Joined May 2014
Australia1 Post
Last Edited: 2014-05-13 12:07:16
May 13 2014 12:07 GMT
#6546
On May 13 2014 18:32 Mossmyr wrote:
G'day!

Perhaps it has been suggested before (or already fixed in the upcoming version), but why isn't High Templar Feedback on rapid-fire? I've changed mine

I think feedback is on both / and i, and i is the rapid fire key.

Jak, can you confirm you're Thomas Labonte? I made a paypal donation and I thought your name was Jacques for some reason.
It's not until you learning something you realise how little you know.
HerrPfotig
Profile Joined July 2012
Germany39 Posts
May 13 2014 12:43 GMT
#6547
US qwerty TRM:
Since the CC CG is now on 0(Zero), what would you think about putting:
[-] as produce SCV
[P] as Scan
[I] as MULE
JDub
Profile Joined December 2010
United States976 Posts
May 13 2014 14:20 GMT
#6548
On May 13 2014 18:32 Mossmyr wrote:
G'day!

Perhaps it has been suggested before (or already fixed in the upcoming version), but why isn't High Templar Feedback on rapid-fire? I've changed mine

You have to be careful with rapid-fire feedback. If feedback doesn't kill the unit you are feedbacking, you can waste a lot of energy feedbacking units with little to no energy.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 13 2014 15:12 GMT
#6549
@moonfan
I don't really see the point of the rally key. Why not just shift click the floating building? The amount of time a building is in the air is usually quite low during optimal play.

@mossmyr
rapid fire feedback is in TheCore as an alternate. Sometimes you want to use it. other times it is really bad to use it.

Commentatorhttps://www.youtube.com/JaKaTaKtv
JDub
Profile Joined December 2010
United States976 Posts
May 14 2014 01:57 GMT
#6550
On May 14 2014 00:12 JaKaTaK wrote:
@moonfan
I don't really see the point of the rally key. Why not just shift click the floating building? The amount of time a building is in the air is usually quite low during optimal play.

@mossmyr
rapid fire feedback is in TheCore as an alternate. Sometimes you want to use it. other times it is really bad to use it.


I disagree with regards to the set rally key. There are times when "just shift click the floating building(s)" isn't a good answer. For example, late game TvZ, you have a ton of barracks with reactors and you want to shift some of them to tech labs. You give them the orders to lift and build tech labs, but your base is crammed so some of them have to fly a little bit. Then you realize you need to change your rally point.
Ninjury_J
Profile Joined August 2012
Canada408 Posts
May 14 2014 04:01 GMT
#6551
Is there a reason not to have the functionality?
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 14 2014 14:01 GMT
#6552
@ninjury
I suppose there's no reason not to have it. There may be a lot of overlap though, so It'll probably have to be on close bracket.
Commentatorhttps://www.youtube.com/JaKaTaKtv
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 14 2014 16:57 GMT
#6553
well beedebdoo is doing some mind blowing work. Will share as soon as I understand it all
Commentatorhttps://www.youtube.com/JaKaTaKtv
Morik
Profile Joined August 2010
65 Posts
Last Edited: 2014-05-14 21:47:15
May 14 2014 18:11 GMT
#6554
Hi JaKaTaK: I have a few questions about TheCore.

I've been away from SC2 for a couple years and am getting back into it. Looking over the recommendations for control groups for zerg (I'm using ZLR), I see only mass-groupings.
E.g., all mutas on one key, all melee on another, etc.

I also notice there is no key for transport overlords or for detection overseers--any thoughts for these?

One reason I wanted to use TheCore was for superior army splitting capabilities (for multi-pronged attacks, harass, drops, diversions, etc). Instead of having roughly 3-4 control groups handy (really 5-6, but 2 are taken by bases & injecting queens), I'd have 8.
Do you have any recommendations for freeing up some control groups?
I realize in most games I won't build every unit type and could perhaps reuse some of those groups on a per-game basis.
But I'm guessing doing so would prevent my muscle memory from developing properly.

Any thoughts on this?

EDIT: One more question.
For rapid fire injection, what would get screwed up if I rebound the following for ZLR:
- inject alternate is '
- perform AI command (or whatever its called) alternate changed from i to '

I realize this means that "rapid fire" abilities won't be available on i anymore... not having played any HOTS yet, I'm wondering whether this would be an issue?

EDIT 2: Yet another: with no control group (presumably) for keeping a single hatchery on, how do you monitor larva injects?
Jump to a base cam to check on the timing?
Just get a sense of how long they take by playing lots of games?
Something else?
HerrPfotig
Profile Joined July 2012
Germany39 Posts
May 14 2014 19:55 GMT
#6555
Hello,
something that bothers me for some time now, escpecially for mechplayers:

unsiege/unburrow is on the indexfinger as is attack, it makes shiftqueuing unsiege and attackmove commands really awkward.

the same thing can be said for using the ringfinger for both abilities, but in that case shiftqueiung -unsiege-attackmove-siege-targetfire(with index and mouse or mouse rightclick) wouldnt be a finger repetition

Hope I didn´t mess up anything
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 14 2014 22:44 GMT
#6556
HOLY SHIT

We got way the fuck in over our heads with this one. We desperately need help, with math. Specifically in the statstics and analysis subsection of math. This is what we did:

https://docs.google.com/spreadsheets/d/140gNhKs_1VCG6JJ9ijvEblKI9UQcpUKDTPap5t_kBeU

But we haven't got a clue if it's actually meaningful. If you can help. hit me up:

thejakatak@gmail.com
Commentatorhttps://www.youtube.com/JaKaTaKtv
Antylamon
Profile Joined March 2011
United States1981 Posts
May 14 2014 23:06 GMT
#6557
Wait... what does x mean in Ability/CG KS x?
HerrPfotig
Profile Joined July 2012
Germany39 Posts
Last Edited: 2014-05-14 23:31:56
May 14 2014 23:18 GMT
#6558
The 4th Ability in the Keyscore ranking would be in TRM QWERTY be K for the abilities on Index and Ringfinger


P=Attack = 1
I=Stim = 2
;=Ability3 = 3
K=Ability4 = 4

and so on

1 and 2 are left out because they are on the homerow keys
YoTcA
Profile Joined February 2011
Germany151 Posts
Last Edited: 2014-05-14 23:51:27
May 14 2014 23:33 GMT
#6559
The spreadsheet looks quite nice. But I do not understand the rule behind the summating of the keyscores.
Looking at the Ability KS 6: purple counts one key twice ( 2/- ), some groups have a 3:3 distribution of abilities (blue, red and teal) per finger and some a 4:2 distribution (yellow and green). Some groups skip a key (red and teal), some dont. Is there a rule behind all this?

Besides that I switched the diagrams to line diagrams instead of bar. Felt like it was better to understand the trend of each combination.

edt: And what do the numbers on the right side of the keyscores mean (cells F5:F14 and J5:J10 etc.)?

edt2: fixed some errors
HerrPfotig
Profile Joined July 2012
Germany39 Posts
May 14 2014 23:49 GMT
#6560
Examples are all on US Qwerty

So I just post my thoughts and questions. Maybe its already been thought and im just not seeing it or someone smarter understands the RAW data better and can explain me.

1. Why did you put decreasing factors on the harder to press cgs and abilities? That totally messes up the data in the average and the sum.

2. The base of TheCore was always which SINGLE keys are pressed the most, but it never took into consideration if there was a pattern of keyCOMBINATIONS.

Press CG for CCs build 3 SCVs calldown 3 MULEs

or

Press CG for MM, Attackmove(=Attack with keyboard + mouseclick), Stim

common keycombinations should get the lower combined keyscores:

for example pressing I,O,P is very fluent and simple
as is K,L,:

but they would get a hugely different keyscore in the current TheCore

it´s not practical to have EVERY combination totally easy to press, but a combination that happens in 66% of all games could be worth putting in. Especially Caster CGs should get a miniHomerow of their own my opinion

current example CCs moved to 0(zero
(a) easy combination would be [0],[-] for building scvs
(b) harder to press combination would be [0],[;]



but combination (b) be would get a lower combined keyscore, although its harder to accomplish.

ahhh perhaps now i get totally flamed but its ok everybody is allowed to have thinking kinks^^
Prev 1 326 327 328 329 330 432 Next
Please log in or register to reply.
Live Events Refresh
IntoTheTV X SOOP
20:00
Premier - Quarterfinals
WardiTV612
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 170
BRAT_OK 67
EmSc Tv 20
MindelVK 11
StarCraft: Brood War
Britney 35806
Calm 4045
Rain 1575
Mini 372
ggaemo 157
Dewaltoss 104
Pusan 57
Hyun 56
Classic 39
scan(afreeca) 37
[ Show more ]
Yoon 33
Rock 22
Movie 20
ajuk12(nOOB) 17
Aegong 17
Sacsri 12
sOs 12
yabsab 10
Dota 2
qojqva3315
Dendi1339
420jenkins226
Counter-Strike
jkaem63
Super Smash Bros
hungrybox204
Other Games
B2W.Neo912
Lowko499
DeMusliM241
Fuzer 237
PiGStarcraft195
Mew2King99
QueenE94
KnowMe86
NeuroSwarm41
Railgan21
fpsfer 1
Organizations
Other Games
EGCTV920
ComeBackTV 280
Counter-Strike
PGL114
StarCraft 2
EmSc Tv 20
EmSc2Tv 20
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 40
• poizon28 34
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• HerbMon 28
• Michael_bg 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis1844
Other Games
• Shiphtur429
• WagamamaTV403
Upcoming Events
IPSL
47m
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
2h 47m
IntoTheTV X SOOP
18h 47m
IPSL
1d
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
1d 6h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
3 days
The PondCast
4 days
[ Show More ]
KCM Race Survival
4 days
WardiTV Invitational
4 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-11-05
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.