• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:37
CET 09:37
KST 17:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Team TLMC #5: Winners Announced! What's the best tug of war? The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BW General Discussion How soO Began His ProGaming Dreams Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Recommended FPV games (post-KeSPA)
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread 12 Days of Starcraft The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1436 users

[G] TheCore - Advanced Keyboard Layout - Page 327

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 325 326 327 328 329 432 Next
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2014-05-12 20:48:00
May 12 2014 20:39 GMT
#6521
I explain it in the update video. What part did you not understand?

edit: updating the spreadsheet now. I think this is actually pretty fucking awesome. take a look
Commentatorhttps://www.youtube.com/JaKaTaKtv
somesuchnonsense
Profile Joined April 2014
United States19 Posts
Last Edited: 2014-05-12 21:23:18
May 12 2014 21:12 GMT
#6522
Unless I'm just being dense, I didn't see where you talked about moving unit production to pinky home row key in the video.
I was thinking something like this:

-------------------------------RLM---RRM
Ranged--------------------- E-------O
Unit Production-----------G-------J

Melee-------------------------4-------9
Spellcaster-----------------D-------L
Queen/Nex/CC------------3-------0
Stalker-----------------------H-------H
Harass-----------------------V------M
Harass-----------------------B-------N
Moco-------------------------Y--------Y
Scout / Harass-----------X--------.

Edit: looks like you are rearranging abilities to put stim on I instead of K? Certainly makes it more comfortable to hit from H. Added bonus of having stim on the same key as blink, since those CGs line up and serve much the same purpose within a fight.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 12 2014 21:38 GMT
#6523
I didn't say we are moving unit production to the pinky...... or maybe I did? I in the very least did not mean to say it.
Commentatorhttps://www.youtube.com/JaKaTaKtv
somesuchnonsense
Profile Joined April 2014
United States19 Posts
May 12 2014 21:46 GMT
#6524
No, that was my suggestion. That way you can unit production on home row pinky, army on home row middle, and Queen/CC/Nex on middle off home row. That way you keep your macro keys on different fingers.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 12 2014 21:47 GMT
#6525
OOOOOOOOOOOOOOOOOOOOO........... sorry, i get what you mean now.

The reason we put army on the pinky is so that we can have alternating fingers for thinks like Army 2 and Spellcaster that aren't on terrible keys.
Commentatorhttps://www.youtube.com/JaKaTaKtv
HerrPfotig
Profile Joined July 2012
Germany39 Posts
May 12 2014 21:53 GMT
#6526
Please think long and hard about putting Production and CC on the same finger this is going to make "The Tab" really slow
somesuchnonsense
Profile Joined April 2014
United States19 Posts
Last Edited: 2014-05-12 21:58:47
May 12 2014 21:58 GMT
#6527
Hmm.. I see. Is it really that bad having army1, army2, and caster on the same finger? You'll alway be pressing at least one index/ring finger key in between, so it breaks up the finger repetition. OP9PLP doesn't feel any slower than JP9PLP to me. Having unit production and CC/Nex/Queen on different fingers seems more important to me, since those two CG are the two most likely to be pressed in sequence throughout the early to mid-midgame.
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2014-05-12 22:02:02
May 12 2014 22:01 GMT
#6528
On May 13 2014 06:53 HerrPfotig wrote:
Please think long and hard about putting Production and CC on the same finger this is going to make "The Tab" really slow

If I'm not mistaken, that isn't the plan?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 12 2014 22:06 GMT
#6529
I think long and hard about every decision in TheCore, you've no reason to worry.

"The Tap" is something we've considered for this, as it is the main "loss" with moving the two macro keys to the same finger for protoss and terran (this is not an issue for zerg at all).

"The Tap" with this layout could look more like:

check worker production
check army
check unit production
check army

at any of these check points, the player will choose to produce when necessary as well as issue commands to the army when necessary. This is just a hypothesis, but maybe it would produce smoother multitasking because the army is being checked more often.
Commentatorhttps://www.youtube.com/JaKaTaKtv
HerrPfotig
Profile Joined July 2012
Germany39 Posts
May 12 2014 22:07 GMT
#6530
I dont know what the plan is.... look at the core master spreadsheet, its in the works with 0 and O as Macro CGs
Antylamon
Profile Joined March 2011
United States1981 Posts
May 12 2014 22:08 GMT
#6531
On May 13 2014 07:07 HerrPfotig wrote:
I dont know what the plan is.... look at the core master spreadsheet, its in the works with 0 and O as Macro CGs

Oh, my bad, I couldn't find that section until now
HerrPfotig
Profile Joined July 2012
Germany39 Posts
May 12 2014 22:14 GMT
#6532
ah ok now I see.

adventureous, I like it :D
HerrPfotig
Profile Joined July 2012
Germany39 Posts
May 12 2014 22:18 GMT
#6533
So I assume, less CG use and more of Move Command following if MM is on J otherwise "The Tap" would consist of 3 CGs that all have to be pressed with the middle finger
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 12 2014 22:21 GMT
#6534
On May 13 2014 06:58 somesuchnonsense wrote:
Hmm.. I see. Is it really that bad having army1, army2, and caster on the same finger? You'll alway be pressing at least one index/ring finger key in between, so it breaks up the finger repetition. OP9PLP doesn't feel any slower than JP9PLP to me. Having unit production and CC/Nex/Queen on different fingers seems more important to me, since those two CG are the two most likely to be pressed in sequence throughout the early to mid-midgame.


mmm, I think you make a very good point. Going to see if there is a solution with the abilities that fits.
Commentatorhttps://www.youtube.com/JaKaTaKtv
YoTcA
Profile Joined February 2011
Germany151 Posts
Last Edited: 2014-05-12 22:25:10
May 12 2014 22:23 GMT
#6535
On May 13 2014 07:01 Antylamon wrote:
Show nested quote +
On May 13 2014 06:53 HerrPfotig wrote:
Please think long and hard about putting Production and CC on the same finger this is going to make "The Tab" really slow

If I'm not mistaken, that isn't the plan?

At the moment 0 (zero) is considered for the Nexus/CC/Queens and O for the production buildings and the hatch. So both are on the middle finger. But having 0 (zero) as Nexus/CC/Queens hotkey, you could also use the index finger for pressing it and doing the tab. This gives repetition for the mule, but I think this is not that big a deal, because that key is not pressed that often and also not that time sensitive (imo). So I think it is worth testing.

Btw: I just realised that U/T is considered a ring finger key. Always used it with my pinkie and it felt good ^^. Maybe by using U/T with the pinkie could make my first proposal of switching the usage of both fingers (ring and pinkie) viable again. This was one of the reason why I thought the pinkie would offer enough easy to use keys. But so far I also like the idea you came up with and would give it a try.

edt: damn, this post took me too long ^^
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2014-05-12 22:40:56
May 12 2014 22:36 GMT
#6536
@somesuch
I think this works out really well, didn't even have to change anything. document is updated.

@yotca
pressing it with the index seems very uncomfortable, I don't think it would be worth the discomfort for avoiding the finger repetition.

also, giving the pinky more keys means it makes even more sense to have it do abilities.


EDIT: including the ghost for main army in terran is interesting, what do you all think?
Commentatorhttps://www.youtube.com/JaKaTaKtv
YoTcA
Profile Joined February 2011
Germany151 Posts
Last Edited: 2014-05-12 22:42:30
May 12 2014 22:41 GMT
#6537
On May 13 2014 07:36 JaKaTaK wrote:
also, giving the pinky more keys means it makes even more sense to have it do abilities.

Yeah, that was my proposal in the first place
Or is this already coming?
somesuchnonsense
Profile Joined April 2014
United States19 Posts
May 12 2014 22:58 GMT
#6538
I've always put ghosts in my main army CG, but not at the exclusion of having their own CG as well (if that is what your were suggesting). Spell caster unit are by far the most important units to have in their own CG imo.

I really like the new hotkey for unseige/deactivate. It makes queueing up unseige, move, reseige a lot smoother.

It doesn't seem like it would make a difference, but the Load hotkey could easily put on a much slower key. The only time I've ever used it, or seen it used on streams for that matter, is for a cute way to save SCVs on an un-upgraded CC. Otherwise it is just like move command, there is never a need to press it instead of just right clicking. Still, I might just be ignorant of some uses for it.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 13 2014 00:08 GMT
#6539
On May 13 2014 07:41 YoTcA wrote:
Show nested quote +
On May 13 2014 07:36 JaKaTaK wrote:
also, giving the pinky more keys means it makes even more sense to have it do abilities.

Yeah, that was my proposal in the first place
Or is this already coming?


I fucked that up. I think it might work if we pressed T/U with the pinky, but I also think that is non-optimal.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Ninjury_J
Profile Joined August 2012
Canada408 Posts
May 13 2014 00:24 GMT
#6540
YoTcA,

If I understand correctly, there are 5/23 keys pressed with the pinkie, 5/23 keys pressed with the middle, 6/23 keys pressed with the ring, and 7/23 keys pressed with the index. This fits very nicely, because there are exactly 10 control groups and 13 abilities. Further, this split is the one which makes the average key score between CGs and abilities the most alike (~6.7 and 6.9)

I agree with you that double presses for the pinkie suck, but I think they are even worse on the ring. I think it may be a necessary evil, when it comes to control groups.
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
Prev 1 325 326 327 328 329 432 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft768
StarCraft: Brood War
Larva 598
Stork 470
Mong 379
Sharp 143
Shuttle 133
sorry 90
Sacsri 63
NotJumperer 28
ToSsGirL 21
JulyZerg 14
[ Show more ]
Jaedong 1
eros_byul 0
Dota 2
NeuroSwarm153
League of Legends
JimRising 703
C9.Mang0461
Counter-Strike
summit1g8301
minikerr54
Other Games
mouzStarbuck242
Happy218
XaKoH 165
RuFF_SC2103
trigger7
Organizations
Other Games
gamesdonequick861
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1481
• Lourlo1197
Upcoming Events
Sparkling Tuna Cup
1h 23m
Krystianer vs Classic
TriGGeR vs SKillous
Percival vs Ryung
ByuN vs Nicoract
OSC
9h 23m
BSL 21
11h 23m
Cross vs Dewalt
Replay Cast
1d
Wardi Open
1d 3h
OSC
2 days
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
OSC
5 days
Korean StarCraft League
5 days
OSC
6 days
OSC
6 days
Liquipedia Results

Completed

Escore Tournament S1: W1
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.