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[G] TheCore - Advanced Keyboard Layout - Page 291

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JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
October 08 2013 22:45 GMT
#5801
@Shompol
I play in all regions and only have one set of hotkeys. Why do you have to install twice?
Commentatorhttps://www.youtube.com/JaKaTaKtv
Ninjury_J
Profile Joined August 2012
Canada408 Posts
October 09 2013 15:32 GMT
#5802
Hello everyone!!!

Just came in to say hi and wish you all well. Can someone give me a summary of changes since... I was last here? I think the last thing I heard was that you implemented RF but Im not sure how you did it.

Congrats on all the new developments!
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
October 09 2013 17:19 GMT
#5803
Ninjury! Good to hear from you I can't remember which version you were last using/active with, so I'll start with rapid fire. We incorporatated rapidfire by aligning the different keys that we wanted to rapid fire, with the keys that rapid fire didn't effect. That way there was no need for having a rapid fire key in addition to all of our other keys. PTR is A' and Z is EO. We intentionally put rapid fire on an ability key that has no finger repetition possible (only one index in PTR and only one middle in Z). This way if someone wants to rapid fire something that isn't normally rapid fired (like abduct) for a very specific situation, they can do so without finger repetition, making any ability with a target available for rapid fire without repetition.

Look at this pretty rapid fire graph:
https://docs.google.com/spreadsheet/ccc?key=0AtFSjIb2ibJTdDJUT19PTmR1TVhhTklQWm5aVFl3YUE&usp=drive_web#gid=41

Color code is all the way to the right.

This is such a better way to visualize unit abilities. So much so that it made me realize we weren't being as efficient as we could be with unit abilities and I made some small improvements.

We're also trying out a more aggressive larva hatchery overlap. This has caused a few people to complain about accidental queens and upgrades and we're considering reversing this change in december.

Originally I was going for no changes until january, but with the offseason of starcraft hitting december 1st, I think it makes much more sense to sure up our layout for the most convenient time for pros to try it out, so we'll be implementing the updates for TheCore 1.1 on December 1st. Working with as many pros as possible in the mean time so that we can use their improvements and innovations where they make sense.

We're also working on improving the "Queen Round Up". Since queens don't have a rally point, if the game calls for some group of queens to back up your army, you have to go through all of your bases and add them. By using Ctrl+key for the base camera, we can speed up that process (as queens always spawn in the same area). I haven't been able to spend time figuring out the absolute optimal place for this base camera binding, but its definitely something I want for 1.1.

I think that's about it. Beedebdoo is working on a better creep spread sequence but I haven't heard from him in a bit so I don't know how its going.

Commentatorhttps://www.youtube.com/JaKaTaKtv
Tossim111
Profile Joined October 2009
United States246 Posts
Last Edited: 2013-10-09 22:02:43
October 09 2013 21:57 GMT
#5804
edit: mistake post.

filler: I just started using it as a diamond protoss.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
October 10 2013 14:09 GMT
#5805
Okay. And here's some crazy shit from SCA.Tieria:

If we made the home key for zerg users 3 CGs and 1 ability, we could control 3 attack move control groups with incredible speed and accuracy. I might even say unparalleled speed and accuracy, I don't think it could possibly be any faster or more accurate. Couple with this the fact that we could also have our first 3 cameras on the home row for crazy fast injects as well and we've got a serious dilemma on our hands. A good dilemma, but a dilemma nonetheless.

There are of course down sides to this set-up. We'll have 2 less abilities than we used to on the home keys. This means that the larva abilities will be pushed further out. To make up for this we would probably use a CG side key for ability (like apostrophe). It also means we won't have any spell casting on the home keys. Making things like fungal growth 2-5 times slower (remember we're talking milliseconds here). To recap:

Pros:
Very fast 3 CG control.
Very fast first 3 cameras.

Cons:
Slower keys for all abilities (very noticeable for larva).
No homekey spellcasting.

Where are the zergy thoughts at?
Commentatorhttps://www.youtube.com/JaKaTaKtv
BjoernK
Profile Joined April 2012
194 Posts
October 10 2013 14:57 GMT
#5806
I might try it out. I hesitated to go from 0.8 or so to 1.0 - but it was a huge improvement after all. As I do not use so many spells anyway this sounds good to me - as long as larva-inject etc is not significantly slowed down.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
October 10 2013 16:04 GMT
#5807
I don't want this to work, because it means re-doing a bunch of shit and a horde of zergs marching to my house in anger... but its pretty fucking cool.

The inject is faster than the backspace method. That's right, not only is it more accurate, but it's actually FASTER! This is because all of the cameras for injecting (3) are on the homekeys.

I've managed to mess around with things a bit and made the larva much better. Spell casting is still pretty horrid though. And despite what seems intuitive, zergs have the most "spells" at 36, terran in 2nd with 34 and protoss in last with 27. (keep in mind anything that takes up a hotkey that is not patrol, hold, attack, stop, or move, is considered a spell for our purposes.

This kind of layout is probably really great for someone that has a minimalist setup (3 CGs for army 1 for hatches 1 for injecting queens). And tends towards positioning and tactics over spell casting. Which I think is a pretty zergy thing, probably good for terran too. But not protoss, who, despite having the least amount of spells, seem to have those spells at the center of their strategies and tactics.

Still looking for idea/feedback. Going to take a break to work on some other things today.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Beedebdoo
Profile Joined June 2013
130 Posts
October 10 2013 18:43 GMT
#5808
Hi Ninjury, good to see you!


On October 10 2013 02:19 JaKaTaK wrote:
I think that's about it. Beedebdoo is working on a better creep spread sequence but I haven't heard from him in a bit so I don't know how its going.
I made solutions In this post. It simply needs discussion.

On October 11 2013 01:04 JaKaTaK wrote:
I've managed to mess around with things a bit and made the larva much better. Spell casting is still pretty horrid though. And despite what seems intuitive, zergs have the most "spells" at 36, terran in 2nd with 34 and protoss in last with 27. (keep in mind anything that takes up a hotkey that is not patrol, hold, attack, stop, or move, is considered a spell for our purposes.
Zerg have the most units, and so they naturally have an advantage on this point. I think it would be more fair to compare the average number of spells per unit. Additionally, I think buildings should be included because of the scale of the suggestion.

And.. Yea, this is very meta. If Zerg ever goes something like Swarm Host-Infestor-Viper more (let's hope not) then it becomes that much more spell-centric.
gaizka
Profile Blog Joined August 2008
United States991 Posts
October 10 2013 22:33 GMT
#5809
Why are P and shift+P two different hot keys? Whats the advantage of having those set up like that?

I don't know if I'm setting, recalling or what. I just started using so maybe its just taht.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
October 10 2013 22:40 GMT
#5810
Check the inject video in the OP! The explanation is there :D
Commentatorhttps://www.youtube.com/JaKaTaKtv
fenner
Profile Blog Joined September 2007
United Kingdom163 Posts
October 11 2013 08:35 GMT
#5811
Since starting to learn Korean I've had the Korean keyboard layout aswell as the English layout. Even though I have all the hotkeys for switching layouts disabled, my ctrl + shift + 0 randomly stops working.

For example, I just played 3 games with Ctrl + shift + 0 working, then in the 4th game it randomly stopped working and it doesn't fix itself until I restart my PC.

Why on earth would this happen and is there a solution?

My settings:

http://i.imgur.com/RBBZYC1.jpg
http://i.imgur.com/Y5AWVCf.jpg
http://i.imgur.com/L4hdBQQ.jpg
Zerg Strategy & Stuff www.youtube.com/fenn3r
FPyro
Profile Joined September 2013
Germany47 Posts
October 11 2013 09:58 GMT
#5812
Hey!

There is a TLO version of the Core?! That is awesome! Can we find it in a .sc2hotkey file already? I've looked at the sheet, and the changes from the "normal" layout seem to be good. Especially having rare upgrades for hatches on more remote keys and no double bind for "O" - So to make a drone O --> J is much nicer I feel.

Also, there has been some weird stuff about lategame queen grouping?!
I find the answer is extremely obvious for me and requires no changes at all:
Just hold SHIFT pressed the whole time, then press "ä" [german] or " ´ "[US I think] to cycle through the hatches >> CLICK on the queens one after the other.
Then release SHIFT, press Control + P and all the queens will be in the CG.
Why try to add them to the group one after the other, if you can add all fresh queens at once?!

Or am I missing something here?
kingneckbeard
Profile Joined January 2012
United States24 Posts
October 11 2013 14:31 GMT
#5813
On October 11 2013 17:35 fenner wrote:
Since starting to learn Korean I've had the Korean keyboard layout aswell as the English layout. Even though I have all the hotkeys for switching layouts disabled, my ctrl + shift + 0 randomly stops working.

For example, I just played 3 games with Ctrl + shift + 0 working, then in the 4th game it randomly stopped working and it doesn't fix itself until I restart my PC.

Why on earth would this happen and is there a solution?

My settings:

http://i.imgur.com/RBBZYC1.jpg
http://i.imgur.com/Y5AWVCf.jpg
http://i.imgur.com/L4hdBQQ.jpg


My only guess would be that some other program is running that may be resetting your language settings, or something like that. Could just try turning off any background process and see if it fixes it.

Another possible fix - I don't think this is technically allowed by sc2, but maybe it's just not allowed by tournaments, but some people have had luck bypassing this problem by using autohotkey. In any case, it'd be within the spirit of the rules, so you could try this on top of what you've already done

http://www.techsupportforum.com/forums/f217/ctrl-shift-0-zero-doesnt-work-338460.html
http://www.autohotkey.com/
Ninjury_J
Profile Joined August 2012
Canada408 Posts
October 11 2013 14:54 GMT
#5814
Hmmmmmm. Can you elaborate on what attack, inject, cg1(hatches), cg2(queens), and other essentials would be?
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
BugRoger
Profile Joined October 2013
Germany2 Posts
October 11 2013 15:38 GMT
#5815
On October 11 2013 17:35 fenner wrote:
Since starting to learn Korean I've had the Korean keyboard layout aswell as the English layout.


You know that per default ALT-SHIFT is switching keyboard layouts? My guess, you accidentally switch between korean and english layouts.

You can disable that in the keyboard settings.
Bulgogi
Profile Joined March 2010
United States60 Posts
October 11 2013 18:22 GMT
#5816
I think having fast 3 control groups would be great as a zerg. Most people don't use more than 3 control groups for army after all. Any more than that and moving an army becomes very unwieldy. Also I'm still using the layered inject camera method. I'm willing to sacrifice the other control groups and rapid fire for this change. What I changed in my core is that I made one of the extra control group keys the spell casting button instead and it works just as well.
JDub
Profile Joined December 2010
United States976 Posts
October 11 2013 19:43 GMT
#5817
Is there any concern about putting a CG on the ring finger with attack move on the pinky? At least for me, it's very hard to quickly alternate between ring and pinky key presses.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
October 11 2013 22:07 GMT
#5818
I don't think having the 3 CGs on the homekeys is optimal for most players, but rather more of a stylistic thing. If it fits your style, go for it! Otherwise we're going to keep things as they are (mostly).

HUGE FUCKING GIANT NEWS IN THE WORLD OF HOTKEYS

1. We can have many alternate keys by editing the text file, and loading starcraft does not unbind them!!
This opens up a world of potential that we've barely begun to crack open. The first thing that comes to mind is rapid fire warp in for all units without pressing shift or an extra key! Start thinking of ideas and discussing them asap so we can get them in before decmeber 1st.


2. We have found the fastest inject method to date, a true rapid fire inject. Hold down 2 keys, every hatchery is injected.
This will only work with some keyboards (must have 2-key roll over or higher).
Key 1 is bound to base camera
Key 2 is bound to inject
Rapid fire is bound to inject

Press both keys at the same time and everything will be injected. to test if you have a keyboard that can do this press and hold 2 keys at the same time. If you get this: jkkkkkkkkkkkkkkk you do not have at least 2-key roll over. (or didn't press the keys at the same exact time). If you get this jkjkjkjkjkjkjkjkjkjkjkjkjkjkjkjkjkjk you do have at least 2-key roll over and this will work for you. Binding base camera to Ctrl+K will accomplish this for ZRM users. (Ctrl+H for PTR).

December 1st will be the release date for TheCore 1.1. The following changes are subject to change, please put in your opinion about the changes here, and the ones not here.

Terran and Protoss Production
Currently for the robo, rax, fact and port there are more ring finger presses for unit building than pinky, this means more finger repetition. We are swapping keys with identical key scores to balance things out a bit, reducing finger repetition without increasing keyscore (increasing key score is bad mmkay?).

Better Base Cameras
PTR - Ctrl+H
Z - Ctrl+F
This will allow for true rapid fire injecting as well as queen roundup.

Alternatives for Rapid Fire abilities
Sometimes the situation doesn't call for rapid fire, sometimes it does. The following abilities will have 2 keys, one rapid fire and one normal so that you can choose the right key for the occasion.
Auto Turret
Feedback
Graviton Beam
Corruption
Contaminate
Consume

TLO inspired addions
We're using the TLO overlord priority, bumping up the key for drop creep and dropping the priority for unload all.
We're also using the TLO hatchery priority, bumping up the key for burrow and dropping the priority for ventral sacs.

Hatchery Larva Overlap
This is also TLO inspired but it deserves its own heading so you're sure not to miss it. We're starting the hatchery/larva overlap at tier 2. So queen and hydra will share a key, overlord speed and mutalisk etc. This is because it is at the hydralisk where the resource cost of the unit exceeds the larva cost, making it unlikely for mistakes to come about due to spamming when there is no larva available. (technically this happens at the roach with perfect injects but it was too close for comfort, so we felt the hydra was the better call.) For more on this, enjoy a spreadsheet:

https://docs.google.com/spreadsheet/ccc?key=0AlZQKOnXWOamdEZDdkZ0M3lGZV9YcUFReXk5RElRMmc&usp=drive_web#gid=0

Quick note on TheCore Lite
I haven't forgotten about this project, but my life has become incredibly congested with activity lately so I don't think I'll be able to start up this project until at least November, sorry for anyone who was expecting it sooner.

That's all for now. What do you think?
Commentatorhttps://www.youtube.com/JaKaTaKtv
fenner
Profile Blog Joined September 2007
United Kingdom163 Posts
Last Edited: 2013-10-12 01:43:28
October 12 2013 01:23 GMT
#5819
On October 11 2013 23:31 kingneckbeard wrote:
Show nested quote +
On October 11 2013 17:35 fenner wrote:
Since starting to learn Korean I've had the Korean keyboard layout aswell as the English layout. Even though I have all the hotkeys for switching layouts disabled, my ctrl + shift + 0 randomly stops working.

For example, I just played 3 games with Ctrl + shift + 0 working, then in the 4th game it randomly stopped working and it doesn't fix itself until I restart my PC.

Why on earth would this happen and is there a solution?

My settings:

http://i.imgur.com/RBBZYC1.jpg
http://i.imgur.com/Y5AWVCf.jpg
http://i.imgur.com/L4hdBQQ.jpg


My only guess would be that some other program is running that may be resetting your language settings, or something like that. Could just try turning off any background process and see if it fixes it.

Another possible fix - I don't think this is technically allowed by sc2, but maybe it's just not allowed by tournaments, but some people have had luck bypassing this problem by using autohotkey. In any case, it'd be within the spirit of the rules, so you could try this on top of what you've already done

http://www.techsupportforum.com/forums/f217/ctrl-shift-0-zero-doesnt-work-338460.html
http://www.autohotkey.com/


Yeah seems like you're right. When I open Skype it messes it up, I guess Skype messes with language settings somehow.

Edit: Nevermind, that was incorrect. If you lock the computer then it messes up (in my case, locked from the screensaver coming up), at least if you dont have English (US) by default. When the computer locks it seems to reset the settings and add English (US) to the layouts. I use English (Australia) and Korean.

The fix I found for this is pressing Control + Alt + Delete, switch user and just logging in again - seems to fix everything. Windows 8 by the way.
Zerg Strategy & Stuff www.youtube.com/fenn3r
slowbacontron
Profile Joined October 2012
United States7722 Posts
October 12 2013 11:18 GMT
#5820
Oh my goodness, Rapid Fire Injects sound absolutely OP :D Almost makes me want to play Zerg. Well, not really.

I personally just started using TheCore today! Definitely...different, haha. Actually since I switched over from the fairly similar Chameleon the learning curve is a lot less steep, but I'm still not quite fluent in my play after 16 games against the AI.

One thing I wonder about is what you guys would recommend to rebind Next Subgroup to if you don't have side mouse buttons? I have it on Control right now and I like how accessible it is from there, but when I try to reset a control group with Control+Shift+X the UI starts flipping through its subgroups like crazy, haha. Sometimes the reset doesn't work.

I also find some key combinations troubling when I have to take more than 1 or 2 fingers off the home row. This is really just me not having had enough practice yet, but for example, when I make an ebay which is ' m (TRM) I shift my pinky down and my index down+right. This kind of disorients my hand position. Refineries have been my biggest bane so far for some reason. Probably something I just have to work on.

Overall, I'm ready to practice more with this tomorrow! There was some time when, like when learning Chameleon, I wondered if I was in over my head, but as I got more used to hitting shift with the thumb, etc etc, I saw the light at the end of the tunnel :D Thanks so much for this layout!
jjakji fan
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