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[G] TheCore - Advanced Keyboard Layout - Page 286

Forum Index > StarCraft 2 Strategy
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FnaticPink
Profile Joined May 2011
Denmark324 Posts
September 23 2013 17:56 GMT
#5701
when i hold down the key for warping zealots "ø" on my keyboard, it will automatically warp them in extremely fast without me clicking, why does this happen and is this considered a "hack"?
ViumMaster
Profile Joined April 2011
Denmark25 Posts
September 23 2013 20:55 GMT
#5702
On September 24 2013 02:56 FnaticPink wrote:
when i hold down the key for warping zealots "ø" on my keyboard, it will automatically warp them in extremely fast without me clicking, why does this happen and is this considered a "hack"?


Yeah it does the same for me -
at first, i was like WOW! This is so useful for harassing zergs with warpprisms and 26 warpgates behind me warping 26 zealots in his main in less than half a second!
What is this crazy thing? :D
www.facebook.com/ATViummaster <- Professional gamer at AT Gaming
slowbacontron
Profile Joined October 2012
United States7722 Posts
September 23 2013 21:47 GMT
#5703
The concept is called "rapidfire" and was fleshed out by Nick the developer of FleetKeys. The command for "click" is on the left mouse button but here Jakatak has put an alternate on whatever your zealot warpin key is. This takes advantage of the fast repeat rate of a keyboard as opposed to clicking with a mouse.

For more info!
jjakji fan
Daniri
Profile Joined May 2007
387 Posts
September 23 2013 23:46 GMT
#5704
What's with the lack of consistency for research upgrades in ZRM? Or at least none that I recognize.
"you guys are silly lol thats why i hate you people" berserkboar
Zepp_BR
Profile Joined September 2013
Brazil2 Posts
September 24 2013 04:25 GMT
#5705
On September 23 2013 11:40 JaKaTaK wrote:
Hey hey! We could always use help with our keyboard support





Just follow the instructions in the video and we'll create a Brazil Keyboard layout! :D


I'm going to do it ASAP.
SPAWN MORE SUPPLY DEPOTS!
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 24 2013 15:10 GMT
#5706
Rapid Fire
Hey hey pink! Pros have been using rapid fire for a long time now. It is not a hack, and it is completely tournament legal. If that changes I will most certainly be taking rapid fire out of TheCore, however, for the time being (and the foreseeable future) it is not. It also, does not break the Blizzard ToS so you're fine on that front as well.

TheCore for Dota 2
I do have my own personal version of TheCore for Dota 2. I'm in a super time crunch currently, but I'm down to make a separate thread to discuss hotkeys for Dota 2 where we develop the best version of TheCore for Dota 2. I'm just beginning my Dota 2 journey so I'll need a lot of help on this one

Daniri
A nicer way to phrase your question would be, "What is the logic or consistency behind the Zerg upgrades? I can't seem to figure it out." This assumes that TheCore community over the past 1.5 years has probably thought of a reason for every key bind to be where it is instead of assuming that there is a lack of consistency. I realize this is nitpicky as fuck, but whenever I see an opportunity to improve the communication on this thread I try to point it out.

The Zerg upgrades have the following logic/consistency: (using ZRM as an example)
All speed upgrades on J
All energy upgrades on I
All other passive upgrades (hydra range) on the key that produces the unit (whenever possible*)
All other active upgrades (neural parasite) on the key that casts that spell.

The Spawning pool cannot have the upgrade adrenal glands on the same key that produces the zergling because that is already J which is used for the zergling speed upgrade. There are a few small examples like this but for the most part we have found that this set of rules creates the best balance between consistency/logic and speed, as we believe a small sacrifice in speed is warranted in order to speed up the process of learning TheCore a bit for something that is only pressed one (at most) per game.

Commentatorhttps://www.youtube.com/JaKaTaKtv
AghSpider
Profile Joined October 2012
6 Posts
September 24 2013 19:21 GMT
#5707
Just checking, the reference sheets don't suggest control groups for Ghost Academy and Tech Labs like they used to. Is this deliberate?
Daniri
Profile Joined May 2007
387 Posts
September 24 2013 19:57 GMT
#5708
I was worried about the tone of my post, my last line was meant to try and soften it. Figured there's a reason how it's setup since there's a reason for everything else.

I was assuming J was for the first/only upgrade as that's how it mostly works out. If I remember right past versions also mostly had O as the second upgrade. If I is for energy upgrades shouldn't Pathogen Glands be that instead of J?
"you guys are silly lol thats why i hate you people" berserkboar
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 24 2013 20:10 GMT
#5709
Spider - Yes, we found that this area is incredibly hard to make a suggestion for and leave it to the user to decide how to hotkey buildings instead

Daniri- Holy shit you take criticism well, I was prepared for some backlash. Thanks for being awesome.

Yes, in the old versions we just did the best keys, but we found that having a consistent pattern lessens the time of learning and the frequency of mistakes so we chose to use this method for upgrades. A player will only get them one time per game, and its more important to get it right, than to get it 400 or so milliseconds faster.
Commentatorhttps://www.youtube.com/JaKaTaKtv
AghSpider
Profile Joined October 2012
6 Posts
September 24 2013 23:15 GMT
#5710
Cool, better get my initiative out.
FPyro
Profile Joined September 2013
Germany47 Posts
September 26 2013 03:02 GMT
#5711
Hey!

I've been playing on ZRM for a bit now and overall it feels pretty good. But making queens absolutely can't stay on "K". It's just awful, in intense situations I end up with loads of queens when I want to make roaches instead.
It there any other good key that you would recommend? Think I'll just put it on "M" or something, since I don't need that key that much and it's pretty easy to press with the pinkie. Is there any particular reason why K was chosen for queens?
Thanks, hope you'll think about changing it <3
Dasian
Profile Joined January 2011
United States41 Posts
September 26 2013 13:09 GMT
#5712
@FPyro,

I've been playing around with other options for all the bindings on the hatchery, and moving queens to (period) works great. I've changed cancel to F5 and F8(sometimes my muscle memory still hits F5 cause it's the same relative spot where escape used to be on the left side of the keyboard. I've also moved overlord drop and speed to F9 F10 so I don't hit them by mistake. I might move burrow to F11 or something too, but I haven't found myself researching burrow by accident yet, so we'll see.
Dasian
Profile Joined January 2011
United States41 Posts
September 26 2013 13:16 GMT
#5713
Also, all of the other upgrades outside of the hatchery I've moved to J,I,O in that order, i makes me able to associate the position of the icon with the position on my hand, so I can mentally think left to right on the icons and their consistent for every building. It's helped me with the speed at which I'm getting used to things.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 26 2013 14:21 GMT
#5714
Concerning upgrades:
That's an interesting, idea as there is a fair amount of consistency but also very fast keys. Hatchery upgrades are definitely being considered for a change, but again, that won't be going through until January. Thanks for sharing your ideas
Commentatorhttps://www.youtube.com/JaKaTaKtv
Bulgogi
Profile Joined March 2010
United States60 Posts
September 26 2013 15:48 GMT
#5715
@FPyro
I suggest moving make queen to U. It won't conflict with any of the unit control functions and it's out of the way enough to not accidentally make a queen while still being accessible.

@Dasian
I've been using JIO for the upgrades for two months now. It's great, fast and no conflicts.

@Jak
TheCore visualizer no longer works properly because you can't get past the demo screen.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 26 2013 17:43 GMT
#5716
Crap. That is likely because we took the word "beta" out of the file name...

I searched a bunch of files for the word beta and found one, but deleting it did not work. If anyone has any ideas, I'm all ears:

https://github.com/JaKaTaK/thecorevisualizer
Commentatorhttps://www.youtube.com/JaKaTaKtv
Harreh
Profile Joined September 2013
90 Posts
September 26 2013 18:49 GMT
#5717
Well that was quite a nauseating experience. Really hard to adjust. How am I meant to memorise all of this? I like the phonetic approach used by the game as it lets me create an association. Easy.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 26 2013 19:10 GMT
#5718
TheCore isn't meant to be easy. It's meant to be fast, efficient, and ergonomic. Only those who put in the work will get the benefits.
Commentatorhttps://www.youtube.com/JaKaTaKtv
JDub
Profile Joined December 2010
United States976 Posts
Last Edited: 2013-09-26 19:12:37
September 26 2013 19:11 GMT
#5719
On September 27 2013 03:49 Harreh wrote:
Well that was quite a nauseating experience. Really hard to adjust. How am I meant to memorise all of this? I like the phonetic approach used by the game as it lets me create an association. Easy.

TheCore was never intended to be easy to learn. You learn by using hotkey trainers and starting off with simple strategies and building up the muscle memory. Come on, man.

From the OP: 5 Stages of TheCore
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
September 26 2013 20:10 GMT
#5720
On September 27 2013 03:49 Harreh wrote:
Well that was quite a nauseating experience. Really hard to adjust. How am I meant to memorise all of this? I like the phonetic approach used by the game as it lets me create an association. Easy.


Hotkey trainer is a good way to learn.

As for the rest, you can have phonetic or optimal. You can't have both.
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
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