[G] TheCore - Advanced Keyboard Layout - Page 273
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Becuula
Germany65 Posts
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JaKaTaKSc2
United States2787 Posts
On August 21 2013 02:41 sil0r wrote: Maybe add it as an alternative keybind? So you have a good keyscore for the earlygame and the ability to rapidfire in the lategame. Flawless. gg wp sil0r. | ||
zergedtodeath
Sweden4 Posts
On August 21 2013 00:36 JaKaTaK wrote: 1.0 will come out when the last 3 videos and 2 spreadsheets are finished. We would like to have the visual aides updated as well as TheCore visualizer as well, but we won't wait to release 1.0 because of these 2 things. If there is anyone willing to take a crack at it, it would be immensely helpful. CALL TO ACTION Okay, so TheCore visualizer is out of date. I have no idea how to update it, but everything is on github: https://github.com/cushman/thecorevisualizer At minimum we need to be able to get everything up to date, but if any of you are super savy, perhaps you could help fix some bugs as well. I have tried for months to get in contact with adrian (the guy who created this) with no luck. How's about it, anyone up for the challenge? TheCore visual aides are outdated, it should be a pretty simple process. Let me know if you're interested and need help starting. I hope you got access to the ftp-server to upload new files for the visualizer? Anyway I post this to hopefully help you guys out a bit, I don't have time to help out much further either. As a software engineer I have dug a little into the code for two weeks ago while I was on vacation, trying to get nordic to work tho that will without doubt require a good amount of work. This is what I've found tho don't take it as 100% accurate, note that some are guesses or assumptions after I've checked the code. If you look at the visualizer on github, in the folder visualizer -> "others" theres a standard .SC2hotkeys. Im not completly sure what these are for but i figure it gets used at the beginning or when choosing the chameleon.SC2hotkeys for USQuerty, Im not sure what "standard.SC2hotkeys" is (TRM/PRM or similar, i haven't read it either to be honest). Anyway if you login on the ftp-server there should be in the folder Visualiser another folder called "hotkeys". Right under Hotkeys I believe you will find a similar folderstructure that is on github for TheCoreConverter. Those files (*.SC2Hotkeys) should simply be replace to update the existing visualizer. The folder USQuerty ect. should also be updated. -- However notice this: New commands that does not exist coded into hotkeys.Coffe (it's basicly the translator between the .SC2hotkeys and the printout on the visualizer when you press the key might get messed up or it might stop working until you press F5 in the browser, I'm not sure as I haven't dug into it further. You/anyone can find the file in src-folder which is in the root on github). Do not forget: Backup everything before you do anything and good luck. | ||
JaKaTaKSc2
United States2787 Posts
![]() People of TheCore We've begun our campaign to contact every human being that plays Starcraft and talk to them about TheCore. We're especially trying to talk to high-level players (Masters/GM), Coaches, Pro-Teams, Pro-Players, Casters, and Personalities. The files we have now basically represent TheCore 1.0 (there may be some minuscule changes) and its time to rest our engineer hats and hit the streets (or streams as it were). Again, our goal is to talk to everyone about TheCore. We're not looking to go out and try to convert people like some overzealous religion. We want to see what other people have to say about TheCore, the things, they like and their criticisms. Some people will want to learn the layout, some people will say that they recommend people learn it, but couldn't go through the hell of learning it themselves, some people will say things like, "the best hotkeys are the ones you're already used to". There are hundreds of people who check this thread, over 1000 active users of the layout itself. Ever single person can make a strong impact, whether you're a mod on Nony's stream and can talk to him, or you're a bronze player and talk to someone in a ladder game about TheCore. We've put almost 1.5 years of work into this project, now it is time to show it to the world. I'll be updating the OP with high level players, coaches, casters etc that use or recommend TheCore. We are also offering custom versions of TheCore for Pro-Players based on their specific hand size/shape and in game preferences. (tell them to contact me if they are interested). So far: LiquidTLO has agreed to talk about hotkeys with me, he has a very specific hotkey layout, so hopefully we'll be able to learn a lot from his experience/knowledge esp in regards to his wrist problems and ergonomics. I don't think he'll be interested in making the switch, but he may be willing to endorse TheCore. QuanticLowko already recommends TheCore to the players he coaches! I got to speak briefly with him today and will be digging deeper into his thoughts about hotkeys in the future ![]() EGIncontrol says, "no thanks!" (please don't harass people that aren't interested) So get out there, start PMing people on TL, tweeting, posting on facebook walls, commenting on youtube. Give them my email: thejakatak@gmail.com if they want to talk to me, and post up results. 2 videos and 2 spreadsheets to go ![]() EDIT: TheCore visualizer is up to date thanks to ShadesofGraylin ![]() However, the full functionality that we wanted out of the visualizer is a bit trickier, Graylin is working on it now, but there's only so much time to work on it. The main point is that it is correct, the other stuff is icing on the cake. TheCore 0.8.3 has been pushed out, small update to upgrade consistency, and alternate rapid fire for mules ![]() | ||
slowbacontron
United States7722 Posts
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Beedebdoo
130 Posts
As I see it, there are 4 main points when discussing what philosophy would prove the most advantageous:
Consistency
Competing researches By aligning researches to their unit/ability, we cannot produce a fully consistent layout because of competing researches: + Show Spoiler + Stim and Concussive shells Both should be aligned to I/R. Durable Materials It affects two abilities: Auto-Turret and PPD. Both competes with respectively Caduceus Reactor and Cloaking Field. Pneumatized Glands & Ventral Sacs Both are passives which affects (and therefore should be assigned to) the Overlord. Metabolic Boost & Adrenal Glands Both are passives which affects (and therefore should be assigned to) the Zergling. Grooved Spines & Muscular Augments Both are passives which affects (and therefore should be assigned to) the Hydralisk. Non-specific researches Some researches does not affect a single unit, but a small category of units. What unit/ability they should assigned to thus becomes questionable: + Show Spoiler + Durable Materials Affects Auto-Turrets and PDDs. Hi-Sec Auto Tracking Affects Missile Turrets, PFs, Auto-Turrets and PDDs. Neosteel Frame Affects CCs, PFs, and Bunkers. Transformation Servos Unlocks Hellbat Mode, and Hellion Mode. Charge While it does not affect multiple units, it is both a passive and an active, leaving whether it should be assigned to the unit or ability a question. Upgrade's having a different philosophy? By aligning researches to their unit/ability, upgrades are still assigned to the best possible keys, isn't this a break on consistent use of one philosophy? Speed
Probability of mistakes
Intuitiveness
So in my opinion, assigning by fastest key is superior in 3 out of 4 points. Not every point is of equal importance, specifically, I want to stress the fact that speed is not anywhere near the main reason why I believe that assigning researches to the fastest key is superior. It's the consistency I believe kills the 'assign research to unit/ability' philosophy. | ||
Antylamon
United States1981 Posts
On August 22 2013 04:20 Beedebdoo wrote: Competing researches By aligning researches to their unit/ability, we cannot produce a fully consistent layout because of competing researches: Stim and Concussive shells Both should be aligned to I/R. Durable Materials It affects two abilities: Auto-Turret and PPD. Both competes with respectively Caduceus Reactor and Cloaking Field. Pneumatized Glands & Ventral Sacs Both are passives which affects (and therefore should be assigned to) the Overlord. Metabolic Boost & Adrenal Glands Both are passives which affects (and therefore should be assigned to) the Zergling. Grooved Spines & Muscular Augments Both are passives which affects (and therefore should be assigned to) the Hydralisk. Woo, none of these affect me! ![]() For Stim/Conc, I would do Stim on same key as Marine and Conc as Marauder. Oh, and for non-specific, Charge is pretty simple. Just assign it as Zealot. Though if I am not mistaken, consistency is one of the lowest priorities for TheCore. | ||
Beedebdoo
130 Posts
Charge is both a passive and an unlock, so it should really go to both, and we can't just assume that everyone thinks of it as a passive or ability, therefore it can't just be assigned to the Zealot. | ||
JaKaTaKSc2
United States2787 Posts
On August 22 2013 23:38 Beedebdoo wrote: The way the 'Assign to unit/ability' philosophy works is that passives are assigned to the unit itself, while unlocks/passives that affect an ability is assigned to the ability it affects. Stim can't be on marine for that reason, it's an unlock, so its supposed to go to the spell itself. Furthermore, Marine is already occupied by Combat Shields. Charge is both a passive and an unlock, so it should really go to both, and we can't just assume that everyone thinks of it as a passive or ability, therefore it can't just be assigned to the Zealot. It can be assigned to the zealot, blink already takes the key that activates charge so the next best thing is the unit itself. | ||
yhzh
United States7 Posts
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JaKaTaKSc2
United States2787 Posts
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Antylamon
United States1981 Posts
On August 23 2013 00:06 JaKaTaK wrote: It can be assigned to the zealot, blink already takes the key that activates charge so the next best thing is the unit itself. And nobody uses the Charge hotkey anyways. Except for a couple of obscure micro tricks. | ||
JaKaTaKSc2
United States2787 Posts
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MoonFan
Vietnam55 Posts
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Beedebdoo
130 Posts
![]() On August 23 2013 07:19 yhzh wrote: I think you're mixing up the two camera changes, JaK Some one may have mentioned this elsewhere, but why was one of the TRM camera hotkeys moved off 0 to -? ![]() Camera 5 have been moved from 0 to - to split the camera locations equally between the index and middle finger to reduce potential finger repetition. | ||
JaKaTaKSc2
United States2787 Posts
thanks ![]() @Bee yeap, you're absolutely right on that one. | ||
Becuula
Germany65 Posts
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JaKaTaKSc2
United States2787 Posts
Just messed with it in a unit tester. There are no conflicts. Can you be more specific about the scenario? | ||
Becuula
Germany65 Posts
My warpin routine at a proxy pylon: # press O for gateways # press shift+P for pylon camera # hold Apostrophe for spamming Zealots If I want try these routine to warpin at my warpprism, I mess up: # press O for gateways # doubleclick on my warpprism-Key to bring the camera there # hold Apostrophe for spamming zealots Instead of spamming zealots my warpprism goes into transport mode. If it would be on Minus my mistake not pressing O for selecting the gateways ist not that severe. And I don't think Apostrophe has a better keyscore then Minus? And I don't think rapidfire ist needed for tranport mode? | ||
JaKaTaKSc2
United States2787 Posts
If it's the thumb key, we cannot use it because that would remove the possibility of shift queuing for that ability. This seems like human error to me, you should be selecting your warp gates after going to the camera and not before, that way you have a consistent warp-in key sequence every time. # press O for gateways # doubleclick on my warpprism-Key to bring the camera there (you have to press O for gateways here regardless of what the key is for transport mode) # hold Apostrophe for spamming zealots | ||
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