• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:57
CET 19:57
KST 03:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)21Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
PhD study /w SC2 - help with a survey! Oliveira Would Have Returned If EWC Continued StarCraft 2 not at the Esports World Cup 2026 [Short Story] The Last GSL Stellar Fest "01" Jersey Charity Auction
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
[ASL21] Potential Map Candidates Fantasy's Q&A video BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread NASA and the Private Sector
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1758 users

[G] TheCore - Advanced Keyboard Layout - Page 234

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 232 233 234 235 236 432 Next
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
June 04 2013 02:20 GMT
#4661
Re: 0.7.1

So there's no argument that alt-j alt-p gets your main cg and camera set up faster. However, for Terran at least, this is a one time cost at the start of the game when you have surplus APM. Adding CCs and ebays to the P control group is something you do through much of the game and alt-J is more awkward than CTRL-P. Am I missing something?

(In the context of TRM qwerty)
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
JDub
Profile Joined December 2010
United States976 Posts
June 04 2013 03:53 GMT
#4662
On June 04 2013 09:04 Antylamon wrote:
Show nested quote +
On June 04 2013 08:53 Smackzilla wrote:
On June 04 2013 08:30 Antylamon wrote:
On June 04 2013 08:19 Smackzilla wrote:
On June 04 2013 07:25 Antylamon wrote:
Wow, that keyboard must make Ctrl a lot slower. I think I might actually rewire the keyboard if I get a standard one.

Also, Shift is the most used key for one reason: you can hold it down and queue commands. Sounds simple, but the key fact is that you're holding it. Moving your hand to shift is only done once for every bunch of commands (I'd say it averages around 4 or 5), so it's not worth it to sacrifice time for Ctrl and Ctrl+Shift.


Doesn't seem slow, but the only other keyboards I used had similar layouts, so i have nothing to compare against. Regardless, the distance from "home" to CTRL and / don't seem much worse than the finger keys that are off of "home". Furthermore, I think I tend to anticipate where possible. For example, if micro is coming, my thumb slides close to the / for stim. If I'm macroing, I slide against (but not over) the CTRL key.

I still believe that Ctrl should be a home key.


I guess the big problem I have with CTRL as home is that it takes you further away from / for your stim key. Its basically 1 key near home instead of 2 keys.

Well as I tried to say before, my Ctrl is where your Windows key should be, so it doesn't affect me much. :I

What kind of keyboard are you using?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 04 2013 04:10 GMT
#4663
@Smack

Setting up expansions takes 1 less keypress:

Before:
ctrl+P
alt +P

Now:
alt+J (continue holding alt)
P

I apologize for not being clear. Sometimes I oversimplify things in the quest for brevity. It is a thin line to walk.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Ninjury_J
Profile Joined August 2012
Canada408 Posts
June 04 2013 08:50 GMT
#4664
Some may feel like Jak's description above is inaccurate, in the sense that it does not account for macro hatches/ccs. One argument against this change may look like this: "alt centres on selection AND is harder to press than Ctrl. Thus, even if there are gains associated with adding bases, we lose as much because of macro bases."

Here is my argument for why this line of reasoning is flawed. In order to see why this change is a net positive, consider this simplified thought experiment. Imagine if the only thing one build on a game was one macro hatch/cc. To add the main base into a control group and camera now takes 3 actions buttons instead of 4, and also eliminates a large thumb movement between ctrl and alt. Adding macro hatches / Ccs to control groups takes the same amount of actions, but has the inconvenience of being done with alt. Clearly though, saving an action and making the next one faster is a greater gain than making one action slightly slower is a loss.

Now consider that in a real game, one build far more bases than macros. This means that any gain obtained by the previous argument become multiplied. I'll explain this more clearly if it isn't very intelligible right now, but hopefully it is understandable
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
Slashiepie
Profile Joined May 2013
107 Posts
Last Edited: 2013-06-04 11:19:41
June 04 2013 11:10 GMT
#4665
For the guys having problems with Ctrl/Shift, you can use Software like Sharpkeys to edit the registry and replace them. You could edit the windows or the alt key and replace them with control or shift, you can also manually edit the registry.

Btw: i have tried to like and use the center camera on alt, i always end up removing it, it never feels right to have to battle with the camera because it keeps centering itself, and no we don't necessarily always want the camera to center around a building.

I won't be using the new cores, because the changes and the time invested relearning has come to a point where the benefits wont make it worth for me, i don't know how others feel about this, but i'm curios as to know if people are actually updating.

Other than that nice job and thanks for the efforts.

Btw: The Hots Unit Tester makes practicing the core a pain in the ass, because some important keys of the R layout are assigned to functions in the Map, anyone has any ideas?
Kalma
Profile Joined January 2012
16 Posts
June 04 2013 13:38 GMT
#4666
I use following Autohotkey script to make right winkey work as alt. Advantage over some other programs is that the remapping happens only when sc2 is active.

#IfWinActive ahk_class StarCraft II
RWin::RAlt
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 04 2013 14:40 GMT
#4667
On June 04 2013 20:10 Slashiepie wrote:
I won't be using the new cores, because the changes and the time invested relearning has come to a point where the benefits wont make it worth for me, i don't know how others feel about this, but i'm curios as to know if people are actually updating.

Other than that nice job and thanks for the efforts.


I think this is what will happen eventually for most people. I don't think its bad or good, you get used to a certain version of TheCore and then keep it. Pretty sure there are tons of people out there still using 0.3.3. This is why we have the tagging system, that way anyone using version 0.7 or higher can always redownload if they lose their file, or if they think its a better version. I still play D&D 3.5 because it is my favorite version. Maybe I'll play the updated one someday, but for now, I love 3.5 and that's fine
Commentatorhttps://www.youtube.com/JaKaTaKtv
UnseenAlchemist
Profile Joined March 2013
8 Posts
June 04 2013 15:20 GMT
#4668
Is it possible to use The core layouts for WoL and Hots campaigns?
I have no idea what is going on
JDub
Profile Joined December 2010
United States976 Posts
June 04 2013 15:27 GMT
#4669
On June 05 2013 00:20 UnseenAlchemist wrote:
Is it possible to use The core layouts for WoL and Hots campaigns?

Yes, it is! A lot of work went into making it compatible with both campaigns.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 04 2013 16:02 GMT
#4670
When JDub says a lot of work, he is being very accurate. Campaign hotkeys are insane. Big thanks to SixtusTheFifth for being phenomenal
Commentatorhttps://www.youtube.com/JaKaTaKtv
Lobotomist
Profile Joined May 2010
United States1541 Posts
June 04 2013 16:28 GMT
#4671
I like the new changes actually, I'm sure I'll get used to. them
Teching to hive too quickly isn't just a risk: it's an ultrarisk
UnseenAlchemist
Profile Joined March 2013
8 Posts
June 04 2013 18:18 GMT
#4672
On June 05 2013 00:27 JDub wrote:
Show nested quote +
On June 05 2013 00:20 UnseenAlchemist wrote:
Is it possible to use The core layouts for WoL and Hots campaigns?

Yes, it is! A lot of work went into making it compatible with both campaigns.


I seem to have unbound keys. Is this normal? Or should I be using Random layout for campaigns?
I have no idea what is going on
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
June 04 2013 18:53 GMT
#4673
On June 04 2013 17:50 Ninjury_J wrote:
Some may feel like Jak's description above is inaccurate, in the sense that it does not account for macro hatches/ccs. One argument against this change may look like this: "alt centres on selection AND is harder to press than Ctrl. Thus, even if there are gains associated with adding bases, we lose as much because of macro bases."

Here is my argument for why this line of reasoning is flawed. In order to see why this change is a net positive, consider this simplified thought experiment. Imagine if the only thing one build on a game was one macro hatch/cc. To add the main base into a control group and camera now takes 3 actions buttons instead of 4, and also eliminates a large thumb movement between ctrl and alt. Adding macro hatches / Ccs to control groups takes the same amount of actions, but has the inconvenience of being done with alt. Clearly though, saving an action and making the next one faster is a greater gain than making one action slightly slower is a loss.

Now consider that in a real game, one build far more bases than macros. This means that any gain obtained by the previous argument become multiplied. I'll explain this more clearly if it isn't very intelligible right now, but hopefully it is understandable


I think you have to separate the argument for zerg and terran. While zerg might reset their camera after the hatch starts, terran can set their 6 base cams before the first SCV finishes while holding down alt the whole time. Granted, a few changes could happen in a game, especially on 4 player maps, but I'd guess I average at least 7 to 1 on adding buildings to my macro CG vs. reseting a base cam (e.g. 4+ CCs, 2 ebays, and an armory). Most games, I don't need to reset a base cam.
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2013-06-04 19:12:05
June 04 2013 19:08 GMT
#4674
On June 04 2013 12:53 JDub wrote:
Show nested quote +
On June 04 2013 09:04 Antylamon wrote:
On June 04 2013 08:53 Smackzilla wrote:
On June 04 2013 08:30 Antylamon wrote:
On June 04 2013 08:19 Smackzilla wrote:
On June 04 2013 07:25 Antylamon wrote:
Wow, that keyboard must make Ctrl a lot slower. I think I might actually rewire the keyboard if I get a standard one.

Also, Shift is the most used key for one reason: you can hold it down and queue commands. Sounds simple, but the key fact is that you're holding it. Moving your hand to shift is only done once for every bunch of commands (I'd say it averages around 4 or 5), so it's not worth it to sacrifice time for Ctrl and Ctrl+Shift.


Doesn't seem slow, but the only other keyboards I used had similar layouts, so i have nothing to compare against. Regardless, the distance from "home" to CTRL and / don't seem much worse than the finger keys that are off of "home". Furthermore, I think I tend to anticipate where possible. For example, if micro is coming, my thumb slides close to the / for stim. If I'm macroing, I slide against (but not over) the CTRL key.

I still believe that Ctrl should be a home key.


I guess the big problem I have with CTRL as home is that it takes you further away from / for your stim key. Its basically 1 key near home instead of 2 keys.

Well as I tried to say before, my Ctrl is where your Windows key should be, so it doesn't affect me much. :I

What kind of keyboard are you using?

QWERTY with a weird Ctrl key, basically. The left arrow key is about 3/4 cms to the right of Ctrl.
Ninjury_J
Profile Joined August 2012
Canada408 Posts
June 04 2013 19:59 GMT
#4675
Sorry Smack, I'm not following you. I agree we should separate T and Z (P isn't affected since there are no "macro" nexii unless one does something cool with photon overcharge. I'm not sure what your argument is exactly, or what you are trying to conclude.
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
JDub
Profile Joined December 2010
United States976 Posts
June 04 2013 20:04 GMT
#4676
On June 05 2013 03:18 UnseenAlchemist wrote:
Show nested quote +
On June 05 2013 00:27 JDub wrote:
On June 05 2013 00:20 UnseenAlchemist wrote:
Is it possible to use The core layouts for WoL and Hots campaigns?

Yes, it is! A lot of work went into making it compatible with both campaigns.


I seem to have unbound keys. Is this normal? Or should I be using Random layout for campaigns?

Which layout are you using and which keys are unbound?
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
Last Edited: 2013-06-04 21:41:35
June 04 2013 21:40 GMT
#4677
On June 05 2013 04:59 Ninjury_J wrote:
Sorry Smack, I'm not following you. I agree we should separate T and Z (P isn't affected since there are no "macro" nexii unless one does something cool with photon overcharge. I'm not sure what your argument is exactly, or what you are trying to conclude.


Sorry, hopefully this will clarify (using US QWERTY TRM as an example):

With 0.7.0, at the start of a match, I:

1) CTRL-P my CC
2) Hold down ALT
3) Press P
4) Drag scroll to Natural, hit O
5) Repeat for 3rd through 6th bases
6) Release ALT

At this point, my base cams are set and it is unlikely I'll ever use ALT again for the rest of the match. However, for the rest of the match, I'll use CTRL-P to add CCs, ebays, and armories (yes, armories are a holdover from 0.6.3) to my P control group.

With 0.7.1, there's no argument, that hotkeying my main CC and setting up the cameras is faster. Not having to move the thumb from CTRL to ALT is very nice. However, that advantage only benefits me once in the entire game at a time when I have so much free APM that I can chat with my opponent or at least type "GLFH".

The downside with 0.7.1 is that later in the game I'll add to my P control group several times when my APM is much more precious. I'll use ALT-J instead of using CTRL-P. Currently, that's considerably slower and more error prone for me. I'll grant you that will get better with practice.

Furthermore, I'll rarely take advantage of having ALT pressed to update my base cam when I add a CC to the P control group. This is because the base cam creation I did at the start of the game is likely to be just fine. Even if that's not the case, a terran will often build CCs away from the expansion and then float, so I'm probably doing ALT-J at a different time than when I update the expansion's base cam.

I hope that clears things up, and I hope I don't seem too negative. I've been very happy with the changes from 0.6 to 0.7 on the whole. I just feel this one point might not be optimal for terran.

You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
UnseenAlchemist
Profile Joined March 2013
8 Posts
June 04 2013 22:53 GMT
#4678
On June 05 2013 05:04 JDub wrote:
Show nested quote +
On June 05 2013 03:18 UnseenAlchemist wrote:
On June 05 2013 00:27 JDub wrote:
On June 05 2013 00:20 UnseenAlchemist wrote:
Is it possible to use The core layouts for WoL and Hots campaigns?

Yes, it is! A lot of work went into making it compatible with both campaigns.


I seem to have unbound keys. Is this normal? Or should I be using Random layout for campaigns?

Which layout are you using and which keys are unbound?


I'm using ZRM 0.6.3, the unbound keys are:

Barracks: War pigs, Devil dogs, train Spectre, Skibi's angel, Death head, train elite unit.
Factory: Spartan company, Siege breakers, outback hunter, sentry bot, Campaign vehicles.
Starport: Hel's Angels, Dusk wings.
Fleet Beacon: Research Quantum Reactor, Research Bosonic core.
Merc compund: Outback Hunter.

I only have unbound keys for the Hots campaign.
I have no idea what is going on
Ninjury_J
Profile Joined August 2012
Canada408 Posts
June 04 2013 23:15 GMT
#4679
@Smack. Excellent point. I did not know terran does not update cams. What if we used ctrl p as an alternate for add to cg1?
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2013-06-04 23:55:54
June 04 2013 23:54 GMT
#4680
Doublepost
Prev 1 232 233 234 235 236 432 Next
Please log in or register to reply.
Live Events Refresh
BSL 21
15:00
N-Korea Champ Playoff Day 1/2
Dewalt vs BonythLIVE!
Mihu vs TBD
QiaoGege vs TBD
ZZZero.O339
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 152
ForJumy 63
MindelVK 50
trigger 39
StarCraft: Brood War
Shuttle 379
ZZZero.O 339
Soulkey 52
Mind 35
scan(afreeca) 23
NaDa 13
Bale 8
Dota 2
qojqva2963
Dendi840
LuMiX1
Counter-Strike
fl0m3247
ptr_tv23
Super Smash Bros
hungrybox792
Heroes of the Storm
Khaldor488
Liquid`Hasu374
Other Games
summit1g6119
Grubby2139
Harstem164
QueenE164
KnowMe155
Hui .136
XaKoH 111
Livibee71
febbydoto13
OptimusSC24
Organizations
Other Games
EGCTV1481
gamesdonequick946
StarCraft 2
angryscii 17
StarCraft: Brood War
Kim Chul Min (afreeca) 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH146
• davetesta32
• printf 27
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
StarCraft: Brood War
• Pr0nogo 12
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos2881
• TFBlade1054
Other Games
• imaqtpie2179
• Shiphtur505
Upcoming Events
Replay Cast
5h 3m
Replay Cast
14h 3m
RongYI Cup
16h 3m
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
17h 3m
BSL 21
20h 3m
Replay Cast
1d 5h
Wardi Open
1d 19h
Monday Night Weeklies
1d 22h
OSC
2 days
WardiTV Invitational
2 days
[ Show More ]
WardiTV Invitational
3 days
The PondCast
4 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Escore Tournament S1: W5
OSC Championship Season 13
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
Underdog Cup #3
Tektek Cup #1
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Acropolis #4 - TS4
Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.