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On June 02 2013 04:29 Borskey wrote: Holding ctrl down the entire time seems much smoother imo. That's why I'm going to switch to Ctrl+Shift.
Also, it complements Innovation-style anti-deathball play VERY well. You don't even need to remember to take units out of the army CGs for drops; that happens anyways when recreating CGs for rallied units.
EDIT: Dammit, I meant to edit this into my previous post.
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On June 02 2013 05:22 Antylamon wrote:Show nested quote +On June 02 2013 04:29 Borskey wrote: Holding ctrl down the entire time seems much smoother imo. That's why I'm going to switch to Ctrl+Shift.
Using ctrl+shift you have to toggle even more than you would using shift and doubleclick.
It would go like this: Press Shift+J Ctrl click marine (can't hold shift because you already have something selected before this, so you need to make sure the marines overwrite whatever you previously had selected) ctrl+shift click marauder shift+0 Ctrl click viking shift+= ctrl click ghost shift+L
I think just using shift by itself and doubleclicking instead of ctrl clicking sounds much better. (of course, I think using ctrl to add to cg instead of shift is even better)
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Wait, I may have misunderstood: are you going to change the binds so ctrl+shift adds to control group? Or are you leaving your binds as they currently are (shift adds to control group) and ctrl+shift clicking the marauders? (this is what I thought you were talking about)
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On June 02 2013 05:47 Borskey wrote: Wait, I may have misunderstood: are you going to change the binds so ctrl+shift adds to control group? Or are you leaving your binds as they currently are (shift adds to control group) and ctrl+shift clicking the marauders? (this is what I thought you were talking about) The latter, although the former is a decent idea.
Also, I was talking about using Create CG with Ctrl+Shift, not switching to Add to CG.
Ctrl+Shift+Click Rines Ctrl+Shift+Click Rauders Ctrl+Shift+0 Ctrl+Click Vikings Ctrl+Shift+=
Therefore, the downside is compounded the more unit variety there is in my main army.
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On June 02 2013 05:54 Antylamon wrote: I was talking about using Create CG with Ctrl+Shift, not switching to Add to CG.
Ctrl+Shift+Click Rines Ctrl+Shift+Click Rauders Ctrl+Shift+0 Ctrl+Click Vikings Ctrl+Shift+=
But this would overwrite whatever you had previously in 0, and it would overwrite whatever you had on = before..
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On June 02 2013 06:03 Borskey wrote:Show nested quote +On June 02 2013 05:54 Antylamon wrote: I was talking about using Create CG with Ctrl+Shift, not switching to Add to CG.
Ctrl+Shift+Click Rines Ctrl+Shift+Click Rauders Ctrl+Shift+0 Ctrl+Click Vikings Ctrl+Shift+=
But this would overwrite whatever you had previously in 0, and it would overwrite whatever you had on = before.. Idc
On June 02 2013 05:22 Antylamon wrote:Show nested quote +On June 02 2013 04:29 Borskey wrote: Holding ctrl down the entire time seems much smoother imo. That's why I'm going to switch to Ctrl+Shift. Also, it complements Innovation-style anti-deathball play VERY well. You don't even need to remember to take units out of the army CGs for drops; that happens anyways when recreating CGs for rallied units. EDIT: Dammit, I meant to edit this into my previous post. If it ends up being as much of a hassle as you think it will be, then I might try Ctrl+Shift as Add to CG.
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If you use ctrl+shift to add to cg, you still end up having to toggle your thumb between shift/ctrl+shift/ctrl a lot. I think leaving add to cg on shift and using doubleclicks is better, because you only have to toggle the shift key by itself, which is much less awkward.
If you actually do want to play that style of contantly over-writing your control groups I would suggest that you consider making "create control group" be on shift.
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On May 31 2013 12:49 teuthida wrote:Show nested quote +On May 30 2013 22:56 Smackzilla wrote:
I've decided to avoid the select all button. It disrupts drops, scouts, defenders, and anything else you don't want with your main force. Grabbing reinforcements at your rally point and adding them to your army CG can become very quick with the use of a free camera.
BTW, do you ever have a problem with tanks and vikings on the same CG in TvT? My instinct is that they may need to be independent. Also, I leave medivacs out of the infantry group so they can heal while I kite (another reason for the army CG is to hold my medivacs).
The other thing I'll add is that even when using several CGs, I'm not sure that the suggestions The Core makes are best for terran. The suggested CGs put critical units on less optimal keys and leave 1 - 2 of the best keys unused in a typical game.
Yeah, I really need to start getting away from the select all army and just get into a routine cycle of going to my rally camera to pick up units. I have been trying to put my vikings separate so I don't run into conflicts with tanks so much, would be a nice case for if would could change unit selection priority though. It is definitely not ideal to have medivacs in with infantry on 9 but I was just trying to build muscle memory for those top hotkeys. I think I will start really going for ; all army and 9, 0, - for my other units as needed. I personally find L somewhat uncomfortable to hit, I think that is just due to my own hand shape \ physiology though, so that's why I like the top hotkeys and [. Maybe it just takes more practice using that hotkey (I finally got used to using , for lift and sensor towers now and that feels natural to me). I'm mostly ignoring the suggested keys for now and trying to have a set of keys close together so I can find them without looking. I just made diamond league and so only feel as if I can use 3 or 4 army hotkeys effectively, more and it is a bit overwhelming at my ability level. I do use P and O as suggested though.
It's hard for me to put it in rational words, but i also FEEL that the cgs are suboptimal for Terran, i can't explain exactly why, but i also have to admit that i've been too lazy to work on them.
As of today I've barely used control groups except for drops/scout/harass and of course production.. Curios thing is i'm probably gonna get out of diamond and into masters like that. L and : are just the ones i hate the most.
It infuriates me that there has to be a single game where i actually use the CGS as they're supposed to work against the Toss Deathball, if anyone is willing to practice engagements and CGS hit me up, its about time..
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Slashie, are you just boxing your army every time?
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On June 02 2013 05:22 Antylamon wrote:Show nested quote +On June 02 2013 04:29 Borskey wrote: Holding ctrl down the entire time seems much smoother imo. That's why I'm going to switch to Ctrl+Shift. Also, it complements Innovation-style anti-deathball play VERY well. You don't even need to remember to take units out of the army CGs for drops; that happens anyways when recreating CGs for rallied units. EDIT: Dammit, I meant to edit this into my previous post.
Sorry if I'm missing the point, but it seems to me that the best way to hotkey multi-prong drops is simply:
1) Jump to rally cam 2) Box a chunk of MMM (and perhaps hellbats) 3) shift-click medivacs 4) For each drop, click the medivac then ctrl-shift and hit the CG key
Those drops aren't in the army CG or any unit specific CG, but only in the harass CGs (a good thing). The harass CGs only have a medivac in them rather than the marine and marauders. This means you can double tap the CG to get to the action and then box the units to micro. You could hit ctrl+CG key to add them then, after they've been unloaded if you plan on coming back to the alot.
Do you suspect that Innovation is doing something better than that?
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On June 02 2013 08:14 Slashiepie wrote:Show nested quote +On May 31 2013 12:49 teuthida wrote:On May 30 2013 22:56 Smackzilla wrote:
I've decided to avoid the select all button. It disrupts drops, scouts, defenders, and anything else you don't want with your main force. Grabbing reinforcements at your rally point and adding them to your army CG can become very quick with the use of a free camera.
BTW, do you ever have a problem with tanks and vikings on the same CG in TvT? My instinct is that they may need to be independent. Also, I leave medivacs out of the infantry group so they can heal while I kite (another reason for the army CG is to hold my medivacs).
The other thing I'll add is that even when using several CGs, I'm not sure that the suggestions The Core makes are best for terran. The suggested CGs put critical units on less optimal keys and leave 1 - 2 of the best keys unused in a typical game.
Yeah, I really need to start getting away from the select all army and just get into a routine cycle of going to my rally camera to pick up units. I have been trying to put my vikings separate so I don't run into conflicts with tanks so much, would be a nice case for if would could change unit selection priority though. It is definitely not ideal to have medivacs in with infantry on 9 but I was just trying to build muscle memory for those top hotkeys. I think I will start really going for ; all army and 9, 0, - for my other units as needed. I personally find L somewhat uncomfortable to hit, I think that is just due to my own hand shape \ physiology though, so that's why I like the top hotkeys and [. Maybe it just takes more practice using that hotkey (I finally got used to using , for lift and sensor towers now and that feels natural to me). I'm mostly ignoring the suggested keys for now and trying to have a set of keys close together so I can find them without looking. I just made diamond league and so only feel as if I can use 3 or 4 army hotkeys effectively, more and it is a bit overwhelming at my ability level. I do use P and O as suggested though. It's hard for me to put it in rational words, but i also FEEL that the cgs are suboptimal for Terran, i can't explain exactly why, but i also have to admit that i've been too lazy to work on them. As of today I've barely used control groups except for drops/scout/harass and of course production.. Curios thing is i'm probably gonna get out of diamond and into masters like that. L and : are just the ones i hate the most. It infuriates me that there has to be a single game where i actually use the CGS as they're supposed to work against the Toss Deathball, if anyone is willing to practice engagements and CGS hit me up, its about time..
Is your problem with the keys or the suggested assignments of the keys?
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On June 02 2013 10:30 Smackzilla wrote:Show nested quote +On June 02 2013 05:22 Antylamon wrote:On June 02 2013 04:29 Borskey wrote: Holding ctrl down the entire time seems much smoother imo. That's why I'm going to switch to Ctrl+Shift. Also, it complements Innovation-style anti-deathball play VERY well. You don't even need to remember to take units out of the army CGs for drops; that happens anyways when recreating CGs for rallied units. EDIT: Dammit, I meant to edit this into my previous post. Sorry if I'm missing the point, but it seems to me that the best way to hotkey multi-prong drops is simply: 1) Jump to rally cam 2) Box a chunk of MMM (and perhaps hellbats) 3) shift-click medivacs 4) For each drop, click the medivac then ctrl-shift and hit the CG key Those drops aren't in the army CG or any unit specific CG, but only in the harass CGs (a good thing). The harass CGs only have a medivac in them rather than the marine and marauders. This means you can double tap the CG to get to the action and then box the units to micro. You could hit ctrl+CG key to add them then, after they've been unloaded if you plan on coming back to the alot. Do you suspect that Innovation is doing something better than that? Nooo, as in making sure when the MM CG is used your dropped units don't go running back to the main army. Nothing to do with the Medivacs. I'm not saying Innovation does this at all; I'm just theorycrafting advantages to using Ctrl+Shift for setting army units to CGs.
On June 02 2013 08:14 Slashiepie wrote: It infuriates me that there has to be a single game where i actually use the CGS as they're supposed to work against the Toss Deathball, if anyone is willing to practice engagements and CGS hit me up, its about time.. All Terrans hate Protoss deathballs with or without TheCore. That's why they're called deathballs.
On June 02 2013 08:09 Borskey wrote: If you use ctrl+shift to add to cg, you still end up having to toggle your thumb between shift/ctrl+shift/ctrl a lot. I think leaving add to cg on shift and using doubleclicks is better, because you only have to toggle the shift key by itself, which is much less awkward.
If you actually do want to play that style of contantly over-writing your control groups I would suggest that you consider making "create control group" be on shift. Yes, but I'm prioritizing the switching between Shift and Ctrl for camera keys rather than for setting units to CGs, which is usually done preemptively. If it happens to be more efficient for me to set CGs that way, then that's a bonus.
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On June 02 2013 10:35 Antylamon wrote:Show nested quote +On June 02 2013 10:30 Smackzilla wrote:On June 02 2013 05:22 Antylamon wrote:On June 02 2013 04:29 Borskey wrote: Holding ctrl down the entire time seems much smoother imo. That's why I'm going to switch to Ctrl+Shift. Also, it complements Innovation-style anti-deathball play VERY well. You don't even need to remember to take units out of the army CGs for drops; that happens anyways when recreating CGs for rallied units. EDIT: Dammit, I meant to edit this into my previous post. Sorry if I'm missing the point, but it seems to me that the best way to hotkey multi-prong drops is simply: 1) Jump to rally cam 2) Box a chunk of MMM (and perhaps hellbats) 3) shift-click medivacs 4) For each drop, click the medivac then ctrl-shift and hit the CG key Those drops aren't in the army CG or any unit specific CG, but only in the harass CGs (a good thing). The harass CGs only have a medivac in them rather than the marine and marauders. This means you can double tap the CG to get to the action and then box the units to micro. You could hit ctrl+CG key to add them then, after they've been unloaded if you plan on coming back to the alot. Do you suspect that Innovation is doing something better than that? Nooo, as in making sure when the MM CG is used your dropped units don't go running back to the main army. Nothing to do with the Medivacs. I'm not saying Innovation does this at all; I'm just theorycrafting advantages to using Ctrl+Shift for setting army units to CGs.
Gotcha. Its definitely trickier if you're dropping with units that have been previously bound. The best suggestion I've seen is:
1) hit CG key 2) shift-click the loaded medivac(s) 3) ctrl-shift and hit the CG key
That removes both the medivac and its contents from the undesired CG. You'll have to do that for your army CG and the MM CG. Its not great, but its the most efficient I've heard of to this point. Too bad blizz hasnt made an "unbind from all CGs" key.
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On June 02 2013 08:23 Borskey wrote: Slashie, are you just boxing your army every time?
I am XD, and then i do all the micro left with the mouse.
On June 02 2013 10:32 Smackzilla wrote:Show nested quote +On June 02 2013 08:14 Slashiepie wrote:On May 31 2013 12:49 teuthida wrote:On May 30 2013 22:56 Smackzilla wrote:
I've decided to avoid the select all button. It disrupts drops, scouts, defenders, and anything else you don't want with your main force. Grabbing reinforcements at your rally point and adding them to your army CG can become very quick with the use of a free camera.
BTW, do you ever have a problem with tanks and vikings on the same CG in TvT? My instinct is that they may need to be independent. Also, I leave medivacs out of the infantry group so they can heal while I kite (another reason for the army CG is to hold my medivacs).
The other thing I'll add is that even when using several CGs, I'm not sure that the suggestions The Core makes are best for terran. The suggested CGs put critical units on less optimal keys and leave 1 - 2 of the best keys unused in a typical game.
Yeah, I really need to start getting away from the select all army and just get into a routine cycle of going to my rally camera to pick up units. I have been trying to put my vikings separate so I don't run into conflicts with tanks so much, would be a nice case for if would could change unit selection priority though. It is definitely not ideal to have medivacs in with infantry on 9 but I was just trying to build muscle memory for those top hotkeys. I think I will start really going for ; all army and 9, 0, - for my other units as needed. I personally find L somewhat uncomfortable to hit, I think that is just due to my own hand shape \ physiology though, so that's why I like the top hotkeys and [. Maybe it just takes more practice using that hotkey (I finally got used to using , for lift and sensor towers now and that feels natural to me). I'm mostly ignoring the suggested keys for now and trying to have a set of keys close together so I can find them without looking. I just made diamond league and so only feel as if I can use 3 or 4 army hotkeys effectively, more and it is a bit overwhelming at my ability level. I do use P and O as suggested though. It's hard for me to put it in rational words, but i also FEEL that the cgs are suboptimal for Terran, i can't explain exactly why, but i also have to admit that i've been too lazy to work on them. As of today I've barely used control groups except for drops/scout/harass and of course production.. Curios thing is i'm probably gonna get out of diamond and into masters like that. L and : are just the ones i hate the most. It infuriates me that there has to be a single game where i actually use the CGS as they're supposed to work against the Toss Deathball, if anyone is willing to practice engagements and CGS hit me up, its about time.. Is your problem with the keys or the suggested assignments of the keys?
Assignment, plus unreachability/clumpedness... messing up a CG with buildings or units that don't belong there is a pain.. however i'm sure it boils down to hard wiring it into ones brain. I however would love to have shift as an append button, but then what do we do with the cameras ?
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On June 02 2013 22:09 Slashiepie wrote:Show nested quote +On June 02 2013 08:23 Borskey wrote: Slashie, are you just boxing your army every time? I am XD, and then i do all the micro left with the mouse. Show nested quote +On June 02 2013 10:32 Smackzilla wrote:On June 02 2013 08:14 Slashiepie wrote:On May 31 2013 12:49 teuthida wrote:On May 30 2013 22:56 Smackzilla wrote:
I've decided to avoid the select all button. It disrupts drops, scouts, defenders, and anything else you don't want with your main force. Grabbing reinforcements at your rally point and adding them to your army CG can become very quick with the use of a free camera.
BTW, do you ever have a problem with tanks and vikings on the same CG in TvT? My instinct is that they may need to be independent. Also, I leave medivacs out of the infantry group so they can heal while I kite (another reason for the army CG is to hold my medivacs).
The other thing I'll add is that even when using several CGs, I'm not sure that the suggestions The Core makes are best for terran. The suggested CGs put critical units on less optimal keys and leave 1 - 2 of the best keys unused in a typical game.
Yeah, I really need to start getting away from the select all army and just get into a routine cycle of going to my rally camera to pick up units. I have been trying to put my vikings separate so I don't run into conflicts with tanks so much, would be a nice case for if would could change unit selection priority though. It is definitely not ideal to have medivacs in with infantry on 9 but I was just trying to build muscle memory for those top hotkeys. I think I will start really going for ; all army and 9, 0, - for my other units as needed. I personally find L somewhat uncomfortable to hit, I think that is just due to my own hand shape \ physiology though, so that's why I like the top hotkeys and [. Maybe it just takes more practice using that hotkey (I finally got used to using , for lift and sensor towers now and that feels natural to me). I'm mostly ignoring the suggested keys for now and trying to have a set of keys close together so I can find them without looking. I just made diamond league and so only feel as if I can use 3 or 4 army hotkeys effectively, more and it is a bit overwhelming at my ability level. I do use P and O as suggested though. It's hard for me to put it in rational words, but i also FEEL that the cgs are suboptimal for Terran, i can't explain exactly why, but i also have to admit that i've been too lazy to work on them. As of today I've barely used control groups except for drops/scout/harass and of course production.. Curios thing is i'm probably gonna get out of diamond and into masters like that. L and : are just the ones i hate the most. It infuriates me that there has to be a single game where i actually use the CGS as they're supposed to work against the Toss Deathball, if anyone is willing to practice engagements and CGS hit me up, its about time.. Is your problem with the keys or the suggested assignments of the keys? Assignment, plus unreachability/clumpedness... messing up a CG with buildings or units that don't belong there is a pain.. however i'm sure it boils down to hard wiring it into ones brain. I however would love to have shift as an append button, but then what do we do with the cameras ?
Agreed on the assignments. On positioning, though, I think they work, at least after practice and proper tilt of the keyboard. For TRM QWERTY, I feel 9, L, and ; really are the best if you give them a chance, followed by 0, -, and [. That's 6 unit CGs in easy reach, which is pretty good.
Just curious, but how do you fight TvP? Are you still boxing everything? Personally, I feel like I must have vikings, ghosts, and MM on separate CGs if I'm going to have a chance of winning the big engagements.
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On June 02 2013 22:09 Slashiepie wrote: I however would love to have shift as an append button, but then what do we do with the cameras ? What I have atm is this:
Shift+CG - Add to CG Ctrl+Camera Key - Recall Camera Ctrl+Shift+CG - Create CG
If this proves too unwieldy, I will try Ctrl+Shift+CG as Add to CG and Shift+CG as Create CG. Shift only imo is the second hardest modifier to use and Ctrl+Shift is the easiest, so it fits pretty well anyways.
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On June 02 2013 22:57 Smackzilla wrote:Show nested quote +On June 02 2013 22:09 Slashiepie wrote:On June 02 2013 08:23 Borskey wrote: Slashie, are you just boxing your army every time? I am XD, and then i do all the micro left with the mouse. On June 02 2013 10:32 Smackzilla wrote:On June 02 2013 08:14 Slashiepie wrote:On May 31 2013 12:49 teuthida wrote:On May 30 2013 22:56 Smackzilla wrote:
I've decided to avoid the select all button. It disrupts drops, scouts, defenders, and anything else you don't want with your main force. Grabbing reinforcements at your rally point and adding them to your army CG can become very quick with the use of a free camera.
BTW, do you ever have a problem with tanks and vikings on the same CG in TvT? My instinct is that they may need to be independent. Also, I leave medivacs out of the infantry group so they can heal while I kite (another reason for the army CG is to hold my medivacs).
The other thing I'll add is that even when using several CGs, I'm not sure that the suggestions The Core makes are best for terran. The suggested CGs put critical units on less optimal keys and leave 1 - 2 of the best keys unused in a typical game.
Yeah, I really need to start getting away from the select all army and just get into a routine cycle of going to my rally camera to pick up units. I have been trying to put my vikings separate so I don't run into conflicts with tanks so much, would be a nice case for if would could change unit selection priority though. It is definitely not ideal to have medivacs in with infantry on 9 but I was just trying to build muscle memory for those top hotkeys. I think I will start really going for ; all army and 9, 0, - for my other units as needed. I personally find L somewhat uncomfortable to hit, I think that is just due to my own hand shape \ physiology though, so that's why I like the top hotkeys and [. Maybe it just takes more practice using that hotkey (I finally got used to using , for lift and sensor towers now and that feels natural to me). I'm mostly ignoring the suggested keys for now and trying to have a set of keys close together so I can find them without looking. I just made diamond league and so only feel as if I can use 3 or 4 army hotkeys effectively, more and it is a bit overwhelming at my ability level. I do use P and O as suggested though. It's hard for me to put it in rational words, but i also FEEL that the cgs are suboptimal for Terran, i can't explain exactly why, but i also have to admit that i've been too lazy to work on them. As of today I've barely used control groups except for drops/scout/harass and of course production.. Curios thing is i'm probably gonna get out of diamond and into masters like that. L and : are just the ones i hate the most. It infuriates me that there has to be a single game where i actually use the CGS as they're supposed to work against the Toss Deathball, if anyone is willing to practice engagements and CGS hit me up, its about time.. Is your problem with the keys or the suggested assignments of the keys? Assignment, plus unreachability/clumpedness... messing up a CG with buildings or units that don't belong there is a pain.. however i'm sure it boils down to hard wiring it into ones brain. I however would love to have shift as an append button, but then what do we do with the cameras ? Agreed on the assignments. On positioning, though, I think they work, at least after practice and proper tilt of the keyboard. For TRM QWERTY, I feel 9, L, and ; really are the best if you give them a chance, followed by 0, -, and [. That's 6 unit CGs in easy reach, which is pretty good. Just curious, but how do you fight TvP? Are you still boxing everything? Personally, I feel like I must have vikings, ghosts, and MM on separate CGs if I'm going to have a chance of winning the big engagements.
Oh the US Layout seems to have ; next to L, my layout has Ö next to L and i must agee its the best CG i always have my harass units there. ; is located next to M and next to it is : on my Keyboard, thats why i dislike them.
As you might guess i'm having problems with big Toss Armies, i just kill them or cripple them at the 11:00 min Mark.. else i will probably lose I just split against storms and exaggerate the viking count if i can. But all my attempts to use CG's against the deathball lead to ludicrous mistakes and defeats.
Btw i have been trying the lateral mouse buttons for navigating between groups in a CG, it has become pretty comfortable, don't know if there's an actual advantage to it though.. what are your thoughts? Scrolling trough CGS with lateral buttons screws the accuracy of high sensitivities when the buttons are being pressed.
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On June 02 2013 23:19 Antylamon wrote: Shift only imo is the second hardest modifier to use and Ctrl+Shift is the easiest, so it fits pretty well anyways.
Are you serious? Shift is most common key pressed in the entire game. If you are finding it difficult to press there may be something wrong. Please post a pic of your setup.
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I made a section on the last page of TheCore Archive that says "TheCore Tricks" and have listed a few of the ones I remember, let me know the ones I haven't been able to recall yet and I'll put em up there. Eventually there'll be a section in the OP and a video series.
EDIT: @Smackzilla I didn't realize you had a Scroobius Pip quote in your signature! I played in a band called Prayers For Atheists that was on SFR (same record label as Pip)! I love pretty much all of the SFR stuff 
EDIT2: @Slashie The idea for the lateral mouse buttons functioning as "next/previous subgroup" is for macro CGs, not unit CGs. You should be able to have 1 priority caster per CG and eliminate the necessity for using the lateral mouse buttons for units.
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