we do our best to make the stock version an average of all people, you should go with what you feel is most comfortable. For now we'll keep the stock version the same, but if you like . better than 7, you should switch the two in all circumstances (simple find and replace function in a text editor will do the trick super quick for you)
[G] TheCore - Advanced Keyboard Layout - Page 231
Forum Index > StarCraft 2 Strategy |
JaKaTaKSc2
United States2787 Posts
we do our best to make the stock version an average of all people, you should go with what you feel is most comfortable. For now we'll keep the stock version the same, but if you like . better than 7, you should switch the two in all circumstances (simple find and replace function in a text editor will do the trick super quick for you) | ||
turboPasqual
Germany21 Posts
| ||
JaKaTaKSc2
United States2787 Posts
for sure! Thanks for sharing your experience. If we see a lot of that we'll consider making a change ![]() | ||
Antylamon
United States1981 Posts
On May 31 2013 04:16 turboPasqual wrote: I am struggling a lot with the key for the ultralisk. I am using ZRM and the key for ultralisk is "7". In general this is okay. But it becomes a pain in the ass when you want to add the ultralisks to your control group which is ";". Because I want to do it very fast my ring finger still is on "7". At the same time my thumb is on "ctrl" and my index is on ";". At least for me this is a really far stretch. I would suggest putting create ultralisk to ".". I know that the key score of "." is 22 instead of 20 for "7", but this is just a little bit more. And the good thing would be that you don't have to do that huge stretch. For me it feels all in all more comfortable and even faster. Try ZRS? | ||
Vanngar
United States30 Posts
because 9 is about twice as easy to hit for me, and using the tank hotkeys after hitting 9 seems a lot more uncomfortable than after ; On May 25 2013 13:42 SixtusTheFifth wrote: Every mission comes with the merc compound so you never have to build it, unless you first destroy it to make room for something else. I know that destroying and rebuilding it is part of the most efficient way to play the last mission in WoL, not sure about any other missions. It should definitely have a functioning key. | ||
Antylamon
United States1981 Posts
On May 31 2013 05:43 Vanngar wrote: Is there any reasoning for having Army on ; in TRM instead of 9? because 9 is about twice as easy to hit for me, and using the tank hotkeys after hitting 9 seems a lot more uncomfortable than after ; Army means full army. It should rarely be used, especially because of Medivacs. Marine/Marauder/Hellbat is on 0. | ||
Smackzilla
United States539 Posts
On May 31 2013 05:43 Vanngar wrote: Is there any reasoning for having Army on ; in TRM instead of 9? because 9 is about twice as easy to hit for me, and using the tank hotkeys after hitting 9 seems a lot more uncomfortable than after ; Well, if I'm reading the archive correctly, The Core scores ; and L and 9 the same. There also the best CG keys after O and P. So honestly, I doubt its a big deal if you swap those three keys how you like. Just be conscious of the ability keys you might use in conjunction. | ||
turboPasqual
Germany21 Posts
Thanks, but I feel like in general I am very comfortable with ZRM. With ZRS other key combinations get really annoying. Additionally it is more the stretch between my index and my ring which is problematic. That would not change with ZRS. | ||
sil0r
Germany43 Posts
On May 31 2013 05:43 Vanngar wrote: I know that destroying and rebuilding it is part of the most efficient way to play the last mission in WoL, not sure about any other missions. It should definitely have a functioning key. And on the Supernova mission where the sun destroys your non flying buildings. | ||
umavfx
Sweden11 Posts
Here is my story to the discussion. I used unmodified standard layout and was platinum for 10 seasons with 3500 ladder games. I really felt my weakness was control of the game, it did not feel right. Since I was to lazy to think for my self I search for hotkey setups and got interested in the core. I have played about 1,500 games or so with unmodified the core and tonight I got promoted masters after 3 seasons of diamond, feels great, for me I have much better control of the game with the core. The only thing I have a real hard time with was the update that happened around alpha 1.0. The advanced building on - screws with my head and I am still mixing up the advanced and regular build buttons. I also have a hard time building forge with out looking for the M button. ![]() Anyways, love the core, thanks again for everyone that has put in a lot of time developing it. Best Niklas / uma | ||
Bulgogi
United States60 Posts
In my earlier post I mentioned that I also find the key for Make Ultralisk too far. Since I try not to make too many and Ultras are not that cost efficient in most games I play, I replace Make Mutalisk for Make Ultralisk (8 in ZRM). I moved Make Mutalisk to / in ZRM since I tend to make a lot of Mutas in ZvZ and that key wasn't being used. You might say you would being using your thumb to hit that key but that's fine, because your hatch would already be bounded by that point in the game anyways and you don't need to rebind it with control or shift. | ||
teuthida
United States104 Posts
On May 30 2013 22:56 Smackzilla wrote: I've decided to avoid the select all button. It disrupts drops, scouts, defenders, and anything else you don't want with your main force. Grabbing reinforcements at your rally point and adding them to your army CG can become very quick with the use of a free camera. BTW, do you ever have a problem with tanks and vikings on the same CG in TvT? My instinct is that they may need to be independent. Also, I leave medivacs out of the infantry group so they can heal while I kite (another reason for the army CG is to hold my medivacs). The other thing I'll add is that even when using several CGs, I'm not sure that the suggestions The Core makes are best for terran. The suggested CGs put critical units on less optimal keys and leave 1 - 2 of the best keys unused in a typical game. Yeah, I really need to start getting away from the select all army and just get into a routine cycle of going to my rally camera to pick up units. I have been trying to put my vikings separate so I don't run into conflicts with tanks so much, would be a nice case for if would could change unit selection priority though. It is definitely not ideal to have medivacs in with infantry on 9 but I was just trying to build muscle memory for those top hotkeys. I think I will start really going for ; all army and 9, 0, - for my other units as needed. I personally find L somewhat uncomfortable to hit, I think that is just due to my own hand shape \ physiology though, so that's why I like the top hotkeys and [. Maybe it just takes more practice using that hotkey (I finally got used to using , for lift and sensor towers now and that feels natural to me). I'm mostly ignoring the suggested keys for now and trying to have a set of keys close together so I can find them without looking. I just made diamond league and so only feel as if I can use 3 or 4 army hotkeys effectively, more and it is a bit overwhelming at my ability level. I do use P and O as suggested though. | ||
Antylamon
United States1981 Posts
| ||
Borskey
160 Posts
On June 01 2013 09:41 Antylamon wrote: How am I supposed to bind units quickly to their respective control groups? I just threw away a game in which I had twice as many units because my MM and Ghosts weren't bound to their respective CGs... I haven't really played much as terran, but I think the best way goes something like this: Set your rally cam beforehand to J or I. I'll assume it's on J. I'll also assume you use the suggested control groups for TRM. So, you're microing or whatever and you want to get your units into groups asap. Lets say you've got marines, marauders, ghosts, medivacs, and vikings. If you've got a small squad of units you don't want to go into your normal groups (maybe a drop defense squad of marines or vikings) make sure they are not near your rally cam 0. (Optional) if you want to set up a drop, load up the medivac first and hotkey it to [ or . and send it out or at least off screen so the units don't accidentally get added to a control group they shouldn't be in. 1. Hold Ctrl the entire time 2. Press J (takes you to your rally cam) 3. Click on a marine (selects all since you're holding ctrl). 4. Press 0 (adds to group since you're holding ctrl) 5. Click on a marauder 6. Press 0 7. Click on a viking. 8. Press = 9. Click on a ghost. 10. Press L 11- Depending on what you want, either box all the units and press ; or you can just click on a medivac and press ; How does that compare to how you were doing things before? | ||
Vronti
United States111 Posts
I have a bit of time to read now so I'll read through some of the other information in the first post but are there any other combination reasons for various hotkeys or tricks you guys have found after using The Core for a while that I should know about? I'm a Terran player that's probably around gold league ability at the moment. | ||
Antylamon
United States1981 Posts
On June 01 2013 15:11 Borskey wrote: I haven't really played much as terran, but I think the best way goes something like this: Set your rally cam beforehand to J or I. I'll assume it's on J. I'll also assume you use the suggested control groups for TRM. So, you're microing or whatever and you want to get your units into groups asap. Lets say you've got marines, marauders, ghosts, medivacs, and vikings. If you've got a small squad of units you don't want to go into your normal groups (maybe a drop defense squad of marines or vikings) make sure they are not near your rally cam 0. (Optional) if you want to set up a drop, load up the medivac first and hotkey it to [ or . and send it out or at least off screen so the units don't accidentally get added to a control group they shouldn't be in. 1. Hold Ctrl the entire time 2. Press J (takes you to your rally cam) 3. Click on a marine (selects all since you're holding ctrl). 4. Press 0 (adds to group since you're holding ctrl) 5. Click on a marauder 6. Press 0 7. Click on a viking. 8. Press = 9. Click on a ghost. 10. Press L 11- Depending on what you want, either box all the units and press ; or you can just click on a medivac and press ; How does that compare to how you were doing things before? I was just frantically hitting my CGs and wondering why I couldn't do anything, lol. I was incredibly pissed at the time because I had lost my third previously because of it, even though I was still one base ahead; my 4th was already finished. Also, I was trying to use Shift+Doubleclick because I'm staying with my swapped Recall Camera keys and Add to CG keys. I thought you knew I did this change... Actually, Ctrl+Shift+Click could probably be more efficient than both because I can group my Marines and Marauders together with two clicks then let go of Ctrl to add to a CG. It's a tiny bit slower because of letting go of Ctrl, but in the end I think the presence of less necessary keystrokes along with the consistency between Recall Camera keys is worth it for me. | ||
Smackzilla
United States539 Posts
The one exception would be harass or secondary armies that won't be fighting with my main force. Those I'll bind at the rally to their cg, but I still won't bind them to type-specific CGs. | ||
Borskey
160 Posts
On June 01 2013 23:40 Antylamon wrote: Actually, Ctrl+Shift+Click could probably be more efficient than both because I can group my Marines and Marauders together with two clicks then let go of Ctrl to add to a CG. It's a tiny bit slower because of letting go of Ctrl, but in the end I think the presence of less necessary keystrokes along with the consistency between Recall Camera keys is worth it for me. Eh, in your case, shouldn't you just go Hold shift: press J doubleclick marine doubleclick marauder press 0 I've never done this, but that should add all the marauders to your current selection of marines, right? That seems way better than "hold shift, press J then hold ctrl+shift, then click marine, click marauder, let go of ctrl but keep holding shift, press 0" Personally I don't like using doubleclick. I'm fine with the inconsistency of shift on basecams and ctrl on freecams, it doesn't really bother me. | ||
Borskey
160 Posts
With your method of using shift and doubleclick, you have to clear your selection of units each time, which means you have to toggle shift instead of holding it the whole time. Basically, you have to do something like Press Shift+J Doubleclick marine, hold shift, doubleclick marauder, press 0 let go of shift, doubleclick viking, press shift+= (do not hold shift) doubleclick ghost, press shift+L Holding ctrl down the entire time seems much smoother imo. | ||
Antylamon
United States1981 Posts
On June 02 2013 04:07 Borskey wrote: Personally I don't like using doubleclick. I'm fine with the inconsistency of shift on basecams and ctrl on freecams, it doesn't really bother me. Well there you go. | ||
| ||