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On June 05 2013 07:53 UnseenAlchemist wrote:Show nested quote +On June 05 2013 05:04 JDub wrote:On June 05 2013 03:18 UnseenAlchemist wrote:On June 05 2013 00:27 JDub wrote:On June 05 2013 00:20 UnseenAlchemist wrote: Is it possible to use The core layouts for WoL and Hots campaigns? Yes, it is! A lot of work went into making it compatible with both campaigns. I seem to have unbound keys. Is this normal? Or should I be using Random layout for campaigns? Which layout are you using and which keys are unbound? I'm using ZRM 0.6.3, the unbound keys are: Barracks: War pigs, Devil dogs, train Spectre, Skibi's angel, Death head, train elite unit. Factory: Spartan company, Siege breakers, outback hunter, sentry bot, Campaign vehicles. Starport: Hel's Angels, Dusk wings. Fleet Beacon: Research Quantum Reactor, Research Bosonic core. Merc compund: Outback Hunter. I only have unbound keys for the Hots campaign. None of those should even matter for HotS... you never take control of Toss or Terran. That's probably why they're unbound.
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On June 05 2013 08:15 Ninjury_J wrote: @Smack. Excellent point. I did not know terran does not update cams. What if we used ctrl p as an alternate for add to cg1?
Yeah, sounds like the best of both worlds.
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On June 05 2013 08:55 Antylamon wrote:Show nested quote +On June 05 2013 07:53 UnseenAlchemist wrote:On June 05 2013 05:04 JDub wrote:On June 05 2013 03:18 UnseenAlchemist wrote:On June 05 2013 00:27 JDub wrote:On June 05 2013 00:20 UnseenAlchemist wrote: Is it possible to use The core layouts for WoL and Hots campaigns? Yes, it is! A lot of work went into making it compatible with both campaigns. I seem to have unbound keys. Is this normal? Or should I be using Random layout for campaigns? Which layout are you using and which keys are unbound? I'm using ZRM 0.6.3, the unbound keys are: Barracks: War pigs, Devil dogs, train Spectre, Skibi's angel, Death head, train elite unit. Factory: Spartan company, Siege breakers, outback hunter, sentry bot, Campaign vehicles. Starport: Hel's Angels, Dusk wings. Fleet Beacon: Research Quantum Reactor, Research Bosonic core. Merc compund: Outback Hunter. I only have unbound keys for the Hots campaign. None of those should even matter for HotS... you never take control of Toss or Terran. That's probably why they're unbound. Ok thanks.
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I tried to do this layout but its just too hard to work in my brain already guess i have to stick with the less efficient method. T.T
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On June 05 2013 12:32 UnseenAlchemist wrote:Show nested quote +On June 05 2013 08:55 Antylamon wrote:On June 05 2013 07:53 UnseenAlchemist wrote:On June 05 2013 05:04 JDub wrote:On June 05 2013 03:18 UnseenAlchemist wrote:On June 05 2013 00:27 JDub wrote:On June 05 2013 00:20 UnseenAlchemist wrote: Is it possible to use The core layouts for WoL and Hots campaigns? Yes, it is! A lot of work went into making it compatible with both campaigns. I seem to have unbound keys. Is this normal? Or should I be using Random layout for campaigns? Which layout are you using and which keys are unbound? I'm using ZRM 0.6.3, the unbound keys are: Barracks: War pigs, Devil dogs, train Spectre, Skibi's angel, Death head, train elite unit. Factory: Spartan company, Siege breakers, outback hunter, sentry bot, Campaign vehicles. Starport: Hel's Angels, Dusk wings. Fleet Beacon: Research Quantum Reactor, Research Bosonic core. Merc compund: Outback Hunter. I only have unbound keys for the Hots campaign. None of those should even matter for HotS... you never take control of Toss or Terran. That's probably why they're unbound. Ok thanks. Also, although those unbound keys don't matter, it is annoying to have them there, and I believe Sixtus fixed those for the more recent versions of TheCore. That said, I also use 0.6.3 and have played through the campaign without any actual in-game issues with the hotkeys.
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@Smack Took the words right out of my mouth. I played yesterday and tried adding my double forge to the nexus CG, it was garbage! I will go add in the alternate bind now 
EDIT: Version 0.7.1.1 is now live
the add to 1st CG = alt+homerow pinky key is now an alternate binding, the original 0.7 add to 1st CG with ctrl.
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Is there any strong detractor to setting base cams 4-6 using alt +i,o, p as opposed to 90-? it seems like the alt + reach is pretty awkward. And there are currently no bindings on those. I feel like the current system is more of a set/recall with the same button mentality as opposed to ergonomic/speed mentality.
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I just downloaded the ZRM French Azerty version of 0.7.1 and it seems there is a problem : add to control group 1 is on ctrl+alt+J I don't think it's possible for my thumb to hit both ctrl and alt at the same time :p
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On June 05 2013 23:27 JaKaTaK wrote:@Smack Took the words right out of my mouth. I played yesterday and tried adding my double forge to the nexus CG, it was garbage! I will go add in the alternate bind now  EDIT: Version 0.7.1.1 is now live the add to 1st CG = alt+homerow pinky key is now an alternate binding, the original 0.7 add to 1st CG with ctrl.
Thanks JaK! I was about to agree with Smack here, as a fellow terran. I don't update my base cams at all once set and using alt to add to CGs would be a big change. I'll try out this new version later today.
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On June 06 2013 00:13 rogor wrote: I just downloaded the ZRM French Azerty version of 0.7.1 and it seems there is a problem : add to control group 1 is on ctrl+alt+J I don't think it's possible for my thumb to hit both ctrl and alt at the same time :p The Alt-Gr key on the right side of French Azerty keyboards functions as Control+Alt in SC2.
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In 7.1.1, is ctrl p alternate for add to cg 1 (hatches), or add to cg 2 (queens)?
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On June 06 2013 01:15 JDub wrote:Show nested quote +On June 06 2013 00:13 rogor wrote: I just downloaded the ZRM French Azerty version of 0.7.1 and it seems there is a problem : add to control group 1 is on ctrl+alt+J I don't think it's possible for my thumb to hit both ctrl and alt at the same time :p The Alt-Gr key on the right side of French Azerty keyboards functions as Control+Alt in SC2. Yeah, I just tried it and noticed that. Nevermind then, and thanks for all your work
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On June 06 2013 01:17 Ninjury_J wrote: In 7.1.1, is ctrl p alternate for add to cg 1 (hatches), or add to cg 2 (queens)?
only for PTR versions Z versions have not changed. Thanks for bringing that up!
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I've been playing the WOL campaign with RRL 0.7.1 and I loved it! The only thing I noticed was that the Drakken Lazer Drill's attack on "The Dig" was still hotkeyed to A. Not sure if this was intentional or not, but I just wanted to bring it to your attention. I appreciate all of the hard work! Thanks again!
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Thanks mohanico! I'll check it out :D
EDIT: Weird.. Can't seem to find it anywhere 
Fortunately the drill doesn't function as a normal unit so there's never a reason to use that hotkey (it can't attack move)
:D
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The laser drill key is now added to latest version.
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I had just switched over from the main stream, but I'm pretty sure Khaldor just mentioned TheCore during the WCS World Finals after game 2 of the Alicia & Mvp match. Congrats. Hope it can bring in even more users.
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@TheAngryZergling I WAS WATCHING TOO!!! I was playing games inbetween the matches and then i heard them mention hotkeys. So I immediately paused the game to listen (obviously). Then they started mentioning grid and I was like... oh... common and then Khaldor said TheCore and I got so fucking pumped! He even explained layered hotkeys and commended us for all our hard work!
@Sixtus You're a wizard man... a fucking wizard...
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Awesome to get a shout out on stream, sad that I missed it. Also thanks for making Alt+J an alternate, I'm also a Terran and that would've been a nightmare for me haha. Just getting back into SC2 playing with a friend and updated to the latest edition of the core (hadn't updated since WoL). It has taken a bit of getting used to, but pretty much all positive changes so far.
I do have one question though, why did you rebind tank unsiege to h instead of k? Maybe it's just me but I've always found k to be easier to hit (probably partly because I use L for my tank CG). Regardless I don't think it slows me down any and probably won't change it, just curious if there was a hidden reason for it.
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Does anyone have a Vod of Khaldor's comments?
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