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[G] TheCore - Advanced Keyboard Layout - Page 236

Forum Index > StarCraft 2 Strategy
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Antylamon
Profile Joined March 2011
United States1981 Posts
June 07 2013 20:57 GMT
#4701
Hahaha, my Youtube comment paid off! :D
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
June 07 2013 23:57 GMT
#4702
Very cool to get some recognition in the WCS season finals. You guys deserve it.
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
rolando
Profile Blog Joined June 2012
United States82 Posts
June 08 2013 05:48 GMT
#4703
Just attempted switching back to standard hotkeys from the core. After 50 games with standard I realized I couldn't do it. I'm still using the core version .33 with a few adaptions and I have to say it is working great. I was just wondering why the ability key got switched to "/" and if using mouse buttons are less efficient because they aren't as responsive.
Becuula
Profile Joined April 2011
Germany65 Posts
June 08 2013 06:46 GMT
#4704
@Sixtus the Wizard: Could you give a small example of how do you find out the name of a button in the textfile?
Is it somewhere in the Data Module of the Editor?
It is difficulties which give birth to miracles.
SixtusTheFifth
Profile Blog Joined September 2010
New Zealand170 Posts
June 08 2013 07:10 GMT
#4705
I was actually asked this in a PM this week so you're in luck.

There are a few different menu settings to make browsing easier - if you get stuck you might want to skim read the Blizzard/SC2Mapster tutorials on navigating and finding things. Having Show Object Explorer turned on makes things easier.

You need to open up a campaign map and look up a unit in the data module.

Look at the unit properties and get its ID. (eg Larva)

In the object explorer scroll down to the Buttons and double click on any you want the ID for (eg MorphToHydraliskLurker, MorphToMutaliskBroodlord)

When you have the info you want enter it in the hotkey file:
MorphToHydraliskLurker/Larva=
MorphToMutaliskBroodlord/Larva=


A few are slightly more difficult than that but only a few thankfully.
Becuula
Profile Joined April 2011
Germany65 Posts
June 08 2013 07:52 GMT
#4706
@Sixtus. Thanks a lot! Your description was very clear. Now i could easily find it.
It is difficulties which give birth to miracles.
Becuula
Profile Joined April 2011
Germany65 Posts
Last Edited: 2013-06-08 09:34:22
June 08 2013 09:33 GMT
#4707
Is someone here who plays Dota2 or LoL with a TheCore Style Hotkey Setup (D3 and WoW would also be interesting)? Could you please post or send me your Setup?
It is difficulties which give birth to miracles.
htou
Profile Joined April 2013
Australia11 Posts
June 08 2013 13:23 GMT
#4708
Is there anyway to access older versions of thecore?

I have been using TheCore TRM 0.6.3 for awhile but i've screwed the setup and tried to revert to original settings but it gave me keys that were not original.

I know there is a version 0.7 which i have tried but prefer 0.6.3.
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
June 08 2013 14:46 GMT
#4709
On June 08 2013 14:48 rolando wrote:
Just attempted switching back to standard hotkeys from the core. After 50 games with standard I realized I couldn't do it. I'm still using the core version .33 with a few adaptions and I have to say it is working great. I was just wondering why the ability key got switched to "/" and if using mouse buttons are less efficient because they aren't as responsive.


No problems here with using the side mouse buttons. Not sure what you mean by "responsive". IMO, its quite fast to do subgroups on the mouse buttons. If I remember right, next subgroup was on /. Moving the left thumb from shift (home) to / is not as fast and accurate as your right thumb resting on/near M4.

The one early concern I saw was that players who used a fingertip grip might hurt their mouse accuracy while they used subgroups. Not sure if those concerns actually materialized. My thought was that you use the key during macro which doesn't require pointing and clicking.

Personally I've been using side buttons since quake 3. In sc2 I used a side button for drag scroll since WoL beta. I've never felt that side buttons hurt accuracy or were too slow.
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
June 08 2013 14:52 GMT
#4710
On June 08 2013 18:33 Becuula wrote:
Is someone here who plays Dota2 or LoL with a TheCore Style Hotkey Setup (D3 and WoW would also be interesting)? Could you please post or send me your Setup?


Jakatak does: http://www.teamliquid.net/forum/viewmessage.php?topic_id=341878&currentpage=149#2969
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
JDub
Profile Joined December 2010
United States976 Posts
June 08 2013 14:57 GMT
#4711
On June 08 2013 22:23 htou wrote:
Is there anyway to access older versions of thecore?

I have been using TheCore TRM 0.6.3 for awhile but i've screwed the setup and tried to revert to original settings but it gave me keys that were not original.

I know there is a version 0.7 which i have tried but prefer 0.6.3.

Yes:
On May 13 2013 23:01 JDub wrote:
Show nested quote +
On May 13 2013 22:28 iMECHuCRY wrote:
possible to download older versions of the core, if so, where? I dont like the 0,7 Version of RRM (mostly because Tab is now on mouse sidebuttons, which sucks)

An my (beloved, ^^) 6.3 version disappeared when i logged into sc2 today :/

The GitHub history isn't the easiest to look through (we weren't tagging versions like we should have been), but you can download 0.6.3 from here: https://github.com/jonnyhweiss/TheCoreConverter/tree/cb0f23c83ff0ef67d938d5264f3a84639afeaa15

JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
June 08 2013 15:07 GMT
#4712
The only issue I have with the core is, that whenever I play another rts, dawn of war, warcraft 2, etc. I have a hard time adjusting to standard rts controls.

So, yeah. The core is amazing.
"Right on" - Morrow
Slashiepie
Profile Joined May 2013
107 Posts
Last Edited: 2013-06-08 23:16:07
June 08 2013 18:29 GMT
#4713
[B]
EDIT2:
@Slashie
The idea for the lateral mouse buttons functioning as "next/previous subgroup" is for macro CGs, not unit CGs. You should be able to have 1 priority caster per CG and eliminate the necessity for using the lateral mouse buttons for units.

So guys i actually had a fight with my brain and yet again learned the new version of the core,(after many dead medivacs, drops that didn't land, unstimmed marines fights and mines that didn't burrow, dont even get me started on lifting buildings.. i'm still scared in game everytime i have to lift a building)) i can't help but notice that Jak is a man with a plan, and this is going somewhere. Thanks.

I agree with you Jak, and that is how i actually use them, except i do my production cycles while doing other things like harass and/or scouting (doesn't everyone do it?), and after extensive testing, i advice against having the subgroup browsers on the mouse, it will come down to personal preference and sensitivity settings, but mid high sensitivity players like me, will find they will be inaccurate during the browsing, more so if you have to adjust your mouse grip to reach the buttons comfortably.

Don't get me wrong, it is not a huge game changer, but i did notice my mouse accuracy was feeling weird as of lately, after careful observation and a game where i missclicked my friggin reapers into the destructible rocks and they died while i browsed to the factory to produced hellions... im thinking this setup might be the culprit.

I'm rebinding them to the windows key when i get home and see where it takes me.

Again some mouses and grip styles might not be affected, but its another mistake posibility that does not seem to bring any advantages, (although tabbing backwards is somehow cool sths , also just in case some player withotu lateral buttons wants to use the core, there could/should be a version that does not use the lateral buttons.


JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 08 2013 22:53 GMT
#4714
Concerning TheCore being used without lateral mouse buttons:




Commentatorhttps://www.youtube.com/JaKaTaKtv
Daewon
Profile Joined October 2008
127 Posts
Last Edited: 2013-06-09 01:15:17
June 08 2013 23:13 GMT
#4715
Hey guys

First of all, amazing work on these keys! I absolutely love the fresh thinking :-)

I decided to change to the Core to speed up my game. I'm starting out learning the very basic stuff, which for me is mastery of the control groups.

I'm on a Nordic keyboard and using ZRS layout, not using mouse buttons.

Question Block 1
Command groups 1, 2 and 10 have a setup that deviates from the rest of the groups, i.e. Ctrl + Shift + X creates command group X. Ctrl + X adds to command group X. X selects command group X.

Control group 1 (K) is selected pressing Å and added to pressing Ctrl + Alt + K. Whats the reason for this?
Control group 2 (Å) is selected pressing Shift + Å. I suppose group 1 is to blame for this.
Control group 10 (Backspace) has no select assigned since backspace is assigned to turn camera left. Why is that? Does anyone ever turn their camera? Wouldn't it be more useful to have it select group 10?

Question Block 2
Consider a command group with 3 different unit types all assigned to the same group:
I want to be left controlling only 2 unit types, how do I most efficiently deselect the third type from the group?

I was so sure Alt clicking the third unit type would leave me with the remaining two types, but it didn't work out, any suggestions. In the default setup what purpose does alt serve? Also I actually thought pressing Ctrl while having a subgroup selected would only issue orders to that subgroup, such as move for instance, but again I was wrong. Did blizzard change these things, I seem to recall it working at one point?

I will have tons more questions I'm sure so please be patient with me ;-)

Thanks for helping!
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2013-06-09 00:20:23
June 09 2013 00:17 GMT
#4716
On June 09 2013 08:13 Daewon wrote:
Question 1
Command groups 1, 2 and 10 have a setup that deviates from the rest of the groups, i.e. Ctrl + Shift + X creates command group X. Ctrl + X adds to command group X. X selects command group X.

Control group 1 (K) is selected pressing Å and added to pressing Ctrl + Alt + K. Whats the reason for this?
Control group 2 (Å) is selected pressing Shift + Å. I suppose group 1 is to blame for this.
Control group 10 (Backspace) has no select assigned since backspace is assigned to turn camera left. Why is that? Does anyone ever turn their camera? Wouldn't it be more useful to have it select group 10?

The message of this was lost in keyboard translation. I don't know where Alt, K, or Å are on your keyboard. I would usually look it up, but I guess I'm feeling tired right now. T_T

Regardless, look here. You can compare via CG number (just remember the layered CG is CG 2). Check the layered CG subsection of CGs and the suggested CG section; that should explain enough. Also, Hatcheries go on the same key as Queens. Queens take the layered hotkey.

On June 09 2013 08:13 Daewon wrote:
Question 2
Consider the following command group: 5 hydras, 5 roaches and 5 lings all assigned to the same group. Next consider the two following scenarios:
I want only the hydras selected, how do I do this most efficiently on the basis of that group?
I want only the hydras AND roaches selected how do I do this most efficiently on the basis of that group?

You shouldn't assign melee to the same CG as ranged units, as shown in the reference sheet I linked you to. Melee units go on whatever key corresponds to Apostrophe on your keyboard (diagonal down-right from the home key under your index finger) which is mysteriously missing on the reference sheet, and ranged units go on the key directly down from your index finger home key.

Separating Roaches and Hydras, although I can't imagine it being necessary very often, can be done by Ctrl+Clicking a Roach or a Hydra.

(Danes ftw!)
Daewon
Profile Joined October 2008
127 Posts
June 09 2013 00:48 GMT
#4717
Thanks for the reply.

I edited my post a bit. Anyways it doesn't matter where the keys are located, it's more a question of them deviating from the rest of the groups as described, and what the reason for it is?

As for my question regarding a control group with 3 different unit types and how to quickly get rid of one of the unit types, I'm still hoping someone can tell me how best to do this :-)
Antylamon
Profile Joined March 2011
United States1981 Posts
June 09 2013 01:13 GMT
#4718
On June 09 2013 09:48 Daewon wrote:
Thanks for the reply.

I edited my post a bit. Anyways it doesn't matter where the keys are located, it's more a question of them deviating from the rest of the groups as described, and what the reason for it is?

As for my question regarding a control group with 3 different unit types and how to quickly get rid of one of the unit types, I'm still hoping someone can tell me how best to do this :-)

1. I honestly have no idea; I don't play Zerg.

2. Oh, I thought I answered that.

Ctrl+Click to select one unit type. This can either be on the unit wireframe or on the main screen. Ctrl+Shift+Click for multiple unit types.
ellaguru
Profile Joined March 2012
United States35 Posts
June 09 2013 02:19 GMT
#4719
I noticed something for Terran:
Suggested Control Groups.

I use TRM. I check the data document for suggested use of Control Groups.
L is Ghosts and Academies.
. is Harass and Fusion Cores.

When I double-tap these keys, my camera will go to the buildings instead of the units.
It seems the code in SC2 has given Ghost Academies a higher priority than Ghosts, in regards to control groups and the camera. Adding other units like hellbats will cause the camera to zip to those units, not the academy. So the Academy is higher priority than the ghosts, but not other units.
As far as Fusion Cores, they seem to have a higher priority than any other units, except for battlecruisers. Using this control group with zip my camera to the buildings, not the units.

You can imagine how this is a problem when you want to use your control groups to bring your camera to your ghosts on L or your harass squad on period, and instead you get taken back to buildings inside you base. It does not seem to be a problem with the Armory, Engineering bay, or with Tech Labs. Only with the Ghost Academy and Fusion Core.

I am curious if anyone else is having this issue or just me. It seems like the solution temporarily is to not have Ghost Academys with Ghosts or Fusion cores with any other units in the same control group.



JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 09 2013 02:58 GMT
#4720
@ella
I'll fix that now. We're going to have to rethink how to hotkey these things, but for now, I'll amend the document.
Commentatorhttps://www.youtube.com/JaKaTaKtv
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