[G] TheCore - Advanced Keyboard Layout - Page 236
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Antylamon
United States1981 Posts
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Smackzilla
United States539 Posts
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rolando
United States82 Posts
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Becuula
Germany65 Posts
Is it somewhere in the Data Module of the Editor? | ||
SixtusTheFifth
New Zealand170 Posts
There are a few different menu settings to make browsing easier - if you get stuck you might want to skim read the Blizzard/SC2Mapster tutorials on navigating and finding things. Having Show Object Explorer turned on makes things easier. You need to open up a campaign map and look up a unit in the data module. Look at the unit properties and get its ID. (eg Larva) In the object explorer scroll down to the Buttons and double click on any you want the ID for (eg MorphToHydraliskLurker, MorphToMutaliskBroodlord) When you have the info you want enter it in the hotkey file: MorphToHydraliskLurker/Larva= A few are slightly more difficult than that but only a few thankfully. | ||
Becuula
Germany65 Posts
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Becuula
Germany65 Posts
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htou
Australia11 Posts
I have been using TheCore TRM 0.6.3 for awhile but i've screwed the setup and tried to revert to original settings but it gave me keys that were not original. I know there is a version 0.7 which i have tried but prefer 0.6.3. | ||
Smackzilla
United States539 Posts
On June 08 2013 14:48 rolando wrote: Just attempted switching back to standard hotkeys from the core. After 50 games with standard I realized I couldn't do it. I'm still using the core version .33 with a few adaptions and I have to say it is working great. I was just wondering why the ability key got switched to "/" and if using mouse buttons are less efficient because they aren't as responsive. No problems here with using the side mouse buttons. Not sure what you mean by "responsive". IMO, its quite fast to do subgroups on the mouse buttons. If I remember right, next subgroup was on /. Moving the left thumb from shift (home) to / is not as fast and accurate as your right thumb resting on/near M4. The one early concern I saw was that players who used a fingertip grip might hurt their mouse accuracy while they used subgroups. Not sure if those concerns actually materialized. My thought was that you use the key during macro which doesn't require pointing and clicking. Personally I've been using side buttons since quake 3. In sc2 I used a side button for drag scroll since WoL beta. I've never felt that side buttons hurt accuracy or were too slow. | ||
Smackzilla
United States539 Posts
On June 08 2013 18:33 Becuula wrote: Is someone here who plays Dota2 or LoL with a TheCore Style Hotkey Setup (D3 and WoW would also be interesting)? Could you please post or send me your Setup? Jakatak does: http://www.teamliquid.net/forum/viewmessage.php?topic_id=341878¤tpage=149#2969 | ||
JDub
United States976 Posts
On June 08 2013 22:23 htou wrote: Is there anyway to access older versions of thecore? I have been using TheCore TRM 0.6.3 for awhile but i've screwed the setup and tried to revert to original settings but it gave me keys that were not original. I know there is a version 0.7 which i have tried but prefer 0.6.3. Yes: On May 13 2013 23:01 JDub wrote: The GitHub history isn't the easiest to look through (we weren't tagging versions like we should have been), but you can download 0.6.3 from here: https://github.com/jonnyhweiss/TheCoreConverter/tree/cb0f23c83ff0ef67d938d5264f3a84639afeaa15 | ||
JacobShock
Denmark2485 Posts
So, yeah. The core is amazing. | ||
Slashiepie
107 Posts
[B] EDIT2: @Slashie The idea for the lateral mouse buttons functioning as "next/previous subgroup" is for macro CGs, not unit CGs. You should be able to have 1 priority caster per CG and eliminate the necessity for using the lateral mouse buttons for units. So guys i actually had a fight with my brain and yet again learned the new version of the core,(after many dead medivacs, drops that didn't land, unstimmed marines fights and mines that didn't burrow, dont even get me started on lifting buildings.. i'm still scared in game everytime i have to lift a building)) i can't help but notice that Jak is a man with a plan, and this is going somewhere. Thanks. I agree with you Jak, and that is how i actually use them, except i do my production cycles while doing other things like harass and/or scouting (doesn't everyone do it?), and after extensive testing, i advice against having the subgroup browsers on the mouse, it will come down to personal preference and sensitivity settings, but mid high sensitivity players like me, will find they will be inaccurate during the browsing, more so if you have to adjust your mouse grip to reach the buttons comfortably. Don't get me wrong, it is not a huge game changer, but i did notice my mouse accuracy was feeling weird as of lately, after careful observation and a game where i missclicked my friggin reapers into the destructible rocks and they died while i browsed to the factory to produced hellions... im thinking this setup might be the culprit. I'm rebinding them to the windows key when i get home and see where it takes me. Again some mouses and grip styles might not be affected, but its another mistake posibility that does not seem to bring any advantages, (although tabbing backwards is somehow cool sths ![]() | ||
JaKaTaKSc2
United States2787 Posts
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Daewon
127 Posts
First of all, amazing work on these keys! I absolutely love the fresh thinking :-) I decided to change to the Core to speed up my game. I'm starting out learning the very basic stuff, which for me is mastery of the control groups. I'm on a Nordic keyboard and using ZRS layout, not using mouse buttons. Question Block 1 Command groups 1, 2 and 10 have a setup that deviates from the rest of the groups, i.e. Ctrl + Shift + X creates command group X. Ctrl + X adds to command group X. X selects command group X. Control group 1 (K) is selected pressing Å and added to pressing Ctrl + Alt + K. Whats the reason for this? Control group 2 (Å) is selected pressing Shift + Å. I suppose group 1 is to blame for this. Control group 10 (Backspace) has no select assigned since backspace is assigned to turn camera left. Why is that? Does anyone ever turn their camera? Wouldn't it be more useful to have it select group 10? Question Block 2 Consider a command group with 3 different unit types all assigned to the same group: I want to be left controlling only 2 unit types, how do I most efficiently deselect the third type from the group? I was so sure Alt clicking the third unit type would leave me with the remaining two types, but it didn't work out, any suggestions. In the default setup what purpose does alt serve? Also I actually thought pressing Ctrl while having a subgroup selected would only issue orders to that subgroup, such as move for instance, but again I was wrong. Did blizzard change these things, I seem to recall it working at one point? I will have tons more questions I'm sure so please be patient with me ;-) Thanks for helping! | ||
Antylamon
United States1981 Posts
On June 09 2013 08:13 Daewon wrote: Question 1 Command groups 1, 2 and 10 have a setup that deviates from the rest of the groups, i.e. Ctrl + Shift + X creates command group X. Ctrl + X adds to command group X. X selects command group X. Control group 1 (K) is selected pressing Å and added to pressing Ctrl + Alt + K. Whats the reason for this? Control group 2 (Å) is selected pressing Shift + Å. I suppose group 1 is to blame for this. Control group 10 (Backspace) has no select assigned since backspace is assigned to turn camera left. Why is that? Does anyone ever turn their camera? Wouldn't it be more useful to have it select group 10? The message of this was lost in keyboard translation. I don't know where Alt, K, or Å are on your keyboard. I would usually look it up, but I guess I'm feeling tired right now. T_T Regardless, look here. You can compare via CG number (just remember the layered CG is CG 2). Check the layered CG subsection of CGs and the suggested CG section; that should explain enough. Also, Hatcheries go on the same key as Queens. Queens take the layered hotkey. On June 09 2013 08:13 Daewon wrote: Question 2 Consider the following command group: 5 hydras, 5 roaches and 5 lings all assigned to the same group. Next consider the two following scenarios: I want only the hydras selected, how do I do this most efficiently on the basis of that group? I want only the hydras AND roaches selected how do I do this most efficiently on the basis of that group? You shouldn't assign melee to the same CG as ranged units, as shown in the reference sheet I linked you to. Melee units go on whatever key corresponds to Apostrophe on your keyboard (diagonal down-right from the home key under your index finger) which is mysteriously missing on the reference sheet, and ranged units go on the key directly down from your index finger home key. Separating Roaches and Hydras, although I can't imagine it being necessary very often, can be done by Ctrl+Clicking a Roach or a Hydra. (Danes ftw!) | ||
Daewon
127 Posts
I edited my post a bit. Anyways it doesn't matter where the keys are located, it's more a question of them deviating from the rest of the groups as described, and what the reason for it is? As for my question regarding a control group with 3 different unit types and how to quickly get rid of one of the unit types, I'm still hoping someone can tell me how best to do this :-) | ||
Antylamon
United States1981 Posts
On June 09 2013 09:48 Daewon wrote: Thanks for the reply. I edited my post a bit. Anyways it doesn't matter where the keys are located, it's more a question of them deviating from the rest of the groups as described, and what the reason for it is? As for my question regarding a control group with 3 different unit types and how to quickly get rid of one of the unit types, I'm still hoping someone can tell me how best to do this :-) 1. I honestly have no idea; I don't play Zerg. 2. Oh, I thought I answered that. Ctrl+Click to select one unit type. This can either be on the unit wireframe or on the main screen. Ctrl+Shift+Click for multiple unit types. | ||
ellaguru
United States35 Posts
Suggested Control Groups. I use TRM. I check the data document for suggested use of Control Groups. L is Ghosts and Academies. . is Harass and Fusion Cores. When I double-tap these keys, my camera will go to the buildings instead of the units. It seems the code in SC2 has given Ghost Academies a higher priority than Ghosts, in regards to control groups and the camera. Adding other units like hellbats will cause the camera to zip to those units, not the academy. So the Academy is higher priority than the ghosts, but not other units. As far as Fusion Cores, they seem to have a higher priority than any other units, except for battlecruisers. Using this control group with zip my camera to the buildings, not the units. You can imagine how this is a problem when you want to use your control groups to bring your camera to your ghosts on L or your harass squad on period, and instead you get taken back to buildings inside you base. It does not seem to be a problem with the Armory, Engineering bay, or with Tech Labs. Only with the Ghost Academy and Fusion Core. I am curious if anyone else is having this issue or just me. It seems like the solution temporarily is to not have Ghost Academys with Ghosts or Fusion cores with any other units in the same control group. | ||
JaKaTaKSc2
United States2787 Posts
I'll fix that now. We're going to have to rethink how to hotkey these things, but for now, I'll amend the document. | ||
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