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[G] TheCore - Advanced Keyboard Layout - Page 169

Forum Index > StarCraft 2 Strategy
Post a Reply
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Ninjury_J
Profile Joined August 2012
Canada408 Posts
April 04 2013 03:35 GMT
#3361
After testing I agree completely.
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
Borskey
Profile Joined February 2012
160 Posts
Last Edited: 2013-04-04 03:51:35
April 04 2013 03:48 GMT
#3362
On April 04 2013 11:47 JaKaTaK wrote:
I completely disagree, I think YY is much easier with Ctrl than X.

X. is super cramped for me. Anyone else?

"." is easy for me to hit with my index, but with my middle(as suggested in your diagram) it's really awkward and cramped.

Well, to clarify- it's awkward if I hit it with my middle while keeping my other fingers on JIP. My index finger can hit it without anything else shifting.
fengshaun
Profile Joined April 2012
149 Posts
Last Edited: 2013-04-04 03:57:35
April 04 2013 03:56 GMT
#3363
Tinweasele has a good point. Although I feel the trade off is only between ovies versus ultralisk/idle drone, since all other hotkeys will be in the same general locations. The only new keys introduced are 7 and Y. And honestly, I haven't used idle drone key at all yet!

Coincidentally, Ninjury's solution also makes roach/hydra combination easier since they'll e pressed with two different fingers.

Has anyone thought about = for ultras? I seem to able to hit it more accurately than 7.

EDIT: it seems like we're shifting back to 0.6.3 on larvae.
Ninjury_J
Profile Joined August 2012
Canada408 Posts
April 04 2013 04:07 GMT
#3364
Feng, issue with = is that it does not allow ultras to quickly be added to a cg on the index finger. Also, 7 is a better key according to the doc, and is on the ability side. Jak updated the doc. (not main page, zerg page.) What do you guys think?
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
Ir0nClad
Profile Joined May 2006
United States27 Posts
April 04 2013 04:14 GMT
#3365
Hi,

A master Terran here who is on the final stretch of switching to the core. There are a few minor annoyances that are still plaguing me, but a big one that I wanted to provide feedback on is cancel.

A lot of times in the early/mid game when I'm microing reapers and flipping back to my base to start the next structures of my build, I sometimes hit the wrong build key for advanced or basic (I used TRMM). I can't convince my brain to press f8 for cancel and I fumble around for crucial seconds.

I haven't gone through 170 pages of posts to see if anyone else has any comments here, but what is a suggested re-mapping of cancel that someone has success with? I know there is a new alpha of the core that seemingly is going to re-do everything which I'm not thrilled of suffering through again, but I'm already starting to see some major benefits of 0.62.

Thanks!
Ninjury_J
Profile Joined August 2012
Canada408 Posts
Last Edited: 2013-04-04 04:44:40
April 04 2013 04:36 GMT
#3366
Cancel is on ] with 1.0
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
fengshaun
Profile Joined April 2012
149 Posts
Last Edited: 2013-04-04 05:29:03
April 04 2013 05:23 GMT
#3367
The changes look good. But I'm seeing random changes, like spore/spine swap and viper's consume on H instead of M. Any reason for those?

Hmmm, I still have to move my wrist to get to 7, but no wrist movement for =. I'll just change it on my own setup.

edit: oh, that's CG 10!

edit edit: how about cancel on Enter and ultra on ]? Yes/no/maybe? Enter still has wrist movement, but leaves pinky in its place, so your hand can go back to the home-row immediately.
Fiziks
Profile Joined December 2010
United States59 Posts
Last Edited: 2013-04-05 00:50:40
April 04 2013 05:37 GMT
#3368
Been playing the TRM Alpha 1.0 build the last 2 nights and I've loved what I'm seeing compared to 0.6.3. Here are a couple of my notes:

Good Stuff
* Next/Previous Subgroup on Mouse 5/4 is Genius. I was skeptical at first because I really liked it on /, but after giving it a a try, I realized this was the best choice ever.
* New location of Free Cams are amazing. I'm using them a ton now.
* Putting Stim and / was genius. I get to use my thumb so much more efficiently now.
* New ] location of cancel is great. Way better than F8. I could never find that key, but now ] seems to appear so much easier.


**Edited because I'm dumb. Programmed the hotkeys myself and I had my Build Basic set up wrong.**


I hope this helps. Again, great work everyone.


@Ir0nClad: I wouldn't worry about having to "re-learn" anything. The transition from .6 to 1.0 was WAAAY easier than going from Standard to Core. They didn't really make any big sweeping changes, it was more like just small tweaking and refinements to make it better. You'll get used to it fast.
Ninjury_J
Profile Joined August 2012
Canada408 Posts
April 04 2013 06:01 GMT
#3369
Spore/spine: spines are made more than spore so it is on J/G.

Viper consume: looks like Jak decided to prioritize H/H over / | Z, maybe for all races?
It seems to me that / | Z was eliminated from buildings and larva, and de-prioritized for abilities. It looks like it still creates units (non zerg), researches upgrades, and is the build advanced key (I am a bit confused though, since the ptr and main pages are different. I am not sure which one is up to date. Main-ptr page is also internally inconsistent, since build is ' and build advanced is / for protoss but the opposite for terran).

Enter is camera rotation, and is one of the customization keys for users who do not want to use the mouse. 7 is still better than ] according to the doc.

@Jak,

1) IMO, unburrow cannot be on ability 1, because of repetitive finger strokes with middle finger control groups. Isn't that why it was on / | Z before?

2) Why does evo get more priority than extractor? Before ext was J and evo was K. Shouldn't they both move? (i.e ext on K and evo on H).
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
Ninjury_J
Profile Joined August 2012
Canada408 Posts
Last Edited: 2013-04-04 06:17:57
April 04 2013 06:13 GMT
#3370
Fun fact. If you hotkey a drone and then make a building with it, it will retain it's control group only if it the sole unit/building inside the group. Useful for: very little?

I guess you can still use it for some buildings depending on your CG set up. Can anyone think of a good reason for this, or am I right in thinking it's silly?

Edit: And if you cancel the building, the drone loses its CG.
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
Dubag
Profile Joined March 2006
Australia82 Posts
April 04 2013 09:21 GMT
#3371
Hey guys, I just installed this hotkey style. I plan on sticking with it and see how I go with it.

I just ran into a problem using :

TRMM in HotS using the most current stable Core build.

I can't seem to create a 5th control group.

They hotkey is CTRL + SHIFT + 0 and while I can set that in the hotkey options, it doesn't work in game. Any solutions?

Cheers.
DRG | MC | Gumiho | Soulkey | Effort
peter22
Profile Joined April 2013
Belarus25 Posts
Last Edited: 2013-04-04 09:47:40
April 04 2013 09:39 GMT
#3372
On April 04 2013 10:41 Ninjury_J wrote:
Hi all,

I have another idea for overlords, wanted to see what you guys think. Currently the ultralisk is on N/B. The next best ability key is 7/6, which is currently idle worker. I suggest putting ovs back on I, and move everything else down one accordingly:

DRONE = O
OVERLORD = I
ZERGLING = J
ROACH = K
HYDRA = H
MUTALISK = 8
CORRUPTOR = M
INFESTOR = N
SWARM HOST = COMMA
VIPER = U
ULTRALISK =7

Idle worker goes on Y, the next best ring finger key. This preserves the ability to effectively build pylons and depots if off-racing, which is why it was on 7 in the first place. (edit: full disclosure, I personally don't care much for off-race capability. I would rather the main-race be as effective as possible before sacrificing an iota of efficiency for a perk on an off-race. Still, I understand many of you feel otherwise, so I am very happy to consider that point of view).

Further, / can be a "dangerous" hatch key, like queen or lair/hive.

What do you guys think about this?

Edit: now that I think about it, I am not sure I understand why idle worker must be on a ring finger key. Since depot is build with 8, wouldn't idle worker be better off on a non-ring finger key? If so, then PERIOD is still open for idle worker. I'd love if someone who plays terran or toss could explain this to me.


you just copied exactly the hotkeys I suggested last page,
http://www.teamliquid.net/forum/viewmessage.php?topic_id=341878&currentpage=167#3330
with 1 exception the ultralisk on 7 instead of the cancel key

On April 04 2013 11:43 Ninjury_J wrote:
Gaaaa I copy pasted. I meant K above, not L. Editing now.


good job copying my list without referring to any points I made, since thats the exact error I had in my list too

vrumFondel
Profile Joined November 2012
Russian Federation42 Posts
Last Edited: 2013-04-04 10:21:27
April 04 2013 10:20 GMT
#3373
I have one question. I'm using TheCore 0.6.3 for about 6 months and i don't have additional buttons on my mice (razer abyssus and logitech g100).
So how can i migrate to 1.0 and would u make versions without using additional mouse buttons?
Tyral
Profile Joined January 2011
Germany35 Posts
Last Edited: 2013-04-04 10:37:23
April 04 2013 10:36 GMT
#3374
@vrumFondel
Hi, I use a razer abyssus myself and posted about this a few pages back. I don't know what race you are playing, but thats what I came up with for Terran, should be similar for Protoss. You can see my reasining in that post (page 166)

On April 03 2013 18:02 Tyral wrote:

rebinds
next subgroup: M3 [0.5] -> /[4]

Lift/Land: /[4] ->""[8]
build unit (4):""[8] -> 8[8]
build unit (5): 8[8] -> U[10]

Unit ability (2): /[4]-> K[4]
hold position: K[4] -> 8[8]
stop: 8[8] -> N[12]


vrumFondel
Profile Joined November 2012
Russian Federation42 Posts
April 04 2013 11:03 GMT
#3375
On April 04 2013 19:36 Tyral wrote:
@vrumFondel
Hi, I use a razer abyssus myself and posted about this a few pages back. I don't know what race you are playing, but thats what I came up with for Terran, should be similar for Protoss. You can see my reasining in that post (page 166)

Show nested quote +
On April 03 2013 18:02 Tyral wrote:

rebinds
next subgroup: M3 [0.5] -> /[4]

Lift/Land: /[4] ->""[8]
build unit (4):""[8] -> 8[8]
build unit (5): 8[8] -> U[10]

Unit ability (2): /[4]-> K[4]
hold position: K[4] -> 8[8]
stop: 8[8] -> N[12]




Tyral, it's interesting optimization and i'll try it as soon as possible. Thank you!!
ShaolinZorg
Profile Joined February 2013
Belgium47 Posts
Last Edited: 2013-04-04 11:46:57
April 04 2013 11:46 GMT
#3376
If you don't like the advanced build being on /, here is a solution I found very convenient :

you can use the cancel key (assigned to 'semicolon' ] ) both for cancel and build advanced, they never conflicts

no more need to twist your thumb

Qui veut voyager loin ménage sa monture
peter22
Profile Joined April 2013
Belarus25 Posts
Last Edited: 2013-04-04 12:27:11
April 04 2013 12:26 GMT
#3377
On April 04 2013 20:46 ShaolinZorg wrote:
If you don't like the advanced build being on /, here is a solution I found very convenient :

you can use the cancel key (assigned to 'semicolon' ] ) both for cancel and build advanced, they never conflicts

no more need to twist your thumb



thats a really good idea, i'll try it out
Ir0nClad
Profile Joined May 2006
United States27 Posts
April 04 2013 12:57 GMT
#3378
I guess the biggest re-learn for me is going to be my mouse keys. I set my CCs/Ebays/Armory on M4 and all other structures on M5 with / for tabbing.

Then my entire left hand CGs are units only so I don't accidentally hit any of those.

Another feedback point: Can we move lift CC away from 'U'?

Often times when I somehow get my fingers off of the home keys, such as when I'm trying to cancel something and I forget it is F8, and I don't reset them appropriately, I hit M4 and then 'i', but my hands are to the left one because I didn't reset and I lift all of my CCs

Now that is annoying!
Dubag
Profile Joined March 2006
Australia82 Posts
April 04 2013 14:03 GMT
#3379
On April 04 2013 18:21 Dubag wrote:I just ran into a problem using :

TRMM in HotS using the most current stable Core build.

I can't seem to create a 5th control group.
They hotkey is CTRL + SHIFT + 0 and while I can set that in the hotkey options, it doesn't work in game. Any solutions?


I just managed to create the 5th control group, but I was spamming CTRL + SHIFT + 0 when it happen. In trying to re-create the group all I managed to do was add more units to the group (CTRL + 0). If anyone could point me in the right direction it would be appreciated. Thanks.
DRG | MC | Gumiho | Soulkey | Effort
Dragnmn
Profile Joined May 2011
Netherlands52 Posts
April 04 2013 14:06 GMT
#3380
On April 04 2013 23:03 Dubag wrote:
Show nested quote +
On April 04 2013 18:21 Dubag wrote:I just ran into a problem using :

TRMM in HotS using the most current stable Core build.

I can't seem to create a 5th control group.
They hotkey is CTRL + SHIFT + 0 and while I can set that in the hotkey options, it doesn't work in game. Any solutions?


I just managed to create the 5th control group, but I was spamming CTRL + SHIFT + 0 when it happen. In trying to re-create the group all I managed to do was add more units to the group (CTRL + 0). If anyone could point me in the right direction it would be appreciated. Thanks.


It's in the FAQ in the OP, used to be the last question but may have been moved. It's a Windows issue.
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