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On April 04 2013 21:57 Ir0nClad wrote: I guess the biggest re-learn for me is going to be my mouse keys. I set my CCs/Ebays/Armory on M4 and all other structures on M5 with / for tabbing.
Then my entire left hand CGs are units only so I don't accidentally hit any of those.
Another feedback point: Can we move lift CC away from 'U'?
Often times when I somehow get my fingers off of the home keys, such as when I'm trying to cancel something and I forget it is F8, and I don't reset them appropriately, I hit M4 and then 'i', but my hands are to the left one because I didn't reset and I lift all of my CCs
Now that is annoying!
I would suggest checking out the Alpha 1.0. They made lots of changes that directly address your points (building lift is now on /, Mouse buttons are now prev / next subgroup, cancel is on ] ). I'm finding it to be much, much better. You get used to CCs / production on 'P' and 'O' pretty quick, and I find it to be better to not have them 'separate' (on the mouse) any more.
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On April 03 2013 23:13 JDub wrote:Show nested quote +On April 03 2013 23:11 teuthida wrote: I started using The Core just before HOTS released and am really loving it. Just switch to try the Alpha (TRM) and once I got used to it it does feel better generally (I love next / prev subgroup on the mouse buttons).
One thing, build sensor tower is now on , which seems really hard to hit (right in the middle of my palm almost). Is there a reason for that? I switched it to Y for now, dunno if there is a better key. Comma is one of those keys that feels really awkward at first, but it is actually a pretty easy key to hit once you get used to it. In RRM 0.6.3 which I am currently using, when I play Zerg, build Queen is on comma as well. At first, I thought it was really difficult and wanted to switch to something else, but I gave it more time and now comma feels really easy.
Thanks! I'll give it a shot. I'm guessing you should hit , with your ring finger?
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@Peter22,
My apologies. Your list happens to be exactly how 0.6.3 worked, so I felt no need to cite. It also is the logical progression of keybinds according to the key scores, with the one exception I changed. Thanks so much for the list.
I believe the Ctrl+Shift+0 information is now in question 2 of the FAQ.
Edit: , is indeed hit with the ring finger
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I am really enjoying the alpha 1.0 with TRM (switching from TRS fyi), however...
I originally learned to play sc2 with a Razer Abyssus. Since I've been trying out 1.0 I've been using my old Logitech mx518 to cycle through subgroups with the side mouse buttons and it has been awesome (despite feeling less comfortable)! I don't think I can go back to left-thumbing it. So, I was wondering if you guys had any suggestions on either using the Abyssus (with mouse3 and unbinding zoom in/out?) or recommendations on mice similar to the Abyssus, but with side buttons.
P.S.
I also made a similar post in the Ultimate Mouse Thread going more into what about the Abyssus I like.
So I have a bit of a dilemma...
I learned to play Starcraft 2 with a Razer Abyssus, which I really liked for a few reasons:
1. Its Shape. I have fairly small hands and the somewhat bulbous shape of the mouse made it really nice to rest my palm on (while using my pinky and thumb to hold mouse).
2. Mouse feet. I bought some extra ones from Razer, which made the mouse slightly taller as well as much smoother in terms of friction on mouspad (Steelseries 9hd).
3. Solid Scroll wheel. I really like the thicker scroll wheel and being able to clearly feel the mouse scroll up/down a notch.
Now recently I've been using TheCore (as posted here on TL) for my hotkeys and have gotten used to using mouse side buttons to cycle between subgroups. I've been using a Logitech mx518 since the Abyssus sadly does not have side buttons.
Has anyone who liked the Abyssus found a similarly featured mouse but with side buttons?
Thanks!
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Can any one upload the training map for Hotkeys on EU ? there is only 1 bad and no hots training Map
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This thread is moving so fast.
@Borskey You do not and probably should not keep all of your fingers glued to the homekeys while pressing a button, if your other fingers go off the home keys, let them. Your thumb is generally going to be your anchor and will guide you back to the home keys with practice.
@everyone I'm in the middle of implementing the ideas you all have been coming up with. I always fix the individual pages first, then copy paste to the main page. So, if they're different, look at Zerg 1.0 and PTR 1.0.
Also, please don't comment on things that you have not tried. If you think that some key is strange for hatchery and disagree with it, load up the newest version from the github and try it out for a bit to see how it feels and then make a comment. This will help weed out unnecessary discussion.
Thanks again for all your ideas, when we finish the campaigns and get rid of the silly "you have hotkey conflicts" error message we'll push this version into the beta and begin working on the presentation of the layout for 1.0.
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Awesome Jak, looking forward to plugging the beta 1.0 in and playing with it. Any rough ETA for a beta release? Days/week?
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On April 05 2013 01:51 JaKaTaK wrote: This thread is moving so fast.
People are excited! Know I am! In fact I registered just to comment in this thread! :D
On April 05 2013 JaKaTaK wrote: Weeks
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Been using a slighty altered The Core for a while and updated to 1.0 earlier today so i figured i'd post some feedback/suggestions.
I've already been using m4 + m5 for unit tabbing for a while, so i really like this change. The more accessible cancel button and generaly more accessible CGs is also really good i think.
My keyboard doesn't have a right windows button and instead have the alt button in its place, this makes hitting the / button hard since it's 'hidden' behind the shift and and alt button. (I have the key left of ctrl removed) So i don't very much like having any sort of abilities placed there that might have to be recalled in combat(Stim, Snipe and Afterburner for Terran currently). Will probably shuffle it around some tomorrow when i have time.
Also, a suggestion for the free cameras. Since you have to use a modifier to recall them anyhow how about shift + m4 and m5 instead? This would bring it more in line the other camera locations.
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Hello all Zergies,
I have a question: when building multiples of one building (extractors specifically, but anything generally): is there ever a reason to shift click instead of holding down the relevent building hotkey?
Thanks!
Edit: @Clobber,
I think that is a cool idea. The only thing is that those cams are used for chrono, rally, and creep spread, all of which require either clicking or selecting with the mouse afterward. As a general rule, it's better IMO to avoid having to use the mouse buttons preceded or followed by other mouse functions.
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On April 05 2013 01:51 JaKaTaK wrote: This thread is moving so fast.
@Borskey You do not and probably should not keep all of your fingers glued to the homekeys while pressing a button, if your other fingers go off the home keys, let them. Your thumb is generally going to be your anchor and will guide you back to the home keys with practice.
I don't keep everything on homerow while playing. I have no idea what I do with my fingers while playing, cause it's not something I think about and I don't ever look at my hand to see what it's doing.
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I just now realized that my attempt to copy Alpha 1.0 manually caused me to mistakenly switch Build Basic and Advanced Build for TRM (I had it as / for BB and ' for Adv. Build).
I've now downloaded a real copy off github and after trying it the way it is now for several games(' for BB and / for AB), I came to the realization that I actually prefer it with Build Basic / and Advanced build on '. Even according to the Terran Data, BB gets recalled 10x as often as Advanced Build, so I'm not sure why BB would be put on a key with much lower priority.
Since I'm constantly building Supply Depots and Rax all game long, it's way more comfortable to hit / before building rax or depots than to hit ' before building rax or depots on my keyboard. Not sure if anyone else feels this way....
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@Fiziks
I accidentally did the same thing. Feels much more comfortable this way!
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Any thoughts on my earlier suggestion for Terran?
On April 03 2013 06:00 Borskey wrote: Alright, taking a look at the Terran (right handed) suggested control groups, and I might have an improvement
It seems like WAY too much next subgrouping on the P and O keys. Why not have, say, Ebay and Rax tech labs and Ghost academy on L with ghosts, and Armory and Factory Tech Labs on 9 with the tanks?
It should reduce the amount of times you'd have to hit nextsubgroup, but I guess the cost is it might be harder to see if your stuff is researching (unless you check that with your basecams/building cam).
I changed it a bit- cause I think ghost hotkey is better for buildings since you'll probably have so many M&Ms that you won't be able to see your buildings when you select the control group, but with ghosts you shouldn't have that problem.
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On April 05 2013 10:01 Fiziks wrote: I just now realized that my attempt to copy Alpha 1.0 manually caused me to mistakenly switch Build Basic and Advanced Build for TRM (I had it as / for BB and ' for Adv. Build).
I've now downloaded a real copy off github and after trying it the way it is now for several games(' for BB and / for AB), I came to the realization that I actually prefer it with Build Basic / and Advanced build on '. Even according to the Terran Data, BB gets recalled 10x as often as Advanced Build, so I'm not sure why BB would be put on a key with much lower priority.
Since I'm constantly building Supply Depots and Rax all game long, it's way more comfortable to hit / before building rax or depots than to hit ' before building rax or depots on my keyboard. Not sure if anyone else feels this way....
I've accidentally hit / when trying to build basic buildings a few times now, I may have to switch this and see how it feels...
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On April 05 2013 06:05 Ninjury_J wrote: Hello all Zergies,
I have a question: when building multiples of one building (extractors specifically, but anything generally): is there ever a reason to shift click instead of holding down the relevent building hotkey?
Thanks!
The reason i use shift is specifically for taking my 4th or 5th when you want to put down 2 spores and 3 spines, if you hold the key you have to press cancel before starting your second building type because you have already queued up the next building. This is opposed to holding shift where you just release shift and select a new building type.
my 2c.
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@ Tinweasle Thanks for responding! it seems to me to be more buttons, not less:
Option one:
1. Build 2. Hold Shift 3. Hatches 4. Hold Shift 5. Spines 6. Hold Shift 7. Spores
Option two:
1. Build 2. Hold hactches 3. Cancel 4. Hold spines 5. Cancel 6. Hold spores
Do you agree, or am I calculating something incorrectly?
Edit: whenever making multiple hatches, build and hold hatches is the same.
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hah well im not as efficient as that, i do 1 base at a time, so to setup a new base it is for me
1. build 2 hatchery 3. click 4. build 5. press and hold shift 6. spore 7 click click 8 press and hold shift 9 spine 10 click click click
The real thing is that while in terms of pure button presses whether or not there are more or less key presses by a margin of 2 isn't as important to me than the reach involved to hit cancel vs using shift which is where my thumb rests naturally. I REALLY dislike my fingers reaching away from the home keys, to the point where i have modified the 1.0 version of the core to minimize it as much as possible. Personal preference i suppose.
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Ahh ok. The beauty of the new cancel button (which I at least did not forsee) is that it is a) decently close, and b) on the CG side. This means that all cancelable functions (which I can think of) are easily combined with the cancel button. This is true only for zerg, I think. Protoss and and Terran have on ability on the index finger.
Your setup is perfectly valid if that is your preference. I was asking because I think extractor can be put on /Z, since it does not require being added to a CG. This would only be the case if shift building them is never better than holding the button. Currently, I still believe holding the button is more optimal, especially if it allows each building (after crawlers) to gain more priority.
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