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[G] TheCore - Advanced Keyboard Layout - Page 127

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 125 126 127 128 129 432 Next
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
February 20 2013 15:50 GMT
#2521
@c0olL

I just tried to this myself and it did not unbind any of the 3 you are talking about. Maybe try re-downloading and trying again?... I don't know why this would be happening.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Isidor
Profile Joined February 2012
Sweden5 Posts
February 20 2013 17:08 GMT
#2522
On February 20 2013 20:28 c0olL wrote:
Hello, i am desperately need your help:
I am using the core version 0.5. TRM
Since the last patch today, I can not set 'K' to do both DropAll for medivacs, and LAND for structures

What I would like to have is:
Medivac unload all=k
bunker unload all=k
buildings lift/land=k

when I try to set one function to K, it unbound the others.
This also happens when I do it directly in the file.

please help me


I'm using the 0.6.1 version, and today the exact same "K" problem happened to me.
Que sera sera
c0olL
Profile Joined November 2012
129 Posts
February 20 2013 19:27 GMT
#2523
@JaKaTaK
where can i download the 0.5 TRM version?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
February 20 2013 20:09 GMT
#2524
@c0olL

We only keep the most recent versions.
Commentatorhttps://www.youtube.com/JaKaTaKtv
c0olL
Profile Joined November 2012
129 Posts
February 20 2013 21:00 GMT
#2525
so what did you mean by "Maybe try re-downloading and trying again"?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
February 20 2013 21:19 GMT
#2526
Gah! I did not realize you were on an old version. Maybe download the latest patch and try again. But apparently someone else is having this issue, I don't understand why its happening, because I just checked on my computer and it works without a problem.
Commentatorhttps://www.youtube.com/JaKaTaKtv
c0olL
Profile Joined November 2012
129 Posts
February 20 2013 21:47 GMT
#2527
i understand... ill just start to use U for unload...
BTW, it also happened to a friend in hots 3 times and he said he doesnt remember how he fixed it...
life is hard
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
February 20 2013 22:45 GMT
#2528
Wait.... U shouldn't be unload on a medivac. in TRM 0.6.1 it is K. I feel like I'm missing something really basic here.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Shiftfac3d
Profile Joined October 2012
United States5 Posts
February 20 2013 22:47 GMT
#2529
I just started playing SC2, I know, late to the party but at least I arrived, anyways, I decided to give this a go and I can make all control groups for Protoss, Large, Right except for the very first group on screen. I think it is supposed to be ctr + shift + 0 and nothing happens. If I right click to add it works, just not through hotkeys, and I can also add once the group is made regularly. It just isn't allowing me to make it. All other control groups are no issues. Hopefully someone can help. Thanks.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
February 20 2013 22:49 GMT
#2530
^
You haven't... check the FAQ... have you?
Commentatorhttps://www.youtube.com/JaKaTaKtv
JDub
Profile Joined December 2010
United States976 Posts
February 20 2013 22:49 GMT
#2531
On February 21 2013 07:47 Shiftfac3d wrote:
I just started playing SC2, I know, late to the party but at least I arrived, anyways, I decided to give this a go and I can make all control groups for Protoss, Large, Right except for the very first group on screen. I think it is supposed to be ctr + shift + 0 and nothing happens. If I right click to add it works, just not through hotkeys, and I can also add once the group is made regularly. It just isn't allowing me to make it. All other control groups are no issues. Hopefully someone can help. Thanks.

Welcome!

Also, this (this is from one page ago):
On February 20 2013 09:54 JDub wrote:
Show nested quote +
On February 20 2013 08:18 ProxyPanda wrote:
Hello,

I am sorry if this has been brought up already, but ctrl+shift+0 (i.e. ctrl+shift+zero) does not work
for me on the Nordic setup TRMM, TRM or PRMM (and probably many others) which means that I cannot
create a new control group. This is indeed strange since it does not work even if I try to remove and rebind it to the same thing with that exact key combination. Any suggestion on what this might depend upon? Does ctrl+shift+0 do
something else in Windows or in some other program or something? Well I am clueless.

Cheers

Show nested quote +
On June 03 2012 06:50 JaKaTaK wrote:
10. My Ctrl+Shift+0 doesn't work. How do I fix this?
+ Show Spoiler +
This is a windows problem, not a SC2 problem. Look here for the way to fix it: http://support.microsoft.com/kb/967893

and I have Windows 8
+ Show Spoiler +
1. Go to Control Panel.
2. Click Clock, Languaje, and Region Options.
3. Click Change input methods
4. In the left side click Advanced settings
5. Click Change languaje bar hot keys, and select Between input languages.
6. Click Change Key Sequence.
7. For Switch Keyboard Layout, select Not Assigned.
8. Click OK to close each dialog box.

(From the FAQ in the OP)

Edit: This has been asked many many times (and the answer has been in the OP for a while now). I don't mean to call you out in particular, ProxyPanda, but just look at how many times ctrl+shift+0 has come up in this thread: TL search results
Shiftfac3d
Profile Joined October 2012
United States5 Posts
February 20 2013 22:53 GMT
#2532
Thanks and sorry. I skimmed over the FAQ and must have missed it. Trust me when I say if something is directly under my nose I will not see it.
bourkes
Profile Joined May 2012
Australia9 Posts
February 21 2013 05:32 GMT
#2533
On February 21 2013 02:08 Isidor wrote:
Show nested quote +
On February 20 2013 20:28 c0olL wrote:
Hello, i am desperately need your help:
I am using the core version 0.5. TRM
Since the last patch today, I can not set 'K' to do both DropAll for medivacs, and LAND for structures

What I would like to have is:
Medivac unload all=k
bunker unload all=k
buildings lift/land=k

when I try to set one function to K, it unbound the others.
This also happens when I do it directly in the file.

please help me


I'm using the 0.6.1 version, and today the exact same "K" problem happened to me.


I had this issue in hots beta when I tryed to play at "playable" not "optimal". If your game hasn't fully updated let the update complete then try again, also get a new copy and when is says there is hotkey conflicts press ignore and see if it works
graNite
Profile Blog Joined December 2010
Germany4434 Posts
February 21 2013 10:43 GMT
#2534
hi jak, i read somewhere that flash rebinded attack move to normal right click, do you think this is a good idea?
i think i am doing more attack moves than move commands per game so it would be a good thing to implement in the core.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
c0olL
Profile Joined November 2012
129 Posts
February 21 2013 12:35 GMT
#2535
On February 21 2013 07:45 JaKaTaK wrote:
Wait.... U shouldn't be unload on a medivac. in TRM 0.6.1 it is K. I feel like I'm missing something really basic here.


im using TRM 0.5
K was for unload and for lift\land.
since the new patch (and in hots) i cant have them both as K
so i need to change one of them, since im more used to lift and land using K it will be easier for me to start to unload with U
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2013-02-21 16:44:28
February 21 2013 16:39 GMT
#2536
On February 21 2013 19:43 graNite wrote:
hi jak, i read somewhere that flash rebinded attack move to normal right click, do you think this is a good idea?
i think i am doing more attack moves than move commands per game so it would be a good thing to implement in the core.


Wait....... we can do that? And I would read the shit out of that source! Please find where you read that and link me!

EDIT:
I just messed around a bit with the hotkeys and I could not figure out a way to do this. TheCore works within the bounds of the game client, so if its something that requires a 3rd party program, unfortunately we can't do it.
Commentatorhttps://www.youtube.com/JaKaTaKtv
JDub
Profile Joined December 2010
United States976 Posts
February 21 2013 16:43 GMT
#2537
On February 22 2013 01:39 JaKaTaK wrote:
Show nested quote +
On February 21 2013 19:43 graNite wrote:
hi jak, i read somewhere that flash rebinded attack move to normal right click, do you think this is a good idea?
i think i am doing more attack moves than move commands per game so it would be a good thing to implement in the core.


Wait....... we can do that? And I would read the shit out of that source! Please find where you read that and link me!

I'd be a bit confused by it, since there is no "AttackMove" command to bind, there is only "Attack", which does not actually move your units, but instead makes the following click an "attack move"
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
February 21 2013 16:46 GMT
#2538
@JDub

It looks like they're trying to add smart casting into Sc2. Check out the bottom of the global keybinds in your WoL client. This would mean that instead of pressing EMP and then clicking where you want it, you would press EMP and it would EMP wherever your mouse was at the time. It makes things much faster and would raise the skillcap of micro IMO. I don't think those keys are available yet though, I tried to mess around with them just now and it didn't make much sense.
Commentatorhttps://www.youtube.com/JaKaTaKtv
graNite
Profile Blog Joined December 2010
Germany4434 Posts
February 21 2013 19:31 GMT
#2539
On February 22 2013 01:39 JaKaTaK wrote:
Show nested quote +
On February 21 2013 19:43 graNite wrote:
hi jak, i read somewhere that flash rebinded attack move to normal right click, do you think this is a good idea?
i think i am doing more attack moves than move commands per game so it would be a good thing to implement in the core.


Wait....... we can do that? And I would read the shit out of that source! Please find where you read that and link me!

EDIT:
I just messed around a bit with the hotkeys and I could not figure out a way to do this. TheCore works within the bounds of the game client, so if its something that requires a 3rd party program, unfortunately we can't do it.



"a bit" haha...

i cant remember where that was, it was long time ago, i think one of the first sc2 matches of flash.
it is so long ago that i could be totally wrong, maybe he just switched left and right click in the windows settings...

i jsut thought of this again when i read the passage about the core when you explained you did everything so that the most used button is the easiest to reach.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
JDub
Profile Joined December 2010
United States976 Posts
February 21 2013 19:33 GMT
#2540
On February 22 2013 04:31 graNite wrote:
Show nested quote +
On February 22 2013 01:39 JaKaTaK wrote:
On February 21 2013 19:43 graNite wrote:
hi jak, i read somewhere that flash rebinded attack move to normal right click, do you think this is a good idea?
i think i am doing more attack moves than move commands per game so it would be a good thing to implement in the core.


Wait....... we can do that? And I would read the shit out of that source! Please find where you read that and link me!

EDIT:
I just messed around a bit with the hotkeys and I could not figure out a way to do this. TheCore works within the bounds of the game client, so if its something that requires a 3rd party program, unfortunately we can't do it.



"a bit" haha...

i cant remember where that was, it was long time ago, i think one of the first sc2 matches of flash.
it is so long ago that i could be totally wrong, maybe he just switched left and right click in the windows settings...

i jsut thought of this again when i read the passage about the core when you explained you did everything so that the most used button is the easiest to reach.

Bolded part sounds familiar to me. I think that is what Flash did.
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