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[G] Sase's PvP agressive 2 gate expo build - Page 5

Forum Index > StarCraft 2 Strategy
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Ea
Profile Joined March 2011
United States121 Posts
August 25 2012 07:14 GMT
#81
On August 25 2012 01:04 Renfield wrote:
I've been watching his stream today and he does a similar build to this but has modified it a bit. He doesn't build the two opening zealots. Instead the build is:

13 gate
15 gas (2 on gas)
16 pylon
18 core
18 gas (2 on gas)
20 gate

then he makes 3/4 stalkers and proceeds from there



With the exception of the gas timings, it sounds like any other 3 stalker rush with maybe another stalker or two. Anyone high level player that has an opinion of which is more viable? The initial two zealots or faster stalkers?
Abusion
Profile Joined March 2011
United Kingdom184 Posts
August 25 2012 08:07 GMT
#82
On August 25 2012 16:14 Ea wrote:
Show nested quote +
On August 25 2012 01:04 Renfield wrote:
I've been watching his stream today and he does a similar build to this but has modified it a bit. He doesn't build the two opening zealots. Instead the build is:

13 gate
15 gas (2 on gas)
16 pylon
18 core
18 gas (2 on gas)
20 gate

then he makes 3/4 stalkers and proceeds from there



With the exception of the gas timings, it sounds like any other 3 stalker rush with maybe another stalker or two. Anyone high level player that has an opinion of which is more viable? The initial two zealots or faster stalkers?


Ye it's a 3 stalker rush into expo. Not the same build at all.
Pylons + Probes
soapyy.
Profile Joined October 2011
United States103 Posts
August 27 2012 16:25 GMT
#83
Thanks for uploading this man I saw him doing it a couple of times but I could not find the build order, I know this is a somewhat late post so do you think this is still viable?
www.twitch.tv/sirsoapyy A little bit of soul train is in everyone.
GaliX
Profile Joined November 2010
Germany380 Posts
September 03 2012 13:57 GMT
#84
*up*

I am about to practice this build as well as finding some good transition out of this.

Anybody has some experience how to stop 1 base colossi all ins?
I am high master and its working out quite well with this opening.
Xaeldaren
Profile Joined June 2010
Ireland588 Posts
Last Edited: 2012-09-13 23:09:17
September 13 2012 23:08 GMT
#85
This looks awesome, but like the poster above I'd love to know how you respond to 1 base Colossus all-ins? That seems to be the only thing not covered in the guide.
.kv
Profile Blog Joined August 2010
United States2332 Posts
September 14 2012 00:25 GMT
#86
you would want to base trade against 1base colossus imo...since you have blink you alot more mobile than the other army

once you know they are all-inning that's when you stop probe production and use your chrono on warpgates for cooldown and constantly make a bunch of units and try to win by outmassing but imo, it's alot easier to just base trade against 1 base colo all-in
GaliX
Profile Joined November 2010
Germany380 Posts
September 14 2012 17:08 GMT
#87
it also depends on how fast the push comes of course. If he waits for the second colossi you might have a chance.
First I have to say I dont like the blink stalker style somehow. I always go for 2-3 immortal + charge lots

If I my obs doesnt scout any exp reaktion =>
stop probes
get 6 gates
get archons as soon as possible.

now you have to engage him on a open field (if you are super lucky) or at least flank with a warp in of zelots and aim the colossi with stalker/Immortal so they have to move back.

This might only work if he waits for a second Colossi or even for range.
But if he pushes out with the first colossi... I cant see any chance to win.
Aelfric
Profile Blog Joined March 2010
Turkey1496 Posts
September 14 2012 18:24 GMT
#88
On September 03 2012 22:57 GaliX wrote:
*up*

I am about to practice this build as well as finding some good transition out of this.

Anybody has some experience how to stop 1 base colossi all ins?
I am high master and its working out quite well with this opening.

You want 2-3 immos with blink stalkers agains 1 base all ins. He will be seriously zealot heavy your only purpose is to blink to a point where you would not get much dps when you are sniping collosus while microing your immos. It's not super easy but stalkers are really mobile so it's actually possible.
Tomorrow never comes until its too late...
HellRush
Profile Joined March 2011
Canada68 Posts
November 05 2012 18:18 GMT
#89
I personnally love this build, the only thing i dont like is going for some blink build against a 1 base colossus player, i hate base trade scenario and i try to avoid them at all cost, anyone have any suggestion on something else you can do(different transition then 5 gate blink) that would do well against a 1 base colossus player.
More gg more skils ... WhiteRa
.kv
Profile Blog Joined August 2010
United States2332 Posts
November 05 2012 19:53 GMT
#90
You can go robo and constant chrono out immortals BUT it all depends if you can scout what they are doing and how much you can do with your initial pressure
L. cHinX
Profile Joined November 2012
United States3 Posts
December 24 2012 16:52 GMT
#91
Thank you but why would I have to put down a nexus in the midst of my attack?
Play your best when your best is required, your best is required each match
L. cHinX
Profile Joined November 2012
United States3 Posts
December 24 2012 16:53 GMT
#92
When do i know when to attack?
Play your best when your best is required, your best is required each match
DashedHopes
Profile Blog Joined November 2010
Canada414 Posts
February 09 2013 18:26 GMT
#93
This is a relatively old post, is this still effective with all the new changes and switch to 3 stalker rush meta. I just tried it on ladder, but i wanted to know if anyone has had any effectiveness with it against low gm high masters protoss players.
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