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New cannon rush position on Daybreak LE? - Page 2

Forum Index > StarCraft 2 Strategy
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Sanguinarius
Profile Joined January 2010
United States3427 Posts
May 14 2012 01:30 GMT
#21
Wow, it really looks like you can sneak a probe through the middle.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
thesnarf
Profile Joined August 2011
United States3 Posts
May 14 2012 01:32 GMT
#22
[image loading]

Grab probe and send to red arrow. Build pylon(green box). Probe hops through crack. Attack enemy probe. Cancel pylon. And get 2nd probe in there as well. Do this fast. As generally they will use their available mins to get those first 2 down. If they get a cannon or other pylon up in the nook you need to go through, then your screwed.
Vathus
Profile Joined October 2009
Canada404 Posts
Last Edited: 2012-05-14 01:40:46
May 14 2012 01:34 GMT
#23
You should always build a pylon back there anyways. I've held it off when they get the pylons up by going through the pylons on the right. The first pylon can be hit by 5 units so it dies quickly and I was able to get a 2nd pylon down and kill the probe before a cannon finished but then I had to wait for enough zealots to kill the cannon and actually ended behind =/


On May 14 2012 10:32 thesnarf wrote:
[image loading]

Grab probe and send to red arrow. Build pylon(green box). Probe hops through crack. Attack enemy probe. Cancel pylon. And get 2nd probe in there as well. Do this fast. As generally they will use their available mins to get those first 2 down. If they get a cannon or other pylon up in the nook you need to go through, then your screwed.


wow this actually works lol thanks
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
May 14 2012 01:36 GMT
#24
I saw this on hero's stream a week or two ago. He beat it pretty easily by getting his probes next to the pylon then making them stack by right clicking a mineral patch, then all attack the pylon as they stack so they all hit at the same time (he did this repeatedly, and also had a zealot hacking away)
:)
FGL
Profile Joined February 2012
Canada14 Posts
May 14 2012 02:45 GMT
#25
You can stop this cannon rush by pulling probes and attacking both pylons immediately. 3-4 Probes per pylon and a chrono'd zealot will stop this easily.
team NMx http://sc2ranks.com/us/2354017/NMxFGL
SamsLiST
Profile Joined May 2011
Germany184 Posts
May 14 2012 08:46 GMT
#26
there is an even more disgusting place at the 3rd on daybreak -.-
Deleted User 255289
Profile Joined March 2012
281 Posts
Last Edited: 2012-05-14 18:14:18
May 14 2012 18:13 GMT
#27
Old news dude. I do this in every pvp on daybreak. I also did this on scvrush bsg tournament haha.

Samlist: why would you want to c-rush some1s third?
Zerg OP | CreansRNub | k-Poop | Zerg OP | Sea lions | \\m//
BoggieMan
Profile Blog Joined August 2011
520 Posts
May 14 2012 18:15 GMT
#28
i really think blizz should make space behind the mineral lines...
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
May 14 2012 18:15 GMT
#29
Or, you could play zerg. We have creep there. =D
"come korea next time... FXO house... 10 korean, 10 korean"
Belha
Profile Joined December 2010
Italy2850 Posts
May 14 2012 22:01 GMT
#30
On May 14 2012 11:45 FGL wrote:
You can stop this cannon rush by pulling probes and attacking both pylons immediately. 3-4 Probes per pylon and a chrono'd zealot will stop this easily.


No, this is very hard to stop. The probe inside the pylon wall, can make a 2nd pylon wall and the cannon will be on time.
Is pretty annoying to ladder pvp on daybreak right now.

You have to either make another nexus with pretty tight timings to not be behind, or be fast and follow the probe and kill it even inside the wall.

I will gladly hear any real answer to the walled cannon rush with wall back up. And btw this is pretty old but become popular with the gaulzi (dk the proper name) video.
Chicken gank op
AmericanUmlaut
Profile Blog Joined November 2010
Germany2594 Posts
May 14 2012 22:07 GMT
#31
On May 15 2012 03:13 superbarnie wrote:
Samlist: why would you want to c-rush some1s third?

PvZ against a fast third. If they don't see the cannons building, they're hosed.
The frumious Bandersnatch
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
May 14 2012 22:22 GMT
#32
On May 14 2012 10:32 thesnarf wrote:
[image loading]

Grab probe and send to red arrow. Build pylon(green box). Probe hops through crack. Attack enemy probe. Cancel pylon. And get 2nd probe in there as well. Do this fast. As generally they will use their available mins to get those first 2 down. If they get a cannon or other pylon up in the nook you need to go through, then your screwed.

What an excellent use of a first post.

Very well done.
I love crazymoving
Geiko
Profile Blog Joined June 2010
France1952 Posts
May 14 2012 22:27 GMT
#33
On May 14 2012 10:32 thesnarf wrote:
[image loading]

Grab probe and send to red arrow. Build pylon(green box). Probe hops through crack. Attack enemy probe. Cancel pylon. And get 2nd probe in there as well. Do this fast. As generally they will use their available mins to get those first 2 down. If they get a cannon or other pylon up in the nook you need to go through, then your screwed.



This doesn't work. You can only slide through your own buildings.
geiko.813 (EU)
Doomball
Profile Joined November 2011
United States26 Posts
May 14 2012 22:40 GMT
#34
On May 14 2012 10:29 NrGmonk wrote:
Moved to strategy forums.

Also, yes, this is commonly known and has been done about 4-5 times in professional games starting from about when the map first came out. Besides blocking the pylons, there's another option to stop it. At the redbull lan, Sase let the pylons/cannon go up vs JYP and expanded to the natural while mining from a few patches that the cannon couldn't hit. He preceded to win that game. Look it up.


What Sase did requires excellent timings and macro. If Sase didn't plant his robo at exactly the right time, he wouldn't have had an immortal out by the time JYP had enough stalkers to just blink up and kill his gateway only army. Yes, it's possible to deal with cannon rushes this way, but it's very difficult. Usually just building a forge as soon as I see his forge and doing cannon battles works out well enough for me, but I can see why on this map you might not be able to scout it so easily.

The point is, on ladder, most of the time players let you see their 9 scout probe, and I just get ready to have one probe block a pylon wall off. Yes, in the JYP v. Sase game, JYP hid his probe because he knew the exact building sight ranges, but ladder players wouldn't. Another thing to note, if you take the right side gas or can't mine from the left side gas, you won't be able to get out stalkers (without having probes enter from the far side and taking a long path), and stalkers are an important part of the defense - so take the left side gas always.

Still, Sase did a great defense that takes a professional ability to execute as well as he did, and would be difficult in ladder, but very possible
For everything else, just cannon battle. They're epic anyways.
high masters protoss twitch.tv/doomball (not picking up stream again until after college)
Meff
Profile Joined June 2010
Italy287 Posts
May 14 2012 23:19 GMT
#35
On May 14 2012 10:29 NrGmonk wrote:
Moved to strategy forums.

Also, yes, this is commonly known and has been done about 4-5 times in professional games starting from about when the map first came out. Besides blocking the pylons, there's another option to stop it. At the redbull lan, Sase let the pylons/cannon go up vs JYP and expanded to the natural while mining from a few patches that the cannon couldn't hit. He preceded to win that game. Look it up.

Well, that hadn't been performed with the exact same pylon placement as the one in the OP. I believe that the kind of block that the OP shows allows the rusher to place a cannon behind the fifth mineral patch from the left, covering the whole of the mineral line.
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
May 14 2012 23:35 GMT
#36
On May 15 2012 07:27 Geiko wrote:
Show nested quote +
On May 14 2012 10:32 thesnarf wrote:
[image loading]

Grab probe and send to red arrow. Build pylon(green box). Probe hops through crack. Attack enemy probe. Cancel pylon. And get 2nd probe in there as well. Do this fast. As generally they will use their available mins to get those first 2 down. If they get a cannon or other pylon up in the nook you need to go through, then your screwed.



This doesn't work. You can only slide through your own buildings.


It works perfectly well, I just tried it.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
May 14 2012 23:37 GMT
#37
this has been around for a while, i was hoping no one would write a guide, dont wanna get cannoned on this map
Thats "Grand-Master" SMURF to you.....
silentdecay01
Profile Joined February 2012
United States106 Posts
May 15 2012 02:41 GMT
#38
There is a Grand master on NA server who does nothing but 14 forge into a map abusive cannon rush vs every race and EVERY game, gazi or something like that.

Pretty crazy how strong a well thought out cannon rush and abuse of the map can get you gm with out needed to play a macro game or build units for that matter lol.
ThumZz
Profile Joined March 2012
Netherlands70 Posts
May 15 2012 10:43 GMT
#39
it also works with spinecrawler rush but you should just have some probes to block it
www.teamerrox.com :D
MHT
Profile Joined August 2010
Sweden1026 Posts
May 15 2012 11:25 GMT
#40
Happend to me on ladder, just a moved half my scvs against both pylons and won. Think he could have micro'd his pylons alittle bit better though. Plan B would be to let the cannons finish and float to nat I guess.
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