New cannon rush position on Daybreak LE? - Page 2
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Sanguinarius
United States3427 Posts
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thesnarf
United States3 Posts
![]() Grab probe and send to red arrow. Build pylon(green box). Probe hops through crack. Attack enemy probe. Cancel pylon. And get 2nd probe in there as well. Do this fast. As generally they will use their available mins to get those first 2 down. If they get a cannon or other pylon up in the nook you need to go through, then your screwed. | ||
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Vathus
Canada404 Posts
On May 14 2012 10:32 thesnarf wrote: ![]() Grab probe and send to red arrow. Build pylon(green box). Probe hops through crack. Attack enemy probe. Cancel pylon. And get 2nd probe in there as well. Do this fast. As generally they will use their available mins to get those first 2 down. If they get a cannon or other pylon up in the nook you need to go through, then your screwed. wow this actually works lol thanks ![]() | ||
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Reborn8u
United States1761 Posts
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FGL
Canada14 Posts
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SamsLiST
Germany184 Posts
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Deleted User 255289
281 Posts
Samlist: why would you want to c-rush some1s third? | ||
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BoggieMan
520 Posts
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HeavOnEarth
United States7087 Posts
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Belha
Italy2850 Posts
On May 14 2012 11:45 FGL wrote: You can stop this cannon rush by pulling probes and attacking both pylons immediately. 3-4 Probes per pylon and a chrono'd zealot will stop this easily. No, this is very hard to stop. The probe inside the pylon wall, can make a 2nd pylon wall and the cannon will be on time. Is pretty annoying to ladder pvp on daybreak right now. You have to either make another nexus with pretty tight timings to not be behind, or be fast and follow the probe and kill it even inside the wall. I will gladly hear any real answer to the walled cannon rush with wall back up. And btw this is pretty old but become popular with the gaulzi (dk the proper name) video. | ||
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AmericanUmlaut
Germany2594 Posts
On May 15 2012 03:13 superbarnie wrote: Samlist: why would you want to c-rush some1s third? PvZ against a fast third. If they don't see the cannons building, they're hosed. | ||
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Flonomenalz
Nigeria3519 Posts
On May 14 2012 10:32 thesnarf wrote: ![]() Grab probe and send to red arrow. Build pylon(green box). Probe hops through crack. Attack enemy probe. Cancel pylon. And get 2nd probe in there as well. Do this fast. As generally they will use their available mins to get those first 2 down. If they get a cannon or other pylon up in the nook you need to go through, then your screwed. What an excellent use of a first post. Very well done. | ||
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Geiko
France1952 Posts
On May 14 2012 10:32 thesnarf wrote: ![]() Grab probe and send to red arrow. Build pylon(green box). Probe hops through crack. Attack enemy probe. Cancel pylon. And get 2nd probe in there as well. Do this fast. As generally they will use their available mins to get those first 2 down. If they get a cannon or other pylon up in the nook you need to go through, then your screwed. This doesn't work. You can only slide through your own buildings. | ||
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Doomball
United States26 Posts
On May 14 2012 10:29 NrGmonk wrote: Moved to strategy forums. Also, yes, this is commonly known and has been done about 4-5 times in professional games starting from about when the map first came out. Besides blocking the pylons, there's another option to stop it. At the redbull lan, Sase let the pylons/cannon go up vs JYP and expanded to the natural while mining from a few patches that the cannon couldn't hit. He preceded to win that game. Look it up. What Sase did requires excellent timings and macro. If Sase didn't plant his robo at exactly the right time, he wouldn't have had an immortal out by the time JYP had enough stalkers to just blink up and kill his gateway only army. Yes, it's possible to deal with cannon rushes this way, but it's very difficult. Usually just building a forge as soon as I see his forge and doing cannon battles works out well enough for me, but I can see why on this map you might not be able to scout it so easily. The point is, on ladder, most of the time players let you see their 9 scout probe, and I just get ready to have one probe block a pylon wall off. Yes, in the JYP v. Sase game, JYP hid his probe because he knew the exact building sight ranges, but ladder players wouldn't. Another thing to note, if you take the right side gas or can't mine from the left side gas, you won't be able to get out stalkers (without having probes enter from the far side and taking a long path), and stalkers are an important part of the defense - so take the left side gas always. Still, Sase did a great defense that takes a professional ability to execute as well as he did, and would be difficult in ladder, but very possible ![]() For everything else, just cannon battle. They're epic anyways. | ||
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Meff
Italy287 Posts
On May 14 2012 10:29 NrGmonk wrote: Moved to strategy forums. Also, yes, this is commonly known and has been done about 4-5 times in professional games starting from about when the map first came out. Besides blocking the pylons, there's another option to stop it. At the redbull lan, Sase let the pylons/cannon go up vs JYP and expanded to the natural while mining from a few patches that the cannon couldn't hit. He preceded to win that game. Look it up. Well, that hadn't been performed with the exact same pylon placement as the one in the OP. I believe that the kind of block that the OP shows allows the rusher to place a cannon behind the fifth mineral patch from the left, covering the whole of the mineral line. | ||
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Dhalphir
Australia1305 Posts
On May 15 2012 07:27 Geiko wrote: This doesn't work. You can only slide through your own buildings. It works perfectly well, I just tried it. | ||
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AGIANTSMURF
United States1232 Posts
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silentdecay01
United States106 Posts
Pretty crazy how strong a well thought out cannon rush and abuse of the map can get you gm with out needed to play a macro game or build units for that matter lol. | ||
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ThumZz
Netherlands70 Posts
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MHT
Sweden1026 Posts
Plan B would be to let the cannons finish and float to nat I guess. | ||
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![[image loading]](http://i.imgur.com/k6hhH.jpg)


Plan B would be to let the cannons finish and float to nat I guess.