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Active: 1481 users

New cannon rush position on Daybreak LE?

Forum Index > StarCraft 2 Strategy
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Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2012-05-14 01:22:15
May 14 2012 01:08 GMT
#1
[image loading]

This is a full wall in, i had no idea that was possible. 2 Pylons, he dropped the first one and then got second one down before my immediate probe pull could block it, and there is plenty of room to drop cannons etc.

I scouted late and such, but it feels like anything later than 9scout would be too late to see forge, and this is a really abusable spot. It is a lot worse than the Xel'naga Caverns one, and several others, because you only need 2 pylons to completely wall in, not 3, and you can build more than 1-2 cannons if you want to, or even wall a pylon that is getting damaged with a gateway, Gaulzi style. I cant see this getting broken at all if the first pylon goes down before you have a probe ready to block the other position.

Since i made a thread about it, were people aware of this before, do you think it should be patched etcetc, and are there any other super good positions like this that will instantly end the game if you dont block them on ladder maps?




youtube link ^

my reaction was slow and i didnt pull the closest probe/s but it was clearly not even close
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Elite__
Profile Joined February 2011
Canada976 Posts
May 14 2012 01:10 GMT
#2
pretty sure i saw MC do it in a tournament a couple of months ago, i don't think its new
NachiMe
Profile Joined November 2011
250 Posts
May 14 2012 01:10 GMT
#3
the right pylon looks like it has a fair bit of surface area for your probes to kill prety quickly. Did you try that?
Kluey
Profile Joined April 2011
Canada1197 Posts
May 14 2012 01:10 GMT
#4
This isn't new at all. It's been used since day 1 of Daybreak. :o
DarkPlasmaBall
Profile Blog Joined March 2010
United States45387 Posts
May 14 2012 01:12 GMT
#5
Yup, you can boss cannon rush on Daybreak.

Happened to me in a PvP when I proxy 2gated my opponent and I wasn't paying attention. We ended up in a tie.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
laLAlA[uC]
Profile Blog Joined May 2009
Canada963 Posts
May 14 2012 01:12 GMT
#6
But both sides have space for additional pylons behind them
I'm an old man now
Lysergic
Profile Joined December 2010
United States355 Posts
May 14 2012 01:14 GMT
#7
turn on build grid... can easily tell when something can be walled.
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
May 14 2012 01:17 GMT
#8
Im suprised i heard nothing of it, there have been similar things posted on reddit and in TL threads all the time but i didnt hear about this one, or see it done before, i wasnt aware you could boss cannon rush with less than 3 pylons.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Durp
Profile Blog Joined September 2010
Canada3117 Posts
May 14 2012 01:18 GMT
#9
I've never seen a two pylon boss rush before, sufficient to say this is all I will do for PvP on this map now
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
AndreiDaGiant
Profile Joined October 2010
United States394 Posts
May 14 2012 01:19 GMT
#10
i was so pissed when someone did this to me... you just lose if you didnt know about it lol
Terran Metal for the Win
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
May 14 2012 01:20 GMT
#11
This is the most common rush place on Daybreak :o. People often build their buildings behind their to prevent the cannon rush....!

Nothing knew, it's been done many times :D.
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
May 14 2012 01:20 GMT
#12
should be moved to strategy forum
bpat
Profile Joined September 2011
United States157 Posts
May 14 2012 01:22 GMT
#13
Didn't Brown do this to Lure in code A last season?
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
May 14 2012 01:23 GMT
#14
On May 14 2012 10:10 NachiMe wrote:
the right pylon looks like it has a fair bit of surface area for your probes to kill prety quickly. Did you try that?


5 probes can attack it, but he can cancel and drop 2 more pylons behind it if you attack it for a little while. There is still room for atleast 1 cannon (i think 2) and you wouldnt be able to get as many probes on those pylons.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
FT.aCt)Sony
Profile Blog Joined June 2007
United States1048 Posts
May 14 2012 01:27 GMT
#15
Only reason this came to be was because of that Spinecrawler double evo block on this map that someone posted.
Dexington
Profile Blog Joined January 2011
Canada7276 Posts
May 14 2012 01:27 GMT
#16
If you want to learn about any cannon rush positions, just watch Gaulzi's stream. 100% cannon rushing all the time against GM players.
"Man you guys are missing out waving your stats dicks about instead of watching this pvp" - bbm
Kharnage
Profile Joined September 2011
Australia920 Posts
May 14 2012 01:27 GMT
#17
basically in PvP keep a close eye on their scouting probe, and be prepared to send your probes in the other side if you think he's going for a wall in. otherwise just palce your first pylon so it's impossible to fully wall it.
Cannon rushes are crazy popular at the moment so it's worth putting a little more effort into making your base safer
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
May 14 2012 01:28 GMT
#18
On May 14 2012 10:27 FT.aCt)Sony wrote:
Only reason this came to be was because of that Spinecrawler double evo block on this map that someone posted.


2 evo's and a spine crawler have very different walling requirements, and you can hardcounter that by just building 2 spines in range of his 1 spine, and not attacking the evo's. If 1 pylon goes down here before you are ready to block the second one, the game is over.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
monk
Profile Blog Joined May 2009
United States8476 Posts
Last Edited: 2012-05-14 01:30:16
May 14 2012 01:29 GMT
#19
Moved to strategy forums.

Also, yes, this is commonly known and has been done about 4-5 times in professional games starting from about when the map first came out. Besides blocking the pylons, there's another option to stop it. At the redbull lan, Sase let the pylons/cannon go up vs JYP and expanded to the natural while mining from a few patches that the cannon couldn't hit. He preceded to win that game. Look it up.
Moderator
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
May 14 2012 01:29 GMT
#20
Wow
"The flame that burns twice as bright burns half as long." - Lao Tzu
Sanguinarius
Profile Joined January 2010
United States3427 Posts
May 14 2012 01:30 GMT
#21
Wow, it really looks like you can sneak a probe through the middle.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
thesnarf
Profile Joined August 2011
United States3 Posts
May 14 2012 01:32 GMT
#22
[image loading]

Grab probe and send to red arrow. Build pylon(green box). Probe hops through crack. Attack enemy probe. Cancel pylon. And get 2nd probe in there as well. Do this fast. As generally they will use their available mins to get those first 2 down. If they get a cannon or other pylon up in the nook you need to go through, then your screwed.
Vathus
Profile Joined October 2009
Canada404 Posts
Last Edited: 2012-05-14 01:40:46
May 14 2012 01:34 GMT
#23
You should always build a pylon back there anyways. I've held it off when they get the pylons up by going through the pylons on the right. The first pylon can be hit by 5 units so it dies quickly and I was able to get a 2nd pylon down and kill the probe before a cannon finished but then I had to wait for enough zealots to kill the cannon and actually ended behind =/


On May 14 2012 10:32 thesnarf wrote:
[image loading]

Grab probe and send to red arrow. Build pylon(green box). Probe hops through crack. Attack enemy probe. Cancel pylon. And get 2nd probe in there as well. Do this fast. As generally they will use their available mins to get those first 2 down. If they get a cannon or other pylon up in the nook you need to go through, then your screwed.


wow this actually works lol thanks
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
May 14 2012 01:36 GMT
#24
I saw this on hero's stream a week or two ago. He beat it pretty easily by getting his probes next to the pylon then making them stack by right clicking a mineral patch, then all attack the pylon as they stack so they all hit at the same time (he did this repeatedly, and also had a zealot hacking away)
:)
FGL
Profile Joined February 2012
Canada14 Posts
May 14 2012 02:45 GMT
#25
You can stop this cannon rush by pulling probes and attacking both pylons immediately. 3-4 Probes per pylon and a chrono'd zealot will stop this easily.
team NMx http://sc2ranks.com/us/2354017/NMxFGL
SamsLiST
Profile Joined May 2011
Germany184 Posts
May 14 2012 08:46 GMT
#26
there is an even more disgusting place at the 3rd on daybreak -.-
Deleted User 255289
Profile Joined March 2012
281 Posts
Last Edited: 2012-05-14 18:14:18
May 14 2012 18:13 GMT
#27
Old news dude. I do this in every pvp on daybreak. I also did this on scvrush bsg tournament haha.

Samlist: why would you want to c-rush some1s third?
Zerg OP | CreansRNub | k-Poop | Zerg OP | Sea lions | \\m//
BoggieMan
Profile Blog Joined August 2011
520 Posts
May 14 2012 18:15 GMT
#28
i really think blizz should make space behind the mineral lines...
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
May 14 2012 18:15 GMT
#29
Or, you could play zerg. We have creep there. =D
"come korea next time... FXO house... 10 korean, 10 korean"
Belha
Profile Joined December 2010
Italy2850 Posts
May 14 2012 22:01 GMT
#30
On May 14 2012 11:45 FGL wrote:
You can stop this cannon rush by pulling probes and attacking both pylons immediately. 3-4 Probes per pylon and a chrono'd zealot will stop this easily.


No, this is very hard to stop. The probe inside the pylon wall, can make a 2nd pylon wall and the cannon will be on time.
Is pretty annoying to ladder pvp on daybreak right now.

You have to either make another nexus with pretty tight timings to not be behind, or be fast and follow the probe and kill it even inside the wall.

I will gladly hear any real answer to the walled cannon rush with wall back up. And btw this is pretty old but become popular with the gaulzi (dk the proper name) video.
Chicken gank op
AmericanUmlaut
Profile Blog Joined November 2010
Germany2594 Posts
May 14 2012 22:07 GMT
#31
On May 15 2012 03:13 superbarnie wrote:
Samlist: why would you want to c-rush some1s third?

PvZ against a fast third. If they don't see the cannons building, they're hosed.
The frumious Bandersnatch
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
May 14 2012 22:22 GMT
#32
On May 14 2012 10:32 thesnarf wrote:
[image loading]

Grab probe and send to red arrow. Build pylon(green box). Probe hops through crack. Attack enemy probe. Cancel pylon. And get 2nd probe in there as well. Do this fast. As generally they will use their available mins to get those first 2 down. If they get a cannon or other pylon up in the nook you need to go through, then your screwed.

What an excellent use of a first post.

Very well done.
I love crazymoving
Geiko
Profile Blog Joined June 2010
France1952 Posts
May 14 2012 22:27 GMT
#33
On May 14 2012 10:32 thesnarf wrote:
[image loading]

Grab probe and send to red arrow. Build pylon(green box). Probe hops through crack. Attack enemy probe. Cancel pylon. And get 2nd probe in there as well. Do this fast. As generally they will use their available mins to get those first 2 down. If they get a cannon or other pylon up in the nook you need to go through, then your screwed.



This doesn't work. You can only slide through your own buildings.
geiko.813 (EU)
Doomball
Profile Joined November 2011
United States26 Posts
May 14 2012 22:40 GMT
#34
On May 14 2012 10:29 NrGmonk wrote:
Moved to strategy forums.

Also, yes, this is commonly known and has been done about 4-5 times in professional games starting from about when the map first came out. Besides blocking the pylons, there's another option to stop it. At the redbull lan, Sase let the pylons/cannon go up vs JYP and expanded to the natural while mining from a few patches that the cannon couldn't hit. He preceded to win that game. Look it up.


What Sase did requires excellent timings and macro. If Sase didn't plant his robo at exactly the right time, he wouldn't have had an immortal out by the time JYP had enough stalkers to just blink up and kill his gateway only army. Yes, it's possible to deal with cannon rushes this way, but it's very difficult. Usually just building a forge as soon as I see his forge and doing cannon battles works out well enough for me, but I can see why on this map you might not be able to scout it so easily.

The point is, on ladder, most of the time players let you see their 9 scout probe, and I just get ready to have one probe block a pylon wall off. Yes, in the JYP v. Sase game, JYP hid his probe because he knew the exact building sight ranges, but ladder players wouldn't. Another thing to note, if you take the right side gas or can't mine from the left side gas, you won't be able to get out stalkers (without having probes enter from the far side and taking a long path), and stalkers are an important part of the defense - so take the left side gas always.

Still, Sase did a great defense that takes a professional ability to execute as well as he did, and would be difficult in ladder, but very possible
For everything else, just cannon battle. They're epic anyways.
high masters protoss twitch.tv/doomball (not picking up stream again until after college)
Meff
Profile Joined June 2010
Italy287 Posts
May 14 2012 23:19 GMT
#35
On May 14 2012 10:29 NrGmonk wrote:
Moved to strategy forums.

Also, yes, this is commonly known and has been done about 4-5 times in professional games starting from about when the map first came out. Besides blocking the pylons, there's another option to stop it. At the redbull lan, Sase let the pylons/cannon go up vs JYP and expanded to the natural while mining from a few patches that the cannon couldn't hit. He preceded to win that game. Look it up.

Well, that hadn't been performed with the exact same pylon placement as the one in the OP. I believe that the kind of block that the OP shows allows the rusher to place a cannon behind the fifth mineral patch from the left, covering the whole of the mineral line.
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
May 14 2012 23:35 GMT
#36
On May 15 2012 07:27 Geiko wrote:
Show nested quote +
On May 14 2012 10:32 thesnarf wrote:
[image loading]

Grab probe and send to red arrow. Build pylon(green box). Probe hops through crack. Attack enemy probe. Cancel pylon. And get 2nd probe in there as well. Do this fast. As generally they will use their available mins to get those first 2 down. If they get a cannon or other pylon up in the nook you need to go through, then your screwed.



This doesn't work. You can only slide through your own buildings.


It works perfectly well, I just tried it.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
May 14 2012 23:37 GMT
#37
this has been around for a while, i was hoping no one would write a guide, dont wanna get cannoned on this map
Thats "Grand-Master" SMURF to you.....
silentdecay01
Profile Joined February 2012
United States106 Posts
May 15 2012 02:41 GMT
#38
There is a Grand master on NA server who does nothing but 14 forge into a map abusive cannon rush vs every race and EVERY game, gazi or something like that.

Pretty crazy how strong a well thought out cannon rush and abuse of the map can get you gm with out needed to play a macro game or build units for that matter lol.
ThumZz
Profile Joined March 2012
Netherlands70 Posts
May 15 2012 10:43 GMT
#39
it also works with spinecrawler rush but you should just have some probes to block it
www.teamerrox.com :D
MHT
Profile Joined August 2010
Sweden1026 Posts
May 15 2012 11:25 GMT
#40
Happend to me on ladder, just a moved half my scvs against both pylons and won. Think he could have micro'd his pylons alittle bit better though. Plan B would be to let the cannons finish and float to nat I guess.
Geiko
Profile Blog Joined June 2010
France1952 Posts
May 15 2012 21:24 GMT
#41
On May 15 2012 08:35 Dhalphir wrote:
Show nested quote +
On May 15 2012 07:27 Geiko wrote:
On May 14 2012 10:32 thesnarf wrote:
[image loading]

Grab probe and send to red arrow. Build pylon(green box). Probe hops through crack. Attack enemy probe. Cancel pylon. And get 2nd probe in there as well. Do this fast. As generally they will use their available mins to get those first 2 down. If they get a cannon or other pylon up in the nook you need to go through, then your screwed.



This doesn't work. You can only slide through your own buildings.


It works perfectly well, I just tried it.


No it doesn't.
geiko.813 (EU)
Inside.Out
Profile Blog Joined December 2010
Canada569 Posts
May 15 2012 21:49 GMT
#42
this has been used for a long time actually, i think i first saw it at the Red Bull Lan (the one which Ret won) and JYP did it to SaSe, but SaSe just expanded and got some stalkers out and eventually won
KimJongChill
Profile Joined January 2011
United States6429 Posts
Last Edited: 2012-05-15 22:02:42
May 15 2012 22:00 GMT
#43
I dont think this works anymore. One of the pylons will have a slight gap for probes to run in, so a wall will require three now.

edit: nvm, i think i did it wrong haha.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
babybell
Profile Joined June 2011
776 Posts
May 15 2012 22:05 GMT
#44
You can spam the right mineral and attack the pylon with all the probes if you want it dead quick.
kyllinghest
Profile Joined December 2011
Norway1607 Posts
May 15 2012 22:37 GMT
#45
On May 14 2012 10:12 DarkPlasmaBall wrote:
Yup, you can boss cannon rush on Daybreak.

Happened to me in a PvP when I proxy 2gated my opponent and I wasn't paying attention. We ended up in a tie.

Haha, excactly the same thing happened to me.
"NO" -Has
Cocoba
Profile Joined February 2011
Canada352 Posts
May 15 2012 22:44 GMT
#46
Surprised that a probe cant get through the 2 farthest right patches. Looks like there would be room.
:D
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
May 15 2012 22:51 GMT
#47
if you react fast enough and chronoboost a zealot you should be able to stop this before the cannon finishes and does any significant damage
Thats "Grand-Master" SMURF to you.....
thesnarf
Profile Joined August 2011
United States3 Posts
May 16 2012 02:16 GMT
#48
On May 16 2012 06:24 Geiko wrote:
Show nested quote +
On May 15 2012 08:35 Dhalphir wrote:
On May 15 2012 07:27 Geiko wrote:
On May 14 2012 10:32 thesnarf wrote:
[image loading]

Grab probe and send to red arrow. Build pylon(green box). Probe hops through crack. Attack enemy probe. Cancel pylon. And get 2nd probe in there as well. Do this fast. As generally they will use their available mins to get those first 2 down. If they get a cannon or other pylon up in the nook you need to go through, then your screwed.



This doesn't work. You can only slide through your own buildings.


It works perfectly well, I just tried it.


No it doesn't.


He's right, it doesn't. But since the best solution is not having the problem at all, in PvP try building like this:

[image loading]

If they are persistant and really want to cannon behind your minerals, 6 probes will kill the pylon about the same time it finishes.

[image loading]

He only has one spot to drop a cannon and can't block you when you get through so he will actually lose more then you if he doesn't cancel pylons. Drop your cyber core while you kill his stuff, and you will be 65 seconds closer to warpgate/stalkers/etc. GG
hifriend
Profile Blog Joined June 2009
China7935 Posts
May 16 2012 02:28 GMT
#49
2 player map though. Just pylon scout, put down your forge and win.
Supah
Profile Joined August 2010
708 Posts
September 19 2012 17:09 GMT
#50
Well, just happened to me, so confirmed still works. Alt tabbed and didn't notice hotkeys weren't working until like 150 mineral sand 6 Probes in =/

People should probably be aware of this, considering the ease and cheapness of cannoning in these positions.

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