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Active: 10418 users

New cannon rush position on Daybreak LE?

Forum Index > StarCraft 2 Strategy
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1 2 3 Next All
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2012-05-14 01:22:15
May 14 2012 01:08 GMT
#1
[image loading]

This is a full wall in, i had no idea that was possible. 2 Pylons, he dropped the first one and then got second one down before my immediate probe pull could block it, and there is plenty of room to drop cannons etc.

I scouted late and such, but it feels like anything later than 9scout would be too late to see forge, and this is a really abusable spot. It is a lot worse than the Xel'naga Caverns one, and several others, because you only need 2 pylons to completely wall in, not 3, and you can build more than 1-2 cannons if you want to, or even wall a pylon that is getting damaged with a gateway, Gaulzi style. I cant see this getting broken at all if the first pylon goes down before you have a probe ready to block the other position.

Since i made a thread about it, were people aware of this before, do you think it should be patched etcetc, and are there any other super good positions like this that will instantly end the game if you dont block them on ladder maps?




youtube link ^

my reaction was slow and i didnt pull the closest probe/s but it was clearly not even close
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Elite__
Profile Joined February 2011
Canada976 Posts
May 14 2012 01:10 GMT
#2
pretty sure i saw MC do it in a tournament a couple of months ago, i don't think its new
NachiMe
Profile Joined November 2011
250 Posts
May 14 2012 01:10 GMT
#3
the right pylon looks like it has a fair bit of surface area for your probes to kill prety quickly. Did you try that?
Kluey
Profile Joined April 2011
Canada1197 Posts
May 14 2012 01:10 GMT
#4
This isn't new at all. It's been used since day 1 of Daybreak. :o
DarkPlasmaBall
Profile Blog Joined March 2010
United States45399 Posts
May 14 2012 01:12 GMT
#5
Yup, you can boss cannon rush on Daybreak.

Happened to me in a PvP when I proxy 2gated my opponent and I wasn't paying attention. We ended up in a tie.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
laLAlA[uC]
Profile Blog Joined May 2009
Canada963 Posts
May 14 2012 01:12 GMT
#6
But both sides have space for additional pylons behind them
I'm an old man now
Lysergic
Profile Joined December 2010
United States355 Posts
May 14 2012 01:14 GMT
#7
turn on build grid... can easily tell when something can be walled.
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
May 14 2012 01:17 GMT
#8
Im suprised i heard nothing of it, there have been similar things posted on reddit and in TL threads all the time but i didnt hear about this one, or see it done before, i wasnt aware you could boss cannon rush with less than 3 pylons.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Durp
Profile Blog Joined September 2010
Canada3117 Posts
May 14 2012 01:18 GMT
#9
I've never seen a two pylon boss rush before, sufficient to say this is all I will do for PvP on this map now
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
AndreiDaGiant
Profile Joined October 2010
United States394 Posts
May 14 2012 01:19 GMT
#10
i was so pissed when someone did this to me... you just lose if you didnt know about it lol
Terran Metal for the Win
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
May 14 2012 01:20 GMT
#11
This is the most common rush place on Daybreak :o. People often build their buildings behind their to prevent the cannon rush....!

Nothing knew, it's been done many times :D.
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
May 14 2012 01:20 GMT
#12
should be moved to strategy forum
bpat
Profile Joined September 2011
United States157 Posts
May 14 2012 01:22 GMT
#13
Didn't Brown do this to Lure in code A last season?
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
May 14 2012 01:23 GMT
#14
On May 14 2012 10:10 NachiMe wrote:
the right pylon looks like it has a fair bit of surface area for your probes to kill prety quickly. Did you try that?


5 probes can attack it, but he can cancel and drop 2 more pylons behind it if you attack it for a little while. There is still room for atleast 1 cannon (i think 2) and you wouldnt be able to get as many probes on those pylons.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
FT.aCt)Sony
Profile Blog Joined June 2007
United States1048 Posts
May 14 2012 01:27 GMT
#15
Only reason this came to be was because of that Spinecrawler double evo block on this map that someone posted.
Dexington
Profile Blog Joined January 2011
Canada7276 Posts
May 14 2012 01:27 GMT
#16
If you want to learn about any cannon rush positions, just watch Gaulzi's stream. 100% cannon rushing all the time against GM players.
"Man you guys are missing out waving your stats dicks about instead of watching this pvp" - bbm
Kharnage
Profile Joined September 2011
Australia920 Posts
May 14 2012 01:27 GMT
#17
basically in PvP keep a close eye on their scouting probe, and be prepared to send your probes in the other side if you think he's going for a wall in. otherwise just palce your first pylon so it's impossible to fully wall it.
Cannon rushes are crazy popular at the moment so it's worth putting a little more effort into making your base safer
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
May 14 2012 01:28 GMT
#18
On May 14 2012 10:27 FT.aCt)Sony wrote:
Only reason this came to be was because of that Spinecrawler double evo block on this map that someone posted.


2 evo's and a spine crawler have very different walling requirements, and you can hardcounter that by just building 2 spines in range of his 1 spine, and not attacking the evo's. If 1 pylon goes down here before you are ready to block the second one, the game is over.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
monk
Profile Blog Joined May 2009
United States8476 Posts
Last Edited: 2012-05-14 01:30:16
May 14 2012 01:29 GMT
#19
Moved to strategy forums.

Also, yes, this is commonly known and has been done about 4-5 times in professional games starting from about when the map first came out. Besides blocking the pylons, there's another option to stop it. At the redbull lan, Sase let the pylons/cannon go up vs JYP and expanded to the natural while mining from a few patches that the cannon couldn't hit. He preceded to win that game. Look it up.
Moderator
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
May 14 2012 01:29 GMT
#20
Wow
"The flame that burns twice as bright burns half as long." - Lao Tzu
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