• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:16
CEST 06:16
KST 13:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Weekly Cups (June 30 - July 6): Classic Doubles2[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66Weekly Cups (June 23-29): Reynor in world title form?14FEL Cracov 2025 (July 27) - $8000 live event22
StarCraft 2
General
The GOAT ranking of GOAT rankings The SCII GOAT: A statistical Evaluation Weekly Cups (June 23-29): Reynor in world title form? Weekly Cups (June 30 - July 6): Classic Doubles Program: SC2 / XSplit / OBS Scene Switcher
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps [ASL19] Finals Recap: Standing Tall SC uni coach streams logging into betting site Flash Announces Hiatus From ASL
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Summer Games Done Quick 2025! Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2024!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
momentary artworks from des…
tankgirl
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 654 users

[D] Grubby on Void Rays - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 9 10 11 Next All
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2012-05-04 20:20:42
May 04 2012 20:20 GMT
#21
Why match up 126 vs 120? The upgrade costs 100-100 which isn't even the cost of a single Void Ray, so why do the unupgraded Void Rays get 6 extra on the side?

Furthermore, Void Rays can fully charge on each other whether or not they are 0:0 or have +1 attack, thus the premise of the theory isn't actually tested by the test. The premise is that when you upgrade a Void Ray it doesn't get a chance to charge up because of how fast it kills things, which means this should be tested against a lower HP unit to see if the Void Ray doesn't get a chance to charge up, thereby doing less damage in a large battle. Hydralisks might be a good choice here, but I'm not sure if Voids fully charge on them or not.

To prove this theory, Grubby needs to find a unit which the Void Ray kills right after fully charging, then test it with upgrades to see if it allows the Void to kill the unit before it fully charges, thus meaning it takes longer for the Void to fully charge, and thus down lower damage over time. Either way the Void Ray should charge sooner after changing targets, thus the benefit would be very situational and short lived.

And either way Grubby has no idea what he is talking about. I am actually shocked you guys are entertaining such a theory...
How2getMaster
Profile Joined August 2011
Germany124 Posts
May 04 2012 20:26 GMT
#22
Well it´s true but if I am in a fight I would choose the upgraded ones haha

Greetings.
DiamondToss looking for a team :)
Skyro
Profile Joined May 2010
United States1823 Posts
May 04 2012 21:37 GMT
#23
I'm not exactly sure how 126 unupgraded VRs > 120 upgraded VRs can be called "evidence." If you're trying to prove air upgrades reduce overall damage at high numbers then wouldn't you use equal number of VRs on both sides? Also wouldn't it be better to use an amount of VRs that is actually possible to get in a real game?
EndOfLineTv
Profile Joined February 2011
United States741 Posts
May 04 2012 21:39 GMT
#24
This would suggest that going air armor would be more effective then weapons.. hmm.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
May 04 2012 21:50 GMT
#25
whenever i've got more than 2 void rays i'm sittin there making sure they're not shooting the same thing. really ineffectual as for 5 seconds you either micro the rest of your junk or you're dealing with a bunch of chandeliers. not really sure what is to be done with it though, maybe add another level of the charge that can transfer over.. like not one that does more damage but one that keeps the previous charge so you don't drop off back to zero upon re-target. though this would make dealing with weird VR switches in pvp harder to deal with on the fly
get rich or die mining
TL+ Member
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
May 04 2012 21:53 GMT
#26
On May 05 2012 06:50 Alejandrisha wrote:
whenever i've got more than 2 void rays i'm sittin there making sure they're not shooting the same thing. really ineffectual as for 5 seconds you either micro the rest of your junk or you're dealing with a bunch of chandeliers. not really sure what is to be done with it though, maybe add another level of the charge that can transfer over.. like not one that does more damage but one that keeps the previous charge so you don't drop off back to zero upon re-target. though this would make dealing with weird VR switches in pvp harder to deal with on the fly

This cracked me up. Well, I guess this means that mass upgraded VRs isn't a legit strat..
=Þ
mskaa
Profile Joined May 2010
Denmark155 Posts
May 04 2012 21:56 GMT
#27
On May 05 2012 05:20 BronzeKnee wrote:
Why match up 126 vs 120? The upgrade costs 100-100 which isn't even the cost of a single Void Ray, so why do the unupgraded Void Rays get 6 extra on the side?

Furthermore, Void Rays can fully charge on each other whether or not they are 0:0 or have +1 attack, thus the premise of the theory isn't actually tested by the test. The premise is that when you upgrade a Void Ray it doesn't get a chance to charge up because of how fast it kills things, which means this should be tested against a lower HP unit to see if the Void Ray doesn't get a chance to charge up, thereby doing less damage in a large battle. Hydralisks might be a good choice here, but I'm not sure if Voids fully charge on them or not.

To prove this theory, Grubby needs to find a unit which the Void Ray kills right after fully charging, then test it with upgrades to see if it allows the Void to kill the unit before it fully charges, thus meaning it takes longer for the Void to fully charge, and thus down lower damage over time. Either way the Void Ray should charge sooner after changing targets, thus the benefit would be very situational and short lived.

And either way Grubby has no idea what he is talking about. I am actually shocked you guys are entertaining such a theory...



Ehm the cost really isnt the point here... What do you think wins: 100 3/3 marines vs 200 0/0 marines.. But omg 200 marines is 5000 minerals - the 3/3 upgrade cost more.. Why they get so many???
If an upgrade was only worth its actual cost in ONE unit, there would be no reason to get it.

Furthermore, 120 voidrays will probably not attack 120 different voidrays on the other side, but will attack a lot of the same voids. That means the voidrays actually wont charge up coz they die too fast.. Ofc if you have 10k+ apm you can individually make everyone of your voids attack a different enemy voidray, but for the rest of us mortals we will have to make due with several voidrays attacking each other and thus not getting charged up.

Either way you have no idea what your talking about... Im actually shocked you are entertaining us with such a false theory.
MiKTeX
Profile Blog Joined October 2010
United States234 Posts
Last Edited: 2012-05-04 22:22:33
May 04 2012 22:16 GMT
#28
void rays charge by attacking for a set amount of seconds on one target, right?

they could change it so that instead of being like "attack for x seconds" to be it gaining points or whatever toward a charge, ie: 1% charge/.0333 seconds = 30% charge/1 second. void rays not attacking can have their charge degrade at a rate of 25%/second (to prevent potential abusive strategies) while not attacking and if they do not attack for 2ish seconds lose their charge completely regardless of what %

that way if they kill their target at 90% to full charge, then they will just be 90% to full charge instead of starting over from whatever stage is previous to that

perhaps you could have a penalty of an immediate 5% loss if you stop attacking (killing something or w/e) previous to the next stage of charging (maybe like 30%, 60%, 100%) so that it would be more difficult to charge on small things like zerglings so that the void ray wouldn't be too powerful with such a change. changing the degrade rate to something less harsh like 15-20% would help balance the two factors

it is rather annoying how having your void ray fleet be initially too powerful can hurt its effectiveness in the long term. maybe a mechanic like this could really help them out
snively
Profile Blog Joined August 2011
United States1159 Posts
May 04 2012 22:22 GMT
#29
i think that the problem would be solved if the void ray stored its current charge as well as the progress to the next level of charge, instead of only holding the charge itself. m i rite? :D
My religion is Starcraft
Ryndika
Profile Blog Joined August 2010
1489 Posts
Last Edited: 2012-05-04 22:24:52
May 04 2012 22:24 GMT
#30
Reminds me that on phoenixes vs phoenixes +1 shield is better than +1 armor according to me amoving 5v5 and 10v10 phoenix battles for over 30times. Wtf is going on :D ? This one has more simpler explanation tho.
as useful as teasalt
Fogetaboudit
Profile Joined July 2010
United States232 Posts
May 04 2012 22:29 GMT
#31
On May 05 2012 06:53 Heh_ wrote:
Show nested quote +
On May 05 2012 06:50 Alejandrisha wrote:
whenever i've got more than 2 void rays i'm sittin there making sure they're not shooting the same thing. really ineffectual as for 5 seconds you either micro the rest of your junk or you're dealing with a bunch of chandeliers. not really sure what is to be done with it though, maybe add another level of the charge that can transfer over.. like not one that does more damage but one that keeps the previous charge so you don't drop off back to zero upon re-target. though this would make dealing with weird VR switches in pvp harder to deal with on the fly

This cracked me up. Well, I guess this means that mass upgraded VRs isn't a legit strat..


Yes it is! http://www.teamliquid.net/forum/viewmessage.php?topic_id=333403

As for this thread, I wish charging was easier, I think it's a good feature in the game. In my opinion level 3 Void Rays seem too powerful and level 1 seems too weak. I make a lot of void Rays in PvZ and in Void Rays versus Corruptor battles of large numbers its pretty much impossible to find a way to micro and charge pre-battle, but the Void Rays will normally charge in battle while trading, and become extremely powerful.
Big-t
Profile Joined January 2011
Austria1350 Posts
May 04 2012 22:33 GMT
#32
How about letting the VR charge up after a kill? Would fix it IMO.
monchi | IdrA | Flash
moskonia
Profile Joined January 2011
Israel1448 Posts
Last Edited: 2012-05-04 23:03:07
May 04 2012 22:58 GMT
#33
I have tested it and an upgrades void kills a hydra before it can charge up, while a non-upgraded void charge up just before killing the hydra, so against hydras it is better to not get the +1 upgrade. Didn't test it vs other units yet

EDIT: after checking it a bit more, I saw that most of the time the voids will attack the same hydra, and so they wont charge up so fast. This will actually reward players with good enough micro to separate the targets of their attacks, I am not sure it is possible at the very start of the battle, but as it continues I trust the pro's will be able to do it
TheGeneralTheoryOf
Profile Joined February 2012
235 Posts
May 04 2012 23:07 GMT
#34
i don't see how killing the unit sooner can possibly detrimental to your cause
Deleted User 123474
Profile Joined November 2010
292 Posts
May 04 2012 23:09 GMT
#35
Like others have noted, this doesn't even test Grubby's hypothesis, and a way to test it would be to have 120 0-0-0 Void Rays vs. 120 1-0-0 Void Rays.

As for this...
Ehm the cost really isnt the point here... What do you think wins: 100 3/3 marines vs 200 0/0 marines.. But omg 200 marines is 5000 minerals - the 3/3 upgrade cost more.. Why they get so many???
If an upgrade was only worth its actual cost in ONE unit, there would be no reason to get it.

...the hypothesis has nothing to do with cost or equalizing cost by adding more Void Rays to the 0-0-0 side. The hypothesis is if
Void Rays may do less total damage if they're upgraded in attack.
. All we know from Grubby's experiment is that 120 1-0-0 VRs did less total damage than 126 0-0-0 VRs in one iteration.

We want to know (Grubby wants to know) if 120 1-0-0 VRs do less total damage than 120 0-0-0 VRs.

So from the evidence of this thread I know now that 50% of gamers are always wrong when they post in a forum...+ Show Spoiler +
see what I did there?
LeeDawg
Profile Joined April 2012
United States1306 Posts
May 04 2012 23:10 GMT
#36
of course 126 0:0 VRs beat 120 1:0 VRs. having more shit than the other guy is how you win in RTS
:-)
virgol
Profile Joined May 2010
Sweden61 Posts
May 04 2012 23:26 GMT
#37
So, to summarize this thread:
Grubby feels like there is not enough A-move potential in Void Rays right now
Elp
Profile Joined September 2010
Netherlands86 Posts
May 04 2012 23:28 GMT
#38
I tested this against Probes and SCV's and found some funny stuff.

Voidrays will never charge up against Probes, but will charge up against SCV's due to the 5 extra hitpoints.

When you upgrade the Voidray weapon attack, it will also never charge against SCV's. I tested this against 16 SCV's, and the non-upgraded Voidray kills them about 5 seconds faster on about a run that lasted about 60 seconds in total. It's the difference between 7 attack (6+1) and 8 attack (0 upgrade with 2nd charge).

Looks like a solid theory.
clwzim
Profile Joined February 2012
Brazil65 Posts
May 04 2012 23:32 GMT
#39
upgrade attack on VR's should lower the time to charge.
straycat
Profile Blog Joined May 2011
230 Posts
Last Edited: 2012-05-04 23:34:22
May 04 2012 23:33 GMT
#40
On May 05 2012 06:56 mskaa wrote:
Show nested quote +
On May 05 2012 05:20 BronzeKnee wrote:
Why match up 126 vs 120? The upgrade costs 100-100 which isn't even the cost of a single Void Ray, so why do the unupgraded Void Rays get 6 extra on the side?
...


Ehm the cost really isnt the point here... What do you think wins: 100 3/3 marines vs 200 0/0 marines.. But omg 200 marines is 5000 minerals - the 3/3 upgrade cost more.. Why they get so many???
If an upgrade was only worth its actual cost in ONE unit, there would be no reason to get it.

Either way you have no idea what your talking about... Im actually shocked you are entertaining us with such a false theory.



He means that it does not make sense to test 120 vs 126, since the 6 extra unupgraded is better to have than the upgrades. And so he is confused as to why Grubby had 126. And, one explanation he sees is that Grubby reasoned that the money that did not go to upgrades should go to extra void rays. But, as BK wrote, the upgrade cost does not even warrant one extra void ray, and so the rationale for the 6 extra is still a mystery.

On May 05 2012 06:56 mskaa wrote:
Either way you have no idea what your talking about... Im actually shocked you are entertaining us with such a false theory.


Oops. Offensive gg but it turned out you were behind and lost.
Prev 1 2 3 4 5 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 188
ProTech60
StarCraft: Brood War
GuemChi 1112
Leta 414
PianO 85
MaD[AoV]43
Bale 19
Icarus 9
Dota 2
monkeys_forever828
League of Legends
JimRising 819
Counter-Strike
Stewie2K345
Super Smash Bros
Mew2King216
Other Games
summit1g11591
WinterStarcraft360
Maynarde170
SortOf90
NeuroSwarm54
Organizations
Other Games
gamesdonequick43130
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH313
• practicex 28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo889
Other Games
• Scarra2275
• Shiphtur363
Upcoming Events
Sparkling Tuna Cup
5h 44m
WardiTV European League
11h 44m
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
19h 44m
The PondCast
1d 5h
WardiTV European League
1d 7h
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
uThermal 2v2 Circuit
1d 11h
Replay Cast
1d 19h
RSL Revival
2 days
ByuN vs SHIN
Clem vs Reynor
Replay Cast
2 days
RSL Revival
3 days
Classic vs Cure
[ Show More ]
FEL
3 days
RSL Revival
4 days
FEL
4 days
FEL
4 days
CSO Cup
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
5 days
RSL Revival
5 days
FEL
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.