• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:19
CEST 15:19
KST 22:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy0GSL CK: More events planned pending crowdfunding0Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) $5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL CK: More events planned pending crowdfunding Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage ASL21 General Discussion so ive been playing broodwar for a week straight. Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group E
Strategy
Muta micro map competition Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Korean words The Chess Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1444 users

[D] The re-emerging of tanks in TvP - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
Baum
Profile Blog Joined April 2010
Germany1010 Posts
May 02 2012 18:41 GMT
#21
Because you have no way of catching up in upgrades which will result in you having a very hard time to deal with any 2-2 or even 3-3 timings which will probably even involve both Collosus and templars because Protoss has the ability to freely tech.
I want to be with those who share secret things or else alone.
Baum
Profile Blog Joined April 2010
Germany1010 Posts
Last Edited: 2012-05-02 18:45:57
May 02 2012 18:44 GMT
#22
On May 03 2012 03:40 Willzzz wrote:
Show nested quote +
On May 03 2012 03:23 Baum wrote:
I use a similar build from time to time but it's also a gamble. Some protoss players go for quick blink from 2 bases and you have no way of defending something like that because of no stimpack and tanks being so immobile. And 1 base all ins will also kill you easily.


On most maps you can position your tanks to cover blink stalkers. Depends how many different points of entrance there are, I certainly remember a game on Tal'darim where a terran player used tanks very effectively against a determined blink stalker attack.


That was MMA against Feast and honestly Feast botched that game because he let MMA mine from a hidden expansion. Also MMA used a 13 gas into quick factory build because he knew feast likes to do one base gateway all ins but this is even a bigger gamble than the gasless expands into tank builds we are talking about in this thread.
If you try to gasless expand into 2 rax factory against one base blink you are just dead.
I want to be with those who share secret things or else alone.
crocodile
Profile Joined February 2011
United States615 Posts
May 02 2012 18:48 GMT
#23
You're vulnerable to 1 base attacks because you only have 1-2 barracks producing units while you tech.

3 Gate Robo double forge will put you behind because Protoss will have the tech and upgrades to nullify the tanks that you've invested in and you will be on even economies, so you've essentially spend a bunch of money on useless tech and delayed your upgrades/medivacs while the Protoss has been spending money on things that are good against you regardless of whether you opened with 1 rax FE into tanks or your completely standard 1 rax FE into 3 rax stim medivac timing.
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
Baum
Profile Blog Joined April 2010
Germany1010 Posts
May 02 2012 18:50 GMT
#24
On May 03 2012 03:48 crocodile wrote:
You're vulnerable to 1 base attacks because you only have 1-2 barracks producing units while you tech.

3 Gate Robo double forge will put you behind because Protoss will have the tech and upgrades to nullify the tanks that you've invested in and you will be on even economies, so you've essentially spend a bunch of money on useless tech and delayed your upgrades/medivacs while the Protoss has been spending money on things that are good against you regardless of whether you opened with 1 rax FE into tanks or your completely standard 1 rax FE into 3 rax stim medivac timing.


Exactly.
I want to be with those who share secret things or else alone.
vBr
Profile Joined July 2011
Sweden193 Posts
May 02 2012 19:01 GMT
#25
I played around with the idea of opening with some tank build and following up with double upgrades, a third cc inbase and then like 7 rax.

I found out however that it was troublesome to manage these things moderatly early. I didn't get to start upgrades until 8 min which from experience is way behind what a standard FE into 3 rax.

The benefit of such an opening, I felt, was lost if the tanks ended up serving no purpose.. ohwell..
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
May 02 2012 19:02 GMT
#26
Good memory on that MMA vs Feast game. I don't think this thread is purely about gasless FE, the OP didn't say that. In any case MMA hardly rushed for tanks, you can get tanks just as fast with a double gas after expo. You react to your opponent and get whichever units you need at the time you need them.

I fail to see how the tanks become nullified/useless vs a robo build? You don't have to go overboard with tank production anyway, 3 is usually a good number.
vBr
Profile Joined July 2011
Sweden193 Posts
May 02 2012 19:06 GMT
#27
On May 03 2012 04:02 Willzzz wrote:
Good memory on that MMA vs Feast game. I don't think this thread is purely about gasless FE, the OP didn't say that. In any case MMA hardly rushed for tanks, you can get tanks just as fast with a double gas after expo. You react to your opponent and get whichever units you need at the time you need them.

I fail to see how the tanks become nullified/useless vs a robo build? You don't have to go overboard with tank production anyway, 3 is usually a good number.


Actually, I feel that a reactor hellion expand opener would be more suitable. Proceed then by 2 hellions, maybe 4 on certain maps before swapping over factory to a TL and start tank production.

The reason for this is that 2 early hellions have the potential to deal a world of trouble for a protoss and does, at the very least, get a good scout to see what the protoss is up to, which makes it possible to tailor your followup in the appropriate fashion.
K3Nyy
Profile Joined February 2010
United States1961 Posts
May 02 2012 19:08 GMT
#28
On May 03 2012 01:47 vthree wrote:
Tanks are great when tech is low... Once things like charge, blink, upgrades come into play, their effectiveness is drastically decreased. Also, bio rallies on kiting vs protoss. So you either kite and leave you tanks exposed or you don't kite and get killed by zealots and your own tank fire.


I totally agree with this. They're great before upgrades come in or when they're low, but pretty useless later in the game because of how fast the battles end and their low rate of fire. That's not to say they're useless though, timing attacks are legitimate part of the game.

I also want to point out MVP's decision making when he went tanks. Where he chose to engage and how he positioned the tanks was so smart, something most people don't do.
Supah
Profile Joined August 2010
708 Posts
May 02 2012 19:09 GMT
#29
On May 03 2012 03:50 Baum wrote:
Show nested quote +
On May 03 2012 03:48 crocodile wrote:
You're vulnerable to 1 base attacks because you only have 1-2 barracks producing units while you tech.

3 Gate Robo double forge will put you behind because Protoss will have the tech and upgrades to nullify the tanks that you've invested in and you will be on even economies, so you've essentially spend a bunch of money on useless tech and delayed your upgrades/medivacs while the Protoss has been spending money on things that are good against you regardless of whether you opened with 1 rax FE into tanks or your completely standard 1 rax FE into 3 rax stim medivac timing.


Exactly.


Tanks are extremely reactionary, the Toss expo always goes down before you even get gas (or even a second rax, for the most part). Doble Forge Robo is on 2 base until about 13-14 minutes, at the earliest for the most part. You're free to take your third, because Toss invests so much on tech rather than units, and pressure is possible, because Tanks will destroy Sentries just fine if you target fire. In addition, tanks punish poor positioning as well as make you safe against pretty much any Gateway all in variation. It's like saying getting Sentries early (more than 1) is bad, because eventually you'll want a limited amount of FFs so your Chargelots don't end up with only half the Terran army late game. They have their uses early, and in limited capacity as the game goes on.
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
May 02 2012 19:11 GMT
#30
Yeah I went through a phase of opening hellion in TvP, got a lot of really quick wins, but if they don't do anything I feel behind. It's not like in TvZ where they are much more useful at map control and fighting. Hellions make you feel safe vs zerg, they don't make me feel safe vs protoss.
Mowr
Profile Joined November 2010
Sweden791 Posts
Last Edited: 2012-05-02 19:28:08
May 02 2012 19:21 GMT
#31
A few tanks early game is not that uncommon. What is more important in that game is that Cloud Kingdom is a great map for tank strategies. You could see that MVP used almost perfect engagements where he shelled Nani's units when they where clumped up in chokes. Both outside MVP's natural and later outside Nani's third and natural.
The cost will be your nice 10-11 min drops.
Kill one man and they'll call you a murderer. Kill an army of men and they'll call you a general. But kill all men and they'll call you a god.
Baum
Profile Blog Joined April 2010
Germany1010 Posts
Last Edited: 2012-05-02 19:29:28
May 02 2012 19:21 GMT
#32
On May 03 2012 04:01 vBr wrote:
I played around with the idea of opening with some tank build and following up with double upgrades, a third cc inbase and then like 7 rax.

I found out however that it was troublesome to manage these things moderatly early. I didn't get to start upgrades until 8 min which from experience is way behind what a standard FE into 3 rax.

The benefit of such an opening, I felt, was lost if the tanks ended up serving no purpose.. ohwell..


A standard FE into 3 rax will definitely have later upgrades and normally you can't afford to go double upgrades unless you delay the starport tech. The tanks allow you to delay the techlab upgrades which are absolutely key if you go 3 rax after CC. Sure if the Protoss plays greedy as well you will be even in upgrades and you don't have the possibility to pressure the Protoss third but you can still enter the late game in a good position because normally you will have to do damage against a 3 base Protoss with quick upgrades or you will have no way of winning but because you are even in upgrades and have access to six geysirs quickly you can get a good number of ghosts and vikings pretty easily without being vulnerable to upgrade timings.

On May 03 2012 04:09 Supah wrote:
Show nested quote +
On May 03 2012 03:50 Baum wrote:
On May 03 2012 03:48 crocodile wrote:
You're vulnerable to 1 base attacks because you only have 1-2 barracks producing units while you tech.

3 Gate Robo double forge will put you behind because Protoss will have the tech and upgrades to nullify the tanks that you've invested in and you will be on even economies, so you've essentially spend a bunch of money on useless tech and delayed your upgrades/medivacs while the Protoss has been spending money on things that are good against you regardless of whether you opened with 1 rax FE into tanks or your completely standard 1 rax FE into 3 rax stim medivac timing.


Exactly.


Tanks are extremely reactionary, the Toss expo always goes down before you even get gas (or even a second rax, for the most part). Doble Forge Robo is on 2 base until about 13-14 minutes, at the earliest for the most part. You're free to take your third, because Toss invests so much on tech rather than units, and pressure is possible, because Tanks will destroy Sentries just fine if you target fire. In addition, tanks punish poor positioning as well as make you safe against pretty much any Gateway all in variation. It's like saying getting Sentries early (more than 1) is bad, because eventually you'll want a limited amount of FFs so your Chargelots don't end up with only half the Terran army late game. They have their uses early, and in limited capacity as the game goes on.


I am not sure what your point is here. If you go for a tank push against the standard 2 base 3 gate robo double forge build you won't do any damage at all and are way behind. If you play the defensive version with a quick third and upgrades the game will be even because Protoss will scout you with an obs and get a quicker third as normal.
I want to be with those who share secret things or else alone.
crocodile
Profile Joined February 2011
United States615 Posts
May 02 2012 19:33 GMT
#33
On May 03 2012 04:09 Supah wrote:
Show nested quote +
On May 03 2012 03:50 Baum wrote:
On May 03 2012 03:48 crocodile wrote:
You're vulnerable to 1 base attacks because you only have 1-2 barracks producing units while you tech.

3 Gate Robo double forge will put you behind because Protoss will have the tech and upgrades to nullify the tanks that you've invested in and you will be on even economies, so you've essentially spend a bunch of money on useless tech and delayed your upgrades/medivacs while the Protoss has been spending money on things that are good against you regardless of whether you opened with 1 rax FE into tanks or your completely standard 1 rax FE into 3 rax stim medivac timing.


Exactly.


Tanks are extremely reactionary, the Toss expo always goes down before you even get gas (or even a second rax, for the most part). Doble Forge Robo is on 2 base until about 13-14 minutes, at the earliest for the most part. You're free to take your third, because Toss invests so much on tech rather than units, and pressure is possible, because Tanks will destroy Sentries just fine if you target fire. In addition, tanks punish poor positioning as well as make you safe against pretty much any Gateway all in variation. It's like saying getting Sentries early (more than 1) is bad, because eventually you'll want a limited amount of FFs so your Chargelots don't end up with only half the Terran army late game. They have their uses early, and in limited capacity as the game goes on.

...What? You basically just said a bunch of things that we've already established are true about tanks, but then failed to elaborate on them or draw a conclusion. You can't take a 3rd against double forge 3 gate robo openers if you've opened with tanks, because you won't be able to hold it against any kind of pressure. Tanks are great for defending 2 base pressure, but at your 3rd base it'll get a bit dicey trying to defend.

Sentries are not like tanks. Sentries are useful for Protoss all game long. Tanks significantly decrease in utility as the game goes on, and they take up more supply. You're behind against a 2 base teching protoss, there's no doubt about that. This build is strong vs protoss who take a quick 3rd or who try to be aggressive, and Naniwa was the latter. In game 3 of Nani vs Mvp, he stayed on 2 bases and teched, which is why he won.
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
May 02 2012 19:35 GMT
#34
There is no reemergence of tanks. They are just as bad as they have always been. They work in very specific situations on certain maps as part of a 2 base push. As seen by the game on Antiga between MVP and NaNi, the tank push is very iffy and relies a lot on your opponent being unprepared. Like someone mentioned earlier, tanks are good in the timing window before the Protoss starts opening up their tech paths but they are still horrid for any long term TvP plan.
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
May 02 2012 19:35 GMT
#35
On May 03 2012 04:21 Baum wrote:
I am not sure what your point is here. If you go for a tank push against the standard 2 base 3 gate robo double forge build you won't do any damage at all and are way behind. If you play the defensive version with a quick third and upgrades the game will be even because Protoss will scout you with an obs and get a quicker third as normal.


So against the popular early gateway pressure builds this build is super strong, against standard the game is even. What's not to love?
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
May 02 2012 19:37 GMT
#36
On May 03 2012 04:35 Willzzz wrote:
Show nested quote +
On May 03 2012 04:21 Baum wrote:
I am not sure what your point is here. If you go for a tank push against the standard 2 base 3 gate robo double forge build you won't do any damage at all and are way behind. If you play the defensive version with a quick third and upgrades the game will be even because Protoss will scout you with an obs and get a quicker third as normal.


So against the popular early gateway pressure builds this build is super strong, against standard the game is even. What's not to love?


It's not super strong... Yea, tanks are great defensively but any smart Toss will reconsider a gateway push once they spot tanks. If Toss sees tanks it's a clear path to victory.
crocodile
Profile Joined February 2011
United States615 Posts
Last Edited: 2012-05-02 19:40:07
May 02 2012 19:39 GMT
#37
On May 03 2012 04:35 SupLilSon wrote:
There is no reemergence of tanks. They are just as bad as they have always been. They work in very specific situations on certain maps as part of a 2 base push. As seen by the game on Antiga between MVP and NaNi, the tank push is very iffy and relies a lot on your opponent being unprepared. Like someone mentioned earlier, tanks are good in the timing window before the Protoss starts opening up their tech paths but they are still horrid for any long term TvP plan.

You're looking at the game in too simplistic of a way. It doesn't rely on your opponent being unprepared; it's a matter of being safe against 2 possible protoss mid game choices, while only slightly behind against the others. If you overextend as Mvp did, you can lose. If Nani had taken a 3rd that game, Mvp would've rolled over him.


On May 03 2012 04:35 Willzzz wrote:
Show nested quote +
On May 03 2012 04:21 Baum wrote:
I am not sure what your point is here. If you go for a tank push against the standard 2 base 3 gate robo double forge build you won't do any damage at all and are way behind. If you play the defensive version with a quick third and upgrades the game will be even because Protoss will scout you with an obs and get a quicker third as normal.


So against the popular early gateway pressure builds this build is super strong, against standard the game is even. What's not to love?

easy guide:
early tanks > 2 base aggression
> quick 3 base
< 2 base tech
< 1 base allins

Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
vBr
Profile Joined July 2011
Sweden193 Posts
May 02 2012 19:39 GMT
#38
On May 03 2012 04:35 SupLilSon wrote:
There is no reemergence of tanks. They are just as bad as they have always been. They work in very specific situations on certain maps as part of a 2 base push. As seen by the game on Antiga between MVP and NaNi, the tank push is very iffy and relies a lot on your opponent being unprepared. Like someone mentioned earlier, tanks are good in the timing window before the Protoss starts opening up their tech paths but they are still horrid for any long term TvP plan.


I don't think that game fully works as a barometer of the strength of his build. One has to remember that Naniwa dealt a serious blow to MVPs economy and I imagine that MVP hoped Naniwa had taken a greedy third when he moved out.
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
Last Edited: 2012-05-02 19:49:02
May 02 2012 19:47 GMT
#39
On May 03 2012 04:39 crocodile wrote:
Show nested quote +
On May 03 2012 04:35 SupLilSon wrote:
There is no reemergence of tanks. They are just as bad as they have always been. They work in very specific situations on certain maps as part of a 2 base push. As seen by the game on Antiga between MVP and NaNi, the tank push is very iffy and relies a lot on your opponent being unprepared. Like someone mentioned earlier, tanks are good in the timing window before the Protoss starts opening up their tech paths but they are still horrid for any long term TvP plan.

You're looking at the game in too simplistic of a way. It doesn't rely on your opponent being unprepared; it's a matter of being safe against 2 possible protoss mid game choices, while only slightly behind against the others. If you overextend as Mvp did, you can lose. If Nani had taken a 3rd that game, Mvp would've rolled over him.



I honestly think MVP would have lost that game even if he hadn't overextended. Tank/marine is just not a good comp vs. Protoss. By the time MVP pushed, NaNi already had both charge and blink and was probably leading in upgrades. Tank/Marine just isn't a good comp vs. Protoss. MVP went ahead with his attack because he knew it was his only choice. NaNi harassed really well with the blink stalkers and mVP would have been very far behind if he didn't try to pressure.

And realistically, we are only seeing tanks reemerge because Terran options vs Protoss have been limited to early - mid game timings, before tanks lose all value in TvP.
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
May 02 2012 19:48 GMT
#40
On May 03 2012 04:37 SupLilSon wrote:
It's not super strong... Yea, tanks are great defensively but any smart Toss will reconsider a gateway push once they spot tanks. If Toss sees tanks it's a clear path to victory.


Neither Naniwa nor Parting reconsidered their pushes against tanks, they were already commited to their choices they made earlier in the games. You could reconsider, but I think you'll still be in a tough spot.


On May 03 2012 04:39 crocodile wrote:
easy guide:
early tanks > 2 base aggression
> quick 3 base
< 2 base tech
< 1 base allins


Standard is weak to an all-in if you don't scout it, what's new?

I have no idea why you think a tank opening is weak to 2 base tech which is basically standard toss. Why is it weak?
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
#4
RotterdaM680
TKL 282
IndyStarCraft 155
SteadfastSC145
Rex115
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 680
TKL 282
Lowko254
IndyStarCraft 155
SteadfastSC 145
ProTech121
Rex 115
Codebar 83
StarCraft: Brood War
Calm 5843
Bisu 3325
Jaedong 1856
Horang2 1404
Shuttle 840
Hyuk 606
Larva 522
Soma 499
Mini 438
Stork 394
[ Show more ]
actioN 313
Rush 296
Light 279
Snow 261
ggaemo 224
EffOrt 208
Aegong 198
ZerO 168
Leta 108
Pusan 89
hero 80
PianO 80
Bale 62
scan(afreeca) 60
Hyun 59
ToSsGirL 49
Barracks 46
Sharp 43
sSak 32
Backho 30
910 27
Shine 23
Shinee 22
soO 20
HiyA 20
Terrorterran 15
Rock 12
SilentControl 11
GoRush 11
JulyZerg 9
Icarus 6
Dota 2
Gorgc6875
LuMiX0
Counter-Strike
olofmeister2834
fl0m1671
Super Smash Bros
Mew2King92
Other Games
singsing2281
Liquid`RaSZi1193
B2W.Neo784
hiko523
crisheroes432
DeMusliM267
XaKoH 162
Livibee71
ArmadaUGS49
ZerO(Twitch)23
Organizations
Counter-Strike
PGL18090
StarCraft: Brood War
lovetv 15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• HappyZerGling 69
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Replay Cast
10h 41m
The PondCast
20h 41m
CranKy Ducklings
1d 10h
WardiTV Team League
1d 21h
Replay Cast
2 days
CranKy Ducklings
2 days
WardiTV Team League
2 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Team League
3 days
OSC
3 days
BSL
4 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
4 days
GSL
5 days
Replay Cast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.