• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:44
CET 07:44
KST 15:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Team TLMC #5: Winners Announced! What's the best tug of war? The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BW General Discussion How soO Began His ProGaming Dreams Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Recommended FPV games (post-KeSPA)
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread 12 Days of Starcraft The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1518 users

[D] PvZ - Establishing third with Skytoss (viable?) - Page…

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 34 35 36 37 38 48 Next All
Nyast
Profile Joined November 2010
Belgium554 Posts
Last Edited: 2012-07-02 09:47:04
July 02 2012 09:46 GMT
#701
The three maps on which I believe it's not good are:

- shakuras, cause zerg can ping/pong between attacking at the natural or at the third depending on where you're not

- antiga: cause taking the fourth is next to impossible, and zerg can easily take the golds

- condemned: cause the fourth is next to impossible, and the map is so huge and areas all accesible so that your slow mobility of air units works against you ( you'll be caught off-guard and forced to recall before you even reach zerg's bases ).
Fogetaboudit
Profile Joined July 2010
United States232 Posts
Last Edited: 2012-07-02 10:07:56
July 02 2012 10:00 GMT
#702
personally I hate cloud kingdom because of the fourth.

I think the best map is Shakuras or Ohana. I'm really starting to like Shakuras because you can just cannon up both ramps, sit between the natural and third and just go where they send most of their army.
Anomek
Profile Joined November 2010
Poland152 Posts
Last Edited: 2012-07-02 10:25:02
July 02 2012 10:08 GMT
#703
Shakuras is very good actually. You take expo beneath your main as 3rd, and then kill rocks to access EASY 4th. On the other hand map is small, so hydra pushes come faster, but on the other hand, harrasing is also easier.

Condemned is hell for 4th true.

On antiga it's impossible to deny zerg's 4th base on gold, which also make things harder. Do you expand on Antiga to gold, or take other natural as 4th?

Isn't distance between 2nd and 3rd base on TDA too big to cover?

Btw, I stay on one gateway and this way i can put 4-5 cannons on natural and 8+ at 3rd. Hydras don't stand a chance. Zealots sounds weak because they will also tank hits from hydras that are anyway too far away to attack anything else.Zerg rarely get perfect concave.

How about daybreak? Have anyone tried to play skytoss on this map? Probably the best 3rd would be base in the middle, by the watch tower.
ThaReckoning
Profile Joined January 2011
United States197 Posts
July 02 2012 10:35 GMT
#704
vs hydras throw down 3-4 gates and constantly warp in zealots while you get your third up. zealots tank a lot of damage so your air can kill everything


I've never actually had to do this at all, I find with good decision making/positioning with the air units + mothership, I can crush hydra play. I get a LOT of cannons though, and stay on 2 stargates for a long time. The build usually goes like this:

FFE
3rd gas while core is building
2 sentries, 2 stargates asap
2 voids, 6-8 phoenii
mommaship and third by 10:30
voids
cannons at third
attack ups from cycore, then when third is saturated, 2 more stargates + start armor upgrades (+3 should be done), tc and shield ups
get tons of voids and 4-6 carriers + mommaship, move around and be scary etc
if game goes super late get ground attack ups and tons of archons/HT and 6-8 stargates
win because you're a bauss

Love this build.
If you want to make one goal, to win, you must lose.
saladToss
Profile Joined June 2012
United States75 Posts
Last Edited: 2012-07-02 10:42:26
July 02 2012 10:40 GMT
#705
I disagree with you guys. Antiga in either close spawn is a great map for this build. You can harass their main, then fly 10 feet back to defend your third.

Or you can harass their third or make them take the far one which you can send zealots to all game.

It seems you guys don't really incorporate zealots in to the build. I find they are very useful distractions to buy time to set up new expansions. And you will need the 4 gateways later for the high templar. I go 2 gate and then use the additional 2 + a 2nd cyber core to set up a wall at my third.

The trick to taking a 4th on condemned and antiga is taking another main base and putting a sentry + 6 cannons at the top of the ramp.
Time is like a fuse, short and burning fast
Nyast
Profile Joined November 2010
Belgium554 Posts
Last Edited: 2012-07-02 13:24:25
July 02 2012 13:22 GMT
#706
On July 02 2012 19:00 Fogetaboudit wrote:
I think the best map is Shakuras or Ohana. I'm really starting to like Shakuras because you can just cannon up both ramps, sit between the natural and third and just go where they send most of their army.


Where do you put your mothership ? Between the nat and third too ? It seems risky since it's not under cannons, and if you put it on the natural and get attacked at your third, it's too slow to come back quick enough
Rimak
Profile Joined January 2012
Denmark434 Posts
July 02 2012 14:40 GMT
#707
I actually like Antiga very much, especially if we are at close positions, you usually can establish center and cannon it very hard.
+ Show Spoiler +
Like antiga very much I actually, at close positions, especially if we are, establish center and cannon it very hard, you usually can. [image loading]
2000 Jungler 66% Hecarim, 63% Volibear, 60% Jarvan IV
-MoOsE-
Profile Joined March 2011
United States236 Posts
July 03 2012 00:41 GMT
#708
does anyone have a replay of when the z goes for a hydra ling all in on you. I cant seem to hold this
The King in the North Fighting
trbot
Profile Joined June 2012
Canada142 Posts
July 03 2012 02:59 GMT
#709
On July 03 2012 09:41 -MoOsE- wrote:
does anyone have a replay of when the z goes for a hydra ling all in on you. I cant seem to hold this


"When does it hit?" seems to be the most relevant question... and do you have enough cannons? When I get hit with hydra allin, it usually comes at ~15 mins, and walks into 12 cloaked cannons, ~8 voids and ~2 carriers at my third. It usually goes pretty poorly for the zerg. I'm not sure how lings would make this push much different, except drawing cannon fire... But then the hydra army would be considerably weaker, no?
-MoOsE-
Profile Joined March 2011
United States236 Posts
July 03 2012 03:22 GMT
#710
Yeah mabye I just need to work on my build order. (is the one of the replay in the main post still the good build to use). Also, how do you deal with the stephano push that just snipes the third over and over so you cant take it. They then tech up to infesotrs to deal with the stargates.
The King in the North Fighting
piroko139
Profile Blog Joined September 2010
United States261 Posts
July 03 2012 03:24 GMT
#711
On July 03 2012 12:22 -MoOsE- wrote:
Yeah mabye I just need to work on my build order. (is the one of the replay in the main post still the good build to use). Also, how do you deal with the stephano push that just snipes the third over and over so you cant take it. They then tech up to infesotrs to deal with the stargates.


Mothership deals with both. Roaches can't shoot up, and in most cases, don't bring Overseers. In the case they do, Void Ray targetting will solve that issue. Once Infestors hit the field, it's a matter of Recall use at key times, and forcing the Zerg to defend.
saladToss
Profile Joined June 2012
United States75 Posts
July 03 2012 04:13 GMT
#712
On July 03 2012 12:22 -MoOsE- wrote:
Yeah mabye I just need to work on my build order. (is the one of the replay in the main post still the good build to use). Also, how do you deal with the stephano push that just snipes the third over and over so you cant take it. They then tech up to infesotrs to deal with the stargates.


Just make sure your void rays are flying overhead and you cancel as many things as possible, then play for the split map end game scenario. They will run out of resources long before you do, then inevitably complain that they outplayed you all game long and still lost toss OP.
Time is like a fuse, short and burning fast
Wasihasi
Profile Joined November 2011
Germany36 Posts
July 03 2012 07:34 GMT
#713
I have extrem problems with Zergs, who goes Mutas/corruptors - like lots of mutas and 10 or so corruptors. They just fly to the different part of my base and run away as soon as they see my fleet. If i chase with the phoenixes they sepparate my army and then kill or try to kill phoenixes... Lost like 4 in row to this
Fogetaboudit
Profile Joined July 2010
United States232 Posts
Last Edited: 2012-07-03 07:56:37
July 03 2012 07:51 GMT
#714
On July 03 2012 16:34 Wasihasi wrote:
I have extrem problems with Zergs, who goes Mutas/corruptors - like lots of mutas and 10 or so corruptors. They just fly to the different part of my base and run away as soon as they see my fleet. If i chase with the phoenixes they sepparate my army and then kill or try to kill phoenixes... Lost like 4 in row to this


Yeah its a messy game that focuses a lot on micro and positioning. I've definitely lost games to this as well, but I can always find mistakes in my play when I lose. Having lots of cannons at each mineral line really help to chip away at the muta count, constantly being active with your Phoenix trying to pick off Mutas is important as well. Mutas move faster so normally you can snipe them before Corruptors get their volleys off, but yeah, its a bit of a mess.
Constantly A-move your Mothership/voidray/carrier ball at their air fleet, and do your best to zone it out while protecting your mining. Then keep the Phoenix on another hotkey and do your best to trade/repel Mutas.

Stay patient, especially on splitmap maps. Mutas are SO inefficient, they will never trade and kill any of your gas units. All they do is harass, accept the harass and understand it's okay to lose some probes and cannons, just do your best to fight and stabilize as best you can. Eventually, they have to come up with a solution for your army and switch into Infestor/Corruptor.
trbot
Profile Joined June 2012
Canada142 Posts
July 03 2012 08:37 GMT
#715
On July 03 2012 16:34 Wasihasi wrote:
I have extrem problems with Zergs, who goes Mutas/corruptors - like lots of mutas and 10 or so corruptors. They just fly to the different part of my base and run away as soon as they see my fleet. If i chase with the phoenixes they sepparate my army and then kill or try to kill phoenixes... Lost like 4 in row to this


I just add high temps with storm... works for me!
saladToss
Profile Joined June 2012
United States75 Posts
July 03 2012 08:39 GMT
#716
cannons in your mineral lines. very important.

The most solid counter to this strategy is in my opinion a base race style with mass zerglings and then saving their infestor / corrupter force to fight with their queens and spores at a holdout.

The cannons will always pay off. put them around your nexuses, stargates, and choke points. shield upgrades benefit cannons as well. and late game, put a high templar or two (so they can emergency morph in to an archon if need be) at your important points to storm with the cannons. so strong.
Time is like a fuse, short and burning fast
trolldrew
Profile Joined June 2012
Afghanistan16 Posts
July 03 2012 08:52 GMT
#717
damnnn my mind is just so blown by all this knowledge.
B(
trbot
Profile Joined June 2012
Canada142 Posts
July 03 2012 11:11 GMT
#718
On July 03 2012 17:39 saladToss wrote:
cannons in your mineral lines. very important.

The most solid counter to this strategy is in my opinion a base race style with mass zerglings and then saving their infestor / corrupter force to fight with their queens and spores at a holdout.

The cannons will always pay off. put them around your nexuses, stargates, and choke points. shield upgrades benefit cannons as well. and late game, put a high templar or two (so they can emergency morph in to an archon if need be) at your important points to storm with the cannons. so strong.


Yep =)... This is so true. I tend to drop 10-14 cannons at each expo. Lings do NOTHING.
Adonminus
Profile Joined January 2012
Israel543 Posts
July 03 2012 11:29 GMT
#719
Through all my experience with this build, you need to do damage with your double stargate void rays so that he won't be able to do heavy mid game pressures like hydra queen corruptor for example.

Then there's also the problem between fast hts or fast carriers, fast hts can be good vs corruptors and queens while carriers are better against hydralisks and decent against infestors too.
-MoOsE-
Profile Joined March 2011
United States236 Posts
July 03 2012 14:11 GMT
#720
On July 03 2012 20:29 Adonminus wrote:
Through all my experience with this build, you need to do damage with your double stargate void rays so that he won't be able to do heavy mid game pressures like hydra queen corruptor for example.

Then there's also the problem between fast hts or fast carriers, fast hts can be good vs corruptors and queens while carriers are better against hydralisks and decent against infestors too.


I thought that the build order for this build was like a 8 min third off of your 1st vray? Drop down an extra stargate then and cannon up the third and nat. Are you doing double stargate 2 base pressure into third?
The King in the North Fighting
Prev 1 34 35 36 37 38 48 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft597
RuFF_SC2 278
NeuroSwarm 198
StarCraft: Brood War
actioN 2320
Shuttle 127
Larva 109
NotJumperer 1
eros_byul 0
League of Legends
JimRising 693
C9.Mang0473
Other Games
summit1g8037
XaKoH 174
minikerr49
Organizations
Other Games
gamesdonequick1053
BasetradeTV59
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• practicex 40
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21925
League of Legends
• Rush1392
• Lourlo1198
Other Games
• Scarra1818
Upcoming Events
Sparkling Tuna Cup
3h 16m
Krystianer vs Classic
TriGGeR vs SKillous
Percival vs Ryung
ByuN vs Nicoract
OSC
11h 16m
BSL 21
13h 16m
Cross vs Dewalt
Replay Cast
1d 2h
Wardi Open
1d 5h
OSC
2 days
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
OSC
5 days
Korean StarCraft League
5 days
OSC
6 days
OSC
6 days
Liquipedia Results

Completed

Escore Tournament S1: W1
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.