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On May 17 2012 01:23 Thunderflesh wrote:Show nested quote +On May 17 2012 00:43 ref4 wrote: I loss to a Terran massing Banshees once, felt bad man, I felt like there was nothing I could do, he flew in and basically killed my entire economy, and equal number of banshees beat equal number of stalkers, so wow, sky terran is actually quite effective vs. a protoss, I wonder why no pros have done it? I think pros don't tend to do it because (at least how I do it) it's somewhat vulnerable to all-ins, if your build has you pushing out before the protoss has too many HTs (like some people have said, storm is the proper reaction to mass banshee). The build works well in part because it capitalizes on the current metagame, where protoss players are more than happy to sit back and macro. A timing attack that hits before cloak is done and the terran has too many banshees can be very effective against this kind of build. It's extremely vulnerable to all-in's and straight up immo/sentry/stalker pushes at several points in the game before the war machine really gets going. It's also auto-loss to 3gate blink stalker.
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I’ve always wanted to see a pro do it. Commit to mass air hardcore. No thors or marine support.. just straight up banshees, Vikings, ravens, BCs… I would become a life-time fan of a Pro who tries it.
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On May 17 2012 23:31 Ignorant prodigy wrote: I’ve always wanted to see a pro do it. Commit to mass air hardcore. No thors or marine support.. just straight up banshees, Vikings, ravens, BCs… I would become a life-time fan of a Pro who tries it.
In addition to being at risk of early all-ins and blink pressure, I think the other reason why pro's don't do it is that you really have to win the game before 200:200.
After being maxed you can generally come out ahead on each battle, by even as much as 40-60 supply but toss can re-max so quickly with stalkers/HT that unless you end it there and then you will loose as Mech/Air takes so long to regenerate.
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I dunno.. I dont think it's as long as you think. Upgraded BCs obviously last forever.. but in the event they die then yes I agree they take forever... but Banshees build quickly enough IMO.. and on a map like Antiga where you can secure a 3rd relatively easily you can support 6 or 7 starports...
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Pheonix pretty much shut them down. Get that stargate early
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In addition to being at risk of early all-ins and blink pressure, I think the other reason why pro's don't do it is that you really have to win the game before 200:200.
After being maxed you can generally come out ahead on each battle, by even as much as 40-60 supply but toss can re-max so quickly with stalkers/HT that unless you end it there and then you will loose as Mech/Air takes so long to regenerate. Last edit: 2012-05-17 23:51:37
You can just throw down preemptive rax to remax on marauders, its not as fast as gateways but its alot faster then air and you can have a decent force ready. Same goes for mech btw. Not beeing able to remax fast with mech or air should not be a reason to avoid it. Protoss also has to do their remax on gateways.
The blink and other all ins are a good reason though i think.
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counter mass banshee hahaha just pick one of these unit for your desire
stalker , archon , void ray , phoenix , carrier + observer
User was warned for this post
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On May 18 2012 02:21 luckynumber1337 wrote: counter mass banshee hahaha just pick one of these unit for your desire
stalker , archon , void ray , phoenix , carrier + observer
Voidray or carrier are a terrible response, voidrays get seeker missile'd and carriers get Yamato cannoned.
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Hmm yeah I have been having some problems against skyterran aswell, hopefully I will do better next time with the tips given in this thread^^ Ty
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If the sky terran gets ridiculous, there's always the archon toilet if you are that far along - see MvP vs. Squirtle, the OMG game (5? 6? I think it was 5) that blew up the world.
I tried Sky Terran vP for awhile, but I had trouble gaining traction because (as someone else said) it takes a little while to build up the fleet and it is extremely gas intensive. The mobility of the air fleet is a big plus - under normal circumstances, the air fleet can generally dodge fights the T doesn't want to take. Mass banshees can do insane damage, but they are like glass cannons - if you can use phoenix/stalkers to push them back (phoenix are slightly better, they don't get owned by the banshees) teching towards zealot/archon/HT with a sprinkling of stalkers seems to give P the most options. I would also recommend you check for the SkyTerran vP strategy thread - it helps to elucidate what a terran is going for, and should give you ideas of what to look for and how to respond throughout the game.
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Well blink would be ideal if you have enough time to prepare for it. Obviously Banshees kill stalkers if they kite, but if the stalkers blink below the banshees GG!
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banshees dont need to kite to kill stalkers...
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I would most likely do a 2-3 gate robo expand and just hold off with cannons (forge when nexus is making) until you can either tech to HT or just make like a 7gate +2 blınkstalker attack
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If you try and attack with a 7 gate blink stalker timing... you will die. I've held that numerous times.. easily...
The whole point of getting a raven and vikings is it kills the obs... you can have 4 or 5 obs with your stalkers it won't matter.. they will die before the stalkers can kill all the banshees... which means you will have stalkers just standing there getting shot by banshees.. blink will not save you in that situation...
Thats why Storm is so good.. because it does damage cloaked or not. IMO if you dont kill the terran early... then you're better off just not attacking into it until you have a lot of HT and a lot of storms saved up.. or until you have enough to feedback the ravens and PDDs
Otherwise you will just die attacking into mass cloaked banshees with just stalkers.. that's silly.
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Didn't read what everyone is saying, but i think it's pretty simple, the answer is stargate, with your first phoenix, go harass is banshee in is base, see if you can force him to cloak or snipe a banshee etc... If he keeps making banshee, go templar, feedback and storm + stalker and phoenix will laugh at this double banshee build soo hard. This isn't just me saying this, i saw just yesterday a GM toss player execute this defense and he won the game ridiculously ez. And of course i used this many time, didn't lose to double starport banshee since.
Make sure you have 2-3 observer friendly tip, because otherwise you can be in trouble.
Hope this helps, peace.
Edit: Just to be clear, this is assuming you go for a 1 gate FE, and shutdown is initial harass(with first banshee) with observer and few stalker. And you scout that he is committing to is mass banshee play.
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On May 18 2012 04:32 rebotfc wrote:Show nested quote +On May 18 2012 02:21 luckynumber1337 wrote: counter mass banshee hahaha just pick one of these unit for your desire
stalker , archon , void ray , phoenix , carrier + observer Voidray or carrier are a terrible response, voidrays get seeker missile'd and carriers get Yamato cannoned. they also get vikinged, best solution is ht/archon.
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Zurich15328 Posts
Locking this since it was made before guidelines are being enforced more stricktly and I don't want to moderate this but also not have it bumped all the time.
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