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Hi, I had now several games where the T is teching up to mass banshees. I always scout it and have a better economy and can shut down the harass. But I can't win. In the end I lose vs mass banshees.
Game 1 I tried them to counter with stalkers, which ended really badly. In game 2, I tried it with phoenixes. It worked quite well but I had to fight in his base and couldn't kill him because of turrets and so on. So I took many bases. He then added thors and raven, which pretty much killed me. I had mass phoenixes and added carries. It was a pretty one sided fight which he eventually won. He is also constantly scanning my observers, therefore I always added like 3.
/edit Replay
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Submit replays please, else it is super hard to be sure of what you did wrong. and what you couldhave done.
A usuall mistake is not to get observer speed to follow his banshees arround. also you can focus fire the ravens so he cant kill your obs
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if you see more than 1 starport get a forge and throw some cannons down. then stay on a regular gateway army with hts for feedback vs all 3 units and storm vs clumps of banshees
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Archons into Carrier. Also build many obs and pull them into the fight when you need them. Phoenix are almost never the right choice. Even if he rushes you 2 port banhsee. Build 1-2 Cannons at each mineral line. Obs speed is also pretty usefull.
Greetings.
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here's the file. Hope the upload site worked. Note I'm a low platin player, so I pretty much suck but so do my enemies ;-)
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Try to get templars with storm, and speed observers. Combine that with some speed zealots and it should do the trick. If he harasses you with banshee's, try to have at least 1 templar per mineral line with a cannon, so you can feedback the banshees
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If you can see it coming, phoenix are good, as you said you experienced. Other than that, HTs w/ storm as was mentioned, don't forget to feedback everything in range. Other than that, just mass expand and fill in your army with stalkers as money permits. Limit his expansions, and eventually, you should be able to walk right through him.
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Storm is pretty much the only way.
Sky terran is something I struggled against a lot in the past. You can't do any of the conventional methods that seem logical (blink stalkers, phoenix etc). If they are going pure sky terran, storm is truly the only way to win.
Obviously supporting your storms with whatever counters the rest of their army (such as blink stalkers or colossi if they have ground as well etc) is important too.
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I don't recommend going air units at all. I've played vs. mass banshee a lot recently and i've learned a few key things. You need storm eventually but thats already mentioned above. Going Phoenix leaves you really vulnerable to tech switches.
You CANNOT rely on stalkers in the midgame unless you have blink. Actually you can't really rely on stalkers at all, but you need blink stalkers to survive till storm.
Counter attack, if you see yourself losing to the banshees in a straight up fight with your stalkers. Just counter attack. Chances are with mass banshee they only have minerals to defend at home (bunkers and marines) use obs to blink onto high ground, or warp prism harass. Forcing the banshees to leave you base is way better than trying to survive and losing all your stalkers.
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I play this style vs Protoss and the only times I've lost were against good Storms, a counter-attack base race (lost all my buildings) or when my opponent was seriously a lot better than me and took no damage from my initial cloack banshees (very early obs scout).
Storm seems to be the most reliable choice. Phoenixes help a lot to keep you from doing hit and run harass with packs of banshees but I haven't faced it enough to say whether it's good or bad.
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On April 30 2012 04:11 Saechiis wrote: I play this style vs Protoss and the only times I've lost were against good Storms, a counter-attack base race (lost all my buildings) or when my opponent was seriously a lot better than me and took no damage from my initial cloack banshees (very early obs scout).
Storm seems to be the most reliable choice. Phoenixes help a lot to keep you from doing hit and run harass with packs of banshees but I haven't faced it enough to say whether it's good or bad. Question: how does terran lose a base race if he can always lift off his buildings and float them to a corner?
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On April 30 2012 04:39 thenexusp wrote:Show nested quote +On April 30 2012 04:11 Saechiis wrote: I play this style vs Protoss and the only times I've lost were against good Storms, a counter-attack base race (lost all my buildings) or when my opponent was seriously a lot better than me and took no damage from my initial cloack banshees (very early obs scout).
Storm seems to be the most reliable choice. Phoenixes help a lot to keep you from doing hit and run harass with packs of banshees but I haven't faced it enough to say whether it's good or bad. Question: how does terran lose a base race if he can always lift off his buildings and float them to a corner?
He had a bunch of phoenixes, plus Cloud Kingdom doesn't have much air space to work with.
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On April 30 2012 04:39 thenexusp wrote:Show nested quote +On April 30 2012 04:11 Saechiis wrote: I play this style vs Protoss and the only times I've lost were against good Storms, a counter-attack base race (lost all my buildings) or when my opponent was seriously a lot better than me and took no damage from my initial cloack banshees (very early obs scout).
Storm seems to be the most reliable choice. Phoenixes help a lot to keep you from doing hit and run harass with packs of banshees but I haven't faced it enough to say whether it's good or bad. Question: how does terran lose a base race if he can always lift off his buildings and float them to a corner?
Possibility: Both players get crippled, protoss has a slightly better army so they can rebuild easier without fear of dying
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go blink stalkers and micro them.
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psi storm wrecks banshee's pretty bad
and with that you can also make archons which are also very strong. Feedback will kill banshees with too much energy and storm can kill banshees that are cloaked if you have the eye for it.
feedback will also work nice agains the thor transition you mentioned. just mix in some charge zealots and some archons with a few stalkers and you should win so long as you have decent control
Make sure you keep up with your ground upgrades cause if he gets to mass BC's you wont ever kill them unless you have better ups
Edit: people are suggesting some really interesting things like blink stalker and carriers... lol
just make HT and have good storms. Banshees die in about 2 storms. You have to think about it like Storm vs. Muta. Except mutas are much slower and harder to hit with storms
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I've been having issues with Sky Terran as well.
To be specific, this guy went mass banshee-raven with a handful of vikings that constantly sniped my observers. He'd spam 6-7 PDD in every engagement so I couldn't fight it with my stalker/sentry ball, and not to mention my colossi were useless.
I was reading up on PDD after the game since I was so distraught, and was wondering if I should have grabbed hallucination and spammed some phoenixes to eat up the PDD charges, or maybe just go for a lot of void rays?
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if you see 2 starports early game (he''s on 1 base, you're on 2), put down a stargate and chrono out a handful of phoenix. it will completely shut down any harass. if he continues to produce viking and banshees, invest in a fleet beacon late game, and get phoenix range and you'll shred up vikings. mix in hts for feedback and storm later on.
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On April 30 2012 07:29 Iodem wrote: I've been having issues with Sky Terran as well.
To be specific, this guy went mass banshee-raven with a handful of vikings that constantly sniped my observers. He'd spam 6-7 PDD in every engagement so I couldn't fight it with my stalker/sentry ball, and not to mention my colossi were useless.
I was reading up on PDD after the game since I was so distraught, and was wondering if I should have grabbed hallucination and spammed some phoenixes to eat up the PDD charges, or maybe just go for a lot of void rays?
Why build any robo units when he's sky terran? Get archons for AA splash (awesome vs mass air) phoenix and HT. HT can feedback the PDDs, the ravens and the banshees. Ranged pheonix are really good and because they fire 2 shots they also chew through PDD charge. With phoenix you can dart in, fire off a few vollets and then fly off while your shields recharge. Put up lots of cannons. don't just rely on obs.
I try and keep the phoenix count low enough that he has invested more in banshees than i have in phoenix so if he transitions into MMM the phoenix have already paid for themselves and I can lose them and transitions myself.
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On April 30 2012 08:58 Kharnage wrote:Show nested quote +On April 30 2012 07:29 Iodem wrote: I've been having issues with Sky Terran as well.
To be specific, this guy went mass banshee-raven with a handful of vikings that constantly sniped my observers. He'd spam 6-7 PDD in every engagement so I couldn't fight it with my stalker/sentry ball, and not to mention my colossi were useless.
I was reading up on PDD after the game since I was so distraught, and was wondering if I should have grabbed hallucination and spammed some phoenixes to eat up the PDD charges, or maybe just go for a lot of void rays? Why build any robo units when he's sky terran? Get archons for AA splash (awesome vs mass air) phoenix and HT. HT can feedback the PDDs, the ravens and the banshees. Ranged pheonix are really good and because they fire 2 shots they also chew through PDD charge. With phoenix you can dart in, fire off a few vollets and then fly off while your shields recharge. Put up lots of cannons. don't just rely on obs. I try and keep the phoenix count low enough that he has invested more in banshees than i have in phoenix so if he transitions into MMM the phoenix have already paid for themselves and I can lose them and transitions myself.
This. I play Sky Terran at Diamond / Masters level and the right anwser is to :
1) Pump a few Phoenixes (don't mass them, they're simply there for air control around your base) 2) Get Council, get Blink 3) Tech to HTs.
The Robo should be only pumping Obs when necessary, always have extra more in case he snipes them. Phoenixes however help eating Viking fire unless he manages to target fire the Obs, which can be difficult in the midst of battle. Meanwhile, you should be mass expanding with mass cannons. The Terran will have a very fragile army and it's difficult for him to engage you head-on, so most of the damage will come from harass/Nexii sniping.
Now, why do you want Phoenixes at all? Because Cannons aren't enough. If I see a Toss defend with only Cannons, I will harass from three spots at once, sniping Pylons, the Cyber Core, Probes, Assimilators (huge gas loss), etc. So get those Phoenixes and Observer speed and all harass will be denied. A LOT of damage can be dealt with Banshees, even when scouted. Better be safe than sorry.
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Stalkers with blink / cannons until you have the econ for Hts.
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thanks for your answers, I'll try that. That's actually the only thing I didn't try.
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Get a small amount of phoenix (like 3-4) and then tech to hts like in any normal game. It will shut down any harassment and gives you map control as well. If he adds thors (so thors-banshee-marine-raven based) just add immortals and more hts. Obviously you will be also getting some chargelots, but less than you would be figthing bio. When engaging keep your phoenix a bit back first, storm his marines, feedback raven/banshees etc first and focus fire the thors with your immortals and the moment his thors are about to die get your phoenix in. Keep the stalker count low in your main army. This may sound uninutitive, but they are crap for their cost vs banshees in a combat, just have a few + gs from like 2 sentries to prevent them from instant sniping your hts, that's all.
Even if you just have 1-2 phoenix left after the battle you can chase down any leftover banshees. So what you don't want to do: get a ton of stalkers or go nuts on air (like many phoenix). My experience is based on fighting people in masters league.
Every once in a while I run into cloaked banshee expand into this 2 base timing and by doing this it's np to crush it. If you face the same unit composition without an allin timing and scvs being pulled it's even easier to hold.
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Canada13389 Posts
Hmm,, i've been having a hard time with a lot of banshees alongside Missile turrets and tanks.
Like, old BW style mech. The tanks just do so much damage with banshees.
I guess I should try a lot of storms and chargelots.
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Diamond random here and in my TvP I always go skyterran I lose when they get a starport early on and get phoenix. But HT is the key… lots and lots of storm You shouldn’t attack either.. you should turtle hard and force them to engage your cannons with your army. That added firepower and detection is huge. Also sending big packs of zealots into mineral lines as you would a zerg is a big help.. it forces lots of planetarys instead of orbitals.
Watch out for ghosts in late game.. couple EMPs on your HT and GG.. I always mix in a healthy number of BCs and ghosts in late game.
Oh and I almost lost a game where he tried an archon toilet on my banshees… I think had he pulled it off I definitely would have lost…. Banshees love to stack so use that to your advantage and get some splash damage
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Zealots?
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Phoenix absolutely shut down banshees. I don't know why these people are saying they don't. If you make ~ 5 phoenix you can beat huge numbers of banshees with no losses.
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Mass banshee is realy strong against protoss.
Bad:Stalkers,they not cost efficient. you could pick up small groups of banshee but mass stalker against mass banshee banshee win Bad:Storms, not sure why this is recommanded so often but storm i dont find efficient at all against banshee. They are fast and dont sit in storm for long, beside that they are difficult to hit, even with flyer helper on. Edit:Ok why i find storm against banshee alot worse then storm against bio or siege tanks is that storm just chases the banshees away, its true they cant engage through several storms (nothing realy can unfortunatly) but they can easily escape engagements because they relativly fast and are air units and dont die to the first 1/2 ticks of a storm (unlike bio and tanks, my bio and tanks always die to storms, my banshees somehow never do) still storming before making archon wont hurt i guess. Bad:Feedback, well its good if you can get them off on banshees with full energy but banshees are either cloaked or have 25 energy so it doesnt do damage much, feedbacking a mass of 12+ banshees is also not so easy to perform for most players. Good: Archons, they extremely good if they get in range.. mass banshee is often stacked and 1 hit of a archon does more damage then 1 tick of a storm Good: Phoenix, they absolutely rape banshee but protoss cant easily afford all its techpaths so its a trade of and might make protos main army (to) weak. Good: Other protoss air, they good but a big commitment. Good: Cannons, unlike voidrays banshees are not good against turrets and cannons,cannons cant realy help you fight outside your base though. Good: Attack upgrades. banshees are fragile and the faster they die the less they deal out their good dps. Bad: Armour upgrades, banshees do 12 damage a shot so 1 extra armour reduces their damage by less then 10% ,attack upgrade is more efficient.
The power of the mass air is in the stacking, every unit attacks and focusfire happens near automatically. Against that archons (splash) are best basicly (and they good in general, they take even longer to kill then a zealot.) but their range might be a problem.
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Bad:Storms, not sure why this is recommanded so often but banshees but storm i dont find efficient at all against banshee. They are fast and dont sit in storm for long, beside that they are difficult to hit, even with flyer helper on.
Strorms are vastly easier to hit vs.
Good: Archons, they extremely good if they get in range.. mass banshee is often stacked and 1 hit of a archon does more damage then 1 tick of a storm
I compleetly agree that Archons are good... dont get me wrong.. but completely disagree that storm is "Bad" In comparison...You can cast storm from a distance.. the archons have to get close.. and banshees can just shoot from highground and archons will never engage. No offense... but Pheonix > Storm > Archons > Stalkers.
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Phoenix are only good vs Sky Terran if you go early phoenix with only 1-4 then use the map control that gives you to rapidly expand.
They are not so good late game because T will have BC and multiple ravens. A couple of good seeker missiles and its GG.
Far better to have HT which are useful the entire length of the game, and upgraded stalkers.
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pheonix, stalker or HTs and archons
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http://drop.sc/181262 http://drop.sc/181258
Two replays of me playing against heavy banshee play, you rarely meet these kind of builds on ladder therefor my decissions and counters against it is far from optional but hopefully they can be helpful still ! 
High master on EU btw
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yea, i think you can make cannons then archons & storm. and air units
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On April 30 2012 09:20 Kukaracha wrote:Show nested quote +On April 30 2012 08:58 Kharnage wrote:On April 30 2012 07:29 Iodem wrote: I've been having issues with Sky Terran as well.
To be specific, this guy went mass banshee-raven with a handful of vikings that constantly sniped my observers. He'd spam 6-7 PDD in every engagement so I couldn't fight it with my stalker/sentry ball, and not to mention my colossi were useless.
I was reading up on PDD after the game since I was so distraught, and was wondering if I should have grabbed hallucination and spammed some phoenixes to eat up the PDD charges, or maybe just go for a lot of void rays? Why build any robo units when he's sky terran? Get archons for AA splash (awesome vs mass air) phoenix and HT. HT can feedback the PDDs, the ravens and the banshees. Ranged pheonix are really good and because they fire 2 shots they also chew through PDD charge. With phoenix you can dart in, fire off a few vollets and then fly off while your shields recharge. Put up lots of cannons. don't just rely on obs. I try and keep the phoenix count low enough that he has invested more in banshees than i have in phoenix so if he transitions into MMM the phoenix have already paid for themselves and I can lose them and transitions myself. This. I play Sky Terran at Diamond / Masters level and the right anwser is to : 1) Pump a few Phoenixes (don't mass them, they're simply there for air control around your base) 2) Get Council, get Blink 3) Tech to HTs. The Robo should be only pumping Obs when necessary, always have extra more in case he snipes them. Phoenixes however help eating Viking fire unless he manages to target fire the Obs, which can be difficult in the midst of battle. Meanwhile, you should be mass expanding with mass cannons. The Terran will have a very fragile army and it's difficult for him to engage you head-on, so most of the damage will come from harass/Nexii sniping. Now, why do you want Phoenixes at all? Because Cannons aren't enough. If I see a Toss defend with only Cannons, I will harass from three spots at once, sniping Pylons, the Cyber Core, Probes, Assimilators (huge gas loss), etc. So get those Phoenixes and Observer speed and all harass will be denied. A LOT of damage can be dealt with Banshees, even when scouted. Better be safe than sorry.
Quoted for being absolutely correct, especially stating the steps in order.
A few things I wanted to add, the first phoenix you get will push back banshees and grab your air space, a quick dart into their base can confirm if they're commiting to sky (at least as many starports as bases, tech labs still on after initial 1-3 banshees), or gearing up for a pseudo-1/1/1 (2/2/2?, bio+banshee, whatever). Once you know what you're dealing with getting plenty of observers and spreading them out will be key.
Sky Terran relies on putting P in awkward positions, hitting from varied and multiple angles, demolishing Ps detection quickly and efficiently since both sources, cannons and obs, have very low HP, then letting their banshees reign over your base. Having phoenix to threaten banshees away is key because it takes away the mobility (movement speed AND flight) advantage away from Terran.
Once sky terran is confirmed you can steadily increase phoenix count, since phoenix build so fast and you have chrono you shouldnt have to go beyond 1 stargate. If the Terran tries to take air dominance with vikings you've now flipped the tables and you've got the mobility advantage against Terran. Here's a few things to consider:
1.) Due to the high gas cost of vikings and banshees (and potentially ravens for PDD), Terran can not overwhelm phoenix with vikings while maintaining a high banshee count 2.) Vikings are pretty darn slow, if they come to pick a fight with phoenix, you can just back off, if they try so hard they get into your base a quick blink under will remind T never to try that again 3.) Phoenix DEMOLISH banshees, whereas vikings only slowly whittle down phoenix. If Terran comes in with a mixed armed force of vikings and banshees, and maybe ravens, a quick run in with phoenix target firing the banshees can quickly remove any air to ground threat, even if a banshee or two survives he wont have enough to put pressure on in the face of stalkers, cannons and conventional ground defences.
Your immediate goal as P should be to negate the sky terran's ability to put on pressure via phoenix and blink stalkers, and your long term goal is tech to HT. The HT tech will keep you safe in case terran comes in with a bio+air attack later on. Furthermore, once you've gotten free from Sky pressure, you should be free to expand, and so long as you don't over commit to phoenix (1 stargate should be enough to scramble some phoenix with chrono without over committing) you should be ready to field a standard ground composition to deal with any futile switches to bio.
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On April 30 2012 01:42 FreedomMurder wrote: I don't recommend going air units at all. I've played vs. mass banshee a lot recently and i've learned a few key things. You need storm eventually but thats already mentioned above. Going Phoenix leaves you really vulnerable to tech switches.
You CANNOT rely on stalkers in the midgame unless you have blink. Actually you can't really rely on stalkers at all, but you need blink stalkers to survive till storm.
Counter attack, if you see yourself losing to the banshees in a straight up fight with your stalkers. Just counter attack. Chances are with mass banshee they only have minerals to defend at home (bunkers and marines) use obs to blink onto high ground, or warp prism harass. Forcing the banshees to leave you base is way better than trying to survive and losing all your stalkers.
When I played Sky Terran, I won most from base trades and building up expansions in different corners of the map while killing off the pylons and nexi of the Protoss and keeping him from producing more units while slowly getting an advantage. Going for small blink stalker harassment works okay, since you can snipe refineries, SCV's, and starport addons, but you can't do more than that without committing way too hard.
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High templars and keep using feedback on those energy heavy units (banshees, ravens, thors, etc.)
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Quite "easily" (if you fend off the intial banshees) countered by HT storm and feedback. Cannons shut down harass in your base. HT also "counters" THor and Raven. You should need a lil practice against that style and I'm sure you can hold it and win...
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On April 30 2012 01:00 -orb- wrote: Storm is pretty much the only way.
Sky terran is something I struggled against a lot in the past. You can't do any of the conventional methods that seem logical (blink stalkers, phoenix etc). If they are going pure sky terran, storm is truly the only way to win.
Obviously supporting your storms with whatever counters the rest of their army (such as blink stalkers or colossi if they have ground as well etc) is important too. this + feedback and mass obs, then mass expanding (since they'll be doing that too) grab some air upgrades to be ready for a ht carrier switch (if they go +3 mass bc in addition to a few ravens and a few banshees this is the strongest composition imo (though someone like avilo will still wreck me by getting off a few good emps on my ht before yamatoing me :x) since you will have a lot of extra minerals you can also try some mass chargelot drops in multiple locations as the terran won't want to split up his air ball so you should get a good deal of damage in :D
all in all it's a tough style to deal with but having a good plan makes life so much easier
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I loss to a Terran massing Banshees once, felt bad man, I felt like there was nothing I could do, he flew in and basically killed my entire economy, and equal number of banshees beat equal number of stalkers, so wow, sky terran is actually quite effective vs. a protoss, I wonder why no pros have done it?
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On May 17 2012 00:43 ref4 wrote: I loss to a Terran massing Banshees once, felt bad man, I felt like there was nothing I could do, he flew in and basically killed my entire economy, and equal number of banshees beat equal number of stalkers, so wow, sky terran is actually quite effective vs. a protoss, I wonder why no pros have done it?
I think pros don't tend to do it because (at least how I do it) it's somewhat vulnerable to all-ins, if your build has you pushing out before the protoss has too many HTs (like some people have said, storm is the proper reaction to mass banshee). The build works well in part because it capitalizes on the current metagame, where protoss players are more than happy to sit back and macro. A timing attack that hits before cloak is done and the terran has too many banshees can be very effective against this kind of build.
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On May 17 2012 01:23 Thunderflesh wrote:Show nested quote +On May 17 2012 00:43 ref4 wrote: I loss to a Terran massing Banshees once, felt bad man, I felt like there was nothing I could do, he flew in and basically killed my entire economy, and equal number of banshees beat equal number of stalkers, so wow, sky terran is actually quite effective vs. a protoss, I wonder why no pros have done it? I think pros don't tend to do it because (at least how I do it) it's somewhat vulnerable to all-ins, if your build has you pushing out before the protoss has too many HTs (like some people have said, storm is the proper reaction to mass banshee). The build works well in part because it capitalizes on the current metagame, where protoss players are more than happy to sit back and macro. A timing attack that hits before cloak is done and the terran has too many banshees can be very effective against this kind of build. It's extremely vulnerable to all-in's and straight up immo/sentry/stalker pushes at several points in the game before the war machine really gets going. It's also auto-loss to 3gate blink stalker.
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I’ve always wanted to see a pro do it. Commit to mass air hardcore. No thors or marine support.. just straight up banshees, Vikings, ravens, BCs… I would become a life-time fan of a Pro who tries it.
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On May 17 2012 23:31 Ignorant prodigy wrote: I’ve always wanted to see a pro do it. Commit to mass air hardcore. No thors or marine support.. just straight up banshees, Vikings, ravens, BCs… I would become a life-time fan of a Pro who tries it.
In addition to being at risk of early all-ins and blink pressure, I think the other reason why pro's don't do it is that you really have to win the game before 200:200.
After being maxed you can generally come out ahead on each battle, by even as much as 40-60 supply but toss can re-max so quickly with stalkers/HT that unless you end it there and then you will loose as Mech/Air takes so long to regenerate.
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I dunno.. I dont think it's as long as you think. Upgraded BCs obviously last forever.. but in the event they die then yes I agree they take forever... but Banshees build quickly enough IMO.. and on a map like Antiga where you can secure a 3rd relatively easily you can support 6 or 7 starports...
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Pheonix pretty much shut them down. Get that stargate early
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In addition to being at risk of early all-ins and blink pressure, I think the other reason why pro's don't do it is that you really have to win the game before 200:200.
After being maxed you can generally come out ahead on each battle, by even as much as 40-60 supply but toss can re-max so quickly with stalkers/HT that unless you end it there and then you will loose as Mech/Air takes so long to regenerate. Last edit: 2012-05-17 23:51:37
You can just throw down preemptive rax to remax on marauders, its not as fast as gateways but its alot faster then air and you can have a decent force ready. Same goes for mech btw. Not beeing able to remax fast with mech or air should not be a reason to avoid it. Protoss also has to do their remax on gateways.
The blink and other all ins are a good reason though i think.
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counter mass banshee hahaha just pick one of these unit for your desire
stalker , archon , void ray , phoenix , carrier + observer
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On May 18 2012 02:21 luckynumber1337 wrote: counter mass banshee hahaha just pick one of these unit for your desire
stalker , archon , void ray , phoenix , carrier + observer
Voidray or carrier are a terrible response, voidrays get seeker missile'd and carriers get Yamato cannoned.
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Hmm yeah I have been having some problems against skyterran aswell, hopefully I will do better next time with the tips given in this thread^^ Ty
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If the sky terran gets ridiculous, there's always the archon toilet if you are that far along - see MvP vs. Squirtle, the OMG game (5? 6? I think it was 5) that blew up the world.
I tried Sky Terran vP for awhile, but I had trouble gaining traction because (as someone else said) it takes a little while to build up the fleet and it is extremely gas intensive. The mobility of the air fleet is a big plus - under normal circumstances, the air fleet can generally dodge fights the T doesn't want to take. Mass banshees can do insane damage, but they are like glass cannons - if you can use phoenix/stalkers to push them back (phoenix are slightly better, they don't get owned by the banshees) teching towards zealot/archon/HT with a sprinkling of stalkers seems to give P the most options. I would also recommend you check for the SkyTerran vP strategy thread - it helps to elucidate what a terran is going for, and should give you ideas of what to look for and how to respond throughout the game.
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Well blink would be ideal if you have enough time to prepare for it. Obviously Banshees kill stalkers if they kite, but if the stalkers blink below the banshees GG!
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banshees dont need to kite to kill stalkers...
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I would most likely do a 2-3 gate robo expand and just hold off with cannons (forge when nexus is making) until you can either tech to HT or just make like a 7gate +2 blınkstalker attack
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If you try and attack with a 7 gate blink stalker timing... you will die. I've held that numerous times.. easily...
The whole point of getting a raven and vikings is it kills the obs... you can have 4 or 5 obs with your stalkers it won't matter.. they will die before the stalkers can kill all the banshees... which means you will have stalkers just standing there getting shot by banshees.. blink will not save you in that situation...
Thats why Storm is so good.. because it does damage cloaked or not. IMO if you dont kill the terran early... then you're better off just not attacking into it until you have a lot of HT and a lot of storms saved up.. or until you have enough to feedback the ravens and PDDs
Otherwise you will just die attacking into mass cloaked banshees with just stalkers.. that's silly.
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Didn't read what everyone is saying, but i think it's pretty simple, the answer is stargate, with your first phoenix, go harass is banshee in is base, see if you can force him to cloak or snipe a banshee etc... If he keeps making banshee, go templar, feedback and storm + stalker and phoenix will laugh at this double banshee build soo hard. This isn't just me saying this, i saw just yesterday a GM toss player execute this defense and he won the game ridiculously ez. And of course i used this many time, didn't lose to double starport banshee since.
Make sure you have 2-3 observer friendly tip, because otherwise you can be in trouble.
Hope this helps, peace.
Edit: Just to be clear, this is assuming you go for a 1 gate FE, and shutdown is initial harass(with first banshee) with observer and few stalker. And you scout that he is committing to is mass banshee play.
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On May 18 2012 04:32 rebotfc wrote:Show nested quote +On May 18 2012 02:21 luckynumber1337 wrote: counter mass banshee hahaha just pick one of these unit for your desire
stalker , archon , void ray , phoenix , carrier + observer Voidray or carrier are a terrible response, voidrays get seeker missile'd and carriers get Yamato cannoned. they also get vikinged, best solution is ht/archon.
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Zurich15328 Posts
Locking this since it was made before guidelines are being enforced more stricktly and I don't want to moderate this but also not have it bumped all the time.
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