Multitasking and mechanics
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StevieWonder333
55 Posts
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PeanutsNJam
United States175 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=326144 http://lmgtfy.com/?q=improving starcraft 2 mechanics | ||
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Tansu
Finland63 Posts
Btw, 60 apm for diamond player is standard and nothing special. I'm in master league with over 100apm and I guess it has got better slowly all the time. I mean there hasn't been big leaps in my improvement. 177 is pretty good though from the multitask 2 game or then you have just played it a lot. | ||
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mtszyk
21 Posts
As an example (I play zerg), I have lings on one key, a small group of lings on another key if I'm harassing/counterattacking with them, I use camera hotkeys for injecting, if I have mutas they are on another group, infestors on another. If I have a brofestor hit squad, then they'll be on another. All of those are standard keys for me to use, so I never really have to think about where the groups are, just double tap 3 for harass lings, 4 for mutas, 5 for brofestors, space for all infestors, g for bulk army, etc. My camera hotkeys are on Shift+QWEASD (Ctrl to set the location). This has an unfortunate side effect of disabling the ability to do shift+hold position (w, wait), and shift + d or e for abilities, but it has yet to affect my play. Instead I just use the ability with D or E first, then hold shift and click. The camera hotkeys also help for spreading creep. I use a DarkGrid-esque set of hotkeys, but a relatively small number of my keys actually match DarkGrid. The style is basically the same, though. I'd recommend figuring out exactly how you want control groups, and also find a way to work in camera hotkeys if possible. /shrug | ||
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Absentia
United Kingdom973 Posts
It's the same kind of idea as a macro circuit i.e. build supply depots > make workers > build units > update infrastructure. Having a circuit like this improves your general apm because you've got planned moves ahead of a particular moment. Thinking about it outside of a macro circuit, then, you might apply this philosophy to army movements, drop plays, ability usage. A concrete example is a terran push in TvZ. One ought to be thinking, as their army is moving foward, 'at point x I need to siege my tanks/split my marines/drop this medivac at point y/drop this medivac and point z' and so on. Hotkeys, as other people have said above me, are also super important but having a sequence of actions in mind whilst playing is also key to improving your multitasking. | ||
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Deleted User 255289
281 Posts
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romelako
United States373 Posts
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itsMAHVELbaybee
292 Posts
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StevieWonder333
55 Posts
On April 13 2012 01:02 Absentia wrote: LiquidTyler gave a brilliant piece of advice in what I think was an episode of State of the Game. Basically if you want to improve your multitasking ability, try to be thinking a couple of moves ahead of what you're actually doing right now. It's the same kind of idea as a macro circuit i.e. build supply depots > make workers > build units > update infrastructure. Having a circuit like this improves your general apm because you've got planned moves ahead of a particular moment. Thinking about it outside of a macro circuit, then, you might apply this philosophy to army movements, drop plays, ability usage. A concrete example is a terran push in TvZ. One ought to be thinking, as their army is moving foward, 'at point x I need to siege my tanks/split my marines/drop this medivac at point y/drop this medivac and point z' and so on. Hotkeys, as other people have said above me, are also super important but having a sequence of actions in mind whilst playing is also key to improving your multitasking. That's good. It takes great sense of time to do that I think. practice practice practice | ||
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StevieWonder333
55 Posts
On April 13 2012 00:19 Tansu wrote: My tip: just play a lot of games and learn to use hotkies well (every of them, camera hotkies also). Btw, 60 apm for diamond player is standard and nothing special. I'm in master league with over 100apm and I guess it has got better slowly all the time. I mean there hasn't been big leaps in my improvement. 177 is pretty good though from the multitask 2 game or then you have just played it a lot. i guess I shouldn't have said " only in diamond", I didn't mean for the fact I had 60 apm to be connected to the diamond part. I said " only" because I'm on TL where pros go. I said 60 because I think it's low. | ||
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Sejanus
Lithuania550 Posts
On April 13 2012 01:04 superbarnie wrote: I'm silver and I have 100 apm. I always thought diamond players should have atleast 150 apm. To be honest, I find it hard to believe. | ||
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xsnac
Barbados1365 Posts
On April 13 2012 01:04 superbarnie wrote: I'm silver and I have 100 apm. I always thought diamond players should have atleast 150 apm. im master and i have 110 apm . and i do very well actualy . you should do something with 100 apm not just spam ffs. | ||
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Demonhunter04
1530 Posts
I was a ~100 APM gold for the longest time, without spam. I expected masters to all be around 200 or something. On April 13 2012 03:00 xsnac wrote: im master and i have 110 apm . and i do very well actualy . you should do something with 100 apm not just spam ffs. You play Protoss though right? Protoss requires less APM. From the replays I've seen, even masters terrans and zergs are often below 150 APM though. | ||
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IPlaySC
United States79 Posts
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Demonhunter04
1530 Posts
On April 13 2012 03:52 IPlaySC wrote: APM definitely does not equal skill. I can maintain 400 APM and build nothing. Watch the Day9 daily(ies?) about mechanics if you want to improve that aspect of your play We are already aware of this. Thanks for trying to help, but we hear this every time someone brings up APM. | ||
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Steelo_Rivers
United States1968 Posts
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StevieWonder333
55 Posts
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StevieWonder333
55 Posts
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Tal0n
United States175 Posts
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HyperionDreamer
Canada1528 Posts
On April 13 2012 03:52 IPlaySC wrote: APM definitely does not equal skill. I can maintain 400 APM and build nothing. Watch the Day9 daily(ies?) about mechanics if you want to improve that aspect of your play This is true, and APM is relative based on the game that you're playing and how well your brain is thinking ahead. Because of my years playing bw I have about 250 apm, but in sc2 I feel like I don't have to get any faster, just make better decisions, whereas in bw I felt like 250 was nowhere close to enough. If you want to get faster, first just force yourself to spam hardcore between doing everything that's actually useful. After you get that "false apm" up with spam, then you can go back through your games and actually re-distribute that apm into useful stuff like injecting, splitting units up, spreading overlord etc etc... | ||
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