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On April 11 2012 10:59 oOOoOphidian wrote: Ohana and Metal are terrible. I veto Shak due to TvT mostly.
Ohana is blistering sands 2.0, toss all-ins in particular are just absurdly hard to hold. What on earth? Ohana is amazing for terran expanding, so easy to wall the natural. Back rocks can be defended in time as well.
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-when does the season start anyway?
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On April 12 2012 13:53 Pokebunny wrote:Show nested quote +On April 11 2012 10:59 oOOoOphidian wrote: Ohana and Metal are terrible. I veto Shak due to TvT mostly.
Ohana is blistering sands 2.0, toss all-ins in particular are just absurdly hard to hold. What on earth? Ohana is amazing for terran expanding, so easy to wall the natural. Back rocks can be defended in time as well. I'm mostly referring to 1 base Protoss all-ins like 3 gate robo.
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On April 12 2012 14:53 oOOoOphidian wrote:Show nested quote +On April 12 2012 13:53 Pokebunny wrote:On April 11 2012 10:59 oOOoOphidian wrote: Ohana and Metal are terrible. I veto Shak due to TvT mostly.
Ohana is blistering sands 2.0, toss all-ins in particular are just absurdly hard to hold. What on earth? Ohana is amazing for terran expanding, so easy to wall the natural. Back rocks can be defended in time as well. I'm mostly referring to 1 base Protoss all-ins like 3 gate robo. Yeah... Ohana is easy to hold those imo :o
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Korhal & Metal...I'm still unsure about Ohana but it's probably going too.
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tda lack of ramp and just so wide open... tvz is hard and I like to mech tvt and it's almost impossible.
I don't mind metal, probably nostalgia at this point but I want to keep playing it.
entombed, there are ways to punish greedy toss and you can sort of assume greedy toss here.
I hate korhal but I have no solid reason as of yet and want to play on it a while longer. love metropolis and have enjoyed ohana thus far (nice long tvz games there, unfortunately my late game tvz is weak but I still like the games).
daybreak you can pulla toss apart pretty decently in the mid game from my experience. and hard though late game may be I'm not gonna veto maps because I'm scared of macro games. I'd rather play em and lose then not get to play them.
antiga is a T map I think and I still like shakuras :D. I also love cloud kingdom I've had a great time on it tvt and tvz... tvp is sort of up in the air on any map for me.
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On April 12 2012 15:54 Pokebunny wrote:Show nested quote +On April 12 2012 14:53 oOOoOphidian wrote:On April 12 2012 13:53 Pokebunny wrote:On April 11 2012 10:59 oOOoOphidian wrote: Ohana and Metal are terrible. I veto Shak due to TvT mostly.
Ohana is blistering sands 2.0, toss all-ins in particular are just absurdly hard to hold. What on earth? Ohana is amazing for terran expanding, so easy to wall the natural. Back rocks can be defended in time as well. I'm mostly referring to 1 base Protoss all-ins like 3 gate robo. Yeah... Ohana is easy to hold those imo :o What build do you use? A 1 rax expand into 3 rax won't hold it. Do you just go 5 naked rax when you face double gas (or if you manage to scout no expansion)?
I had 5 bunkers and lost a lot despite knowing it was coming and having scvs pulled. It put me behind too much so that I couldn't even come back when medivacs popped. The same thing happened to select earlier - about 30 minutes in here: http://www.twitch.tv/dignitasselect/b/314619228
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hmm i thought korhal is actually pretty good for tvz, there's the clear ramp between 3rd and 4th that is a good choke for bunkers/tanks. that 4th base is also a choke, and if you have 4tf your 3rd is defended. the xel'naga tower is also really good for tanks on that high ground. not to mention hellions wedging at that xel naga. no idea about tvp though.
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Tal'darim and metalopolis are given
CK/Korhal next. Depends on which race you like losing to.
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After playing some games, I noticed that Taldarim and cloud kingdom are my worst maps, i almost always lose on them.
Korhal, entombed and daybreak are my finest maps:D i win alike 8 out of 10 in these maps:D
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1. Tal'darim. Not the reason you would expect for veto; I'm tired of getting 3gate void all-in'd. Fucking voidrays.
2. Metalopolis. Fuck TvZ on that map in cross positions. T_T Also fourth base is either hell to defend, or has 3k less minerals.
3. Ohana. I'm too much of a macro player, and don't like colossus on that map. >.>
Korhal is fine because it's easy to be aggressive versus Zerg's third and fourth, since I go heavy on the Bio, so my third is safe plus I put two bunkers there so I'm fine.
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