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[G] Lyyna’s TvP : How to mech every protoss cry - Page 22

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 20 21 22 23 24 46 Next All
cydial
Profile Blog Joined September 2010
United States750 Posts
April 03 2012 15:40 GMT
#421
Goody doesn't even play mech anymore because of how bad it is at higher levels.

User was temp banned for this post.
Lyyna
Profile Joined June 2011
France776 Posts
April 03 2012 15:41 GMT
#422
*facepalm*
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
Norseman
Profile Joined May 2010
United States223 Posts
April 03 2012 15:57 GMT
#423
On April 04 2012 00:40 cydial wrote:
Goody doesn't even play mech anymore because of how bad it is at higher levels.



Thank you... for reading the entire thread... and making a completely relevant and never before made (and addressed) comment. You, sir, are truly a champion in this forum.


Become a better player: http://www.teamliquid.net/forum/viewmessage.php?topic_id=246138
crocodile
Profile Joined February 2011
United States615 Posts
Last Edited: 2012-04-03 16:32:28
April 03 2012 16:26 GMT
#424
On April 04 2012 00:40 cydial wrote:
Goody doesn't even play mech anymore because of how bad it is at higher levels.

My god. You're a fucking genius.

On March 25 2012 02:59 XquisiteWretch wrote:
the king of mech "Goody" quit mech a long time ago, saying it is ineffective against protoss


On March 29 2012 20:08 CoR wrote:
i have the ULTIMATE REASON why this can NEVER work
...
Goody switched to protoss vs protoss because he cant mecht vs protoss and if the god of mech cant play mech vs protoss, no one in this world can !


On April 03 2012 22:42 taitanik wrote:
i still think theres a reason why goody played mech more than a year and switched to protoss/bio vs P, so i wont even try mech anyway



Goody does not play mech anymore


On March 24 2012 03:06 TangSC wrote:
Even Goody, who's known specifically for using mech in every matchup, mentioned that he was struggling to beat protoss since those patches.

Do you think it's a viable option at the top levels?


And that's not to mention the various times we all addressed this point, as well as Lyyna answering that point in the fucking OP.
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
Lyyna
Profile Joined June 2011
France776 Posts
Last Edited: 2012-04-03 16:34:00
April 03 2012 16:28 GMT
#425
nvm
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
YARRtosis
Profile Joined January 2012
4 Posts
April 03 2012 16:59 GMT
#426
Nice guide, although playing against toss late game is just suicide, isn't it?
Lyyna
Profile Joined June 2011
France776 Posts
Last Edited: 2012-04-03 17:09:19
April 03 2012 17:05 GMT
#427
Watch replays =)

(stream on http://www.dailymotion.com/video/xpoktr_fureurtv-sc2-live_videogames)
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
Mongolbonjwa
Profile Joined January 2012
Finland376 Posts
April 03 2012 17:56 GMT
#428
Banshees do more damage to colossus than vikings, why people make vikings against colossus when vikings are useless against everything else? Banshees shoot every ground unit so they are better option even though they cost more.
dotDash
Profile Joined March 2011
Sweden142 Posts
April 03 2012 18:18 GMT
#429
On April 04 2012 02:56 Mongolbonjwa wrote:
Banshees do more damage to colossus than vikings, why people make vikings against colossus when vikings are useless against everything else? Banshees shoot every ground unit so they are better option even though they cost more.


Generally because vikings have so much longer range and auto-target colossi. With vikings you will have an easier time finding a good angle and also keep them out of harms way. With the banshee's low range its hard to really focus fire down colossi without puting them in a nasty spot.

Cheers
Dan
Feel free to tune in to my stream! Highmaster T aiming for GM with commentary! http://video.gamecreds.com/1sy1sfohwo31n/channel/dotDash-T-going-for-GM
Mongolbonjwa
Profile Joined January 2012
Finland376 Posts
April 03 2012 18:29 GMT
#430
On April 04 2012 03:18 dotDash wrote:
Show nested quote +
On April 04 2012 02:56 Mongolbonjwa wrote:
Banshees do more damage to colossus than vikings, why people make vikings against colossus when vikings are useless against everything else? Banshees shoot every ground unit so they are better option even though they cost more.


Generally because vikings have so much longer range and auto-target colossi. With vikings you will have an easier time finding a good angle and also keep them out of harms way. With the banshee's low range its hard to really focus fire down colossi without puting them in a nasty spot.

Cheers
Dan

Terrans should snipe always the observers
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
April 03 2012 18:31 GMT
#431
I lost to a Terran on ladder who played a similar all-mech style. He opened up with very delayed and unexpected blue flame hellion drops into my mineral line. They did terrible terrible damage and from that point on I was pretty much behind.

I was thoroughly confused by the play style over all.
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
Mongolbonjwa
Profile Joined January 2012
Finland376 Posts
April 03 2012 18:32 GMT
#432
If terran can manage to make perfect defenses, there is no reason why this style would not work.
Quotidian
Profile Joined August 2010
Norway1937 Posts
Last Edited: 2012-04-03 18:51:00
April 03 2012 18:38 GMT
#433
Regarding the issue of getting both air and factory units, and how that is supposedly bad for upgrade synergy, I want to point to a game I played on my zerg alt account yesterday. I play a tvp style that has more in common with mass air, but I generally want to end up with 50/50 army supply of air and mech units and a lot of fortresses. But I get upgrades primarly for the air units, because they're the real damage dealers in terms of keeping the protoss small and humble and also what lets me get bases all over the map.

here's the replay http://drop.sc/151095

@ about 23 minutes you can see what happens when a 2-0-2 protoss army fights a badly positioned 0-0 mech army. It's a very, very good trade for me.

Basically my point is, people make a big deal out of the whole upgrade issue, but mech units are really good even at 0-0, especially against a composition that was made to deal with banshees, not tanks.

(and another replay, just because Entombed Valley seems to be good for mech: http://drop.sc/151101 )
Gyro_SC2
Profile Joined November 2010
Canada540 Posts
April 03 2012 19:02 GMT
#434
I dont know why but i can't connect on your stream
http://www.dailymotion.com/video/xpoktr_fureurtv-sc2-live_videogames)

"connection perdu dailymotion ne peut se connecter à ce livre " ???
Yoshi Kirishima
Profile Blog Joined July 2009
United States10381 Posts
April 03 2012 21:40 GMT
#435
On April 03 2012 21:34 FoolieCoolie wrote:
People should take this build for what it is. Its not standard, therefore a lot of casual gamers dont know how to deal with it and lose terribly. It will probably give you wins on the ladder or make you feel rewarded for playing well ( like bio cant be played well lol ). Will it work on pro level, korean gm or high masters? No, it will get crushed. But thats ok, cause very few are at that level. Its like advising bronze level players to go roach zvz cause it will give them more wins at their level than ling bling. People should do what works for them... But please drop the almighty attitude like you somehow reinvented tvp and all bio players are dumb, getting killed by an a-move toss.


Sorry but it works at Korean GM, and it works at pro level (mech in general)

Out of 3 times it's been used in GSL/GSTL, it has won all 3 times. Each game is a bit different and it shows that one build working quite well. A different build, though still mech, was used in GSTL as well back when they had crevasse. The teching pattern was similar though the opener was different. He was in a good spot but didn't seem to watch his minimap carefully enough because he let MC's army go around his army without reacting fast enough (no time to siege up in place). MC got into his main and then he sieged up, and ofc that ended up messy.

The first build I mentioned was used again in HSC4, where MKP beat MC with it.

Out of all 5 times I've seen mech work at korean pro level, it's won 4 times and done very well all 5 times.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Eppy
Profile Joined February 2012
2 Posts
April 03 2012 22:32 GMT
#436
Very good guide!

I tried this build and when I saw the Protoss pushing mid to late game with his army from my sensor towers, I launched a nuke in the pathway his army was headed for my tank line while the banshees killed every probe in his third. The nuke barely took out a few collisi but the defensive position force the gg.

Long games though, i normally just 2 rax into a 2 base all in vs toss cuz of the late game scares...but the guide was easy to follow to try at least once and was a fun mix up.

Cheers
I love medivacs
Severus_
Profile Blog Joined October 2010
759 Posts
Last Edited: 2012-04-03 22:50:15
April 03 2012 22:50 GMT
#437
Here is replay of lastshadow doing mech vs korean GM.
perser84
Profile Joined October 2010
Germany399 Posts
April 03 2012 23:21 GMT
#438
On April 04 2012 07:50 Severus_ wrote:
Here is replay of lastshadow doing mech vs korean GM.

saw the replay

in the end you need a eco advantage to win it

the ninja expansion played a big role in his succces

but wow 5 fac with tech lab and 3 with reactor even he was so behind on uppgrades he won
McTeazy
Profile Joined January 2012
Canada297 Posts
April 03 2012 23:36 GMT
#439
On April 04 2012 03:29 Mongolbonjwa wrote:
Show nested quote +
On April 04 2012 03:18 dotDash wrote:
On April 04 2012 02:56 Mongolbonjwa wrote:
Banshees do more damage to colossus than vikings, why people make vikings against colossus when vikings are useless against everything else? Banshees shoot every ground unit so they are better option even though they cost more.


Generally because vikings have so much longer range and auto-target colossi. With vikings you will have an easier time finding a good angle and also keep them out of harms way. With the banshee's low range its hard to really focus fire down colossi without puting them in a nasty spot.

Cheers
Dan

Terrans should snipe always the observers


you could try, but he'll have several if you have cloaked banshees and the collosi will make it difficult for you to pick out the obsrver and snipe it.

but perhaps most importantly, if you don't make vikings toss will take air control and just kill your banshees with voids or phoenix
a person is smart, people are stupid
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
April 04 2012 00:24 GMT
#440
On April 04 2012 03:29 Mongolbonjwa wrote:
Show nested quote +
On April 04 2012 03:18 dotDash wrote:
On April 04 2012 02:56 Mongolbonjwa wrote:
Banshees do more damage to colossus than vikings, why people make vikings against colossus when vikings are useless against everything else? Banshees shoot every ground unit so they are better option even though they cost more.


Generally because vikings have so much longer range and auto-target colossi. With vikings you will have an easier time finding a good angle and also keep them out of harms way. With the banshee's low range its hard to really focus fire down colossi without puting them in a nasty spot.

Cheers
Dan

Terrans should snipe always the observers


It's not that EZ I think, that's why I always add 3 or 4 vikings to snipe them because I'm not always able to see it through the deathball protoss.
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