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MMA's TvZ - 1 Rax FE into hellions & 2 banshees. - Page 2

Forum Index > StarCraft 2 Strategy
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dohgg
Profile Joined February 2011
310 Posts
Last Edited: 2012-03-28 17:29:02
March 28 2012 17:24 GMT
#21
I have been working on this build since i posted this thread (for 2 weeks).

I have got a few things to say to those of you who're just starting to do it.

Lets make it clear, if u're playing on some high decent level, u'll lose the first 5 games trying this build for 100%. this is really micro intensive build, alot of key momnets you need to remeber on buildings, gasses and addons switches, while keeping a very greedy macro opening on it best, and still being able to hold map presence with hellions and harras with banshee + denying quick 3rd of zerg.

few important keys issue to remmeber( also comes from mma replays):
1. Make the 16 SCV before orbital, in general u really need it, to have a faster minerals for 2 gasses and supply w/o being supply blocked.
2.Do not! but do NOT! lose the 6 hellions, they are a big major of your first push!
3. Your first push is timed with +1 +1, 2 meds poping out, 13-16 marines with stim, 2 banshess and 6 hellions. thats really not easy to micro composition but its hard to counter by zerg - your goal is to kill 3rd, and if u scout zerg overmaking units just pull back, to none creep area, because zerg cant fight you at that point since he need the queens for the banshees
4. about cloak, i tried it, and prefered the nonecloak path, cloak delays your 3rd and delays upgrades and tanks. so basically- ruin your macro alot for the chance of catching zerg off-gurad.
nyccine
Profile Joined March 2012
United States12 Posts
Last Edited: 2012-03-29 02:20:20
March 29 2012 02:19 GMT
#22
I tried this last night, and with all the caveats that I'm horrible, I had never tried this build before, I'm in a lower league so don't have the best opponents, I'm really, really terrible, etc.:

It's really nice.

The only real drawback I had is that with the delayed gas; I got hit with a gas steal, which is really unstoppable if your opponent opts for any decent scouting. In the long run it didn't matter, but I can see it being a problem if your opponent is just a wee bit better than you.

What I really liked is the mindset it puts your opponent in; seeing no early gas would tend to promote zerglings for early aggro, which run right into hellions; that, or they drone hard, assuming no aggro, and get damaged badly by banshees. Assuming they go zergling, when the hellions are seen, the opponent would want to swap to roaches; but by then, you've already got the infrastructure in place to get tanks and some marauders, and you smash his roaches. This usually delays mutas enough for you to have enough upgraded marines, turrets, and a couple of thors out to swat them aside.
dohgg
Profile Joined February 2011
310 Posts
Last Edited: 2012-03-29 19:30:03
March 29 2012 19:29 GMT
#23
On March 27 2012 19:15 saaaa wrote:
Show nested quote +
On March 27 2012 06:48 mrdeath5493 wrote:
On March 26 2012 23:51 saaaa wrote:
not the same.. MKP went No gas fe-> hellion+cloak banshee-> 3rd CC and MMA did it no gas fe-> reactor hellion FE-> claok banshee


You might want to read the original post?

On March 25 2012 00:00 dohgg wrote:
Basically, the builds goes with a 1 rax FE -> double gas -> reactors hellions (6) with a 3rd in base -> into double banshees.. not so easy to executed.


Compare those and think before you post please.

MKP did in fact do this exact strategy. Actually his winners bracket play vs DRG was a showcase for FE into immediate double gas flexibility. He also went Thor/Siege Tank/mass-blue-flame-hellion and Thor/Marine/Hellion/Medivac off the same opening described in the OP. Looks like the new style imo. The micro required looked devastatingly intensive, but he was playing DRG after all. :O



MMA did this kind of build against Dimaga on Shakura's Plateau and this match he went for no gas fe -> reactor hellion fe-> cloak banshee, which i like more because u have really high economy and don't delay the starport etc.




True, tnx for pointing it out, i just checked that replay ( http://www.esl-world.net/masters/season6/kiev/sc2/playoffs/download/get/?file=26016762&mirror=mmedia ) and its a very nice and solid transition to mech instead of bio, and its hard counter the mutas play, as happend on that game vs dima.

Gonna practice on it, the basic idea of the 1st push on Z 3rd is a 4 thor push with BF hellions 2 banshee and +1 attack for mech, while securing 3rd as PF. when u have a macro OC in main (very smart as mech).

The only question, is how mma would have respond to heavy roach transition, i guess seige instead of thors, obviousley the 2 banshees doesnt have enough firepower to handle 20+ roaches.

Anyway, i really advice to every terran to watch that game. well excuted build
dohgg
Profile Joined February 2011
310 Posts
Last Edited: 2012-04-12 12:40:16
April 12 2012 12:27 GMT
#24
mma does it again vs leenock

but losing these hellions at the start really killed his first push.. just shows how its important..
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