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[D] PvZ Beating Stephano Style Roaches - Page 10

Forum Index > StarCraft 2 Strategy
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Please have some semblance of an idea of what you're talking about.
Sakray
Profile Blog Joined December 2008
France2198 Posts
Last Edited: 2012-03-15 20:59:43
March 15 2012 20:59 GMT
#181
Double-posting mistake, sorry.
K3Nyy
Profile Joined February 2010
United States1961 Posts
March 15 2012 21:02 GMT
#182
On March 16 2012 05:08 Drowsy wrote:
Show nested quote +
On March 16 2012 05:05 K3Nyy wrote:
I feel like midgame Protoss vs Zerg, should ALWAYS be blink stalkers unless they go Infestors. Of course you'll need good blink micro but you'll be surprised how well a Blink Stalker + Sentry ball deals with Roaches.

You went robo and I feel like robo builds are bad for two reasons.
1. They're so expensive and produce so slow and if you choose to go Colo, they can just throw shit at you to keep the ball small.
2. You're incredibly far behind if they make a muta switch.

You almost never see Protoss in tournaments ever open Colo anymore. Blink allows Protoss to deal with the 200/200 Roach ball so much easier and with good micro, you will lose few Stalkers. Also, you'll have blink if they decide to do a muta switch.


lolno. The immortal allin is wayyy stronger than blink allin for 2 big reasons: burrow and spinecrawlers. The push he did is a very common one and the colossus thing is usually not part of it. You should be hitting with it around 11:00, well before mutas.


I'm not talking about blink allin. I'm talking about having blink stalkers as the core of your army as opposed to making colo. It's what every Korean Protoss does nowadays.
Treehead
Profile Blog Joined November 2010
999 Posts
March 15 2012 21:04 GMT
#183
On March 16 2012 05:57 Sakray wrote:
There's something I noticed while reading the thread which actually kinda frightened me, it's that now, Protoss seems to give up trying to reach late-game and almost do ONLY 2 bases all-in. In my opinion, it's an indication that something is clearly wrong.
The Stephano Style reminds me the 1/1/1 era, an easy-to-pull build, freaking effective, and VERY hard to pull-off. Some koreans managed to succeed at holding it, and they were at the top (MC vs Puma for exemple), which means, insane micro, insane macro, etc...From the replays that you've shown, you need to throw down absolutely perfect forcefields if you want to survive (and even with that, it's almost sure you'll die anyway). But actually, the build is getting very popular even at low leagues, where 99% of protoss land perfect forcefields by a one-time-luck shot. You need to have insane micro to defend against a build that is easy to execute, and doesn't require too many micro (I think that at low/mid platevery zrg have enough micro to do so), so by the time someone (and by someone I mean pro player) find a way that isn't too hard to pull, low leagues players will get absolutely trashed in almost every PvZ they'll play. For the 1/1/1, people started to stop abusing it after the 2s rax nerf, so in my opinion, PvZ winrate will decrease alot for the next months, nerf or not.

Another thing that I don't like is that nowadays, like some people pointed it here, PvZ is about 2 bases all-in, or 2 (sometimes 3) bases turtle into huge deathball. These seems to be the only options, since FFE is starting, like in BW, to be the only viable build. Moreover, 2 bases all-in is getting crushed by this mass roach build, which give us the option to just turtle (and some people stated that it's a bad idea because you expose yourself to a huge techswitch which will kill you). And with Stephano Style, I think that even with FFE, Protoss have to play the whole game behind, which is REALLY weird, and imo, imbalanced.


That's actually not necessarily problematic. It could just be indicative of pros looking for a style that hasn't been refined yet. It happened in PvZ a long time ago, but the other way around. When there's a build or two that people don't know how to react to, it puts a lot of pressure on the matchup. I think (hope?) Blizzard has had some ideas in their back pocket for a while about how to fix things - not that we "need" it, but it was they who said that zerg would have an advantage if they allowed larger maps on the ladder. (We told them they were wrong, and thus far, it hasn't really been shown to be true anyway.
Crying
Profile Joined February 2011
Bulgaria778 Posts
Last Edited: 2012-03-15 21:05:53
March 15 2012 21:05 GMT
#184
I think even Stephano stated that ZvP is imba.
He once played with mouzMaNa on his stream and said that the matchup is retarded because you need to make 2 units to win the game.
Correct me if im wrong tho.
Determination~ Hard Work Surpass NATURAL GENIUS!
Belha
Profile Joined December 2010
Italy2850 Posts
March 15 2012 21:11 GMT
#185
Just to add some oil to the fire, the new maps are also pretty favored for z macro/mobility style, so we have to figure something out ^^
Chicken gank op
Fenneth
Profile Blog Joined April 2007
Australia354 Posts
Last Edited: 2012-03-15 21:20:36
March 15 2012 21:19 GMT
#186
Speaking as a somewhat notoriously whiny Protoss, I think you guys are being a bit whiny. In the recent MLG tournament, for example, PvZ was a 50/50 matchup, and more than half those Zerg wins are courtesy of the best player in the world. There are a ton of options to be explored further before we start crying imba.
Crying
Profile Joined February 2011
Bulgaria778 Posts
March 15 2012 21:22 GMT
#187
By The way on MLG we clearly saw how to 6 pool.DRG And Nestea pretty much cheesed like crazy.
So no.
Determination~ Hard Work Surpass NATURAL GENIUS!
drbrown
Profile Joined March 2012
Sweden442 Posts
March 15 2012 21:25 GMT
#188
On March 16 2012 06:05 Crying wrote:
I think even Stephano stated that ZvP is imba.
He once played with mouzMaNa on his stream and said that the matchup is retarded because you need to make 2 units to win the game.
Correct me if im wrong tho.


Stephano very rarely plays good PvZ players though, consider the fact that his ZvP is Code S level at least, and the protosses he faces are either random foreigners or code B players it's not that surprising that he deemes the match-up too easy.
I'm probably being ironic
Crying
Profile Joined February 2011
Bulgaria778 Posts
March 15 2012 21:26 GMT
#189
Im quite possitive that without gimmicky play u cant beat Stephano.

User was warned for this post
Determination~ Hard Work Surpass NATURAL GENIUS!
kcdc
Profile Blog Joined April 2010
United States2311 Posts
March 15 2012 21:32 GMT
#190
On March 16 2012 05:39 SaroVati wrote:
I'm confused as to discussing your PLAY in the game is "outside the scope of this thread". You gave us a replay to base off of, while consistently pointing out that the zerg is 80 supply ahead of you, but not criticize how you played it out? I'm not trying to start beef with you or something, but you can't just downplay the fact that your quality of play didn't affect the outcome of that game. It's the same reason why lots of micro-intensive all-ins are IMPOSSIBLE for lower level players. A strategy might work to counter another with really good control, but the lack of control doesn't just make that build suck.

As to your comments, you are constantly telling us to provide a replay with a zerg at X supply, doing the Stephano build, and losing in an open-field engagement. An open field engagement? That's like saying a colossus sucks vs. marines because when completely surrounded and spread out, the marines shit on a colossus. When you engage early game, a zealot in a choke is worth it's weight in GOLD vs. zerglings. If you get surrounded, your zealot loses cost for cost vs. zerglings, which it in theory counters. Notice the flaw in your arguement?

I'm a fellow protoss, hovering top 50 GM with lots of bonus pool, and play some of the tip top zergs all the time. I don't want to justify why this build is OP or not, I'd actually rather love if there WAS a counter to it. That being said, I won't blindly say that the build is impossible to hold when you put yourself in a very unfavourable position.

Still though, I think a few people have eluded to the fact that the main problem is the lack of pressure you put on your opponent. Aside from the fact I feel the zerg player utilized his macro mechanics better than you, I think you should've pressured somehow. I know this thread is about dealing with the specific strategy and not necessarily your specific build, but if that's the case please stop referencing the numbers OF the replay to emphasize your point then?


My play in that game is outside the scope of the thread because the thread isn't about 2-base immortal all-in. I know I didn't do a good 2-base immortal all-in in that game, and ChaosKeeper properly crushed my poor play. This discussion is focused on how P can go about beating the Stephano-style play, and I posted that replay simplay as a reference for anyone who doesn't know what the Stephano-style roach build looks like.

I can't tell for sure, but it sounds like you think immortal-sentry is a good answer. If so, post some replays and let us have a look.

And the reason I say open field engagement is that the defender picks where the fight happens. In the case of a Protoss 2-base timing, the Zerg can always force the engagement in an open field assuming he didn't overdrone. If the Zerg is defending a 2-base timing and lets the engagement happen in a choke, the Zerg made a critical error, and the replay won't be a good example of the interaction between the builds.

Of course, if P takes a third, he's the defender, and the fight should happen in a choke unless P screws up. So feel free to post replays where P takes a third and holds in chokes.

As for pressure, I have lots of builds that pressure. The immortal/sentry build isn't very good for pressuring, but you'll note that I faked pressure in that game by advancing with zealots and dropping a pylon to fake a 4g +1 zealot timing. A warp prism would have been a little better. But at the end of the day, the Stephano build deflects pressure very well, and while I play and watch a ton of games, I'm not aware of any pressure that P can do to reliably keep himself within 50 supply. If you know, please share.
Treehead
Profile Blog Joined November 2010
999 Posts
Last Edited: 2012-03-15 21:35:12
March 15 2012 21:32 GMT
#191
On March 15 2012 20:32 Plexa wrote:
My personal opinion is that PvZ will head this way: http://www.teamliquid.net/forum/viewmessage.php?topic_id=271279 to punish anyone excessively greedy (that is a mothership/6 gate push to kill super fast thirds) or expand safely behind cloak and vortex. I don't think there is any way for protoss to (safely) match the Zergs econ so having some kind of tech advantage/significant upgrade advantage is a must (but the upgrade advantage is being nullified by quick +1 and sometimes +1/+1). Immortals just aren't good enough vs a ton of roaches (and set you up to get crushed by mutas), Colossus work but take ages to get to the point where they can make a meaningful difference, Gateway units are just too weak once Roaches get speed and air heavy doesn't allow you to expand (and spore are insanely good).

Motherships provide an instant army boost on your existing army while giving you cover to expand or the power to tackle a greedy player.
Show nested quote +
On March 15 2012 20:32 Tobberoth wrote:
Nony has said for a while that forge expands aren't good, and I think with this style (which is actually pretty old, Tang made a guide about it ages ago), near perfect execution from a zerg makes it almost impossible for a protoss to win. It's pretty easy for a zerg to scout the protoss and if the zerg knows how to react, I don't think there's much a protoss can do without being left behind unless their micro is superb beyond belief.

I'm not saying gate expands is the way to go, I wouldn't know since I don't play protoss and I'm not even close to a level where I can evaluate builds in that way, but the reason zergs go for a third hatch immediately is because there's literally nothing the protoss can do about it after a forge expand and the zerg macro mechanics make it far better for the zerg than the protoss. I wouldn't call the matchup imbalanced at this point, it takes very very good play from the zerg to make the gameplan strong enough that protoss should feel helpless, but I think eventually, the pros will become so good at reacting and reading protoss tells that we'll have a standard zerg gameplan which will be extremely hard for protoss to beat.

Will toss need to be buffed at that point? Maybe, but I think we first need to wait until this "imbalance" is more visible in the pro tournaments, then we need to wait for protoss reactions to that situation. If it turns out that there's no way out of it, that's when we could start discussing buffs.

Protoss is balanced really stupidly, to be blunt. Aside from timing pushes (most of which are now useless) Protoss is always weak in the early game. Mostly because if their units were strong warp tech becomes too good. So to compensate, P lategame is super strong and almost unbeatable given equal econ. As a result P is statistically balanced, but imbalanced at the start and end.


No one has really focused on this yet, but I think this is a great approach to look at. Many people open stargate already to discourage mutas (and beacon is one more step in that direction), and you can't move through middle of the map with detection with pure roaches unless protoss isn't scouting.

I don't necessarily agree with using it in a 2-base allin, since most pressure builds (esp. tech-heavy ones) have historically been figured out after a time. But, what if you got a mothership early? Roaches certainly can't defend any overseers they get out, can they? Now, the question is, do you have time to deal with hydras? Storm seems like it'd come too late, wouldn't it? Do we just need to mess around super early third and cannoning?

How fast can you get a mothership if you rush to it after FFE? Has anyone looked?
Fenneth
Profile Blog Joined April 2007
Australia354 Posts
March 15 2012 21:32 GMT
#192
On March 16 2012 06:26 Crying wrote:
Im quite possitive that without gimmicky play u cant beat Stephano.


I'll post this replay again
http://drop.sc/134585

and this replay pack from Stephano a couple of months ago
http://www.mediafire.com/?t72cziiga22oyo2
in which he loses 5 straight games to Squirtle, who uses a variety of non-gimmicky strats.
nanoscorp
Profile Blog Joined September 2010
United States1237 Posts
March 15 2012 21:40 GMT
#193
Stephano's build is good, but his play is amazing. Most players trying to emulate his style will not have his thorough map scouting, unit micro, or macro in the face of harassment and when engaging. Protosses looking to exploit holes in the build could probably score a bunch of wins just exploiting execution failures as performed by lower level players. As one of the zergs trying to copy Stephano's style, I have trouble with multi-pronged attacks and tight sim-city. Zealot/voidray pressure is good, as are solid FFs when defending. Roaches are pretty bulky and have shorter range than both cannons and stalkers. With FF and defender's advantage you can get some ridiculously cost-effective trades.

Back in early days, MC played his Nexus-cancel 4-gate to mess with the zerg and come up with a stronger army that scouting would initially indicate. Could P do something similar with a 3rd base, feinting economic play while cutting probes and building up a roach/ling-killing army? There's a pretty wide window between the low and high tech armies of Z so with a favorable exchange at the bait-3rd and steady tech behind it, P could come in with overwhelming force before the Z is ready.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2012-03-15 21:53:06
March 15 2012 21:43 GMT
#194
On March 16 2012 05:57 Sakray wrote:
There's something I noticed while reading the thread which actually kinda frightened me, it's that now, Protoss seems to give up trying to reach late-game and almost do ONLY 2 bases all-in. In my opinion, it's an indication that something is clearly wrong.


This was bound to happen, when toss got nerved. Roaches today are enough to stop any early / mid game timing push, while they can also deny any kind of fast 3rd of toss except on very few maps. This leaves protoss with nothing else than gimmicky strategies.

Zerg currently has the clear advantage because both openings protoss can do (1 base or FFE) can be countered just by fast hatch strategies and pure reactionary play.

People say protoss all-in so much, but there is nothing else left for protoss to do, to catch the zerg on the wrong moment.

The reason is simple, if you don't commit to an all-in zerg goes super greedy mode and you will just get outtraded and denied a third forever. People seem to forget 2 hatches are equal of 8 gates of production while 3 has is comparable to 10-12 gates

I have only found 2 strategies that work against those strategies after FFE,
1) super fast dts
2) sentry heavy immortal / storm all-in on 2 bases.

And even this strategies could be countered, if zerg players knew to micro their units.
testthewest
Profile Joined October 2011
Germany274 Posts
March 15 2012 21:43 GMT
#195
I think FFE costs us to much teching speed. Of course I'm no good player, but I think doing something like a 3gate +stargate one base timing push can be effective, if you focus your gateway army component on killing the queens fast.
Then 2-3 Voids that are with your army can be a deadly asset.

Of course, if you fail you are dead meat^^

War is not about who is right, but who is left.
Crying
Profile Joined February 2011
Bulgaria778 Posts
March 15 2012 21:45 GMT
#196
i Think ST_Ace was doing some ridiculous 1 base expand,where u do 1gate robo and u get SUPER fast colossus,but the problem is u die to muta:D
Determination~ Hard Work Surpass NATURAL GENIUS!
Skyro
Profile Joined May 2010
United States1823 Posts
March 15 2012 21:48 GMT
#197
On March 16 2012 06:19 Fenneth wrote:
Speaking as a somewhat notoriously whiny Protoss, I think you guys are being a bit whiny. In the recent MLG tournament, for example, PvZ was a 50/50 matchup, and more than half those Zerg wins are courtesy of the best player in the world. There are a ton of options to be explored further before we start crying imba.


Does every thread have to devolve into balance talk? The vast majority of the people posting in this thread is not crying OP. There is a difference between "is it possible to get a 3rd out of a FFE" and "zerg is op." Everybody knows 2-base timings are strong and is currently the crux of this matchup.
GoldenH
Profile Blog Joined March 2010
1115 Posts
March 15 2012 21:50 GMT
#198
The problem is really with scouting the zerg. You do not know if he is going to go roaches, or skip the roach and go for muta, or even get a third base. If the zerg can deny scouting completely (and he can), I feel like protoss has already lost.

I feel like I have to delay his first, however, even 1 base allins are no good as the zerg still has time to get his third up before I can hit him!

I can force a Zerg to build a few more lings and an extra queen, but that just means that my push has to come later, as I need to build up more units before I can push out, and the zerg has better creep spread to my base so he can counter attack as soon as I do.

I am honestly at a loss as to what can be done besides hope to win a base race against an opponent who has at least one extra base than me.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
Fenneth
Profile Blog Joined April 2007
Australia354 Posts
March 15 2012 21:50 GMT
#199
On March 16 2012 06:48 Skyro wrote:
Show nested quote +
On March 16 2012 06:19 Fenneth wrote:
Speaking as a somewhat notoriously whiny Protoss, I think you guys are being a bit whiny. In the recent MLG tournament, for example, PvZ was a 50/50 matchup, and more than half those Zerg wins are courtesy of the best player in the world. There are a ton of options to be explored further before we start crying imba.


Does every thread have to devolve into balance talk? The vast majority of the people posting in this thread is not crying OP. There is a difference between "is it possible to get a 3rd out of a FFE" and "zerg is op." Everybody knows 2-base timings are strong and is currently the crux of this matchup.

Not everyone is saying "zerg is op".. but quite a lot of people are. My post was directed at those people.
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
March 15 2012 21:54 GMT
#200
this is why i open stargate. I saw white ra doing this to try to beat stephanos style as well. going up to about 3 void rays if they insist on just making roach ling and not making hydras and just using the void rays and forcefields to still be able to protect a decently timed 3rd.

obviously you have to have an eye on whether they do go hydras. Either 1 pheonix to scout their bases occasionally or i prefer hallucination (no point just getting 1 pheonix rather than 5, and I like hallucinating colossi for my later push as this is very underused and most zergs i meet won't have an overseer with their army unless they think you've got a mothership or dts)

I don't blindly pump out 3 voids, I make 1 for my +1 zealot void pressure. Then I make more if I feel like he is committing himself to heavy roach. And I know their seems to be quite a bit of redundancy in my build. I get an early stargate and often hardly ever use it, but I play with the aim to get to late game so know I am going to be throwing that fleet beacon down later anyway

also obviously this will not work on maps such as metalopolis as you will just get mondragoned into oblivion with such wide open thirds and natural.

other notes I put my robo down basically as my third goes down and I go double robo if I don't think he's going mutas. if he doesn't go hydras and goes for this roach ling aggression I go for a mix of immortals and colossi making colossi when range is close to finishing

this is obviously playing sub-stephano zergs but this is how I would try and deal with it
Brood War Protoss, SC2 Terran/Protoss
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