• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:46
CEST 11:46
KST 18:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call4[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Weekly Cups (August 17-23): Zerg dominate the week0Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212
StarCraft 2
General
How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week Geoff 'iNcontroL' Robinson has passed away SC4ALL II: SC2 Player Announcement 6/8 - Maru GSTL Returns in 2026!
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
BW General Discussion [ASL22] Ro24 Preview: Siren's Call BGH Auto Balance -> http://bghmmr.eu/ Pros React To: First 'Fastest' Map in ASL History [Personal Project Share] Terran Defense v0.60
Tourneys
[ASL22] Ro24 Group D [Megathread] Daily Proleagues Toronto invitational lan 22 august Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend?
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Dating: How's your luck? Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4259 users

[D] PvZ Beating Stephano Style Roaches - Page 12

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 10 11 12 13 14 78 Next
Please have some semblance of an idea of what you're talking about.
BoxedLunch
Profile Joined January 2011
United States387 Posts
March 16 2012 01:10 GMT
#221
i think the biggest thing i got out of the titan replay was to open standard FFE, confirm no mutas, add a robo and expand. then tech to blink and defend with FF and good micro. it might be really hard to hold using that build on a map like tal'darim or cloud kingdom, though.

honestly i think kingdom is pretty terrible PvZ but thats another discussion
In theory, practice and theory are the same. In practice, they are not
OkStyX
Profile Blog Joined October 2011
Canada1199 Posts
March 16 2012 01:22 GMT
#222
On March 16 2012 04:55 kcdc wrote:
Show nested quote +
On March 16 2012 04:44 ShakAttaK wrote:
On March 16 2012 02:32 kcdc wrote:
On March 16 2012 02:03 aebriol wrote:
On March 16 2012 01:53 kcdc wrote:
To the people saying that this Zerg style is weak against 2-base pressure, can you find a replay/VOD where the Zerg (1) has at least 150 supply and roach speed at 11 minutes and (2) engages in an open area, and (3) loses?

People are not saying this zerg style is weak against 2-base pressure.

We are saying this zerg style is weak against committed 2 base all in.

That hit, normally, between 8:00 and 10:30 (10:30 is the 3 immortal, 10 sentries, 15 zealots, 2 stalkers - constant stalker reinforcement variety, and the latest to hit).

You should win almost all games with those against this style. Especially when the zerg doesn't scout around 7:00 with 2 overlords (only possible way to be able to prepare for the all in builds).


Did I ask for you to say the same thing you said before but sounding more confident or did I ask for evidence?

On March 16 2012 02:10 Fenneth wrote:
On March 16 2012 01:53 kcdc wrote:
To the people saying that this Zerg style is weak against 2-base pressure, can you find a replay/VOD where the Zerg (1) has at least 150 supply and roach speed at 11 minutes and (2) engages in an open area, and (3) loses?


How about a game where the above criteria are met, as well as (4) the Protoss has already taken a third and (5) the Zerg is Stephano himself?

http://drop.sc/134585


I'll check it out when I get home. I'm guessing this is a 1SG build that narrowly defends the third with extremely favorable engagements despite an 80 supply deficit.


I am wondering if staying on two base and teching / making units is the best way to go. We all m is the roach build is designed to kill the tosses third so don't take a third before 10 min that's when you die.




The later you take the third, the bigger the food deficit will be when you're defending the third--at least until Z hits the 200 supply cap, at which point you can catch up a bit. The logic with a 7 or 8 minute third is that you'll have a bigger army when Z attacks at 12 minutes.

That's the logic anyway. It may turn out that you just can't take a third until you have an army that can defend maxed roaches.

Tht is all true but he is maxed on just roaches he can't do anything else with them after when I do this strat I run into problems with Toss being super defensive it's better to slowly take bases of you take a third too quick there is no way to stop them
Team Overklocked Gaming! That man is the noblest creature may be inferred from the fact that no other creature has contested this claim. - G.C. Lichtenberg
StarBrift
Profile Joined January 2008
Sweden1761 Posts
March 16 2012 01:24 GMT
#223
Not sure if this is applicable to beating the specific style that stephano plays but I've been running into a SG opening into 5-6 gate mothership into third and have had a really hard time stopping the third of the protoss. The problem is that they can pressure and force units and 3-4 overseers. In the first attack you're not going to have corruptors. Even if you do have corruptors you have only 4 gas. So you need to take a pretty fast 6 gas. This fast 6 gas really limits the ammount of ground units zerg can get out and severely delays the 4th that is super key in stephanos build. He makes it as a far away macro hatch and then saturates it and adds gas on it when he's dealt enough damage. But you can not take that 4th after 6 gas while making units until quite a lot later. Probably atleast a minute later in general. I don't really feel like I can engage the mothership unless I have atleast 8 corruptors and more coming.

Good vortexes can really mess up your flanks and pick off those expensive corruptors. Most of the time I have to take a battle before corruptors though and the protoss allways trades super effectively

I guess the downside would be that you're going to have less probes because of the mothership taking up probe building time. But you're going to have a decent count up since you go into it after a regular stargate opening.
Chelch
Profile Joined February 2011
United Kingdom159 Posts
Last Edited: 2012-03-16 01:28:43
March 16 2012 01:26 GMT
#224
Sorry if this question has already been asked, but what do you guys think Titan would do vs fast mutalisks on 3 bases? It seems like his build goes for really fast immortals, and you don't have much scouting information. How does he know what Stephano is going to do? (spam roaches)
Fenneth
Profile Blog Joined April 2007
Australia354 Posts
March 16 2012 01:29 GMT
#225
On March 16 2012 10:26 Chelch wrote:
Sorry if this question has already been asked, but what do you guys think Titan would do vs fast mutalisks on 3 bases? It seems like his build goes for really fast immortals, and you don't have much scouting information. How does he know what Stephano is going to do? (spam roaches)


He spams a bunch of stalkers.
Chelch
Profile Joined February 2011
United Kingdom159 Posts
March 16 2012 01:31 GMT
#226
On March 16 2012 10:29 Fenneth wrote:
Show nested quote +
On March 16 2012 10:26 Chelch wrote:
Sorry if this question has already been asked, but what do you guys think Titan would do vs fast mutalisks on 3 bases? It seems like his build goes for really fast immortals, and you don't have much scouting information. How does he know what Stephano is going to do? (spam roaches)


He spams a bunch of stalkers.


Right, but from what I see, he only sees whats going on at 10:30 (that is, he sees a roach). Isn't that a bit late?
-Exalt-
Profile Blog Joined November 2010
United States972 Posts
March 16 2012 01:39 GMT
#227
I think the answer is pretty simple, if the map allows it, you need a fast third and a ton of immortals, blink stalkers (not zealots like you say in the OP), and some sentries.

I've been experimenting with a fake zealot pressure at around 7:50 only warping in 3-4 zealots so he has to make a bunch of lings and can't spam drones (you don't want to make more than 4 zealots, any more delays your third base which you want around 8:30). Meanwhile i deny scouting, get a third + robo and a twilight and chrono out attack upgrades. You need to make sure your infrastructure get's up as well to actually support your third base (a lot of gates).

If you have 4+ immortals and forcefields, it's ok if the zerg is 70 supply ahead in roaches as long as you can make 3/4 of them not attack while your immortals kill the other 1/4. So if the map allows for this (ie the third isn't ridiculously hard to take and you can't be easily flanked while defending it) then I think this will become pretty standard PvZ (fast third, robo twilight).

I have to emphasize, on a map like Korhal compound where the zerg can attack your army from two sides with mass roach while you defend your third, then you will probably just die. that being said I've been doing a ton of 8 gates cause it can crush a fast third with proper timing + nexus first until we get new maps that are better for fast-third play ;p
Treehead
Profile Blog Joined November 2010
999 Posts
March 16 2012 01:45 GMT
#228
On March 16 2012 07:06 kcdc wrote:
Show nested quote +
On March 16 2012 06:32 Fenneth wrote:
On March 16 2012 06:26 Crying wrote:
Im quite possitive that without gimmicky play u cant beat Stephano.


I'll post this replay again
http://drop.sc/134585

and this replay pack from Stephano a couple of months ago
http://www.mediafire.com/?t72cziiga22oyo2
in which he loses 5 straight games to Squirtle, who uses a variety of non-gimmicky strats.


The Titan replay is great. That's exactly the sort of thing I opened this thread to find.


Wow, yeah - that was amazing. I'm gonna guess that's about as early as a protoss can expand, but still. Good stuff!

In depth, his forcefield placement wasn't super relevant, so it isn't like he had amazing micro or anything (though his blink stalker micro was quite commendable). He just took a third as soon as he had 4 gates and a robo building, and then made a ton of units. I wonder at how feasible this sort of build is against infestors, though. He never really scouted to see tech paths... I suppose Immortals aren't particularly weak to fungal (I mean, they're armored, but they're also really beefy).
Forbidden17
Profile Joined December 2011
666 Posts
March 16 2012 02:15 GMT
#229
On March 16 2012 10:45 Treehead wrote:
Show nested quote +
On March 16 2012 07:06 kcdc wrote:
On March 16 2012 06:32 Fenneth wrote:
On March 16 2012 06:26 Crying wrote:
Im quite possitive that without gimmicky play u cant beat Stephano.


I'll post this replay again
http://drop.sc/134585

and this replay pack from Stephano a couple of months ago
http://www.mediafire.com/?t72cziiga22oyo2
in which he loses 5 straight games to Squirtle, who uses a variety of non-gimmicky strats.


The Titan replay is great. That's exactly the sort of thing I opened this thread to find.


Wow, yeah - that was amazing. I'm gonna guess that's about as early as a protoss can expand, but still. Good stuff!

In depth, his forcefield placement wasn't super relevant, so it isn't like he had amazing micro or anything (though his blink stalker micro was quite commendable). He just took a third as soon as he had 4 gates and a robo building, and then made a ton of units. I wonder at how feasible this sort of build is against infestors, though. He never really scouted to see tech paths... I suppose Immortals aren't particularly weak to fungal (I mean, they're armored, but they're also really beefy).

I saw minigun open this way vs fast 3hatch awhile ago, I was really surprised how quickly he got his 3rd and he made zero attempt at harassing the zerg for the entire early-mid game.

Is this really what toss is gonna become T_T turtle like crazy into deathball... I already do that for PvT ><
Treehead
Profile Blog Joined November 2010
999 Posts
March 16 2012 02:26 GMT
#230
I just played a game like the titan replay. My timing was terrible and my micro was worse - (so I won't embarass myself by uploading the rep) but I just wanted to say that it feels so weird having a third up before 10 minutes. But even with terrible macro, you'll be saturated on 2 bases when it finishes, so you can totally use it. I'm actually really pumped about this build. Now to play it decently instead of just guestimating everything.
skatbone
Profile Joined August 2010
United States1005 Posts
March 16 2012 02:38 GMT
#231
On March 16 2012 11:26 Treehead wrote:
I just played a game like the titan replay. My timing was terrible and my micro was worse - (so I won't embarass myself by uploading the rep) but I just wanted to say that it feels so weird having a third up before 10 minutes. But even with terrible macro, you'll be saturated on 2 bases when it finishes, so you can totally use it. I'm actually really pumped about this build. Now to play it decently instead of just guestimating everything.


Yea. I'm only diamond but I always use fast 3rd builds. I haven't played against anyone nearly as good as Stephano, but at diamond, I can usually hold a committed roach attack with immortal-sentry-stalker. As others have noted, though, the tricky part is scouting the commitment to mass roach. If he is just making a handful of roaches and then teching muta, I find that the resources sunk into 2+ immortals works against my stalker count.

I haven't tried Plexa's Mothership-into-3rd build, but I would assume that could deal with muta a bit better due to a higher initial stalker count.

tl;dr I want to see more experimentation with fast thirds from the higher ranked players. In diamond, I get into lategame PvZ consistently with an FFE-robo-2 or 3 more gates-fake WP harass-expo. I drop the 3rd as my WP moves across the map.
Mercurial#1193
W2
Profile Blog Joined January 2011
United States1177 Posts
March 16 2012 02:41 GMT
#232
Stargate is the only easy option I can think of that will keep you alive against relentless roach pressure. If you want to stay ground only, common mistake is to rely on pure blink stalkers. You need to add more sentries as they run out of energy, and also keep adding immortals. Also, HT tech is the worst s*** against roaches. Roaches are so tanky you get 0 kills per storm, and he keeps dancing until you run out of energy. Go Colossus and blink (for the eventual mutas). Survive the onslaught and the game will start to open up; take it from there.

Hi
BoxedLunch
Profile Joined January 2011
United States387 Posts
March 16 2012 02:53 GMT
#233
On March 16 2012 11:41 W2 wrote:
Stargate is the only easy option I can think of that will keep you alive against relentless roach pressure. If you want to stay ground only, common mistake is to rely on pure blink stalkers. You need to add more sentries as they run out of energy, and also keep adding immortals. Also, HT tech is the worst s*** against roaches. Roaches are so tanky you get 0 kills per storm, and he keeps dancing until you run out of energy. Go Colossus and blink (for the eventual mutas). Survive the onslaught and the game will start to open up; take it from there.



the problem with relying on void rays to survive roach pressure is that you can end up in a mondragon/zeerax sort of position where you have a few voids, a small ground army, and the roaches just roll your army while the voids try to clean up, but they kill roaches so slowly that you just die to rallied roaches
In theory, practice and theory are the same. In practice, they are not
VictorJones
Profile Blog Joined December 2010
United States235 Posts
March 16 2012 02:58 GMT
#234
If you're talking about a strategic shift get a stargate after your FFE instead of going robo. This will become standard as it makes 200/200 roach pushes a lot less efficient. I like the Genius build
K3Nyy
Profile Joined February 2010
United States1961 Posts
March 16 2012 03:01 GMT
#235
On March 16 2012 11:58 VictorJones wrote:
If you're talking about a strategic shift get a stargate after your FFE instead of going robo. This will become standard as it makes 200/200 roach pushes a lot less efficient. I like the Genius build


You realize this was like standard for PvZs since the beginning right? x_x;;
sgtjimmy
Profile Joined April 2011
Canada107 Posts
March 16 2012 03:01 GMT
#236
This is from a zerg POV but, the common denominator seems to be the FFE. Maybe, just maybe, go into some sort of gate way expand? This is all happening with because of the 3 hatch, zergs can't take 3 bases and be safe. You lose eco, but he does too. In my opinion, it'd be worth it.
You only get what you deserve, give 100%
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
Last Edited: 2012-03-16 03:29:08
March 16 2012 03:28 GMT
#237
On March 16 2012 12:01 sgtjimmy wrote:
This is from a zerg POV but, the common denominator seems to be the FFE. Maybe, just maybe, go into some sort of gate way expand? This is all happening with because of the 3 hatch, zergs can't take 3 bases and be safe. You lose eco, but he does too. In my opinion, it'd be worth it.



every zerg thinks protosses should gateway expand lol... it just gets too dismantled by roach/ling aggression it's pretty much impossible to pull off now without spending all sorts of cash on various defensive things.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Host-
Profile Joined December 2010
New Zealand459 Posts
March 16 2012 03:34 GMT
#238
On March 16 2012 12:28 Drowsy wrote:
Show nested quote +
On March 16 2012 12:01 sgtjimmy wrote:
This is from a zerg POV but, the common denominator seems to be the FFE. Maybe, just maybe, go into some sort of gate way expand? This is all happening with because of the 3 hatch, zergs can't take 3 bases and be safe. You lose eco, but he does too. In my opinion, it'd be worth it.



every zerg thinks protosses should gateway expand lol... it just gets too dismantled by roach/ling aggression it's pretty much impossible to pull off now without spending all sorts of cash on various defensive things.

I disagree, I feel so confident in my ability to play against an FFE, but against gateway expands I'm lost. There are sooo many all ins you can do off a gateway expand. Even if it's not all in, there are still some really strong builds, that allow an expo, ie. 3gate robo -> immortal sentry push, and dt expands. You can't ever account for everything, so you have to play defensive. Whenever I try roach ling aggression it gets shut down by good force fields.
sgtjimmy
Profile Joined April 2011
Canada107 Posts
March 16 2012 03:45 GMT
#239
On March 16 2012 12:28 Drowsy wrote:
Show nested quote +
On March 16 2012 12:01 sgtjimmy wrote:
This is from a zerg POV but, the common denominator seems to be the FFE. Maybe, just maybe, go into some sort of gate way expand? This is all happening with because of the 3 hatch, zergs can't take 3 bases and be safe. You lose eco, but he does too. In my opinion, it'd be worth it.



every zerg thinks protosses should gateway expand lol... it just gets too dismantled by roach/ling aggression it's pretty much impossible to pull off now without spending all sorts of cash on various defensive things.

Everything in this game (macro wise) scales. When a toss figures a good macro build, you better believe that zergs are gonna find one that's just as good, maybe even better. So the way I see it, just go back to gateway expands, the zerg is just forced to not take a third. Also, last time i checked roach/ling all ins vs gateway expands can easily be held with diamond level force fields.
You only get what you deserve, give 100%
sofakng
Profile Joined December 2011
100 Posts
March 16 2012 03:47 GMT
#240
Honestly all I've really been doing lately is fast third off of a void ray and a couple of units. Or a third off of like a zealot and 2 stalker pressure into blink or something like that. All in all it involes super fast thirds, fast blink while taking said third along with immortal production and double upgrades when possible. The super heavy immortal blink style when played perfectly is great vs anything zerg can really throw at you imo. It allows for a transition into either templar or collosus. The only problem is if you arent active with scouting.

All in all if everything else fails just go double stargate into carriers super fun build ^^.

Before you say I noob for using carriers I've beaten quite a few pros with them and with the other style as well.
Prev 1 10 11 12 13 14 78 Next
Please log in or register to reply.
Live Events Refresh
Next event in 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 36598
Bisu 1241
Jaedong 955
Hyuk 359
EffOrt 188
BeSt 175
Pusan 114
ToSsGirL 82
Dewaltoss 80
Aegong 74
[ Show more ]
Mind 62
Sharp 41
Rush 40
sSak 38
Stork 37
Shine 32
Bale 27
soO 20
yabsab 20
Sacsri 18
ajuk12(nOOB) 14
Free 12
League of Legends
JimRising 444
Counter-Strike
edward60
Other Games
singsing1565
crisheroes195
Organizations
Other Games
gamesdonequick507
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH392
• StrangeGG 13
• LUISG 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Light_VIP 25
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV370
• lizZardDota2132
League of Legends
• Rush1555
Upcoming Events
Afreeca Starleague
14m
hero vs ggaemo
Larva vs Mong
The Patches Monday
6h 29m
Afreeca Starleague
1d
Soulkey vs PianO
JyJ vs sSak
GSL
1d 1h
PiGosaur Cup
1d 14h
Afreeca Starleague
2 days
Mini vs Calm
Queen vs EffOrt
Replay Cast
2 days
The PondCast
3 days
Replay Cast
3 days
IntoTheTV X SOOP
4 days
[ Show More ]
Korean StarCraft League
4 days
GSL
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-08-23
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.