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[Q] Huk's FFE into 8gate - Page 2

Forum Index > StarCraft 2 Strategy
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KiF1rE
Profile Blog Joined November 2009
United States964 Posts
Last Edited: 2012-02-26 16:18:11
February 26 2012 16:17 GMT
#21
On February 27 2012 01:05 00Visor wrote:
Whats so special about it in comparison to other 8gate allins we have been seeing for quite some time?


thats what i want to know, Any one have a replay or free vod?
Zealos
Profile Blog Joined November 2011
United Kingdom3576 Posts
February 26 2012 16:21 GMT
#22
On February 26 2012 23:43 eYeball wrote:
I think he does it because he has very good micro, obviously you cannot do this on the ladder and expect the same results unless your micro is your best strength or one of the better in the game.I feel from looking at the build also it's nothing new just kind of a build to throw your opponent off guard if he hasn't already faced it before or something.


I disagree, if his micro is necessary to beat the top pro players, it clearly isn't necessary for mid-masters or below.
On the internet if you disagree with or dislike something you're angry and taking it too seriously. == Join TLMafia !
quillian
Profile Joined April 2010
United States318 Posts
Last Edited: 2012-02-26 17:27:29
February 26 2012 17:27 GMT
#23
rep/vod please! I want to see his early game unit comp from the initial gateway, and proxy pylon placement.
RaiD.RaynoR
Profile Joined February 2012
United States294 Posts
February 26 2012 17:36 GMT
#24
8 gate is just another all in. It is just too frustrating to defend against because you would require a ridiculous amount of spines or even hydra tech to defend this. roach ling vs 1/1 + FF is just never going to work. I honestly want to see HuK go for more of a late game oriented style for once. Its common to see Toss 2 base vs all matchups but come on i just wanna see a mothership again! Thankfully theres always WhiteRa :D
Redemption is the consequence of forgiveness
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2012-02-26 17:47:27
February 26 2012 17:41 GMT
#25
On February 27 2012 02:36 RaiD.RaynoR wrote:
8 gate is just another all in. It is just too frustrating to defend against because you would require a ridiculous amount of spines or even hydra tech to defend this. roach ling vs 1/1 + FF is just never going to work. I honestly want to see HuK go for more of a late game oriented style for once. Its common to see Toss 2 base vs all matchups but come on i just wanna see a mothership again! Thankfully theres always WhiteRa :D


HuK tried for quite a while to make mass sentry and early 3'rd base styles work, look at the dreamhack summer finals, but in the end it simply gives you worse results than playing unpredictably with an agressive focus, and as long as that is true or until something very major clicks in PvZ, the metagame will be heavily centered around 2 base all ins.

I had hoped Anion Pulse Cannons would open up a new turtly stargate style (Z has trouble attacking into air units before the lategame if you do not overcommit to them) with a focus on void ray/carrier lategame with phoenix's for harassment (the upgrade being a big incentive to drop fleet beacon) kinda like the relationship between tank/hellion or tank/vulture in mech, a small to medium sized phoenix fleet is very dangerous, but i have not seen that many PvZ's in winter arena and im not sure if it has even been researched in a tournament game since the patch quite honestly.

Im sure if somebody did this kind of play, it would immidiatly be all over reddit and TL, but heres to hoping that there has just not been enough time since the patch to develop something like this and it redefines PvZ as one of the longest macro and harass focused matchups in the game.

Quote me if it happens (:
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ThatGuy89
Profile Joined February 2011
United Kingdom1968 Posts
February 26 2012 17:46 GMT
#26
how does he manage to get zeals into 3 different mineral lines?
i didnt see a robo mentioned anywhere for warp prism, and unless the zerg is just awful, he shouldnt be allowing zealots to get into all 3 mineral lines

any replays/vods of this?
snively
Profile Blog Joined August 2011
United States1159 Posts
February 26 2012 19:40 GMT
#27
On February 27 2012 02:46 ThatGuy89 wrote:
how does he manage to get zeals into 3 different mineral lines?
i didnt see a robo mentioned anywhere for warp prism, and unless the zerg is just awful, he shouldnt be allowing zealots to get into all 3 mineral lines

any replays/vods of this?


i havent seen him do this specifically yet, but i would assume he sends the zealots with his army until the whole army is right on top of the hatchery, and then spits up his forces while fighting off the zerg.

If the zergs army intercepts huks army, obviously he cant do this, but if there are multiple attack routes to the third and natural, it shouldnt be too hard to get into the mineral line with some zealots.

i would like to see some replays too, though
My religion is Starcraft
kcdc
Profile Blog Joined April 2010
United States2311 Posts
February 26 2012 19:59 GMT
#28
The difference between Huk's 8 gate and the more common 7 gates isn't the extra gate--it's the timing that the attack hits. For a normal 7 gate, a lot of players will build up their sentry count to 6+ sentries to gather energy, then begin warping in stalkers, and once their ball is big enough to fight lings with sentry+stalker, they'll move out into the map and try to beat Z's roaches and lings with positioning and forcefields. The attack might start posturing at 9:30 or so with a full-on engagement after 10 minutes.

Huk does a mineral-heavy 8 gate where he sends out a few zealots to stake out a position, warps in a pylon, and then starts warping in 8 units at a time right next to Z's base as WG tech finishes at about 8:00. The attack is much smaller, and it doesn't have a stockpile of forcefields, but it hits with zealots (which means you don't need a big army to deal with lings), and its timing doesn't allow Z time to drone up and prepare.

At 7:40, Z will typically have 4 lings. At 8:30, they'll have a handful of roaches and maybe 10 lings. At 10:00, they have a respectable army with roach speed on the way. At 12:00, they can be close to maxed on speed roaches. The timing of P's attack makes a huge difference.
roymarthyup
Profile Joined April 2010
1442 Posts
February 26 2012 20:32 GMT
#29
i think a way for zerg to play heavy macro and be safe against this is do the usual 3hatch vs FFE build, but instead get pretty much zero lings (other than whats absolutely needed), no lingspeed, and instead use that money on a faster roach warren which should complete at maybe 6:20

the zerg will make pure roaches as his combat units, with a fast third queen to start dropping tumors and spreading creep. slow roaches on creep arent that bad against stalkers, and once you scout its heavy stalker composition then you can react accordingly. the fact that you get the faster roach warren in exchange for speed should make you safe against the fast zealot pressure

however with no speedlings its impossible to pressure a fast third from the toss. but you could take a fast fourth when you scout a fast third and be safe, however the trade off of this type of build is you indeed let a toss get 3 free bases
Falcon-sw
Profile Joined September 2010
United States324 Posts
February 26 2012 21:37 GMT
#30
Nexus first dies so easy to Zerg 11 pool. Especially on an open map like Metalopolis.
https://www.youtube.com/FalconPaladin https://twitch.tv/falconpaladin
WeddingEpisode
Profile Blog Joined June 2011
United States356 Posts
February 26 2012 22:05 GMT
#31
I don't want to derail here, but is MLG happening now?
WHy isn't it listed as being "on air"?
Still diamond
roymarthyup
Profile Joined April 2010
1442 Posts
February 26 2012 22:22 GMT
#32
mlg is PPV avent and teamliquid feels only free events should be listed on the schedule


MLG's future events are mostly going to be free and will be listed. but events with no free option everyone feels its best to not list it
Risen
Profile Blog Joined March 2010
United States7927 Posts
February 26 2012 22:26 GMT
#33
On February 27 2012 06:37 Falcon-sw wrote:
Nexus first dies so easy to Zerg 11 pool. Especially on an open map like Metalopolis.


I'm assuming he still 9 scouts, so he would see the eleven pool and react accordingly
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Belha
Profile Joined December 2010
Italy2850 Posts
February 26 2012 22:58 GMT
#34
The 8 gate is an old build.
The "new" stuff is the timming. Throwing a 30-40 ealier gate allows to take the z out of his usual game. A lot of top P's are doing this in the ffe.
Chicken gank op
TelecoM
Profile Blog Joined January 2010
United States10894 Posts
February 26 2012 23:01 GMT
#35
Burrowed roaches / speedlings / spines , spines / muta ling will destroy this every single time, I have tried this same build as toss and good zerg will just get burrowed roaches and you're done.
AKA: TelecoM[WHITE] Protoss fighting
Flanq
Profile Joined July 2011
United Kingdom2694 Posts
February 26 2012 23:09 GMT
#36
On February 27 2012 08:01 GGzerG wrote:
Burrowed roaches / speedlings / spines , spines / muta ling will destroy this every single time, I have tried this same build as toss and good zerg will just get burrowed roaches and you're done.

You won't have burrowed roaches at 8:00/8:30, and Ret is a pretty good zerg.
Ryndika
Profile Blog Joined August 2010
1489 Posts
Last Edited: 2012-02-27 16:12:04
February 27 2012 16:11 GMT
#37
So anyone got vod or guide how this is done?

I seem to not get fast enough zealot warp..
as useful as teasalt
Alfalfa
Profile Joined November 2010
Canada26 Posts
February 27 2012 16:48 GMT
#38
I used a similar build for a while and it is very strong especially if the zerg goes for a double expand. If you hit the right timing, you just roll over the enemy. I never tried 8 gates though, I used only 6 so I guess 8 is even stronger.
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
February 27 2012 16:50 GMT
#39
On February 28 2012 01:48 Alfalfa wrote:
I used a similar build for a while and it is very strong especially if the zerg goes for a double expand. If you hit the right timing, you just roll over the enemy. I never tried 8 gates though, I used only 6 so I guess 8 is even stronger.


That would be an average 6gate, which has been part of the matchup for well over a year, not specifically the stuff HuK is doing
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Lorch
Profile Joined June 2011
Germany3717 Posts
Last Edited: 2012-02-27 16:56:14
February 27 2012 16:54 GMT
#40
VOD won't be available for free till later this week/early next week. If you purchased the mlg winter arena you can't find it in game 2 or 3 between ret and huk on metalopolis, I think it's winners round 3 or 4.

Gonna try this build next time I ladder, though I can't see myself confortably open 15 nexus/15 forge. The special part about this is when it hits, I think unless you know your opponnent is doing this exact build you shouldn't be able to hold this when you do gas less 3 base as zerg, unless you can magically deny any proxy pylon.
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