on some 'chokey' maps it's rediculously good, other maps are terrible.
watch ST rainbow stream, he uses mech in tvz a lot. mass thor hellion with only a small number of tanks.
you do pretty well against zerg late game, because 3/3 thors never die.
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shizna
United Kingdom803 Posts
on some 'chokey' maps it's rediculously good, other maps are terrible. watch ST rainbow stream, he uses mech in tvz a lot. mass thor hellion with only a small number of tanks. you do pretty well against zerg late game, because 3/3 thors never die. | ||
salehonasi
United States87 Posts
It's not very complicated. It's a bunch of BF hellions (usually 12 seems to be a good number), ~5 banshees, a raven, and everything else Thors. The strength of broodlords is their broodlings. They mess with the targeting AI, absorbing hits and dealing alot of damage as their numbers add up, as well as making it hard for most ground units to even get close enough to shoot broodlords. Thors are considered poor against broodlords because, despite their range, they deal unimpressive damage to armored air and get overwhelmed by broodlings easily. Keeping your hellions behind the Thors lets the hellions burn off broodlings as they spawn. With the style I play, I add a 2nd Armory to get 2/2 and 3/3 faster, so you should typically have an upgrade advantage on the Broodlords, as well. With only the damage from the initial broodlord attack, the slight stacking of BLs, and the durability of the Thors, this is actually cost-efficient, even if corruptors corrupt the Thors. I add in the Raven and 5 banshees as a way to deal with the infestors. Infestors can wreck your thor ball by NP'ing your front line of thors. The other Thors have trouble moving forward to kill the infestors, losing a significant portion of the ball. To counter this, I have the raven and banshees. The raven, which I use midgame with banshee/hellions for map control and creep denial, immediately throws down PDD(s) against the corruptors, shutting down small corruptor numbers for a good period of time. 5 Banshees 1shots an infestor, regardless of upgrades. Quickly focus down the infestors while PDD keeps you safe; if they use fungal to take out the banshees, its much less energy available to NP, and it doesn't kill them immediately. If they have enough corruptors to burn through the PDD fast enough to eliminate the banshees before they do their damage, they have a large, and largely useless, portion of their army as corruptors. | ||
saltymango
United States120 Posts
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mr.reee
121 Posts
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TyrionSC2
United States411 Posts
"I go pure mech and lose to what counters mech zerg imba" You need to be flexible. I think mech is really good, but if you're losing to broodlords then make more reactored starports. If you watch more gsl games the terran will either get ghosts (emp infestors) and have reactored vikings for the broods. ... Or you can drop everywhere. You have reactored port, make medivacs, drop hellions, hellions are also mech. .. | ||
Qntc.YuMe
United States792 Posts
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reikai
United States359 Posts
Idk how it worked, because his snowball style of expand and attack over and over had already won the game for him. | ||
RockIronrod
Australia1369 Posts
On February 17 2012 04:55 ToastieNL wrote: Show nested quote + On February 17 2012 04:53 TheV wrote: Snipe is getting nerfed, not removed from the game. You can still use ghosts.. Snipe is becoming useless to everything but infestors. That's why it becomes useless vs Broodlord/Infestor, because of the broodlord aspect. Because they don't counter absolutely everything they're useless? Actually, don't answer that. You're not even trying to hide the fact this is just a balance whine thread. It's in your signature for Christ's sake. | ||
Felnarion
442 Posts
You can two snipe infestors with cloaked ghosts. Do it, then run under them with Marines, or hit them with vikings, or both. | ||
Clarity_nl
Netherlands6826 Posts
Brood lord infestor is really immobile. You don't have to kill the brood/infestor ball straight away. If you're going mech, you should be hitting before hive, but if for some reason a zerg gets to this composition against you, you can still drop hellions, or simply do hellion runbys. | ||
darkscream
Canada2310 Posts
Honestly thats it. Take care of your vikings like you would take care of your marines in marine vs baneling - spread and scoot'n'shoot. If he brings corruptors to shoot your vikings, just shoot them with your thors and vikings. You can play this cat and mouse, back and forth kiting game that the zerg will have a really tough time controlling, let alone winning... take pot shots, and lure his stuff into your super long range attacks, as well as lure his corruptors into clumping and taking a thor volley or two. Harass him to death, don't a+move. Because at the end of the day all of your units still outrange his units so you can just constantly abuse that -- He can't use infestors where your tanks cover, he can't use his broodlords where your vikings cover and he can't use his corruptors where your thors and vikings cover together. get mech upgrades, get air upgrades, get a raven or two because one of the only things that can actually hurt you with this army is burrowed attacks. If you are careful you can kill a lot while losing very little, and eventually settle your army into a position where he can't expand anymore and you get the rest of the map for free. In terms of strategy though, you probably just need to pressure more. If the zerg can only take say, 3 bases, he can't really make a broodlord/infestor/corruptor with air upgrades army. Its the air upgrades that really do you in later, the only way corruptors beat vikings if with an upgrade advantage - take careful note that often times you will see zerg air at +2 or +3, sometimes even +3/+3, with +3/+3 on the broodlings as well. | ||
Jotoco
Brazil1342 Posts
BattleCruisers, contrary to popular belief, are pretty damn good. Specially with a couple of Thors and Hellion support. Corruptors are pretty strong against then, though. Nukes. Nukes are pretty effective at gaining advantages and, if the opponent slips up, killing units/drones. And last, Ravens. They are really good. PDD against corruptors. Seeker Missile against Blords and turret sim city agasint Ultras, infestors and for harass. | ||
AngryFarmer
United States560 Posts
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zVooky
United States151 Posts
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Grampz
United States2147 Posts
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lorkac
United States2297 Posts
Even when mutas are out. Even when roaches are out. Don't stop. The more you harass, the more they *have* to make mutas and infestors. The more defensive they get the less Broods they can afford to have (tactically) Essentially--get as good as MMA at multitasking and applying non-stop pressure. It's easy--just be as good as MMA. | ||
nath
United States1788 Posts
On February 17 2012 04:48 ToastieNL wrote: Show nested quote + On February 17 2012 04:46 Hollis wrote: Drop his expos, drop as many of them as you can, as fast as you can. Don't stop for any reason! Drop everywhere. I play a mech style atm, I don't see how dropping everywhere works, especially not vs Broodlord Infestor. Infestors are faster than Tanks it seems, so I don't have that big of a mobility advantage. Dropping with mech just doesn't work I feel like. then the problem is that you go mech style if you were going marine tank your mobility with dropships >>>> slow ass fucking broodlords, if they pull back you can even stim in and kill unprotected bl's so your drops will be forced to do damage | ||
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Elyvilon
United States13143 Posts
On February 17 2012 05:59 zVooky wrote: Why not get a few ghosts and EMP all the infestors or most of them? Chances are a zerg won't have detection and you can just cloak your ghosts, drop EMPs, send in vikings then the rest. A infestor with no energy is pretty useless. If he does have detection then just snipe the observer. I dunno, in my experience lategame zerg often have 3+ overseers floating around their army. also post-patch you will need 9 snipes to kill a single overseer. | ||
kcdc
United States2311 Posts
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.Sic.
Korea (South)497 Posts
You should study zerg players and figure out how they dealt with mech b4 ppl started going broodlord deathballs, | ||
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