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1.4.3 How to kill lategame Zerg? - Page 2

Forum Index > StarCraft 2 Strategy
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shizna
Profile Joined April 2011
United Kingdom803 Posts
Last Edited: 2012-02-16 20:17:03
February 16 2012 20:16 GMT
#21
when you push with your first 200/200 army as mech, you need to deal huge damage.... otherwise you auto lose.

on some 'chokey' maps it's rediculously good, other maps are terrible.

watch ST rainbow stream, he uses mech in tvz a lot. mass thor hellion with only a small number of tanks.


you do pretty well against zerg late game, because 3/3 thors never die.
salehonasi
Profile Joined March 2011
United States87 Posts
February 16 2012 20:20 GMT
#22
I've actually never really used ghosts that much in TvZ; I play a modified form of the now-archaic Hellion/Thor/Banshee style. Ignoring for now the various restrictions/abilities this style has in the early/midgame, I usually go for an endgame terran 'deathball' that seems to be capable of taking on BL/Corruptor/Infestor, as well as just about every other zerg composition I've gone up against.

It's not very complicated. It's a bunch of BF hellions (usually 12 seems to be a good number), ~5 banshees, a raven, and everything else Thors.

The strength of broodlords is their broodlings. They mess with the targeting AI, absorbing hits and dealing alot of damage as their numbers add up, as well as making it hard for most ground units to even get close enough to shoot broodlords. Thors are considered poor against broodlords because, despite their range, they deal unimpressive damage to armored air and get overwhelmed by broodlings easily. Keeping your hellions behind the Thors lets the hellions burn off broodlings as they spawn. With the style I play, I add a 2nd Armory to get 2/2 and 3/3 faster, so you should typically have an upgrade advantage on the Broodlords, as well. With only the damage from the initial broodlord attack, the slight stacking of BLs, and the durability of the Thors, this is actually cost-efficient, even if corruptors corrupt the Thors. I add in the Raven and 5 banshees as a way to deal with the infestors. Infestors can wreck your thor ball by NP'ing your front line of thors. The other Thors have trouble moving forward to kill the infestors, losing a significant portion of the ball. To counter this, I have the raven and banshees. The raven, which I use midgame with banshee/hellions for map control and creep denial, immediately throws down PDD(s) against the corruptors, shutting down small corruptor numbers for a good period of time. 5 Banshees 1shots an infestor, regardless of upgrades. Quickly focus down the infestors while PDD keeps you safe; if they use fungal to take out the banshees, its much less energy available to NP, and it doesn't kill them immediately. If they have enough corruptors to burn through the PDD fast enough to eliminate the banshees before they do their damage, they have a large, and largely useless, portion of their army as corruptors.
"The most effective counter in Starcraft 2 is to go ****ing kill him." -Day[9]
saltymango
Profile Joined June 2011
United States120 Posts
February 16 2012 20:29 GMT
#23
drop hellions everywhere if your playing mech instead of bio its even better in some ways. and drop ur tanks in their base to kill tech cuz they hinder u in the late late game
mr.reee
Profile Joined November 2010
121 Posts
February 16 2012 20:34 GMT
#24
Spread your vikings to avoid bad fungals, kill corruptors, pull army back, kill Brood Lords with remaining vikings. If they throw 30 eggs at you, back away. Unless the zerg went hydra, they have no mobile anti-air. Just fungals and slow, expensive corruptors.
TyrionSC2
Profile Joined November 2010
United States411 Posts
February 16 2012 20:34 GMT
#25
I don't understand why you are so unflexible with your build.

"I go pure mech and lose to what counters mech zerg imba"
You need to be flexible.

I think mech is really good, but if you're losing to broodlords then make more reactored starports.
If you watch more gsl games the terran will either get ghosts (emp infestors) and have reactored vikings for the broods.
...

Or you can drop everywhere.
You have reactored port, make medivacs, drop hellions, hellions are also mech.
..
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
February 16 2012 20:35 GMT
#26
just keep abusing ghosts while they are viable XD
reikai
Profile Joined January 2011
United States359 Posts
February 16 2012 20:42 GMT
#27
That's a short term solution, apparently :/ once I saw Kas transition to 4 port banshee in the late game.
Idk how it worked, because his snowball style of expand and attack over and over had already won the game for him.
Et Ducit Mundum Per Luce. :T:
RockIronrod
Profile Joined May 2011
Australia1369 Posts
February 16 2012 20:42 GMT
#28
On February 17 2012 04:55 ToastieNL wrote:
Show nested quote +
On February 17 2012 04:53 TheV wrote:
Snipe is getting nerfed, not removed from the game.

You can still use ghosts..

Snipe is becoming useless to everything but infestors. That's why it becomes useless vs Broodlord/Infestor, because of the broodlord aspect.

Because they don't counter absolutely everything they're useless?
Actually, don't answer that. You're not even trying to hide the fact this is just a balance whine thread. It's in your signature for Christ's sake.
Felnarion
Profile Joined December 2011
442 Posts
February 16 2012 20:43 GMT
#29
The problem isn't brood lords or infestors..Its brood lord/infestor.

You can two snipe infestors with cloaked ghosts. Do it, then run under them with Marines, or hit them with vikings, or both.
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
Last Edited: 2012-02-16 20:52:02
February 16 2012 20:50 GMT
#30
It's been mentioned, but alot of people are ignoring it.

Brood lord infestor is really immobile.

You don't have to kill the brood/infestor ball straight away.
If you're going mech, you should be hitting before hive, but if for some reason a zerg gets to this composition against you, you can still drop hellions, or simply do hellion runbys.
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
February 16 2012 20:51 GMT
#31
Thors with +3 and good viking control.

Honestly thats it. Take care of your vikings like you would take care of your marines in marine vs baneling - spread and scoot'n'shoot. If he brings corruptors to shoot your vikings, just shoot them with your thors and vikings. You can play this cat and mouse, back and forth kiting game that the zerg will have a really tough time controlling, let alone winning... take pot shots, and lure his stuff into your super long range attacks, as well as lure his corruptors into clumping and taking a thor volley or two. Harass him to death, don't a+move.


Because at the end of the day all of your units still outrange his units so you can just constantly abuse that -- He can't use infestors where your tanks cover, he can't use his broodlords where your vikings cover and he can't use his corruptors where your thors and vikings cover together. get mech upgrades, get air upgrades, get a raven or two because one of the only things that can actually hurt you with this army is burrowed attacks. If you are careful you can kill a lot while losing very little, and eventually settle your army into a position where he can't expand anymore and you get the rest of the map for free.

In terms of strategy though, you probably just need to pressure more. If the zerg can only take say, 3 bases, he can't really make a broodlord/infestor/corruptor with air upgrades army. Its the air upgrades that really do you in later, the only way corruptors beat vikings if with an upgrade advantage - take careful note that often times you will see zerg air at +2 or +3, sometimes even +3/+3, with +3/+3 on the broodlings as well.
Jotoco
Profile Joined October 2010
Brazil1342 Posts
February 16 2012 20:53 GMT
#32
Thors are really good late game, they are somewhat good against BLords because they clump too much and are too slow to spread.


BattleCruisers, contrary to popular belief, are pretty damn good. Specially with a couple of Thors and Hellion support. Corruptors are pretty strong against then, though.


Nukes. Nukes are pretty effective at gaining advantages and, if the opponent slips up, killing units/drones.


And last, Ravens. They are really good. PDD against corruptors. Seeker Missile against Blords and turret sim city agasint Ultras, infestors and for harass.
AngryFarmer
Profile Joined June 2011
United States560 Posts
February 16 2012 20:55 GMT
#33
Mass nuking seems like a pretty good idea vs Broodlords since they are very slow. If you watched that one showmatch with morrow, you know what i'm talking about haha.
zVooky
Profile Joined February 2011
United States151 Posts
February 16 2012 20:59 GMT
#34
Why not get a few ghosts and EMP all the infestors or most of them? Chances are a zerg won't have detection and you can just cloak your ghosts, drop EMPs, send in vikings then the rest. A infestor with no energy is pretty useless. If he does have detection then just snipe the observer.
Grampz
Profile Joined November 2010
United States2147 Posts
February 16 2012 20:59 GMT
#35
marauders or vikings, emp the infestors, positional nukes...
lorkac
Profile Blog Joined December 2010
United States2297 Posts
February 16 2012 20:59 GMT
#36
Don't stop harassing with hellions.

Even when mutas are out.

Even when roaches are out.

Don't stop.

The more you harass, the more they *have* to make mutas and infestors. The more defensive they get the less Broods they can afford to have (tactically)

Essentially--get as good as MMA at multitasking and applying non-stop pressure. It's easy--just be as good as MMA.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
nath
Profile Blog Joined May 2010
United States1788 Posts
February 16 2012 21:02 GMT
#37
On February 17 2012 04:48 ToastieNL wrote:
Show nested quote +
On February 17 2012 04:46 Hollis wrote:
Drop his expos, drop as many of them as you can, as fast as you can. Don't stop for any reason!

Drop everywhere. I play a mech style atm, I don't see how dropping everywhere works, especially not vs Broodlord Infestor. Infestors are faster than Tanks it seems, so I don't have that big of a mobility advantage.
Dropping with mech just doesn't work I feel like.

then the problem is that you go mech style

if you were going marine tank your mobility with dropships >>>> slow ass fucking broodlords, if they pull back you can even stim in and kill unprotected bl's so your drops will be forced to do damage
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
Elyvilon
Profile Joined August 2008
United States13143 Posts
February 16 2012 21:04 GMT
#38
On February 17 2012 05:59 zVooky wrote:
Why not get a few ghosts and EMP all the infestors or most of them? Chances are a zerg won't have detection and you can just cloak your ghosts, drop EMPs, send in vikings then the rest. A infestor with no energy is pretty useless. If he does have detection then just snipe the observer.

I dunno, in my experience lategame zerg often have 3+ overseers floating around their army.

also post-patch you will need 9 snipes to kill a single overseer.
Liquipedia
kcdc
Profile Blog Joined April 2010
United States2311 Posts
February 16 2012 21:04 GMT
#39
Am I crazy or will snipe still be decent vs broodlords? In late game, supply is more of a concern than cost, and you can have 3 ghosts (up to 24 snipes) for the supply of one broodlord. Ghosts aren't going to completely shut down Z T3 like they do right now, but with a good gameplan, it seems like they'll still be really good.
.Sic.
Profile Joined February 2011
Korea (South)497 Posts
February 16 2012 21:06 GMT
#40
LOL does anyone see the irony in this?

You should study zerg players and figure out how they dealt with mech b4 ppl started going broodlord deathballs,
Clan MvP Member | http://sc2ranks.com/kr/3273340/SicMvP
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