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1.4.3 How to kill lategame Zerg? - Page 16

Forum Index > StarCraft 2 Strategy
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Panzerfaust7
Profile Joined May 2011
United States38 Posts
February 25 2012 02:54 GMT
#301
if zerg can have mass t3 why should terran. id think viking bc could work pretty good
If you don't try to save one life, you will never save any.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-02-25 03:09:03
February 25 2012 03:05 GMT
#302
On February 25 2012 10:51 BinxyBrown wrote:
Show nested quote +
On February 25 2012 07:18 s3rp wrote:
On February 25 2012 06:33 Let it Raine wrote:
http://www.twitch.tv/eg_idra/b/308969357

game starts @ 2 hours, major vs idra. (nonge vs cale)


I love how Idra never bothers to spread creep even near Majors base and lost most of his mobility and map vision because of it. And then ROFL he runs away from Seeker Missile and because of it clumps up all of his air units and takes way too much damage. Doesn't look like he played against this before else he'd play differently against this. He doesn't even make an effort to even remotely pre-spilt his air units well yes Seeker Missile will be strong then.

Idra didn't play particularly well against that probably because he never encountered it but it has some significant weaknesses that Idras playstyle doesn't really exploit.


You cant know if Terran is going for a 2 base all in or for a fast third, the safest way to play it is to do what idra did, I think he skimped on infestors too much late game and could have been a little bit better with forward spore collonies to help vs the air but overall he was playing really well.

Pre splitting air doesnt work because of the vikings they just pick off units on the fringe for free over and over, idra needed some more ling drops or something to weaken possitions. Terran played it well but its really hard to beat. Also idra could have probably slowed it down a little by making some mutas earlier and then going into infestors.

It is a good example of how to play late game though, you use vikings to hit broods, ultras and lings get owned by hellion tank thor, and ravens stop any burrow shenanigans and own mass air when controlled the best it can be, add in like 2 ghosts for emp on clumped infestors and you create a lot of opportunity to do lots of damage to Zerg gas units.

I would kill for archon toilet or seeker missiles, zerg late game AOE is so weak compared to P and T and it really shows. Maybe if neural was 9 range again we could pick off 1 unit at a time the way terrans can to even it out a bit.


I don't think you realize how small the radius of Seeker actually is. You don't need intensive splitting just minor is more then enough. Just put your air in kinda of a formation and make sure they don't really overlap and the you hit at best 3 maybe 4 targets and only the first actually takes decent damage. I played against Seeker several times in TvT with Vikings its not that hard to mitigate damage if you know what you're dealing with.
robm
Profile Joined November 2011
United States56 Posts
February 25 2012 03:41 GMT
#303
On February 25 2012 11:54 Panzerfaust7 wrote:
if zerg can have mass t3 why should terran. id think viking bc could work pretty good


Battlecruisers get hard countered by Corruptors, which many Zerg have around as baby Brood Lords anyway.
iopq
Profile Blog Joined March 2009
United States1182 Posts
February 25 2012 04:13 GMT
#304
On February 25 2012 12:41 robm wrote:
Show nested quote +
On February 25 2012 11:54 Panzerfaust7 wrote:
if zerg can have mass t3 why should terran. id think viking bc could work pretty good


Battlecruisers get hard countered by Corruptors, which many Zerg have around as baby Brood Lords anyway.

the key here is to have lots of Ravens, then you get PDDs, yamatos, missiles and terran actually can have air superiority

or you skip the BCs and just have viking/raven to go with the hellion/tank/thor ground army
GoodNewsJim
Profile Joined February 2010
United States122 Posts
Last Edited: 2012-02-25 04:57:45
February 25 2012 04:55 GMT
#305
Ravens are not the answer. Ravens are good against bad or lazy players who accidentally clump their units and don't micro against HSM. HSM is just a gimmick that seldom works. People might be caught unaware since it is used so rarely and not realize how to counter HSM, but veterans shouldn't fall for it. Sometimes the only way you can come from behind is to get a lucky HSM or Nuke land on their entire army, so I mean it has its place like the Hail Mary pass in football, but it isn't something to do a build order around.
God is real. Jesus is LORD
iopq
Profile Blog Joined March 2009
United States1182 Posts
February 25 2012 05:19 GMT
#306
On February 25 2012 13:55 GoodNewsJim wrote:
Ravens are not the answer. Ravens are good against bad or lazy players who accidentally clump their units and don't micro against HSM. HSM is just a gimmick that seldom works. People might be caught unaware since it is used so rarely and not realize how to counter HSM, but veterans shouldn't fall for it. Sometimes the only way you can come from behind is to get a lucky HSM or Nuke land on their entire army, so I mean it has its place like the Hail Mary pass in football, but it isn't something to do a build order around.

that's like saying banelings are not the answer to marine balls

sure, you can micro against it, but that doesn't mean you don't lose dps on your units trying to split them and that doesn't mean it still doesn't do damage

also, there is no counter to pdds as zerg, vikings + pdds > corruptors easily
Nagano
Profile Blog Joined July 2010
United States1157 Posts
February 25 2012 05:31 GMT
#307
Anyone watch today's MLG? Yea, THAT'S how you counter zerg t3
“The illiterate of the 21st century will not be those who cannot read and write, but those who cannot learn, unlearn, and relearn.”
joocybaneling
Profile Joined January 2012
67 Posts
February 25 2012 06:27 GMT
#308
On February 25 2012 14:31 Nagano wrote:
Anyone watch today's MLG? Yea, THAT'S how you counter zerg t3


QFT

turtle on 3 bases and get the following:

3/3 thors and vikings and BF hellions

get 20 SCV set them on auto repair

seemed to work for DeMuslim against Nestea in game 3 and Thorzain vs. Leenock in game 1, damn dat terran deathball was unstoppable
Talack
Profile Joined September 2010
Canada2742 Posts
February 25 2012 06:36 GMT
#309
On February 25 2012 13:13 iopq wrote:
Show nested quote +
On February 25 2012 12:41 robm wrote:
On February 25 2012 11:54 Panzerfaust7 wrote:
if zerg can have mass t3 why should terran. id think viking bc could work pretty good


Battlecruisers get hard countered by Corruptors, which many Zerg have around as baby Brood Lords anyway.

the key here is to have lots of Ravens, then you get PDDs, yamatos, missiles and terran actually can have air superiority

or you skip the BCs and just have viking/raven to go with the hellion/tank/thor ground army


Infestors beat this entire composition. Sad but true.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
February 25 2012 07:13 GMT
#310
^ Infestors don't work too well against BC/Raven. Both of them own infestors....

It's a numbers game, of course, and there are different scenarios, but infestors on their own don't do much to that. You're going to have to have lots of corruptors or tons of energy... it would be hard.

It's hard for Terran to assume map control against zerg, or at least enough to secure another expansion. I don't see heavier tech really being the way to go unless it's a split map.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
February 25 2012 07:20 GMT
#311
On February 25 2012 10:58 MrMcIntosh wrote:
Simple Answer: Don't let Zerg get into the late game. Terran has quite a few decent timings they can abuse. You don't always need to go Reactor Hellion Opening. Experiment. Figure something out.




I don't think this is really a good answer to it. The game is stupid if you only have the viable option of winning before the 17~ minute mark. Not that I think that is the case right now, but still.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2012-02-25 08:00:45
February 25 2012 07:53 GMT
#312
Battle Cruisers are a small option, since they can work great even against corruptors if they have raven/turret/viking support. Overall I'd say it's probably too much of a stretch though.

What is not a stretch is ravens and vikings to deal with much of the brood lords (4 vikings and 2 ravens per 3 broodlords for equal cost and supply, but could probably get away with less) and spaced out siege tanks to deal with ultralisks — thor/banshee/PF support helps too (don't need many). PFs are great damage sponges and great to killlings too, and hellions should be able to roast most of the lings as well. Even the auto-turrets can help soak up damage from lings or ultras, and help kill lings) The biggest challenge is to just ensure you target-fire ultralisks and not zerglings with the siege tanks — too many people think that because they're mixed with zerglings they become unstoppable; while it does make them harder to deal with (mixed up armies is always harder to deal with, what do you expect?), there are still ways to deal with them (i.e. target firing with tanks)
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Stropheum
Profile Joined January 2010
United States1124 Posts
February 25 2012 08:04 GMT
#313
Why is this thread still open if the op was banned?
Ktk
Profile Blog Joined May 2010
Korea (South)753 Posts
February 25 2012 08:15 GMT
#314
If you want to go mech like demuslim did today there has to be an emphasis on early thor count that keeps you safe from a mass muta transition which I believe Nestea could've won with even with thors when demuslim started going TANKSTANKSTANKSmode.
Raambo11
Profile Joined April 2011
United States828 Posts
February 25 2012 08:19 GMT
#315
On February 25 2012 15:27 joocybaneling wrote:
Show nested quote +
On February 25 2012 14:31 Nagano wrote:
Anyone watch today's MLG? Yea, THAT'S how you counter zerg t3


QFT

turtle on 3 bases and get the following:

3/3 thors and vikings and BF hellions

get 20 SCV set them on auto repair

seemed to work for DeMuslim against Nestea in game 3 and Thorzain vs. Leenock in game 1, damn dat terran deathball was unstoppable


This is great until zergs figure out that mass brood lord isn't great vs mass thor and if you have enough thors to fight off BL's you can just pump out mass cracklings and massacre the thor army cost efficiently. Either that or just remax on pure roach and get upgrades (which Nestea didn't)
Facultyadjutant
Profile Blog Joined January 2012
Sweden1876 Posts
February 25 2012 08:51 GMT
#316
Discover seeker missile

Discover bc rave which won't die to anything, literally anything

Terran lategame is still retardedly strong :>
#1 FAN OF TERRY THE INTERN - NONY AND IDRA NUMBER #1, EVERY DAY. AXIOM MANOR - Axiom: Ryung, Alicia, Heart and Crank under the Don TotalBiscuit and the Donnesa Genna Bain- Join the family http://www.teamliquid.net/forum/viewmessage.php?topic_id=396090#2
Mehukannu
Profile Joined October 2010
Finland421 Posts
February 25 2012 09:09 GMT
#317
On February 25 2012 15:27 joocybaneling wrote:
Show nested quote +
On February 25 2012 14:31 Nagano wrote:
Anyone watch today's MLG? Yea, THAT'S how you counter zerg t3


QFT

turtle on 3 bases and get the following:

3/3 thors and vikings and BF hellions

get 20 SCV set them on auto repair

seemed to work for DeMuslim against Nestea in game 3 and Thorzain vs. Leenock in game 1, damn dat terran deathball was unstoppable

That would be pretty map specific build. Terran turtle requires that you can put the map in half to stay on equal bases (shakuras plateau) so that your opponent cannot steamroll you with his superior economy. In a map like Tal'darim altar that composition would most likely fail since you cannot push out until you have that 3/3 upgrades and enough thors, hellions and vikings while meantime zerg has probably taken the whole map already and has +8 gasses.
C=('. ' Q)
Elem
Profile Joined April 2011
Sweden4717 Posts
February 25 2012 09:27 GMT
#318
On February 25 2012 17:19 Raambo11 wrote:
Show nested quote +
On February 25 2012 15:27 joocybaneling wrote:
On February 25 2012 14:31 Nagano wrote:
Anyone watch today's MLG? Yea, THAT'S how you counter zerg t3


QFT

turtle on 3 bases and get the following:

3/3 thors and vikings and BF hellions

get 20 SCV set them on auto repair

seemed to work for DeMuslim against Nestea in game 3 and Thorzain vs. Leenock in game 1, damn dat terran deathball was unstoppable


This is great until zergs figure out that mass brood lord isn't great vs mass thor and if you have enough thors to fight off BL's you can just pump out mass cracklings and massacre the thor army cost efficiently. Either that or just remax on pure roach and get upgrades (which Nestea didn't)
Do realise how big thors are. If you stand in the middle of Tal'Darim Altar with your mass thors you truly do deserve to lose the game, mate. One does not simply "mass crackling" against a trillion thors with BFH support.
#freeshauni
Kukaracha
Profile Blog Joined February 2011
France1954 Posts
Last Edited: 2012-02-25 09:41:46
February 25 2012 09:39 GMT
#319
On February 25 2012 11:54 Panzerfaust7 wrote:
if zerg can have mass t3 why should terran. id think viking bc could work pretty good


On February 25 2012 17:51 Facultyadjutant wrote:
Discover seeker missile

Discover bc rave which won't die to anything, literally anything

Terran lategame is still retardedly strong :>


There are a few problems with this idea :

  • Production : Terran production needs to be scheduled in advance. You prepare your three Starports and Techlabs before you start going BCs, and when the Starports are built, there's no going back. Many answers here are advices like "drop a lot" or "get this, get that", but Terran cannot play mech, and get bio, and get air, and get the three upgrade paths.
    Furthermore, while the Zerg can switch back instantly to Roach production if he sees a push coming, the Terran is simply caught with his pants down, since the production composition is somewhat stable : if the Z can remax on pure Roach, the Terran will always be stuck with his 3 Barracks, 6 Factories and 3 Starports. Terran "tech switches" are only available in the very, very late game and are most likely the result of a weird long game (TvT for example).

  • How do you drop when there are so many Corruptors on the field and Roaches with speed?

  • Terran typically has less ressources in the late-game (especially now that MULEs have been nerfed), simply because their army is much more cost-efficient. The downside being that Terran typically gets less bases, thus limiting the gas income... BC/Raven out of 3 bases doesn't rely on the Terran, but on the Zerg simply waiting that the Terran gets 5 Starports and 3/3 air upgrades. In my experience, Zergs are much more smarter and will attack once maxed. And voilà, your Starports are busy making Vikings to desperately hold of two 100-food pushes!.


However, there might be something with the Raven. People will have to try it out.

On February 25 2012 18:27 Elem wrote:
Show nested quote +
On February 25 2012 17:19 Raambo11 wrote:
On February 25 2012 15:27 joocybaneling wrote:
On February 25 2012 14:31 Nagano wrote:
Anyone watch today's MLG? Yea, THAT'S how you counter zerg t3


QFT

turtle on 3 bases and get the following:

3/3 thors and vikings and BF hellions

get 20 SCV set them on auto repair

seemed to work for DeMuslim against Nestea in game 3 and Thorzain vs. Leenock in game 1, damn dat terran deathball was unstoppable


This is great until zergs figure out that mass brood lord isn't great vs mass thor and if you have enough thors to fight off BL's you can just pump out mass cracklings and massacre the thor army cost efficiently. Either that or just remax on pure roach and get upgrades (which Nestea didn't)
Do realise how big thors are. If you stand in the middle of Tal'Darim Altar with your mass thors you truly do deserve to lose the game, mate. One does not simply "mass crackling" against a trillion thors with BFH support.


No, one sends decoy Overlords with 3/3 Roaches. : p
Mass Thor is, as someone already said, situational. In a map like Tal'Darim, the Zerg has plenty of time to see what the Terran is doing, reacting accordingly.
Le long pour l'un pour l'autre est court (le mot-à-mot du mot "amour").
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-02-25 11:04:38
February 25 2012 11:04 GMT
#320
On February 25 2012 17:19 Raambo11 wrote:
Show nested quote +
On February 25 2012 15:27 joocybaneling wrote:
On February 25 2012 14:31 Nagano wrote:
Anyone watch today's MLG? Yea, THAT'S how you counter zerg t3


QFT

turtle on 3 bases and get the following:

3/3 thors and vikings and BF hellions

get 20 SCV set them on auto repair

seemed to work for DeMuslim against Nestea in game 3 and Thorzain vs. Leenock in game 1, damn dat terran deathball was unstoppable


This is great until zergs figure out that mass brood lord isn't great vs mass thor and if you have enough thors to fight off BL's you can just pump out mass cracklings and massacre the thor army cost efficiently. Either that or just remax on pure roach and get upgrades (which Nestea didn't)


try mass roach vs mass Thor. It loses. Roaches are costefficient against Thors, Thors are supplyefficient vs Roaches. Not to mention that Terran can scout the roaches (for example by forcing them to defend against hellions) and then add this exotic unit... what was it called again... you know, the one with the 13range and the insane antiarmored dps...

And cracklings... yeah sure. Against mass blueflame hellion (and this exotic unit) this is the dumbest thing ever.
Funny thing, I just went to a unit tester to see how good 3/3 cracklings are vs Thors in a high supply scenario.
17 Thors (102supply) vs 216 zerglings (108 supply) with clumped Thors on open field: real hardounter those cracklings man... two Thors died AND 2more were far down in the red!
No, you're gonna need Broods and/or Ultras against those Thors if you want to actually win an engagement.
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