• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:54
CEST 14:54
KST 21:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out1RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
Weekly Cups (Aug 3-9): Protoss get shut out SC4ALL: II Talent Announcement! Protoss AoE skill expression August World Ranking: Clem climbs to #2 Balance hotfix patch 5.0.16b (July 16)
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion Are you ready for ASL 22? NEW HYPE VIDEO How FlaSh Nearly Forfeited MSL Finals being late BW General Discussion
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament KCM Race Survival 2026 Season 3 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread EVE Corporation Stormgate/Frost Giant Megathread Diablo 2 thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4220 users

[G]Gateway Pressure, Fast 3 Base PvT - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 All
Skyro
Profile Joined May 2010
United States1823 Posts
March 02 2012 19:53 GMT
#81
On March 02 2012 16:14 kcdc wrote:
Show nested quote +
On March 02 2012 15:58 Skyro wrote:
On March 02 2012 14:47 kcdc wrote:
On March 02 2012 11:37 Skyro wrote:
On March 02 2012 09:39 kcdc wrote:
I think this will prove to be reasonably safe vs gasless FE. It's going to look pretty thin, but the BO can get a 6:20 third with charge and storm by 10:20. I wound up losing the game because it was my first time trying it out, but you can see that the build gave me a big advantage that I threw away like a boss.

http://drop.sc/124673


I dunno it seems from that replay you get way too much infrastructure too fast. You're getting double upgrades and fast teching to templar and just a couple (I think it was 2?) gates. I think a naked 4-rax or a marine-tank would just smash right through you (and you gotta station at least 1 stalker outside his ramp to detect these pushes coming). Nor did you poke his front throughout to check his comp.

Also IMO it's not worth teching up that fast to templar and you don't need storm to fend off medivac timings. That first engagement you just didn't have enough of an actual army. What's the point of upgrades if you don't have the army to benefit from it? If you really want to incorporate early upgrades I would first go single forge for +1 armor initially.


Going to disagree--I can't recall how active I was with my stalker that game, but I do generally scout the front with it. I'm pretty sure I did, but if I didn't, it was an oversight.

As for the number of units, I defend 4 naked rax off of 2 gate zealot with 3 sentries all the time. It's pretty crazy how greedy you can get away with being.

Lastly, I didn't feel short on units at all for his push--I just screwed up the control.

I'm not really sure whether it's better to get the 6:20 third or to get earlier upgrades. Upgrades are really really good PvT....


Hm we probably deal with naked 4-rax a lot differently. I post early stalkers outside his base and continually poke his front and kite naked 4-rax marines across the map if he pushes out. You sort of had 1 stalker in b/w your bases. So you actually just power through naked 4-rax with zealot/sentry off of 2-gates? Interesting. How about marine-tank though? Usually that hits around 8:30 and at that point you are still sitting on 2 active gates. Do you somehow sniff this coming beforehand and are able to deviate?

I take back what I said about the upgrades. For some reason I thought you got them earlier than you did, but I rewatched the replay and that was a good timing for them. In that particular replay you could have probably held with better control yes, but in my experiences it does seems easier to hold any pre-12 minute pushes with just chargelot/archon backed with more gates than rushing storm like that. Personally I think you would've just smashed that initial army posturing outside your base if you flanked his army from 2 sides with chargelot/archon IMO.

And as for regards to an early 3rd vs. faster upgrades I definitely prefer the faster 3rd since to me it isn't soft countered by terran going for a fast 3rd. I feel PvT late game really favors Protoss as well.


The reason I like to rush out storm for the medivac timing has less to do with defending a frontal push (for which feedback -> archon works fine) and more to do with how efficiently storms deal with drops. To deal with drops, I feel like you either need a squad of blink stalkers or storm,, and if you have time for storm, it actually costs less and works much better. IMO, a build that gets storm out by 10:20 can skip the stalkers, and as a stalker-hater, that seems like a big win to me.

It's a style difference tho. I try to cut stalkers out of any build that I can cut them out, but a lot of people seem to like stalkers just fine.


LOL stalker-hater that's a new one. Personally I don't find you need blink or storm to deal with early drops when they only have a few medivacs by utilizing a combination of stalkers + feedback + zealot warp-ins + a few cannons. You need to get stalkers and blink eventually when you transition into colossi anyway.
monk
Profile Blog Joined May 2009
United States8477 Posts
March 06 2012 06:40 GMT
#82
Crank just did something similar to this vs Thorzain.
Moderator
Balgrog
Profile Blog Joined March 2011
United States1221 Posts
March 06 2012 07:05 GMT
#83
Yet again another REALLY well made guide, can't wait to use this on ladder!
The only way to attack structure is with chaos.
FuGGu
Profile Joined March 2012
United States176 Posts
March 06 2012 14:57 GMT
#84
I've seen HuK use this build alot. Are colossus transitions following the initially rush viable?
kcdc
Profile Blog Joined April 2010
United States2311 Posts
March 06 2012 17:33 GMT
#85
On March 06 2012 23:57 FuGGu wrote:
I've seen HuK use this build alot. Are colossus transitions following the initially rush viable?


You can get colossi, but I don't think it'd be a good idea to get them quickly after the third base. You can't defend 3 bases against drops without blink or storm, so if you're going fast third into colossus, you're going to need to go fast third -> blink -> colossus.

The defense with blink against the 2-medivac timing is already very thin and it relies on charge, so you're limited to builds that go fast third -> blink -> charge. And then at that point, you're desperate for upgrades and you still don't have a robo. Templar archives -> double forge seems like the natural transition.

For most maps, if you wanted to get colossi before templar, you'd have to rework the build pretty significantly I think.

On some maps like Entombed Valley, you could probably take a quick third straight into colossi by skipping the twilight tech. Entombed Valley is unique in the ladder map pool in that you can defend 3 bases against drops without twilight tech by strategically placing ~6 cannons. 6 cannons might sound expensive, but it's a good deal to limit drop damage all game. Consider that it's cheaper (and more effective) than leaving 5 stalkers in your main.
xTrim
Profile Joined April 2011
472 Posts
March 06 2012 20:50 GMT
#86
I am a master terran player, haven't really run into this build on ladder, but I'd like to know what exactly do you fear when doing this...

It seems like an "unbeatable" strategy, flawless etc etc

How about your losses? I am a big fan of the 3rd cc in maps with good chokes for the natural. How should I be playing it?
taitanik
Profile Joined December 2011
Latvia231 Posts
March 06 2012 20:56 GMT
#87
i guess ill go fe into banshees 3-1-1 to pusnish this
"the game is over only when you make it over"
iamke55
Profile Blog Joined April 2004
United States2806 Posts
March 07 2012 04:03 GMT
#88
I lost to lizzuma building 6 rax on 1 base. He thought I would build a robo upon running past his bunker and seeing no command center. It turned out I forgot to bring a probe to run past the bunker and built a robo anyways to blind counter the triple OC build he did in the previous game, so I died to the mass marines/scvs. Even if I had played properly and ran past his bunker though, I still would've made a robo. Anyone know what to do here?
During practice session, I discovered very good build against zerg. -Bisu[Shield]
Oreo7
Profile Blog Joined December 2010
United States1647 Posts
Last Edited: 2012-03-07 04:05:48
March 07 2012 04:04 GMT
#89
Why twilight and not robo? Can you not hold the midgame with a gateway/immortal comp going to collosi?

edit: concern is drops? Is it just impossible or much hard to hold w/gateway/immortal?
Stork HerO and Protoss everywhere - redfive on bnet
iamke55
Profile Blog Joined April 2004
United States2806 Posts
March 07 2012 04:14 GMT
#90
On March 07 2012 13:04 Oreo7 wrote:
Why twilight and not robo? Can you not hold the midgame with a gateway/immortal comp going to collosi?

edit: concern is drops? Is it just impossible or much hard to hold w/gateway/immortal?

I tried robo before and it didn't work. Not only are drops a huge problem on maps other than Entombed Valley, when you play with so many gateway units the twilight council improves your army strength way more. I've had games where I forced 3 bunkers and scvs pulled, made no significant mistakes, and died to straight up mass units/medivacs off of 2 bases when trying to go robo. Blink lets me get free kills and slows down the push, while charge improves the army strength a ton. It's already hard enough to hold 5 rax/medivacs with the twilight council build. With no charge or blink, and resources used up on an immortal or colossus that's in production, it can't be done.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
kcdc
Profile Blog Joined April 2010
United States2311 Posts
March 07 2012 04:47 GMT
#91
On March 07 2012 13:03 iamke55 wrote:
I lost to lizzuma building 6 rax on 1 base. He thought I would build a robo upon running past his bunker and seeing no command center. It turned out I forgot to bring a probe to run past the bunker and built a robo anyways to blind counter the triple OC build he did in the previous game, so I died to the mass marines/scvs. Even if I had played properly and ran past his bunker though, I still would've made a robo. Anyone know what to do here?


Got a rep?

6 rax on 1 base is all-in. It might be a situation where you have to sac your expo, forcefield your ramp and go 1-base colossus. It's tough to imagine T holding when you're getting support bay at the same time they're getting gas.
iamke55
Profile Blog Joined April 2004
United States2806 Posts
March 07 2012 04:49 GMT
#92
On March 07 2012 13:47 kcdc wrote:
Show nested quote +
On March 07 2012 13:03 iamke55 wrote:
I lost to lizzuma building 6 rax on 1 base. He thought I would build a robo upon running past his bunker and seeing no command center. It turned out I forgot to bring a probe to run past the bunker and built a robo anyways to blind counter the triple OC build he did in the previous game, so I died to the mass marines/scvs. Even if I had played properly and ran past his bunker though, I still would've made a robo. Anyone know what to do here?


Got a rep?

6 rax on 1 base is all-in. It might be a situation where you have to sac your expo, forcefield your ramp and go 1-base colossus. It's tough to imagine T holding when you're getting support bay at the same time they're getting gas.

Oh now I remember. I built my support bay on the low ground. Is that really all that needs to be fixed in the build order?
During practice session, I discovered very good build against zerg. -Bisu[Shield]
kcdc
Profile Blog Joined April 2010
United States2311 Posts
March 07 2012 14:58 GMT
#93
On March 07 2012 13:49 iamke55 wrote:
Show nested quote +
On March 07 2012 13:47 kcdc wrote:
On March 07 2012 13:03 iamke55 wrote:
I lost to lizzuma building 6 rax on 1 base. He thought I would build a robo upon running past his bunker and seeing no command center. It turned out I forgot to bring a probe to run past the bunker and built a robo anyways to blind counter the triple OC build he did in the previous game, so I died to the mass marines/scvs. Even if I had played properly and ran past his bunker though, I still would've made a robo. Anyone know what to do here?


Got a rep?

6 rax on 1 base is all-in. It might be a situation where you have to sac your expo, forcefield your ramp and go 1-base colossus. It's tough to imagine T holding when you're getting support bay at the same time they're getting gas.

Oh now I remember. I built my support bay on the low ground. Is that really all that needs to be fixed in the build order?


Can't tell w/o a rep. As long as the build has a quick robo and enough sentries to forcefield the ramp, it seems like you should be able to counterattack with colossi and win just about every time. On Shakuras, it might even be possible to hold your natural.
ant885
Profile Joined July 2011
United States52 Posts
March 08 2012 03:03 GMT
#94
cool build, having good success but takes me time to get used to no midgame observers x.x

curious if you (or someone high level) has played around with the 7gate response to a 4racks?
iamke55
Profile Blog Joined April 2004
United States2806 Posts
Last Edited: 2012-03-10 15:20:14
March 10 2012 15:09 GMT
#95
Found another replay, MC vs Puma
http://www.esl-world.net/masters/season6/hanover/sc2/playoffs/download/26117246/

I noticed Koreans are playing it a little more gas heavy than I am, often making 6 sentries instead of 4. This is probably the stronger option for pressure, as you have more force fields to work with, you need them later anyways since you don't aim for colossi, and the Terran player is more likely to think you're going all-in. Also, they have cut their gateway count down to 3 at first to get the nexus up faster and make it less readable to a scan.

On another note, I imagine this style having a tough time against the 2 base ghost/medivac style used recently by Jjakji and fOrGG. I haven't actually played against it though yet since the foreigner metagame mainly consists of builds focusing on econ/upgrades rather than faster ghost tech.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
CaptainHaz
Profile Joined December 2010
United States240 Posts
March 27 2012 12:08 GMT
#96
Hero just tried this vs Maru in the second winners match of GSL. He got completely shut down but I think that had a lot to do with Maru actually getting away with a triple orbital into double engineering bay build vs the 4 gate push. Also the medivac count eventually steamrolled out of control and the ghosts just made the army of Maru so damn efficient.
All of us warned you of the big white face.
Mamoru
Profile Joined October 2011
Spain24 Posts
March 27 2012 12:56 GMT
#97
On March 27 2012 21:08 CaptainHaz wrote:
Hero just tried this vs Maru in the second winners match of GSL. He got completely shut down but I think that had a lot to do with Maru actually getting away with a triple orbital into double engineering bay build vs the 4 gate push. Also the medivac count eventually steamrolled out of control and the ghosts just made the army of Maru so damn efficient.


yeah just do it this bo, but maru smartly do a scan in third of hero when was building so he took fast 3d... balancing a little the advantage economic of hero
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
Last Edited: 2012-03-27 17:16:50
March 27 2012 17:15 GMT
#98
On March 27 2012 21:08 CaptainHaz wrote:
Hero just tried this vs Maru in the second winners match of GSL. He got completely shut down but I think that had a lot to do with Maru actually getting away with a triple orbital into double engineering bay build vs the 4 gate push. Also the medivac count eventually steamrolled out of control and the ghosts just made the army of Maru so damn efficient.


Hero completely screwed up his 4gate pressure though, and it kinda snowballed from there: it forced him to get charge rather than blink to defend the medivac timing, which meant he took more damage than you normally would from drops, and he wasn't able to be active on the map with zealot/archon after taking his third like you would normally want.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
oriwarr
Profile Joined October 2010
Sweden29 Posts
April 13 2012 17:26 GMT
#99
Here's a game with mc and taeja where mc does a version of this build. However he transitions into fast collosi instead of twilight council.
Trusty
Profile Joined July 2010
New Zealand520 Posts
Last Edited: 2012-04-18 22:31:54
April 18 2012 21:51 GMT
#100
Has anyone noticed nani's 3gate timing poke, after 1gate FE in his recent code S matches?

It reminds me alot of what was described in here.

The problem is that in the cases he's done the build, he won outright vs 1/0 bunkers, or had to get a Robo because of suspected Banshee play (But it was a hidden CC by Ryung).

From memory Nani goes:

- 2 zealots -> sentry
nexus (before 30).
2nd Sentry, add 2 gates. Add 2nd gas.
Add stalker (should be able to get this out before WG is done).

Pokes with 2 sentry, 2 zealots + 3/4 stalkers. Has over 300 energy at the time of poke (saw 2GS, 3 FF's).
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
PiG Sty Festival
12:00
Qualifier #2
PiGStarcraft570
IndyStarCraft 140
TKL 97
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #141
Shameless vs Nicoract
CranKy Ducklings83
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SHIN 1099
PiGStarcraft570
Classic 239
mouzHeroMarine 228
ByuN (SOOP) 203
herO (SOOP) 183
Maru 169
IndyStarCraft 140
TKL 97
Rogue 94
Cure 93
Trap 66
StarCraft: Brood War
Shuttle 3356
Bisu 2066
Jaedong 1256
firebathero 852
EffOrt 803
Hyuk 677
Mini 589
Stork 476
Soulkey 379
Light 260
[ Show more ]
Snow 199
soO 188
hero 120
Killer 117
Barracks 117
Rush 105
Sharp 95
Pusan 93
Free 39
sorry 34
Terrorterran 17
yabsab 16
Sexy 15
IntoTheRainbow 12
zelot 11
Icarus 8
Dota 2
Dendi2471
XBOCT1538
qojqva272
Counter-Strike
olofmeister2046
byalli784
x6flipin460
kRYSTAL_9
Super Smash Bros
Mew2King63
Heroes of the Storm
Khaldor95
Other Games
singsing2774
B2W.Neo490
Lowko462
hiko423
crisheroes296
Liquid`LucifroN173
Sick162
KnowMe67
QueenE59
Livibee58
Organizations
StarCraft: Brood War
lovetv 11
[ Show 11 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade284
Other Games
• WagamamaTV249
Upcoming Events
PiGosaur Cup
11h 7m
Replay Cast
20h 7m
Kung Fu Cup
22h 7m
Replay Cast
1d 11h
The PondCast
1d 21h
Replay Cast
2 days
Escore
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
5 days
Rush vs Hm
Bisu vs Shuttle
[ Show More ]
WardiTV Weekly
5 days
The Patches Monday
6 days
Afreeca Starleague
6 days
Sharp vs Shinee
Action vs Shine
Liquipedia Results

Completed

Proleague 2026-08-10
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.