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(D) The Hydra Pilgrimage Part 1 - Page 3

Forum Index > StarCraft 2 Strategy
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Demonhunter04
Profile Joined July 2011
1530 Posts
February 14 2012 06:55 GMT
#41
On February 14 2012 13:07 EndOfLine wrote:
Show nested quote +
On February 14 2012 13:05 HornyHydra wrote:
I wonder if this will turn into a NaDa's Body thread for me...


lmao!
I should PM Nada and ask if he is still interested.


Lol his account name is HornyHydra too.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
February 14 2012 07:02 GMT
#42
I tried to make them work for the longest time.
Trust me, I love the hydra...
but I just gave up...infestor lings are way better for your gas
moo...for DRG
Jisall
Profile Blog Joined January 2011
United States2054 Posts
February 14 2012 07:29 GMT
#43
On February 14 2012 15:52 VashTS wrote:
Very, very nice. I've been doing Hydra and Ling drops on Terrans with great success. Always have excess minerals with Zerg, may as well throw away Lings.... properly. For the Hydra Drops, I use them to snipe things such as add-ons and Turrets/Depots at the edge of bases. Seems to be very annoying.

Never lose your Hydras from your Drops if at all possible. The dropships (Overlords) aren't too important since you have like 100 of them, but Hydra Drops cost 200 Gas and attention from Terran. 2 OLs with 8 Lings and 4 Hydra is very nice, since you use the Lings on SCVs and Hydras on add-ons and shit. Terran HAS to kill the Lings first, giving Hydras valuable sniping time and a very easy escape route. Bring another set of Hydras and you can snipe big buildings, like Starports and stuff. =)


Haha thats actually a pretty funny idea. Reminds me of Idra vs cruncher in the TSL3 on terminus. hydra ling drops r strong.
Monk: Because being a badass is more fun then playing a dude wearing a scarf.. ... Ite fuck it, Witch Doctor cuz I like killing stuff in a timely mannor.
roymarthyup
Profile Joined April 2010
1442 Posts
February 14 2012 07:48 GMT
#44
here is how hydras should be used in ZvT

yes, hydras are basically expensive slow marines that cost gas, however assume you had two giant endgame armies for terran and for zerg with mostly super high end units

then, the terran has 8 marines and 1 medivac, which is 10food. and adds that to the army

the zerg adds 5 hydras to his army

the hydras have 1more range than the marines and pretty much are doing way more damage that is less effected by armor that also doesnt need to constantly stim. actually thats a moot point because i added the medivac to heal stim damage, but that means its really 8 marines dishing out damage because the terran needs the 1 medivac to heal stim, while the zerg gets to use 5 hydras

there are many units with many roles split between them in endgame armies. alot of that is tanking (being done by broodlord shots or roaches for zerg, and marauders/tanks/hellions/thors for terran) and then dishing out aoe damage and theres flyers and spellcasters

however, in the realm of a small force of shock troops that stand in the back and just dish out damage, and dont need to worry about being hit, thats the only realm where hydras can actually shine and equal the marine. in that huge endgame army scenario your 5 hydras will be dishing out lots of damage while everything else is going on

this concept is pretty much the ONLY, SINGLE actual viable purpose / use for the hydra that i can see. because roaches are pound for pound simply better in combat, and every other unit is better at pretty much everything, EXCEPT in terms of damage dealing while something else is tanking for you.

thats how you need to use hydras. use them as icing on the cake. you need you main army first, you need something to tank for the hydras and do all other jobs BESIDES damage. then, once you have your big army, sprinkle about 5 or 6 hydras into it and watch the insane damage being dealt
dynwar7
Profile Joined May 2011
1983 Posts
February 14 2012 08:03 GMT
#45
I think hydras are good vs this, but not vs Mech
Regarding the imbalance, hilarious to see Zergs defending themselves....
Otolia
Profile Blog Joined July 2011
France5805 Posts
February 14 2012 08:23 GMT
#46
I've seen them the first time in ZvT in a game DieStar lost against a good EU zerg (cannot remember who, someone like syz) in a hydra push. A hydra timing just before siege can be devastating with lings support. After that I guess it remains to be seen.
enykie
Profile Joined January 2011
Germany64 Posts
February 14 2012 08:29 GMT
#47
Nice that you try to make them fit!

I started using them against any Terran airplay and ascertained that its allways good to have some hydras in the mix especially you can kill all medivacs within their pushes or as you mentioned to stop medivac drop play (fungle + hydras is so much fun!)

Oboeman
Profile Joined January 2011
Canada3980 Posts
Last Edited: 2012-02-14 08:31:01
February 14 2012 08:29 GMT
#48
Kudos for trying this.
I went through a bit of a hydra period as well, and had some ups and downs with them.

Basically, everything they do (in any match-up) is pretty much just simply worse than what the infestor can do, except it is not constrained by energy, which helps out in small engagements, or long continuous incessant combat. If you think about ZvP for example, roach hydra is great for non-stop aggression and keeping the pressure on a protoss before they have a colossus, but with roach infestor you get one sickly good battle (way better than roach hydra), and then you are effectively down to pure roach again, so if they somehow save enough forcefields or immortals, you have to stop attacking, and then they get huge.

For a while I tried using them as a bridge unit in ZvT, going ling/hydra before ling/infestor, so I didn't have to worry about not having energy to deal with drops after the first push or whatever. but they just weren't good enough. Anything the hydra can do, the infestor can do better. The queen also outperforms the hydra in a lot of situations.

Here are some situations where I did like hydras.
- Fighting against bad terrain - for example, the siege tank push + elevator on Tal'darim. Hydras were very good against that. On maps like the old shakuras and typhon peaks where they push through the rocks. Hydras were quite good against that because he couldn't just poke with 5 marines and kill drones, then try to bait you back to his tanks.
- Late game broodlord/hydra/infestor. I just kept 6-10 hydralisks in the same control group as my infestors and they were great for supporting broodlords.
- They can /dance so you can BM your opponent for losing to hydras.

Now I use queens for both of those purposes, and I have no trouble getting safely to infestors because I just make a million zerglings. There may be a few little spots where hydras are good, but they are few and far between.
Well queens can't /dance, but you can still manner creep his main base and that's pretty good too.

Good luck in your quest.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
February 14 2012 08:35 GMT
#49
On February 14 2012 17:03 DontLoseSightOfIt wrote:
I think hydras are good vs this, but not vs Mech

Actually, there was a thread about beating mech a while back; People actually recommended using Hydras against the mech ball. I don't remember any details, only that they were saying that it was the one situation that you would get them.

Now though, there are two or three different times/places you can use them in.
This is my signature. There are many like it, but this one is mine.
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
February 14 2012 08:52 GMT
#50
I've been opening hydra vs protoss going forge expand for the past 2 weeks. i get lair before ling speed, tech hydra from 3 bases and get +2 attack, and then do a 11-13 minute timing depending on the protoss build. I've surprisingly had huge success with hydra ling timing pushes.

you stop any stargate shananigans, rape any pre-emptive immortal play as so many protoss do these days, it helps hold warp prism play well and does insane damage to gateway units. it does surprisingly well vs colos in small numbers too.

i have tried them vs terran too but they die too quickly to hellion with blue flame. they do really well vs mass Thor and marauder too but not much else. can't wait for the speed buff in hots
6 poll is a good skill toi have
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
February 14 2012 08:54 GMT
#51
On February 14 2012 17:35 Fencer710 wrote:
Show nested quote +
On February 14 2012 17:03 DontLoseSightOfIt wrote:
I think hydras are good vs this, but not vs Mech

Actually, there was a thread about beating mech a while back; People actually recommended using Hydras against the mech ball. I don't remember any details, only that they were saying that it was the one situation that you would get them.

Now though, there are two or three different times/places you can use them in.


not with blue flame hellions around. could you link that page?
6 poll is a good skill toi have
EndOfLineTv
Profile Joined February 2011
United States741 Posts
February 14 2012 12:14 GMT
#52
On February 14 2012 15:02 Mjolnir wrote:

Which Day9 cast was the one with Zenio and Hydra usage?



I think it was zenioOwnage
EndOfLineTv
Profile Joined February 2011
United States741 Posts
February 14 2012 12:15 GMT
#53
On February 14 2012 15:43 NeonFox wrote:
Nice, now make a corrupter/drone army composition work in the ZvT midgame please!


lmao, Dont temp me
Shibbxyz
Profile Joined March 2011
United Kingdom94 Posts
February 14 2012 12:28 GMT
#54
Thought I was the only one who was using hydras in zvt, Im high masters and my tactic involves opening with roachs lings and banes early on depending on what the terren does I can either try an all in bane bust or i skip making banes and just play safe and get 2 base saturated
From here after lair is up I throw down the hydra den and play defensively while defending my third base and droneing up.
I tend to only make around 9 to 11 hydras and split them up to have around 3 at each base with 2 roachs with them this allows full protection from drops, and then all my lings are spread giving me map control (if they have hellions ill send some roachs about instead)
The key to using roach hydra is going for fast +2 armour (it times out to hit just when a normal 2-3 siege tank push would come) and with this armour you can defend easily and only lose lings with good spread
The follow up is go get drop and tech infestor and get melee upgrades go to hive and get ultra (since you will have 3/3 on the way)
The transition is a really nice one, the problem with hydra roach is that you can't engage into a terrens siege line (unless its in the open) so you won't be able to take down their 3rd at all but with drop you can drop a huge roach ling hydra army into their main (and some at the 3rd) and they will have to reposition their whole army to try and stop it (as marines on their own can't clean it up) and by that time you will have traded your army very well and can remax ling infestor and get ultras out and take a 4th and 5th)
Its a different take on the zvt playstyle and feels pretty strong atmo and i hope others start using it more
EndOfLineTv
Profile Joined February 2011
United States741 Posts
Last Edited: 2012-02-14 12:34:55
February 14 2012 12:34 GMT
#55
I have updated the OP,
ADDED a pro/con section


On February 14 2012 21:28 Shibbxyz wrote:
Thought I was the only one who was using hydras in zvt, Im high masters and my tactic involves opening with roachs lings and banes early on depending on what the terren does I can either try an all in bane bust or i skip making banes and just play safe and get 2 base saturated
From here after lair is up I throw down the hydra den and play defensively while defending my third base and droneing up.
I tend to only make around 9 to 11 hydras and split them up to have around 3 at each base with 2 roachs with them this allows full protection from drops, and then all my lings are spread giving me map control (if they have hellions ill send some roachs about instead)
The key to using roach hydra is going for fast +2 armour (it times out to hit just when a normal 2-3 siege tank push would come) and with this armour you can defend easily and only lose lings with good spread
The follow up is go get drop and tech infestor and get melee upgrades go to hive and get ultra (since you will have 3/3 on the way)
The transition is a really nice one, the problem with hydra roach is that you can't engage into a terrens siege line (unless its in the open) so you won't be able to take down their 3rd at all but with drop you can drop a huge roach ling hydra army into their main (and some at the 3rd) and they will have to reposition their whole army to try and stop it (as marines on their own can't clean it up) and by that time you will have traded your army very well and can remax ling infestor and get ultras out and take a 4th and 5th)
Its a different take on the zvt playstyle and feels pretty strong atmo and i hope others start using it more



Thank you for this post. Our play styles are very similar.

Also, I have also found that +2 armor is a very usefull
EndOfLineTv
Profile Joined February 2011
United States741 Posts
February 14 2012 12:42 GMT
#56
On February 14 2012 15:55 Demonhunter04 wrote:
Show nested quote +
On February 14 2012 13:07 EndOfLine wrote:
On February 14 2012 13:05 HornyHydra wrote:
I wonder if this will turn into a NaDa's Body thread for me...


lmao!
I should PM Nada and ask if he is still interested.


Lol his account name is HornyHydra too.


Meant to happen
HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
February 14 2012 13:21 GMT
#57
I remember in the beta I would go infestor hydra aginst every terran since all they did was make marauders and marines (this is still true to an extent), fungal+hydra range makes it nice and easy to shoot at terran without them shooting back.

Then some smart guy decided to make siege tanks and make my whole hydra life a lie.
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
RatInPink
Profile Joined April 2010
Sweden41 Posts
February 14 2012 14:01 GMT
#58
When I played Z I played around alot whit hydras, however Im to much of a noob to make it work :S
great reading thou and keep up the good work and hope u succed :D
//theRIP
Felnarion
Profile Joined December 2011
442 Posts
February 14 2012 15:55 GMT
#59
On February 14 2012 14:16 Mobius_1 wrote:
IMHO Hydras are like more expensive slow Marines that cost gas.

Which is kind of a synonym for "bad". But it's pretty hilarious to read about your attempts in ZvT, the shock factor would make me GG out even if I was winning.


Marines and Hydras are the same speed by default. And a hydra on creep is the same speed as a stimmed marine. A hydra by default is more than 2x marine DPS.

The problem with hydras is their durability. 80 HP is far too little. For the gas, for the lack of armor, they're too expensive to lose as easily as you do.

For comparison, Hellions are far faster and tougher than hydralisks, with no gas cost.

Giving hydras 110 or so HP, I think, makes them work in the zerg army. Alternatively, give them some armor.

TheTurk
Profile Joined January 2011
United States732 Posts
February 14 2012 16:09 GMT
#60
All things considered, they need some more durability.
Starcraft is a lifestyle.
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