• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:20
CEST 00:20
KST 07:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon185.0.16 Hotfix (June 30) - Balance + Bug Fixes26Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
5.0.16 Hotfix (June 30) - Balance + Bug Fixes MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken? ByuL, and the Limitations of Standard Play
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9>
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
Best thing happen to StarCraft since Remastered? BW General Discussion ASL 22 Proposed Map Pool Starcraft vs Retro Category on Twitch ProGamer Paychecks Story
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Dawn of War IV ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Men's Fashion Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8157 users

[G] Rushing Relentlessly: A Guide to Zerg vs Zerg - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 22 23 24 Next All
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
February 08 2012 23:53 GMT
#21
On February 09 2012 08:51 lindn wrote:
Oh look, another all in guide from the infamous Tang.

Standard stuff as usual.

In theory, you can transition after the first ling push - or the roach ling for the matter - into whichever macro style you like. It's my personal preference to continue attacking, but that's just my play style. I'm sure there will be players who prefer to transition into standard play.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
Last Edited: 2012-02-09 00:02:51
February 08 2012 23:59 GMT
#22
Edited the OP to mention that if you want, you can just use the opening and cut zerglings at 31 supply to transition into whatever macro build you want. You don't have to go for the 42 Zergling timing attack or the followup roach/ling timing attack - BUT I strongly recommend it!
Coaching www.allin-academy.com | Team www.All-Inspiration.com
NoisyNinja
Profile Joined February 2011
United States991 Posts
February 09 2012 00:07 GMT
#23
Voted 5. I hate ZvZ because it is a diceroll and it is such a simple concept of forcing your opponent to make units while droning up and staying alive yourself.
Br3ezy
Profile Blog Joined September 2010
United States720 Posts
February 09 2012 00:08 GMT
#24
On February 09 2012 08:26 TangSC wrote:
Show nested quote +
On February 09 2012 08:24 pac.558 wrote:
i don't like the fact that all these stategies are based on your opponent sucking

That's a bit of a silly comment, considering the replays are all against top-notch master/GM players. This is not a build that can easily be stopped, assuming your execution is solid.

never heard of like any of the players in the replays. Also by top-notch, do you mean top tier or just respectable players because theres a big difference between the two
Check out my guide to mechanics http://www.teamliquid.net/forum/viewmessage.php?topic_id=319876
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
Last Edited: 2012-02-09 00:12:23
February 09 2012 00:11 GMT
#25
On February 09 2012 09:08 Br3ezy wrote:
Show nested quote +
On February 09 2012 08:26 TangSC wrote:
On February 09 2012 08:24 pac.558 wrote:
i don't like the fact that all these stategies are based on your opponent sucking

That's a bit of a silly comment, considering the replays are all against top-notch master/GM players. This is not a build that can easily be stopped, assuming your execution is solid.

never heard of like any of the players in the replays. Also by top-notch, do you mean top tier or just respectable players because theres a big difference between the two

Raine, ZelNiq, bellini, ppgbubbles, goswer and DarkChigo are very competitive players. Almost all of those replays are against top-8 masters to GM. I've also beat Sheth, Idra, and Catz with this style. Stephano and Strifecro are the only two I can think of who shut me down game after game in ZvZ.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
robaq
Profile Joined December 2011
Poland186 Posts
February 09 2012 00:13 GMT
#26
On February 09 2012 08:43 Angel_ wrote:
This actually seems like a good place to ask this:

Why is it that there are only two zerg players I can think of that don't treat thier play as, "I must be as greedy as humanly possible"? Why are there no zerg players that get some drones, and then units, or spend some of thier larva on workers, and some on units, instead of this I SHALL GET 80 DRONES AND THEN MAKE UNITS UNLESS I HAVE TO MAKE UNITS BEFORE HAND? Why are no zerg players just happy at less than 50 for a while and getting more later? And secondly why are there not a lot of zerg players that relentlessly make sure they never have 7 larva at any hatch for more than a few seconds, and just play hyper aggressive all game long. The only one close to that I can think of is....Julyzerg.

And don't answer "Because that's the way that zerg has to play". That's a stupid answer. It's certainly A way to play, but it isn't THE way.

I think it is because its the most simple way to understand the game. If you lose and do not have the optimal number of workers you'd lose because you had not enough workers. Of course, the game could be won by better decision making and engagements, but the first thing coming my mind would be always "I just had not enough stuff".
Omg BW is back | DB: dotabuff.com/players/83694874 | MAL: myanimelist.net/animelist/robaq
Depetrify
Profile Blog Joined March 2011
978 Posts
February 09 2012 00:17 GMT
#27
On February 09 2012 08:53 TangSC wrote:
Show nested quote +
On February 09 2012 08:51 lindn wrote:
Oh look, another all in guide from the infamous Tang.

Standard stuff as usual.

In theory, you can transition after the first ling push - or the roach ling for the matter - into whichever macro style you like. It's my personal preference to continue attacking, but that's just my play style. I'm sure there will be players who prefer to transition into standard play.


Take into account the travel distance and they can have more drones while being safe. gg
aidip
Profile Joined October 2011
United States5 Posts
February 09 2012 00:19 GMT
#28
Love the aggression! no such thing as all in for ZvZ!
Never attack front on...
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
Last Edited: 2012-02-09 00:28:56
February 09 2012 00:20 GMT
#29
On February 09 2012 09:17 Depetrify wrote:
Show nested quote +
On February 09 2012 08:53 TangSC wrote:
On February 09 2012 08:51 lindn wrote:
Oh look, another all in guide from the infamous Tang.

Standard stuff as usual.

In theory, you can transition after the first ling push - or the roach ling for the matter - into whichever macro style you like. It's my personal preference to continue attacking, but that's just my play style. I'm sure there will be players who prefer to transition into standard play.


Take into account the travel distance and they can have more drones while being safe. gg

Sure, if you want to over-simplify things and focus only on the negative lol you could also say you're guaranteed to gain map control, do damage, and potentially even end the game. I mean sure there's always the chance you'll mess up and run a ling into a bunch of banelings and end up a bit behind, but for the most part there are a lot of advantages to having zerglings out on the field early, especially because you're SO safe to all-ins. Also, what I like most about the admittedly low-econ transition in the guide is that if you're planning to go for a roach/ling attack later, those extra lings you built aren't just dead money, they're part of your timing attack.

I think if you tried it a couple times, you'd find you can do anything you want after the opening pressure - and you might like the advantages of an aggressive opening more than you'd think, even if your goal is to go muta or upgraded roaches after.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2012-02-09 00:28:52
February 09 2012 00:26 GMT
#30
what do you do against a player defending with banes? i assume stay passive and tech/expand? send small groups to take down banes first?

i've faced mass ling while i try to tech to roach it has caused me to prepare with bane/spine at choke in case of mass ling flooding in.

for me, it seems mass ling has its timing but it becomes very less potent when the opponent is ready to reflect any ling attack with a hand full of banes waiting behind crawlers. (it wont take care of all lings but enough for newly hatched units/reinforcement to clean up)

excuse my ignorance, i'm just speaking from my limited experience.
age: 84 | location: california | sex: 잘함
Korpseflower
Profile Joined November 2010
United States12 Posts
February 09 2012 00:30 GMT
#31
As a high master zerg from NA I can assure anyone reading this, that this strategy is by all means, all in. 42 speedlings that early on? I would simply make 6 banelings, and some lings while keeping my HUGE drone advantage. From there, tech to roach with my superior economy or make a couple spines and transition to muta. If you want to learn how to play the matchup this is one way NOT to learn.
Luck and Hope is an idiot's mother, but what kind of mother would leave her child behind? <3
Depetrify
Profile Blog Joined March 2011
978 Posts
February 09 2012 00:31 GMT
#32
On February 09 2012 09:20 TangSC wrote:
Show nested quote +
On February 09 2012 09:17 Depetrify wrote:
On February 09 2012 08:53 TangSC wrote:
On February 09 2012 08:51 lindn wrote:
Oh look, another all in guide from the infamous Tang.

Standard stuff as usual.

In theory, you can transition after the first ling push - or the roach ling for the matter - into whichever macro style you like. It's my personal preference to continue attacking, but that's just my play style. I'm sure there will be players who prefer to transition into standard play.


Take into account the travel distance and they can have more drones while being safe. gg

Sure, if you want to over-simplify things and focus only on the negative lol you could also say you're guaranteed to gain map control, do damage, and potentially even end the game. I mean sure there's always the chance you'll mess up and run a ling into a bunch of banelings and end up a bit behind, but for the most part there are a lot of advantages to having zerglings out on the field early, especially because you're SO safe to all-ins. Also, what I like most about the admittedly low-econ transition in the guide is that if you're planning to go for a roach/ling attack later, those extra lings you built aren't just dead money, they're part of your timing attack.

I think if you tried it a couple times, you'd find you can do anything you want after the opening pressure - and you might like the advantages of an aggressive opening more than you'd think, even if your goal is to go muta or upgraded roaches after.


Lol. You really don't understand ZvZ. Its all about how many drones you can get while living. The person defending will have a few more, THEN HE CAN TURN THE AGGRESSION BACK AT YOU WITH BETTER ECONOMY.

You're expecting them just to never attack? While you take risks and mass drone?
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
February 09 2012 00:37 GMT
#33
On February 09 2012 09:30 Korpseflower wrote:
As a high master zerg from NA I can assure anyone reading this, that this strategy is by all means, all in. 42 speedlings that early on? I would simply make 6 banelings, and some lings while keeping my HUGE drone advantage. From there, tech to roach with my superior economy or make a couple spines and transition to muta. If you want to learn how to play the matchup this is one way NOT to learn.

Banelings are obviously great against zerglings, but you strongly underestimate good zergling micro and this style as a whole. Don't judge until you've faced it please, it's not as easy as "build 6 banelings and win." Watch the stream videos, there are games against players who open 6 banelings and other defensive styles.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Majromax
Profile Joined May 2011
Canada14 Posts
February 09 2012 00:41 GMT
#34
On February 09 2012 08:43 Angel_ wrote:
This actually seems like a good place to ask this:

Why is it that there are only two zerg players I can think of that don't treat thier play as, "I must be as greedy as humanly possible"? Why are there no zerg players that get some drones, and then units, or spend some of thier larva on workers, and some on units, instead of this I SHALL GET 80 DRONES AND THEN MAKE UNITS UNLESS I HAVE TO MAKE UNITS BEFORE HAND? Why are no zerg players just happy at less than 50 for a while and getting more later? And secondly why are there not a lot of zerg players that relentlessly make sure they never have 7 larva at any hatch for more than a few seconds, and just play hyper aggressive all game long. The only one close to that I can think of is....Julyzerg.

And don't answer "Because that's the way that zerg has to play". That's a stupid answer. It's certainly A way to play, but it isn't THE way.


Because that's the way Zerg has to play. *rimshot*

I'm actually serious here. Zerg is weird in that its unit production is in direct opposition to drone production. A unit now means that is one less drone now, which means fewer minerals for later. More so than any other race, having more units later means building drones now. There's no consolation for prize for having the biggest army that still dies to a push; the only good reason (for any race) to sit at <50 workers is because the minerals need to be spent in order to not die now.

The same kind of thinking applies to larva at hatcheries. A larva sitting there is one that isn't turning into a drone or unit; it's the Zerg equivalent of an empty production queue.

Your middle path -- mixing drones and units -- has been tried by pretty much every silver-league Zerg ever. It's a great way to live to the midgame, then promptly die due to a lack of stuff.
NL.Anonymous
Profile Blog Joined August 2011
Netherlands50 Posts
February 09 2012 00:43 GMT
#35
Hey there TangSC
First of all props for putting time into making a build to let people try other things. Despite all the negative comments you are getting, you are just enriching the community with another style of gameplay we can try out again.

I don't think I have the right or the knowledge yet to speak if this would work, since I didn't try it out yet. I do think when executed well this build will really work. And for the people that are like: make banes insta win... You should watch some Korea GM people playing. Micro is the word.

Thanks alot +5!
Follow me on twitch.tv/gfwarbringer! Offering free Zerg Coaching, check my Coach Thread! :)
Whias_k
Profile Joined June 2011
36 Posts
Last Edited: 2012-02-09 00:44:37
February 09 2012 00:43 GMT
#36
It's disgusting the amount of people who bash Tang, it's a great guide sure i wouldn't call it perfect or groundbreaking but it seems solid and well explained, replays are old and newer one would be nice but really not that important.

I know it's fun for some people to use the no attack the first 20min rule but some of us do like to mix it up.

Stop bashing and give some useful criticism!!
fighter2_40
Profile Blog Joined December 2010
United States420 Posts
Last Edited: 2012-02-09 00:46:39
February 09 2012 00:46 GMT
#37
On February 09 2012 09:41 Majromax wrote:
Show nested quote +
On February 09 2012 08:43 Angel_ wrote:
This actually seems like a good place to ask this:

Why is it that there are only two zerg players I can think of that don't treat thier play as, "I must be as greedy as humanly possible"? Why are there no zerg players that get some drones, and then units, or spend some of thier larva on workers, and some on units, instead of this I SHALL GET 80 DRONES AND THEN MAKE UNITS UNLESS I HAVE TO MAKE UNITS BEFORE HAND? Why are no zerg players just happy at less than 50 for a while and getting more later? And secondly why are there not a lot of zerg players that relentlessly make sure they never have 7 larva at any hatch for more than a few seconds, and just play hyper aggressive all game long. The only one close to that I can think of is....Julyzerg.

And don't answer "Because that's the way that zerg has to play". That's a stupid answer. It's certainly A way to play, but it isn't THE way.


Because that's the way Zerg has to play. *rimshot*

I'm actually serious here. Zerg is weird in that its unit production is in direct opposition to drone production. A unit now means that is one less drone now, which means fewer minerals for later. More so than any other race, having more units later means building drones now. There's no consolation for prize for having the biggest army that still dies to a push; the only good reason (for any race) to sit at <50 workers is because the minerals need to be spent in order to not die now.

The same kind of thinking applies to larva at hatcheries. A larva sitting there is one that isn't turning into a drone or unit; it's the Zerg equivalent of an empty production queue.

Your middle path -- mixing drones and units -- has been tried by pretty much every silver-league Zerg ever. It's a great way to live to the midgame, then promptly die due to a lack of stuff.


Because the benefit of a lot of workers early is not proportional to the benefit from making half as many. Same goes for army.
emc
Profile Joined September 2010
United States3088 Posts
February 09 2012 00:47 GMT
#38
Sweet guide. Whats with the hate? Seriously, you can play a defensive style if you want, I think this is it's own build just like any other ZvZ build out there.

If you want to learn a safe Zerg style, GO SOMEWHERE ELSE. There are other threads and VODs out there that teach you how to play like that. I think Tang is doing us all a service by showing the aggressive options.
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
February 09 2012 00:59 GMT
#39
these replays are annoying, can i have some that are in this patch?
Live Fast Die Young :D
statikg
Profile Joined May 2010
Canada930 Posts
February 09 2012 00:59 GMT
#40
Tang is a top masters player, how many top masters are there on the strategy forum on a regular basis? ill give you a hint, its probably less then 5 per race. Scrubs will keep on bashing though.
Prev 1 2 3 4 5 22 23 24 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 449
NeuroSwarm 137
Railgan 133
Nina 116
ZombieGrub99
Codebar 50
ViBE40
StarCraft: Brood War
Artosis 274
Free 50
Bale 7
Counter-Strike
fl0m1495
Coldzera 1071
Super Smash Bros
hungrybox372
Heroes of the Storm
Liquid`Hasu305
Other Games
summit1g12484
Grubby2396
shahzam673
PiGStarcraft282
C9.Mang0281
UpATreeSC60
JuggernautJason19
Organizations
Other Games
BasetradeTV208
Dota 2
PGL Dota 2 - Main Stream179
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Adnapsc2 4
• davetesta2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra537
Other Games
• imaqtpie764
• Shiphtur355
Upcoming Events
Replay Cast
1h 40m
CrankTV Team League
12h 40m
Bombastic Starleague
21h 40m
The PondCast
1d 11h
HomeStory Cup
1d 12h
Replay Cast
2 days
HomeStory Cup
2 days
Replay Cast
3 days
HomeStory Cup
3 days
OSC
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.