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[G] Rushing Relentlessly: A Guide to Zerg vs Zerg - Page 24

Forum Index > StarCraft 2 Strategy
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TangSC
Profile Blog Joined July 2011
Canada1866 Posts
August 03 2012 17:29 GMT
#461
Moon just beat IdrA with this exact opening in game 3 of Asus ROG (Summer 2012)
Coaching www.allin-academy.com | Team www.All-Inspiration.com
RimJaynor
Profile Joined February 2011
Canada145 Posts
August 04 2012 06:16 GMT
#462
I'm a masters zerg player and I use this build every single time. According to SC2 Gears I win 65% of my zerg games.
I'd like to add a few tips that are really help with this build.

1. Timings. Your opening needs to be bang on.
15 pool. 15 gas. 17 Hatch. 16 Queen. 18 Overlord. 100 gas speed. Etc.
Especially at the masters level this is so important.

2. In cross spawn maps (single spawns...Cloud, daybreak, etc.) After your queens 2nd inject...try to kill you're opponents overlord, If you can. If there is an overlord over my natural as my hatchery pops that overlord is basically dead...and due to timings that is a huge supply cap for my opponent, which is very critical bc my lings usually will reach the base before the overlord is dead.

3. If you can try to sneak your slow lings as close to your opponents base as possible. Scout around with you're initial 6 lings and make a path where your lings can go unseen, and rally your reinforcing lings to them. I've won so many games where my opponent has not even reacted because the lings were so close.

4. ROACH WARREN. Roach upgrades. Put your roach warren down at the appropriate time 630ish. And don't forget to make 4-8 drones if you feel you aren't going to win. That transition can win you the game even if you lose a lot of your lings to banelings.

Anyways, been using this build for 6 months (or however old this thread is) which is funny bc I haven't faced this build more than 5 times.

Thanks TangSC

http://www.youtube.com/user/RimJaynorSCII?feature=mhum Check out my channel. Masters Zerg Player
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
August 04 2012 14:24 GMT
#463
On August 04 2012 15:16 RimJaynor wrote:
I'm a masters zerg player and I use this build every single time. According to SC2 Gears I win 65% of my zerg games.
I'd like to add a few tips that are really help with this build.

1. Timings. Your opening needs to be bang on.
15 pool. 15 gas. 17 Hatch. 16 Queen. 18 Overlord. 100 gas speed. Etc.
Especially at the masters level this is so important.

2. In cross spawn maps (single spawns...Cloud, daybreak, etc.) After your queens 2nd inject...try to kill you're opponents overlord, If you can. If there is an overlord over my natural as my hatchery pops that overlord is basically dead...and due to timings that is a huge supply cap for my opponent, which is very critical bc my lings usually will reach the base before the overlord is dead.

3. If you can try to sneak your slow lings as close to your opponents base as possible. Scout around with you're initial 6 lings and make a path where your lings can go unseen, and rally your reinforcing lings to them. I've won so many games where my opponent has not even reacted because the lings were so close.

4. ROACH WARREN. Roach upgrades. Put your roach warren down at the appropriate time 630ish. And don't forget to make 4-8 drones if you feel you aren't going to win. That transition can win you the game even if you lose a lot of your lings to banelings.

Anyways, been using this build for 6 months (or however old this thread is) which is funny bc I haven't faced this build more than 5 times.

Thanks TangSC


Those tips are very true. I used to kill SO many overlords with the first queen after she injects the main and moves to the expansion, then they changed overspeed so it's a bit easier to get away but it still happens. Good news: will be releasing a follow-up ZvZ guide today that goes into more detail on mid-game aggression - it will feature a similar opening to this one, as well as a more macro-oriented alternative!
Coaching www.allin-academy.com | Team www.All-Inspiration.com
syriuszonito
Profile Joined June 2011
Poland332 Posts
August 04 2012 14:49 GMT
#464
Nice read. Its a very powerful timing because the standard 3min gas opener will not have banes in time do defend it but if somehow your opponent gets the blings in time / buys enough time with queens on ramp you will end up way behind on econ. Its definitely a good build to have in stock but I wouldnt suggest to use it all the time
The one || My stream http://www.teamliquid.net/video/streams/syriuszonito
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
August 04 2012 20:15 GMT
#465
On August 04 2012 23:49 syriuszonito wrote:
Its a very powerful timing because the standard 3min gas opener will not have banes in time do defend it but if somehow your opponent gets the blings in time / buys enough time with queens on ramp you will end up way behind on econ.

I agree and yet disagree. Because you're skipping the minerals/gas needed to build a baneling nest and morph the banelings, often times you can be equal or above the economy of a player who opens queen wall off/baneling/zergling/spine. Most times, you do end up a bit behind if they defend well and don't overcommit.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
kiad
Profile Joined April 2012
14 Posts
August 05 2012 22:57 GMT
#466
Some great stuff here. Thanks
htn2481
Profile Blog Joined April 2011
Vietnam117 Posts
August 06 2012 14:26 GMT
#467
Good stuff, been winning my zvz's with this start. Greatly appreciated.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
August 07 2012 14:58 GMT
#468
Glad to hear it's working for you guys
Coaching www.allin-academy.com | Team www.All-Inspiration.com
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